The main problem with Oblivion's Foe is that Soul Trap is a ludicrously weak skill without it, so the opportunity cost to running Soul Trap over another skill in the first place makes using the set not worthwhile. The x2 multiplier could otherwise offset the weak health regen bonus and the limitation to a single skill.
The main problem with Oblivion's Foe is that Soul Trap is a ludicrously weak skill without it, so the opportunity cost to running Soul Trap over another skill in the first place makes using the set not worthwhile. The x2 multiplier could otherwise offset the weak health regen bonus and the limitation to a single skill.
tried it yesterday with WM and got 14k tooltip.. . saddly my Cripple got 18K tooltip in the same bar.
Nevertheless it is an unblockable and undodgeble skill.
OF is not a wortless set, but needs some work to make it really useful (Max magicka and spell crit would be a great idea instead of health and stam regen)
The main problem with Oblivion's Foe is that Soul Trap is a ludicrously weak skill without it, so the opportunity cost to running Soul Trap over another skill in the first place makes using the set not worthwhile. The x2 multiplier could otherwise offset the weak health regen bonus and the limitation to a single skill.
tried it yesterday with WM and got 14k tooltip.. . saddly my Cripple got 18K tooltip in the same bar.
Nevertheless it is an unblockable and undodgeble skill.
OF is not a wortless set, but needs some work to make it really useful (Max magicka and spell crit would be a great idea instead of health and stam regen)
Soul Trap is unblockable and undodgeable? Didn't know that. Makes it interesting.
This whole thread has me wanting to try out a non-class/weapon skill build. Using only skills from Mages Guild, Soul, Psijic, and Vampire line. Light Armor shield as well just to be safe.
The main problem with Oblivion's Foe is that Soul Trap is a ludicrously weak skill without it, so the opportunity cost to running Soul Trap over another skill in the first place makes using the set not worthwhile. The x2 multiplier could otherwise offset the weak health regen bonus and the limitation to a single skill.
tried it yesterday with WM and got 14k tooltip.. . saddly my Cripple got 18K tooltip in the same bar.
Nevertheless it is an unblockable and undodgeble skill.
OF is not a wortless set, but needs some work to make it really useful (Max magicka and spell crit would be a great idea instead of health and stam regen)
Soul Trap is unblockable and undodgeable? Didn't know that. Makes it interesting.
This whole thread has me wanting to try out a non-class/weapon skill build. Using only skills from Mages Guild, Soul, Psijic, and Vampire line. Light Armor shield as well just to be safe.
Once I tried an "Assasin of the Guild" build using Mages guild and destro staff skills.. it was fun.
The funniest part of that build was casting volcanic rune at the feet of the defenders on a keep's wall XD
We didn’t want to summon a certain superfan who might filibuster this entire thread...Oh, by the way, nobody has mentioned Combat Physician yet?
Jimmy_The_Fixer wrote: »If you like theorycrafting with underperforming sets then I heartily recommend Assassin’s Guile. I’ve spent hours and hours trying to get that awful set to function with different combinations of poisons.
defiler set....oh dear..what a waste of money!
defiler set....oh dear..what a waste of money!
Ha, yeah it's pretty bad. However, I did do a crazy pet sorc build with it. Ran Maw, both sorc pets and the Storm Atro ult. And ran necro. When everything procced, I would have 5 pets out (Maw, Defiler, Atro, and Sorc Pets). It was pretty crazy. Could solo world bosses without my health even moving. Unfortunately it was only really annoying in PVP.
redspecter23 wrote: »Ashen grip. Due to the animation for the 5 pc, I think you actually lose dps by using it compared to having a non set item in its place. 4pc Ashen grip + 1 pc (non set) may just beat 5 pc Ashen Grip.
Any set with Undaunted in the title is useless, right?
DreadDaedroth wrote: »