MartiniDaniels wrote: »Omg, when "lackluster vampire" is basically required for min-maxing of every PVE build in the game while WW is great only in one form which lacks any kind of ranged attacks and which performs good only in packs.
IMO ZOS should make complete overhaul of vampire, make his ulti a transform to higher vampire with 5 unique skills and give +15% magicka recovery for slotted ulti. As for now it is free +10% recovery and survival at low hp and speed in sneak for rather minor inconvenience which can be fixed by dropping to lower stages if needed.
Kalik_Gold wrote: »Before the werewolf changes, there was a lot of Vampires....
...because vampires do not -have- to transform to use their vampirism skills?Seraphayel wrote: »Why is Vampire so lackluster in comparison to Werewolf?
Its possible.Maybe someday ZOS releases a vampire themed DLC in which they completely overhaul the mechanics of vampirism, like they did with werewolves (Wolfhunter).
Personally I would love to see werewolf tweaked, less power in WW form, but WW form duration dependent on lunar phases, on new moon days, transformation is not possible, on waning & waxing moon days or new moon nights, transformation is shorter then now, on full moon days or waning and waxing moon nights, it last much, much longer and on full moon nights... well... you get the "classic" involuntary WW transformation all night long, where you get all the assorted drawbacks that ought to be present in any time when transformed - attacked by all guards, cannot craft, trade or speak to NPCs, and also get an mandatory "hunt worthy prey" quest thet must be completed or your poor little werewolf will suffer a "hasn't fed" debuff for the next in-game month (a RL week IIRC)... but eh.I think WW still needs a bit of tweaking...
MartiniDaniels wrote: »Omg, when "lackluster vampire" is basically required for min-maxing of every PVE build in the game while WW is great only in one form which lacks any kind of ranged attacks and which performs good only in packs.
IMO ZOS should make complete overhaul of vampire, make his ulti a transform to higher vampire with 5 unique skills and give +15% magicka recovery for slotted ulti. As for now it is free +10% recovery and survival at low hp and speed in sneak for rather minor inconvenience which can be fixed by dropping to lower stages if needed.
TheShadowScout wrote: »Personally I would love to see werewolf tweaked, less power in WW form, but WW form duration dependent on lunar phases, on new moon days, transformation is not possible, on waning & waxing moon days or new moon nights, transformation is shorter then now, on full moon days or waning and waxing moon nights, it last much, much longer and on full moon nights... well... you get the "classic" involuntary WW transformation all night long, where you get all the assorted drawbacks that ought to be present in any time when transformed - attacked by all guards, cannot craft, trade or speak to NPCs, and also get an mandatory "hunt worthy prey" quest thet must be completed or your poor little werewolf will suffer a "hasn't fed" debuff for the next in-game month (a RL week IIRC)... but eh.I think WW still needs a bit of tweaking...
Also, transformed werewolves should cause agressive animal mobs to flee instead of attack. Makes no sense for a lowly wolf to try and bite a big, bad werewolf. Wolves have more sense then that...