Hype is building.The press embargo lifts on March 25 at 9am est. I plan on having videos ready to launch at that hour with all the juicy deets!!!
Casual_Ranger wrote: »If there’s anything housing related you would like me to try and bring up while I am there let me know.
KyraCROgnon wrote: »Casual_Ranger wrote: »If there’s anything housing related you would like me to try and bring up while I am there let me know.
More furniture placing tools ? Now we can undo/redo and group furniture, and that's an improvement, but a hidable grid and option to align left /right / top / bottom and center 2 furnitures would make trying to build a wall or a plateform muchhhh easier
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
I am sure that the player whose name you put in here is quite confused as to why you are replying to them, and not me.
Of course the two groups focus on different parts of the game. ZOS themselves have stated that at the moment there are only class reps, not other kinds of reps. I commented on that very point in a thread on the subject.
My problem with ZOS (not with the previewers) is that one of those groups seems to have considerably higher priority than the other. I would have liked to have seen you all there at about the same time (tech permitting) so that the feedback from all avenues could be analysed as part of a "whole game experience" approach. With equal importance and priority. ZOS's choice in timing does not seem to reflect this.
The 12 PCs in a room point is an argument for more than one room, or carrying out the testing on consecutive days. Not for a three week break between the two.Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Except that wasn't my argument. I was suggesting that they used those three weeks to make the version you got to play more polished... any report that you all eventually gave would likely to be an improvement compared to the version in the first round. Do I expect ZOS will take on board some of what is said to implement it the time before PAX and then before PTS? Almost certainly. Do I think that the timing of your visit was timed so as to improve the PR outcome after the first round? Yup.Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
For the first part of this, see my previous comment. I would have liked to see you give your feedback on the other aspects consecutively/concurrently as the CR's. I would have trusted ZOS's intentions far more had that been the case.
As for the videos? Shimmer's response in this thread specifically mentioned having videos ready to go (with details) when the embargo lifts. Those were the "videos" I was referring to in my latter comment. Although I will point out that the focus of that section of my argument was on Gina's comment about you all being able to answer questions before PAX.
As previously stated, when Elsweyr is unveiled and it is obvious that your valuable feedback (no sarcasm) has been acted upon, then I will be more than happy to pat ZOS on the back for a job well done in giving Elsweyr real depth (and far fewer locked doors).
Until then, ZOS's own behaviour has taught me to be cynical.
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
I am sure that the player whose name you put in here is quite confused as to why you are replying to them, and not me.
Of course the two groups focus on different parts of the game. ZOS themselves have stated that at the moment there are only class reps, not other kinds of reps. I commented on that very point in a thread on the subject.
My problem with ZOS (not with the previewers) is that one of those groups seems to have considerably higher priority than the other. I would have liked to have seen you all there at about the same time (tech permitting) so that the feedback from all avenues could be analysed as part of a "whole game experience" approach. With equal importance and priority. ZOS's choice in timing does not seem to reflect this.
The 12 PCs in a room point is an argument for more than one room, or carrying out the testing on consecutive days. Not for a three week break between the two.Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Except that wasn't my argument. I was suggesting that they used those three weeks to make the version you got to play more polished... any report that you all eventually gave would likely to be an improvement compared to the version in the first round. Do I expect ZOS will take on board some of what is said to implement it the time before PAX and then before PTS? Almost certainly. Do I think that the timing of your visit was timed so as to improve the PR outcome after the first round? Yup.Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
For the first part of this, see my previous comment. I would have liked to see you give your feedback on the other aspects consecutively/concurrently as the CR's. I would have trusted ZOS's intentions far more had that been the case.
As for the videos? Shimmer's response in this thread specifically mentioned having videos ready to go (with details) when the embargo lifts. Those were the "videos" I was referring to in my latter comment. Although I will point out that the focus of that section of my argument was on Gina's comment about you all being able to answer questions before PAX.
As previously stated, when Elsweyr is unveiled and it is obvious that your valuable feedback (no sarcasm) has been acted upon, then I will be more than happy to pat ZOS on the back for a job well done in giving Elsweyr real depth (and far fewer locked doors).
Until then, ZOS's own behaviour has taught me to be cynical.
In my opinion, trying to hear 24 players feedback at one would have been worse. Allowing 12 players at a time allows the teams to focus, and ensure everyone is absolutely heard
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
I am sure that the player whose name you put in here is quite confused as to why you are replying to them, and not me.
Of course the two groups focus on different parts of the game. ZOS themselves have stated that at the moment there are only class reps, not other kinds of reps. I commented on that very point in a thread on the subject.
My problem with ZOS (not with the previewers) is that one of those groups seems to have considerably higher priority than the other. I would have liked to have seen you all there at about the same time (tech permitting) so that the feedback from all avenues could be analysed as part of a "whole game experience" approach. With equal importance and priority. ZOS's choice in timing does not seem to reflect this.
The 12 PCs in a room point is an argument for more than one room, or carrying out the testing on consecutive days. Not for a three week break between the two.Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Except that wasn't my argument. I was suggesting that they used those three weeks to make the version you got to play more polished... any report that you all eventually gave would likely to be an improvement compared to the version in the first round. Do I expect ZOS will take on board some of what is said to implement it the time before PAX and then before PTS? Almost certainly. Do I think that the timing of your visit was timed so as to improve the PR outcome after the first round? Yup.Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
For the first part of this, see my previous comment. I would have liked to see you give your feedback on the other aspects consecutively/concurrently as the CR's. I would have trusted ZOS's intentions far more had that been the case.
As for the videos? Shimmer's response in this thread specifically mentioned having videos ready to go (with details) when the embargo lifts. Those were the "videos" I was referring to in my latter comment. Although I will point out that the focus of that section of my argument was on Gina's comment about you all being able to answer questions before PAX.
As previously stated, when Elsweyr is unveiled and it is obvious that your valuable feedback (no sarcasm) has been acted upon, then I will be more than happy to pat ZOS on the back for a job well done in giving Elsweyr real depth (and far fewer locked doors).
Until then, ZOS's own behaviour has taught me to be cynical.
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
I am sure that the player whose name you put in here is quite confused as to why you are replying to them, and not me.
Of course the two groups focus on different parts of the game. ZOS themselves have stated that at the moment there are only class reps, not other kinds of reps. I commented on that very point in a thread on the subject.
My problem with ZOS (not with the previewers) is that one of those groups seems to have considerably higher priority than the other. I would have liked to have seen you all there at about the same time (tech permitting) so that the feedback from all avenues could be analysed as part of a "whole game experience" approach. With equal importance and priority. ZOS's choice in timing does not seem to reflect this.
The 12 PCs in a room point is an argument for more than one room, or carrying out the testing on consecutive days. Not for a three week break between the two.Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Except that wasn't my argument. I was suggesting that they used those three weeks to make the version you got to play more polished... any report that you all eventually gave would likely to be an improvement compared to the version in the first round. Do I expect ZOS will take on board some of what is said to implement it the time before PAX and then before PTS? Almost certainly. Do I think that the timing of your visit was timed so as to improve the PR outcome after the first round? Yup.Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
For the first part of this, see my previous comment. I would have liked to see you give your feedback on the other aspects consecutively/concurrently as the CR's. I would have trusted ZOS's intentions far more had that been the case.
As for the videos? Shimmer's response in this thread specifically mentioned having videos ready to go (with details) when the embargo lifts. Those were the "videos" I was referring to in my latter comment. Although I will point out that the focus of that section of my argument was on Gina's comment about you all being able to answer questions before PAX.
As previously stated, when Elsweyr is unveiled and it is obvious that your valuable feedback (no sarcasm) has been acted upon, then I will be more than happy to pat ZOS on the back for a job well done in giving Elsweyr real depth (and far fewer locked doors).
Until then, ZOS's own behaviour has taught me to be cynical.
@Iluvrien
Hey peanut, I said I’d have videos (I’m a YouTuber) I didn’t say i would have footage. My videos will be about the necro class with details and other details of the expansion. No footage as we were not permitted to take any.
As someone who has attended chapter playtest both years they have had them, I can tell you I have personally had my feedback implimented on multiple occasions, and in a few occasions while I sat there and watched them do it live. I cannot comment on specifics as I’m sure your curiousity is getting the better of you, but I’m under NDA, and some of it is beyond Elsweyr and I won’t be able to comment on it. The fact that there were two groups, and not just one this year is amazing, and allows for far better testing and feedback so you can have a more polished chapter.
The fact is, ZOS is going above and beyond, and out of their way to make sure the best product gets out. I can assure you no other gaming company does any of this for their player base, and they genuinely care what we think, and how we feel about it.
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
Of course it is.
That is what the preview event was for. Everything about this event screams additional publicity, rather than additional testing and feedback.
I guess you know because you were there?
Rhetorical question requires rhetorical answer.
Why was the Elsweyr preview event 3 weeks later than the Class Reps?
It would make sense to collect, collate and consider both sets of feedback simultaneously if the previewers were expected to have a similar level of impact on the final state as the Class Rep playtesters. 3 weeks suggests enough time for the CR feedback to be considered and some polish to be added.
Why specifically upgrade the "some insight into their experience" into your ability to answer questions before PAX?
The previewers were described as prominent members of the community. People who are seen, whose videos/streams are watched. In concert with this:
- Elsweyr was previewed on January 16th 2019.
- Elsweyr will be available for PC early acces on May 20th.
What is pretty much right in the middle of those two dates? March 25th. When the press embargo is being lifted. When people have already said that they will have videos ready showing off Elsweyr.
There may be a flaw in my reasoning somewhere based on the obvious fact that I wasn't there. However, based on the limited information that we have, the chain seems pretty solid to me.
Let's put it this way, when it turns out that the feedback relating to all of the non-combat (i.e. non CR) elements that was provided as part of your preview session has been either implemented or outright rejected then I will accept that my conclusion is at fault.
Until then I will continue to consider that inviting prominent members of the community to share their experience of an Elsweyr at point in time that was right in the middle of the announcement-release period (lull) and had already been subjected to one round of community playtesting definitely had far more to do with the publicity than it did the feedback.
@Illurian Your logic is heavily flawed. As quite obvious, the two test groups focus on different parts of the game. Another good reason to only have 12 people at a time (in two groups) would be the whole 12 computers in the test room thing.
I am sure that the player whose name you put in here is quite confused as to why you are replying to them, and not me.
Of course the two groups focus on different parts of the game. ZOS themselves have stated that at the moment there are only class reps, not other kinds of reps. I commented on that very point in a thread on the subject.
My problem with ZOS (not with the previewers) is that one of those groups seems to have considerably higher priority than the other. I would have liked to have seen you all there at about the same time (tech permitting) so that the feedback from all avenues could be analysed as part of a "whole game experience" approach. With equal importance and priority. ZOS's choice in timing does not seem to reflect this.
The 12 PCs in a room point is an argument for more than one room, or carrying out the testing on consecutive days. Not for a three week break between the two.Anyways, back to your flawed logic. According to it, 3 weeks between the Class reps and our visit there was enough time to implement changes for us to preview, but you are saying 3 weeks between our visit and pax isn't enough time for any changes to made? Nonsense. That's not even counting the fact there is more time between pax and PTS... and then May 20th. Plenty of time to make changes still.
Except that wasn't my argument. I was suggesting that they used those three weeks to make the version you got to play more polished... any report that you all eventually gave would likely to be an improvement compared to the version in the first round. Do I expect ZOS will take on board some of what is said to implement it the time before PAX and then before PTS? Almost certainly. Do I think that the timing of your visit was timed so as to improve the PR outcome after the first round? Yup.Having 2 groups allowed different feedback. I can imagine that what the class reps focused testing/feedback on vs what I focused my feedback on was quite different. It allowed ZOS to get a wider array of feedback.
As well, we can't share videos etc... soooo tough call saying we were there for press only. That my friend, would be the actual press events (like the one going on today).
For the first part of this, see my previous comment. I would have liked to see you give your feedback on the other aspects consecutively/concurrently as the CR's. I would have trusted ZOS's intentions far more had that been the case.
As for the videos? Shimmer's response in this thread specifically mentioned having videos ready to go (with details) when the embargo lifts. Those were the "videos" I was referring to in my latter comment. Although I will point out that the focus of that section of my argument was on Gina's comment about you all being able to answer questions before PAX.
As previously stated, when Elsweyr is unveiled and it is obvious that your valuable feedback (no sarcasm) has been acted upon, then I will be more than happy to pat ZOS on the back for a job well done in giving Elsweyr real depth (and far fewer locked doors).
Until then, ZOS's own behaviour has taught me to be cynical.
In my opinion, trying to hear 24 players feedback at one would have been worse. Allowing 12 players at a time allows the teams to focus, and ensure everyone is absolutely heard
The fact is, ZOS is going above and beyond, and out of their way to make sure the best product gets out.
lordrichter wrote: »
lordrichter wrote: »
While I really hope you guys are right that they actually do stuff with your feedback. And I appreciate the effort ZOS puts in getting feedback from you. I still see a PR component, and I suppose you can't deal with a company whithout them also considering their PR effects. Same as companies that give to charity, while its still obvious they do it mainly for their public image, still I am happy atleast they do it anyway. The only difference being, we don't know (yet) what the effects are.
lordrichter wrote: »lordrichter wrote: »
While I really hope you guys are right that they actually do stuff with your feedback. And I appreciate the effort ZOS puts in getting feedback from you. I still see a PR component, and I suppose you can't deal with a company whithout them also considering their PR effects. Same as companies that give to charity, while its still obvious they do it mainly for their public image, still I am happy atleast they do it anyway. The only difference being, we don't know (yet) what the effects are.
If you had been there, I doubt you would have written what you just wrote.
Honestly. Even though this group was filled with people who will be telling you all about Elsweyr, when they can, you would not have said that. At no time did I feel they were selling me the game, and at no time did I feel obligated to sell it for them.
I quoted Shimmer because that is the way it was. It pretty much summed up the whole trip.
SantieClaws wrote: »At the end of the day yes, even if perhaps there are no obvious or immediately measurable effects, is it not better that they do this than not do this?
And if they just wanted the good publicity well then there are many other ways of doing that in which do not involve having many kittens scampering around the office and knocking all of your things off the table yes.
Yours with paws
Santie Claws
SantieClaws wrote: »And if they just wanted the good publicity well then there are many other ways of doing that in which do not involve having many kittens scampering around the office and knocking all of your things off the table yes.
lordrichter wrote: »@GreenTea ! Hi! Welcome to my world!SantieClaws wrote: »And if they just wanted the good publicity well then there are many other ways of doing that in which do not involve having many kittens scampering around the office and knocking all of your things off the table yes.
Wait. You were not there! How did you know about that?
SantieClaws wrote: »lordrichter wrote: »@GreenTea ! Hi! Welcome to my world!SantieClaws wrote: »And if they just wanted the good publicity well then there are many other ways of doing that in which do not involve having many kittens scampering around the office and knocking all of your things off the table yes.
Wait. You were not there! How did you know about that?
This one has a few Skeevatons in the air conditioning system yes …
Yours with paws
Santie Claws