u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Lord Harkon of Volkihar ( my sorc vampire tank ) cant kill a player in 1 vs 1 unless they are really undergeared and skilled. Sure we are basically immortal but thats balance. I cant kill you and you cant kill me. Pure health tank /Pure tank should be unkillable 1 vs 1 or 2-3 just like a pure dps can takedown 1-3 players if geared /skilled. People hate they cant kill good tanks but you don't lose anything and its just always a draw. Seems fine to me. Ward though is nice on friends who are close as being a meatshield and redirecting allies damage to us is nice. Good Health tanks are like Npcs or immortal pets. We are strong alone pve/pvp but we shine truly by staying alive to support healers and dps.u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
You know where these things aren't a problem? NoCP PvP.
battlespirit is the solution but zos are clueless like youthedovahmon wrote: »Not wanting to demonize all Pvpers mind you, but seriously, find solutions to your problems that don't involve a nerf!
oxygen_thief wrote: »battlespirit is the solution but zos are clueless like youthedovahmon wrote: »Not wanting to demonize all Pvpers mind you, but seriously, find solutions to your problems that don't involve a nerf!
Tommy_The_Gun wrote: »Why do I get a feeling that because of such complains as this one, PvE tanks will suffer more than PvP tanks ? It happened a gazillion times in the past. PvP dedicated nerfs caused PvE to suffer and in PvP it felt like nothing has changed....
You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.
unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.
BloodStorm wrote: »Lord Harkon of Volkihar ( my sorc vampire tank ) cant kill a player in 1 vs 1 unless they are really undergeared and skilled. Sure we are basically immortal but thats balance. I cant kill you and you cant kill me. Pure health tank /Pure tank should be unkillable 1 vs 1 or 2-3 just like a pure dps can takedown 1-3 players if geared /skilled. People hate they cant kill good tanks but you don't lose anything and its just always a draw. Seems fine to me. Ward though is nice on friends who are close as being a meatshield and redirecting allies damage to us is nice. Good Health tanks are like Npcs or immortal pets. We are strong alone pve/pvp but we shine truly by staying alive to support healers and dps.u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
thedovahmon wrote: »And this is why I don't do PVP, not because of Tank builds but because of idiots like you that constantly that want to nerf everything to the ground rather than well- creating counters or working around these kind of Builds!? Seriously, if my PVE Main/Tank gets nerfed because of you "Zerglings" or whatever the term is for Pvpers can't think independently, I will personally see to it that Molag Bal's dark anchors completely pull Cyrodill into Coldharbour!
Not wanting to demonize all Pvpers mind you, but seriously, find solutions to your problems that don't involve a nerf!
First off, you generally don't need to kill them, the tanks that is. Ignore them. These are mostly scrubs who wish to show off some kind of "skill", without any plan. Sure, you can use them to go inside enemy keeps and burn camps/siege etc., but luckily enough most tanks don't think that far.
For taking them down, what I've found best is DOT's (especially bleeds), defile, constant CC (especially fear and knocking them back/down) and ultimates such as the 2H one and Corrosive armor. You can also try to get them out of a keep by knocking them off outer walls (or top levels, so that they die from fall damage). It works surprisingly well. You don't need a whole zerg to take them down if you use means such as these.
Trinity_Is_My_Name wrote: »These "Unbelievable" god Tank and Heavy Armour threads have been around for years. Heavy Armour gets nerfed a few times as does Blocking and Sustain and still these threads exist. ZOS has nerfed these over and over for you guys yet you are never happy.
Seems like you guys will never be happy until Blocking is not possible at all in PVP and Heavy Armour is just completely gone.
DaveMoeDee wrote: »And another PvP'er crying.
My thought...Nerf all PvP'ers.
Why?
because PvP'ers mess up the game for PvE player
with their constant crying ...nerf this and nerf that!
If you want Player against Player Combat then
take what comes along with it.
I really feel sorry for you OP. You are simply outclassed.
Maybe you should play PvE? It is so much more...relaxing...
first off, i didnt say to nerf heavy in pve. I specifically said for pvp and to do it with battle spirit. Has 0 effect on pve.
secondly, this game was originally marketed as a pvp game. my bad if there are some of us still around
It was not originally marketed "as a pvp game." It was marketed as a game where one of the end game activities is PvP, alongside other PvE activities. I've seen people claim that PvP was originally marketed as THE end game and then link to a video that clearly did not say that, but rather listed PvP as one of multiple end game activities.
Yes, PvP is an important part of the game they released. But it was never meant to be something everyone played and this was never "a PvP game." It was always a game that has PvP as one of the game modes. And clearly they felt Cyrodiil was fun and wanted everyone to try it out as they try to send you there when you hit level 10.
Some people saying they have no dps... well their dps isn't great but they can get a decent burst using Fury they can get pounded on for a bit and then rip out some damage with a dragon leap and some 2-H swings, then its back to blocking, healing and running around a tree while it all recharges.
Tanks ruling cyro is getting pretty boring.
I always look at it like this - if you had 2 characters, one is pure pvp tank, the other is pure pvp dps, who would win? The tank would, because 1 dps will never bother him and he can still put out enough damage to kill someone who is all dps and no defence. It's completely unbalanced in favour of tankiness. A lot of players have realised this, which is why you see ball zergs of tanky players steam rolling their way round cyro.
Stupid suggestion..... battle spirit halves damage... your solution is to half resistances as well? Why not just remove battle spirit there was no ha tanks in pvp prior to battle spirit.
Trinity_Is_My_Name wrote: »These "Unbelievable" god Tank and Heavy Armour threads have been around for years. Heavy Armour gets nerfed a few times as does Blocking and Sustain and still these threads exist. ZOS has nerfed these over and over for you guys yet you are never happy.
Seems like you guys will never be happy until Blocking is not possible at all in PVP and Heavy Armour is just completely gone.
no dude, seriously im fine with it taking 2-4 decent players to focus down a tank, im fine with blocking, and heavy arnor offering a decent amount of survivability at a trade off for dps.
but it takes alot more than 2-4 decent players to kill a decent tank, decent takes run together in zergs
and some heavy set give you more damage then medium passives and give you resistance.
Trinity_Is_My_Name wrote: »These "Unbelievable" god Tank and Heavy Armour threads have been around for years. Heavy Armour gets nerfed a few times as does Blocking and Sustain and still these threads exist. ZOS has nerfed these over and over for you guys yet you are never happy.
Seems like you guys will never be happy until Blocking is not possible at all in PVP and Heavy Armour is just completely gone.
no dude, seriously im fine with it taking 2-4 decent players to focus down a tank, im fine with blocking, and heavy arnor offering a decent amount of survivability at a trade off for dps.
but it takes alot more than 2-4 decent players to kill a decent tank, decent takes run together in zergs
and some heavy set give you more damage then medium passives and give you resistance.
And here it is the l2p issue. You got 1vX'd by a full tank build and came here to complain.
You actually have no idea why players are building tanky it's not because the stats are so much better. It's because there is so much free damage flying around and the server performance is poor. If I have to sit in a stun because of lag on a squishier build it's over. On a tankier build there's a chance to survive the servers performance problems.
It does only take 2-4 players to kill a tank. You are just clearly not as good as you think you. That's okay. Take some time to l2p and you'll see how ridiculous you sound.
Ps. If you actually wanted to complain about tanks you would not have talked about resistances. You should have brought up meditate being uninteruptable while you have cc immunity.
https://www.youtube.com/watch?v=JKoX2P7afwA