Here, this is me tanking 3 and 4 players on my pvp sorc tank
A couple things to keep in mind:
Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
Im not a good race for a tank, im an orc
im not on a dk, templar or warden which is better at tanking
This is a build to be ran in a group and sacrifices somethings for utility
my gear is purple, not bis for this kind of thing and has a few bad traits
Im not in a group, i dont have a healer or another tank with guard on me
no psijic line with the shield
^ with all of that stuff, you bet even a trash player like me can tank a small zerghttps://www.youtube.com/watch?v=JKoX2P7afwA
Here, this is me tanking 3 and 4 players on my pvp sorc tank
A couple things to keep in mind:
Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
Im not a good race for a tank, im an orc
im not on a dk, templar or warden which is better at tanking
This is a build to be ran in a group and sacrifices somethings for utility
my gear is purple, not bis for this kind of thing and has a few bad traits
Im not in a group, i dont have a healer or another tank with guard on me
no psijic line with the shield
^ with all of that stuff, you bet even a trash player like me can tank a small zerghttps://www.youtube.com/watch?v=JKoX2P7afwA
You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?
I dont see the problem.
Here, this is me tanking 3 and 4 players on my pvp sorc tank
A couple things to keep in mind:
Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
Im not a good race for a tank, im an orc
im not on a dk, templar or warden which is better at tanking
This is a build to be ran in a group and sacrifices somethings for utility
my gear is purple, not bis for this kind of thing and has a few bad traits
Im not in a group, i dont have a healer or another tank with guard on me
no psijic line with the shield
^ with all of that stuff, you bet even a trash player like me can tank a small zerghttps://www.youtube.com/watch?v=JKoX2P7afwA
You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?
I dont see the problem.
the problem is i shouldnt be able to tank 4 players on a trash build just holding block, spamming a heal and managing 1 buff
Here, this is me tanking 3 and 4 players on my pvp sorc tank
A couple things to keep in mind:
Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
Im not a good race for a tank, im an orc
im not on a dk, templar or warden which is better at tanking
This is a build to be ran in a group and sacrifices somethings for utility
my gear is purple, not bis for this kind of thing and has a few bad traits
Im not in a group, i dont have a healer or another tank with guard on me
no psijic line with the shield
^ with all of that stuff, you bet even a trash player like me can tank a small zerghttps://www.youtube.com/watch?v=JKoX2P7afwA
You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?
I dont see the problem.
the problem is i shouldnt be able to tank 4 players on a trash build just holding block, spamming a heal and managing 1 buff
If those players are dealing less than 1k dps each then yes, you should. The reason why you survived as long as you did is that your opponents were very inexperienced and didn't know how to deal dmg, one was even using reverse slice at full hp.
Here, this is me tanking 3 and 4 players on my pvp sorc tank
A couple things to keep in mind:
Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
Im not a good race for a tank, im an orc
im not on a dk, templar or warden which is better at tanking
This is a build to be ran in a group and sacrifices somethings for utility
my gear is purple, not bis for this kind of thing and has a few bad traits
Im not in a group, i dont have a healer or another tank with guard on me
no psijic line with the shield
^ with all of that stuff, you bet even a trash player like me can tank a small zerghttps://www.youtube.com/watch?v=JKoX2P7afwA
You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?
I dont see the problem.
the problem is i shouldnt be able to tank 4 players on a trash build just holding block, spamming a heal and managing 1 buff
If those players are dealing less than 1k dps each then yes, you should. The reason why you survived as long as you did is that your opponents were very inexperienced and didn't know how to deal dmg, one was even using reverse slice at full hp.
there dealing 1k damage because my resistance is maxed and the highest pen you can get if you specifically build into it is like 20k and have debuffs on target. thats 15k short of cap, that big of a gap is more than enough to make most attacks hit for nothing
rotaugen454 wrote: »But there is another thread saying bleeds are OP and kill off previously unkillable tanks. Probably written by a tank...
BloodStorm wrote: »Lord Harkon of Volkihar ( my sorc vampire tank ) cant kill a player in 1 vs 1 unless they are really undergeared and skilled. Sure we are basically immortal but thats balance. I cant kill you and you cant kill me. Pure health tank /Pure tank should be unkillable 1 vs 1 or 2-3 just like a pure dps can takedown 1-3 players if geared /skilled. People hate they cant kill good tanks but you don't lose anything and its just always a draw. Seems fine to me. Ward though is nice on friends who are close as being a meatshield and redirecting allies damage to us is nice. Good Health tanks are like Npcs or immortal pets. We are strong alone pve/pvp but we shine truly by staying alive to support healers and dps.u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Here, this is me tanking 3 and 4 players on my pvp sorc tank
A couple things to keep in mind:
Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
Im not a good race for a tank, im an orc
im not on a dk, templar or warden which is better at tanking
This is a build to be ran in a group and sacrifices somethings for utility
my gear is purple, not bis for this kind of thing and has a few bad traits
Im not in a group, i dont have a healer or another tank with guard on me
no psijic line with the shield
^ with all of that stuff, you bet even a trash player like me can tank a small zerghttps://www.youtube.com/watch?v=JKoX2P7afwA
7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.
No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.
unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.
7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
itscompton wrote: »7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.
No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.
unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.
7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
Well if you're skilled enough and your opponents are bad enough you can win 8v1 naked but that's not the point. By saying "how well you play" I'm guessing you mean how well you break LOS while running around a tower, rock or tree so you can avoid damage and string the 8 bad players out to kill them 1 by 1 (or a couple at a time in the case of a StamWarden AOE burst combo). The discussion is more about having a setup that can face tank 8+ decent players indefinitely and what I'm pointing out is that simply wearing 7 heavy isn't what makes that possible.itscompton wrote: »7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.
No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.
unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.
7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
itscompton wrote: »Well if you're skilled enough and your opponents are bad enough you can win 8v1 naked but that's not the point. By saying "how well you play" I'm guessing you mean how well you break LOS while running around a tower, rock or tree so you can avoid damage and string the 8 bad players out to kill them 1 by 1 (or a couple at a time in the case of a StamWarden AOE burst combo). The discussion is more about having a setup that can face tank 8+ decent players indefinitely and what I'm pointing out is that simply wearing 7 heavy isn't what makes that possible.itscompton wrote: »7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.
No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.
unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.
7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
Go look them up yourself, I'm not about the give out details on builds I'd rather not see at all in PvP.itscompton wrote: »Well if you're skilled enough and your opponents are bad enough you can win 8v1 naked but that's not the point. By saying "how well you play" I'm guessing you mean how well you break LOS while running around a tower, rock or tree so you can avoid damage and string the 8 bad players out to kill them 1 by 1 (or a couple at a time in the case of a StamWarden AOE burst combo). The discussion is more about having a setup that can face tank 8+ decent players indefinitely and what I'm pointing out is that simply wearing 7 heavy isn't what makes that possible.itscompton wrote: »7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.
No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.
unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.
7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
And what cheesy, broken combinations are we talking about?
I agree that some sets are a bit too strong but they dont contribute to this 'problem'
itscompton wrote: »Go look them up yourself, I'm not about the give out details on builds I'd rather not see at all in PvP.itscompton wrote: »Well if you're skilled enough and your opponents are bad enough you can win 8v1 naked but that's not the point. By saying "how well you play" I'm guessing you mean how well you break LOS while running around a tower, rock or tree so you can avoid damage and string the 8 bad players out to kill them 1 by 1 (or a couple at a time in the case of a StamWarden AOE burst combo). The discussion is more about having a setup that can face tank 8+ decent players indefinitely and what I'm pointing out is that simply wearing 7 heavy isn't what makes that possible.itscompton wrote: »7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.
No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.
unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.
7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
And what cheesy, broken combinations are we talking about?
I agree that some sets are a bit too strong but they dont contribute to this 'problem'
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
kendellking_chaosb14_ESO wrote: »My only problem with tanks like that is when they are able to kill. A guy that can take a castle to the face is not a problem if it they hit like a wet noodle ground based AOEs and DoTs should be the killer of those builds.
If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?