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Combat is boring.

Vyvrhel
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ESO is a very good game but the combat gets very soon repetitive and boring. I do not want to get into details but suffice to say the most interesting combat systems I ever experienced were in Age of Conan and LOTRO - the Warden class. The principle was that a proper combination of basic attacks / skills / keys charged a powerful effect which was then auto fired or triggered by another key.

Consider introducing a new skill line (maybe a kind of magic?) which would work the same way: specific combinations of the five basic keys would charge a light attack with a new and strong effect, cc, defensive, offensive, just anything. The keys used in the combo would use either stamina or magicka and of course there would be combinations to replenish or regenerate the resources. This might lead to true hybrid classes and, which is more interesting, endless PVP whining.

As a footnote, the weaving and animation canceling is good but it strongly depends on the ping and sadly it is rather about adopting the right "beat" than creative thinking.
  • russelmmendoza
    russelmmendoza
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    Go back to those games you like playing.

    I for one, loves the combat in this game, even though my redblade has been nerf so many times.
  • Davor
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    Makes post but doesn't go into details. Extraordinary claims require extraordinary facts. :)
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • Vyvrhel
    Vyvrhel
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    Go back to those games you like playing.

    I for one, loves the combat in this game, even though my redblade has been nerf so many times.

    Stop telling me what to do. You obviously do not understand what I wrote.
  • Vyvrhel
    Vyvrhel
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    Davor wrote: »
    Makes post but doesn't go into details. Extraordinary claims require extraordinary facts. :)

    What details you need? You have 5 basic keys. Using a proper combination, you charge an ability. Using LA key, you fire it. An example:

    Combination 1 - 4 - 2 - 5 charges a shield. Type these keys in that order and then LMB, voila, you are shielded.
    Combination 2 - 3 - 4 charges an area stun. Type these keys in that order, trigger with LMB.
    Combination (type a random chain of numbers in the interval 1 - 5) gives you stamina regen, triggered with LMB.
    And so on.
  • WrathOfInnos
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    Are you sure you’ve experienced all that the combat system in this game offers? I think it would tough to call the combat boring after, for example, mastering a dynamic Nightblade DPS rotation while actively moving, dodging, and blocking trial mechanics.
  • VaranisArano
    VaranisArano
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    Isn't this basically asking for a combo of skills/light attacks to "proc" some extra effect?

    You can already combo skills, minus the extra effect. I see it all the time in PVP.

    You can already proc extra effects from using your skills or light attacks, via gear sets.

    So ESO's combat system isnt built around this (and that's all to the good, IMO) but if you want a playstyle that's built around combos and procs, you can certainly play that way.
  • StormeReigns
    StormeReigns
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    So... it sounds like the OP looking for flashy over the top (often cheesy) execution for finishers - based on their random AoC plug.

    Melee>Skill>Skill>Melee>Execution / Finisher
  • todokete
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    It's always buff buff dot spammable repeat.
    And no comment on that animation canceling ***
    Edited by todokete on March 19, 2019 12:12AM
  • nud3_voxel
    nud3_voxel
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    Play dota 2 invoker. ez.
  • Vyvrhel
    Vyvrhel
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    Are you sure you’ve experienced all that the combat system in this game offers? I think it would tough to call the combat boring after, for example, mastering a dynamic Nightblade DPS rotation while actively moving, dodging, and blocking trial mechanics.

    A very good point. I admit I was only once in a normal difficulty raid in ESO, which, obviously does not really count but I have been raiding a lot in other games and what I did not like was the rote learning system which seems to be universal. It can be different in ESO, though. However I have very young kids so I cannot reliably group play since the kid or wife aggro is a constant risk. :)
  • Banana
    Banana
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    New game time
  • Vyvrhel
    Vyvrhel
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    Isn't this basically asking for a combo of skills/light attacks to "proc" some extra effect?

    Not really. In fact it is a very large set of different abilities, triggered by key combinations. At the moment you have 12 abilities
    (with ultimates) and you can combine them. With 5 keys you have 5! of total possible abilities accessible from one bar.

  • Vyvrhel
    Vyvrhel
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    SkerKro wrote: »
    So... it sounds like the OP looking for flashy over the top (often cheesy) execution for finishers - based on their random AoC plug.

    Melee>Skill>Skill>Melee>Execution / Finisher

    No.
  • Aurielle
    Aurielle
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    What the OP is neglecting to tell you is that all endgame LOTRO Wardens worth their weight used gambit masteries to cut down on the number of button combinations they had to input during their rotations, because NOBODY has time to click five buttons to fire off a single ability.
  • Vyvrhel
    Vyvrhel
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    Aurielle wrote: »
    What the OP is neglecting to tell you is that all endgame LOTRO Wardens worth their weight used gambit masteries to cut down on the number of button combinations they had to input during their rotations, because NOBODY has time to click five buttons to fire off a single ability.

    I am not suggesting to COPY the LOTRO Warden system. And I am not suggesting to replace the button mashing so many people favor with something else. What do I suggest is to introduce an alternative skill system based on abilities triggered by key combinations. You can cast something fast and simple with 2 - 3 keys. Or you can shield yourself and cast something big and complicated.
  • dazee
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    Well if ya find yerself suddenly and irrevocably BOOORED just remember what old uncle sheo always says, If you ride a narhwale, mind the pointy end!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Vyvrhel
    Vyvrhel
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    dazee wrote: »
    Well if ya find yerself suddenly and irrevocably BOOORED just remember what old uncle sheo always says, If you ride a narhwale, mind the pointy end!

    https://www.youtube.com/watch?v=wbby9coDRCk
  • yodased
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    So the theory is instead of having 5 skills you rotate you have two nuke skills that take ^^vv<><>baselectstart to cast?

    Please let me know how that works while you have a dk chaining you or a nightmare fearing you or a warden shalking you or anyone bashing you.

    Combos like that are not going to work in open world PvP.

    1v1 like a fighting game sure, but i cant see this working as you want
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Mik195
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    Console here. I can't get synergies to consistently launch. I can't even imagine trying to push combos of buttons constantly.
  • MLGProPlayer
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    The biggest issue with the combat for me is that there is no class diversity.

    All stamina classes use the same abilities since they rely on weapon skills.

    All magicka classes just have recolours of the same abilities. Whether they drop an ice, lighting or fire rectangle or circle on the ground, whether they shoot a fireball, bird, or elemental projectile from their staff, etc., it's all the same ***.

    There are no unique abilities in this game.

    In games like GW2 or WoW, every class feels unique. In ESO, it really doesn't matter what class you play as they all have the same exact play style. The only differences are in the colours of the abilities (for stamina, there isn't even that) and passive damage boosts.
    Edited by MLGProPlayer on March 19, 2019 1:13AM
  • Vyvrhel
    Vyvrhel
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    Mik195 wrote: »
    Console here. I can't get synergies to consistently launch. I can't even imagine trying to push combos of buttons constantly.

    Christ, I am not asking for replacement of the current system. I suggest they ADD a new skill line. I stated it pretty explicitly and several times.
  • Asys
    Asys
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    And Age of Conan was the most slow combat system. Sooo booooring
    Proud member of the IDGAF+ community
  • mitchtheelder
    mitchtheelder
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    As a footnote, the weaving and animation canceling is good but it strongly depends on the ping and sadly it is rather about adopting the right "beat" than creative thinking.


    so true and so sad
    AD Orc Nightblade - Manndingo, High Elf Templar - M Mike Adriano Nord Dragonknight - Ser-Gregor Clegane
    High elf Sorcerer - Grand Maester Mitch Dark elf Nightblade - Gilbert Arenas Redguard Dragonknight - Half Man Half Amazing Redguard Sorcerer - Uncle Drew High Elf Dragonknight - Devon Larrat Imperial Warden - Sandor Clegane M Nord Necromancer - Tormund Husband to Bears High Elf Necromancer - Ana Maria della Salute High Elf - Warden - Samuel F Jackson Argonian - Templar - Kraken Reptile DC Argonian Warden - Gustavo Giviria Rivero High elf Sorcerer - Jackie Kennedy Orc Necromancer - Lucifer Blackstar EP Redguard Templar - MItch Buchanon
    PC-EU since Feb2016 (+8k h in game)
  • idk
    idk
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    Go back to those games you like playing.

    I for one, loves the combat in this game, even though my redblade has been nerf so many times.

    Pretty much this.
  • Roboplus
    Roboplus
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    Vyvrhel wrote: »
    Christ, I am not asking for replacement of the current system. I suggest they ADD a new skill line. I stated it pretty explicitly and several times.

    Because you made your topic title "Combat is boring." And that's where clickbait gets you.

    I like combo-systems alright, provided they're robust and expansive. If X -> Y -> Z causes your final hit to also stun, then X -> Z -> Y should have a different additional effect, like an AoE knockback or a self cleanse. Something you can adjust and react to changing circumstances with.
  • Digiman
    Digiman
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    The combat is a lot more interesting then the point and click MMO's I play like WoW and is just as active as DCUO in requiring paying attention too.

    I mean you *** up a rotation you lose a lot of resources you need to recover for example... As for combos you speak about might want to play sorcerer they have crystal fragments which is like what your talking about.
  • D0PAMINE
    D0PAMINE
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    @Vyvrhel Wait for the new Necromancer Class. It looks fun af.
  • VaranisArano
    VaranisArano
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    Vyvrhel wrote: »
    Isn't this basically asking for a combo of skills/light attacks to "proc" some extra effect?

    Not really. In fact it is a very large set of different abilities, triggered by key combinations. At the moment you have 12 abilities
    (with ultimates) and you can combine them. With 5 keys you have 5! of total possible abilities accessible from one bar.

    I guess I'm still very confused about how this plays as a new skill line that's still balanced with the other classes or skills lines.

    Like:
    Combination 1 - 4 - 2 - 5 charges a shield. Type these keys in that order and then LMB, voila, you are shielded.
    vs
    MagSorc casts *Hardened Ward* (or insert other damage shields available from other skills/weapons)

    Combination 2 - 3 - 4 charges an area stun. Type these keys in that order, trigger with LMB.
    vs
    *Time Stop*

    If these extra effects are in addition to the skills being cast, that's a proc, even if you get to trigger that with a LMB. ZOS already implements those with proc sets, and rarely as a skill effect like Crystal Frags. Moreover, that has to deal with the Global Cooldown for skills.

    If those effects replace skills by being triggering by pressing a combination of keys to select the ability, how is that not clunkier than just having the skill that does that effect with a single key press? If the combinations give more than 5 options on a single bar, then that's pretty unbalanced compared to the rest of the game even if there is the tradeoff of having to press multiple keys.

  • Itzmichi
    Itzmichi
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    Vyvrhel wrote: »
    Are you sure you’ve experienced all that the combat system in this game offers? I think it would tough to call the combat boring after, for example, mastering a dynamic Nightblade DPS rotation while actively moving, dodging, and blocking trial mechanics.

    A very good point. I admit I was only once in a normal difficulty raid in ESO, which, obviously does not really count but I have been raiding a lot in other games and what I did not like was the rote learning system which seems to be universal. It can be different in ESO, though. However I have very young kids so I cannot reliably group play since the kid or wife aggro is a constant risk. :)


    Then please come back after you did all that mentioned above, check this very thread, laugh very hard reading it and judge with a decent amount of experience in combats. Thank you.

    Here, have a chill pill 💊!
  • Zardayne
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    Asys wrote: »
    And Age of Conan was the most slow combat system. Sooo booooring

    That's your opinion. I enjoyed it a lot on my Bear Shaman.
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