Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
Hunter's Eye: Reduced the Movement Speed Bonus granted to 10% from 20%, but added a bonus to Physical and Spell Penetration of 1500 for the duration.
Developer Comment:
Spoiler
We heard your concerns of adding in a highly powerful movement speed bonus tied to Roll Dodging, as well as the performance of this passive in PvE versus PvP environments. We wanted players who are focused on damage to get a small boost out of this in situations where they dodge attacks, without adding more passive power to the race.
Wood Elf
Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge.
This was their first attempt:Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
It was wisely pointed out to them that stacking that speed with bow’s hasty retreat is bonkers.
Second attemptHunter's Eye: Reduced the Movement Speed Bonus granted to 10% from 20%, but added a bonus to Physical and Spell Penetration of 1500 for the duration.
Developer Comment:
Spoiler
We heard your concerns of adding in a highly powerful movement speed bonus tied to Roll Dodging, as well as the performance of this passive in PvE versus PvP environments. We wanted players who are focused on damage to get a small boost out of this in situations where they dodge attacks, without adding more passive power to the race.
Third attemptWood Elf
Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge.
This looks disorganized and inconsistent, like someone didn’t have a solid vision of what they wanted and stuck something on the end to finish their homework. I’m sorry, that sounds rude, it’s just how I perceive it.
Hanging onto a change like this seems to me to be willful, just sticking with it just to save face.
Chronocidal wrote: »people complain about rolly polly PvP players ... so ZoS create a buff for a rolly polly pvp race and assign that role to Bosmer
whats next? ... a buff to a sorc set for jump spamming?
HappyLittleTree wrote: »
kk fair... then more peneration while moving.... to fit lore....just roll dodge and 3 secs is not logically or useful.
Swiftfox_Bouncyface wrote: »HappyLittleTree wrote: »
kk fair... then more peneration while moving.... to fit lore....just roll dodge and 3 secs is not logically or useful.
It's useful in PvP if you know how to use it but oh well how would you know
HappyLittleTree wrote: »
This is very old thread that @KenaPKK nercod.Swiftfox_Bouncyface wrote: »HappyLittleTree wrote: »
kk fair... then more peneration while moving.... to fit lore....just roll dodge and 3 secs is not logically or useful.
It's useful in PvP if you know how to use it but oh well how would you know