What the OP is neglecting to tell you is that all endgame LOTRO Wardens worth their weight used gambit masteries to cut down on the number of button combinations they had to input during their rotations, because NOBODY has time to click five buttons to fire off a single ability.
ESO combat needs to be "boring" because it's focus is on movement and positioning unlike tab target auto attack systems with skill cool down timers where the order of skills is the important part of combat.
This means if you're finding the combat boring, the problem is not the combat, but the content.
Do harder content and you'll be engaged.
russelmmendoza wrote: »Go back to those games you like playing.
I for one, loves the combat in this game, even though my redblade has been nerf so many times.
Stop telling me what to do. You obviously do not understand what I wrote.
MLGProPlayer wrote: »The biggest issue with the combat for me is that there is no class diversity.
All stamina classes use the same abilities since they rely on weapon skills.
All magicka classes just have recolours of the same abilities. Whether they drop an ice, lighting or fire rectangle or circle on the ground, whether they shoot a fireball, bird, or elemental projectile from their staff, etc., it's all the same ***.
There are no unique abilities in this game.
In games like GW2 or WoW, every class feels unique. In ESO, it really doesn't matter what class you play as they all have the same exact play style. The only differences are in the colours of the abilities (for stamina, there isn't even that) and passive damage boosts.
MLGProPlayer wrote: »The biggest issue with the combat for me is that there is no class diversity.
All stamina classes use the same abilities since they rely on weapon skills.
All magicka classes just have recolours of the same abilities. Whether they drop an ice, lighting or fire rectangle or circle on the ground, whether they shoot a fireball, bird, or elemental projectile from their staff, etc., it's all the same ***.
There are no unique abilities in this game.
In games like GW2 or WoW, every class feels unique. In ESO, it really doesn't matter what class you play as they all have the same exact play style. The only differences are in the colours of the abilities (for stamina, there isn't even that) and passive damage boosts.
I will have to agree with you on this one. But only in PVE. In PVP classes are pretty varied from each other.
in PVE, it's always "buffs->ground dot 1-> ground dot 2->dot 3->spammable -> repeat"
MLGProPlayer wrote: »The biggest issue with the combat for me is that there is no class diversity.
All stamina classes use the same abilities since they rely on weapon skills.
All magicka classes just have recolours of the same abilities. Whether they drop an ice, lighting or fire rectangle or circle on the ground, whether they shoot a fireball, bird, or elemental projectile from their staff, etc., it's all the same ***.
There are no unique abilities in this game.
In games like GW2 or WoW, every class feels unique. In ESO, it really doesn't matter what class you play as they all have the same exact play style. The only differences are in the colours of the abilities (for stamina, there isn't even that) and passive damage boosts.
I will have to agree with you on this one. But only in PVE. In PVP classes are pretty varied from each other.
in PVE, it's always "buffs->ground dot 1-> ground dot 2->dot 3->spammable -> repeat"
And Age of Conan was the most slow combat system. Sooo booooring
Then please come back after you did all that mentioned above, check this very thread, laugh very hard reading it and judge with a decent amount of experience in combats. Thank you.
VaranisArano wrote: »Like:
Combination 1 - 4 - 2 - 5 charges a shield. Type these keys in that order and then LMB, voila, you are shielded.
vs
MagSorc casts *Hardened Ward* (or insert other damage shields available from other skills/weapons)
MLGProPlayer wrote: »In games like GW2 or WoW, every class feels unique.
ESO is a very good game but the combat gets very soon repetitive and boring. I do not want to get into details but suffice to say the most interesting combat systems I ever experienced were in Age of Conan and LOTRO - the Warden class. The principle was that a proper combination of basic attacks / skills / keys charged a powerful effect which was then auto fired or triggered by another key.
Consider introducing a new skill line (maybe a kind of magic?) which would work the same way: specific combinations of the five basic keys would charge a light attack with a new and strong effect, cc, defensive, offensive, just anything. The keys used in the combo would use either stamina or magicka and of course there would be combinations to replenish or regenerate the resources. This might lead to true hybrid classes and, which is more interesting, endless PVP whining.
As a footnote, the weaving and animation canceling is good but it strongly depends on the ping and sadly it is rather about adopting the right "beat" than creative thinking.
ESO is a very good game but the combat gets very soon repetitive and boring. I do not want to get into details but suffice to say the most interesting combat systems I ever experienced were in Age of Conan and LOTRO - the Warden class. The principle was that a proper combination of basic attacks / skills / keys charged a powerful effect which was then auto fired or triggered by another key.
Consider introducing a new skill line (maybe a kind of magic?) which would work the same way: specific combinations of the five basic keys would charge a light attack with a new and strong effect, cc, defensive, offensive, just anything. The keys used in the combo would use either stamina or magicka and of course there would be combinations to replenish or regenerate the resources. This might lead to true hybrid classes and, which is more interesting, endless PVP whining.
As a footnote, the weaving and animation canceling is good but it strongly depends on the ping and sadly it is rather about adopting the right "beat" than creative thinking.
ESO is a very good game but the combat gets very soon repetitive and boring. I do not want to get into details but suffice to say the most interesting combat systems I ever experienced were in Age of Conan and LOTRO - the Warden class. The principle was that a proper combination of basic attacks / skills / keys charged a powerful effect which was then auto fired or triggered by another key.
Consider introducing a new skill line (maybe a kind of magic?) which would work the same way: specific combinations of the five basic keys would charge a light attack with a new and strong effect, cc, defensive, offensive, just anything. The keys used in the combo would use either stamina or magicka and of course there would be combinations to replenish or regenerate the resources. This might lead to true hybrid classes and, which is more interesting, endless PVP whining.
As a footnote, the weaving and animation canceling is good but it strongly depends on the ping and sadly it is rather about adopting the right "beat" than creative thinking.
MLGProPlayer wrote: »The biggest issue with the combat for me is that there is no class diversity.
All stamina classes use the same abilities since they rely on weapon skills.
All magicka classes just have recolours of the same abilities. Whether they drop an ice, lighting or fire rectangle or circle on the ground, whether they shoot a fireball, bird, or elemental projectile from their staff, etc., it's all the same ***.
There are no unique abilities in this game.
In games like GW2 or WoW, every class feels unique. In ESO, it really doesn't matter what class you play as they all have the same exact play style. The only differences are in the colours of the abilities (for stamina, there isn't even that) and passive damage boosts.
And Age of Conan was the most slow combat system. Sooo booooring
Yeah. If I had to pick a game with combat I like least, AoC would at least be a serious contender.
And because they used AoC players to beta test TSW, surprise surprise, it's combat was of a similar style.
Neither games were very popular and their combat systems are a big part of that.
I hate animation cancelling, weaving, rotations etc. and we desperately need more magicka damage skills - especially warden - but in general ESO's combat system is solid.
The one thing they could do to massively improve it would be to completely rethink synergies. Pressing X is so banal. It would be way cooler if eg. some class abilities produced different - and very importantly logical - effects used in combination with other class abilities.
eg. dragonknight fire breath used on a warden ice patch could produce boiling steam, doing damage over time plus impairing vision (i.e. reduced damage output).