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God tanks and heavy armor........

  • Burtan
    Burtan
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    ezio45 wrote: »
    Here, this is me tanking 3 and 4 players on my pvp sorc tank

    A couple things to keep in mind:

    Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
    Im not a good race for a tank, im an orc
    im not on a dk, templar or warden which is better at tanking
    This is a build to be ran in a group and sacrifices somethings for utility
    my gear is purple, not bis for this kind of thing and has a few bad traits
    Im not in a group, i dont have a healer or another tank with guard on me
    no psijic line with the shield

    ^ with all of that stuff, you bet even a trash player like me can tank a small zerg

    https://www.youtube.com/watch?v=JKoX2P7afwA

    You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?

    I dont see the problem.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • MaleAmazon
    MaleAmazon
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    Saw the 1st minute and a half. You are fighting someone called 'azzkicka77' who appears to be spamming reverse strike on you at full hp (I could be mistaken but it looks like it), and people using resto heavy attacks.

    No, I don´t think this proves a lot.
  • ezio45
    ezio45
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    Burtan wrote: »
    ezio45 wrote: »
    Here, this is me tanking 3 and 4 players on my pvp sorc tank

    A couple things to keep in mind:

    Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
    Im not a good race for a tank, im an orc
    im not on a dk, templar or warden which is better at tanking
    This is a build to be ran in a group and sacrifices somethings for utility
    my gear is purple, not bis for this kind of thing and has a few bad traits
    Im not in a group, i dont have a healer or another tank with guard on me
    no psijic line with the shield

    ^ with all of that stuff, you bet even a trash player like me can tank a small zerg

    https://www.youtube.com/watch?v=JKoX2P7afwA

    You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?

    I dont see the problem.

    the problem is i shouldnt be able to tank 4 players on a trash build just holding block, spamming a heal and managing 1 buff
  • Burtan
    Burtan
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    ezio45 wrote: »
    Burtan wrote: »
    ezio45 wrote: »
    Here, this is me tanking 3 and 4 players on my pvp sorc tank

    A couple things to keep in mind:

    Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
    Im not a good race for a tank, im an orc
    im not on a dk, templar or warden which is better at tanking
    This is a build to be ran in a group and sacrifices somethings for utility
    my gear is purple, not bis for this kind of thing and has a few bad traits
    Im not in a group, i dont have a healer or another tank with guard on me
    no psijic line with the shield

    ^ with all of that stuff, you bet even a trash player like me can tank a small zerg

    https://www.youtube.com/watch?v=JKoX2P7afwA

    You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?

    I dont see the problem.

    the problem is i shouldnt be able to tank 4 players on a trash build just holding block, spamming a heal and managing 1 buff

    If those players are dealing less than 1k dps each then yes, you should. The reason why you survived as long as you did is that your opponents were very inexperienced and didn't know how to deal dmg, one was even using reverse slice at full hp.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • ezio45
    ezio45
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    Burtan wrote: »
    ezio45 wrote: »
    Burtan wrote: »
    ezio45 wrote: »
    Here, this is me tanking 3 and 4 players on my pvp sorc tank

    A couple things to keep in mind:

    Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
    Im not a good race for a tank, im an orc
    im not on a dk, templar or warden which is better at tanking
    This is a build to be ran in a group and sacrifices somethings for utility
    my gear is purple, not bis for this kind of thing and has a few bad traits
    Im not in a group, i dont have a healer or another tank with guard on me
    no psijic line with the shield

    ^ with all of that stuff, you bet even a trash player like me can tank a small zerg

    https://www.youtube.com/watch?v=JKoX2P7afwA

    You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?

    I dont see the problem.

    the problem is i shouldnt be able to tank 4 players on a trash build just holding block, spamming a heal and managing 1 buff

    If those players are dealing less than 1k dps each then yes, you should. The reason why you survived as long as you did is that your opponents were very inexperienced and didn't know how to deal dmg, one was even using reverse slice at full hp.

    there dealing 1k damage because my resistance is maxed and the highest pen you can get if you specifically build into it is like 20k and have debuffs on target. thats 15k short of cap, that big of a gap is more than enough to make most attacks hit for nothing
  • ezio45
    ezio45
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    how do yall not see that it is a massive problem to have a zerg of heavy armor players that you need multiple people to kill even the worst of those players
  • brandonv516
    brandonv516
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    If only bleeds did more towards heavy armor and less towards medium and light.
  • Burtan
    Burtan
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    ezio45 wrote: »
    Burtan wrote: »
    ezio45 wrote: »
    Burtan wrote: »
    ezio45 wrote: »
    Here, this is me tanking 3 and 4 players on my pvp sorc tank

    A couple things to keep in mind:

    Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
    Im not a good race for a tank, im an orc
    im not on a dk, templar or warden which is better at tanking
    This is a build to be ran in a group and sacrifices somethings for utility
    my gear is purple, not bis for this kind of thing and has a few bad traits
    Im not in a group, i dont have a healer or another tank with guard on me
    no psijic line with the shield

    ^ with all of that stuff, you bet even a trash player like me can tank a small zerg

    https://www.youtube.com/watch?v=JKoX2P7afwA

    You managed to tank 4 players who clearly had no idea of how to use combos or deal dmg for only a few minutes while having absolutely 0 dmg output?

    I dont see the problem.

    the problem is i shouldnt be able to tank 4 players on a trash build just holding block, spamming a heal and managing 1 buff

    If those players are dealing less than 1k dps each then yes, you should. The reason why you survived as long as you did is that your opponents were very inexperienced and didn't know how to deal dmg, one was even using reverse slice at full hp.

    there dealing 1k damage because my resistance is maxed and the highest pen you can get if you specifically build into it is like 20k and have debuffs on target. thats 15k short of cap, that big of a gap is more than enough to make most attacks hit for nothing

    They were just using light attacks and executes on you, that's not exactly good damage output. There is more than just penetration to take into account when dealing damage. I can easily hit 15k penetration and 6-7k weapon dmg on a stamina build and kill any target with the right combo. The problem here is lack of experience, poor builds and sub par gameplay.

    Secondly, what you showed is a pure troll tank without any damage potential which will still end up dying after some time once bleed effects, enchants and defiles come into play. A well balanced PvP setup that has a good mix of survival and damage will be even less tanky than what you have showed, only they will fight back with actual combos and send you from 100% to 0% like an experienced player should.

    L2P issue.
    Edited by Burtan on March 10, 2019 4:26PM
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • technohic
    technohic
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    I thought the problem was tank players that can then turn around and kill someone. I did not see any of that there. And the classes you think would do better would not be able to keep refreshing their stamina from uninterrupted dark deals.
  • rotaugen454
    rotaugen454
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    But there is another thread saying bleeds are OP and kill off previously unkillable tanks. Probably written by a tank...
    "Get off my lawn!"
  • technohic
    technohic
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    But there is another thread saying bleeds are OP and kill off previously unkillable tanks. Probably written by a tank...

    Well, to be fair to the OP, bleeds are probably less effective on tanks as they will get better healing and at the same time, a tank can ignore penetration being low and run bleeds and procs to do damage for them. Add to that, you can get some groups running around very tanky with very low damage but the mass amount of them then do enough damage when they zerg a player down.

    There are some real issues. That is not really what the OP was talking about though. The OP as far as I understood it, was talking about someone being able to tank 3 or more players and turn around and kill them with their awesome damage. I do not see that happening without it being some squishy PvE geared players doing it and it becomes a L2P issue.
  • Sy1ph5
    Sy1ph5
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    It's not imbalanced. You are bad, but they are worse. Just spamming light attacks and executes on your full hp self. It's not resistances that let you sit there and tank those players it's that they weren't doing any damage.
  • Jeremy
    Jeremy
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    BloodStorm wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
    Lord Harkon of Volkihar ( my sorc vampire tank ) cant kill a player in 1 vs 1 unless they are really undergeared and skilled. Sure we are basically immortal but thats balance. I cant kill you and you cant kill me. Pure health tank /Pure tank should be unkillable 1 vs 1 or 2-3 just like a pure dps can takedown 1-3 players if geared /skilled. People hate they cant kill good tanks but you don't lose anything and its just always a draw. Seems fine to me. Ward though is nice on friends who are close as being a meatshield and redirecting allies damage to us is nice. Good Health tanks are like Npcs or immortal pets. We are strong alone pve/pvp but we shine truly by staying alive to support healers and dps.

    I agree. A well built defensive player should be able to stalemate a few players - otherwise there is really no reason to play one.

    But this guy is talking about 8 vs 1 - not 2/3 vs 1. And I just don't see how that is possible between players of equal skill and gear. If 8 people are having a hard time taking out one player - especially in none-CP PvP - then those players simply suck at dealing damage. There is just no other conclusion for me to draw from that.
    Edited by Jeremy on March 10, 2019 5:45PM
  • Jeremy
    Jeremy
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    ezio45 wrote: »
    Here, this is me tanking 3 and 4 players on my pvp sorc tank

    A couple things to keep in mind:

    Im not a top tier player, i made alot of mistakes. Left defensive posture down the whole time, dropped block, literally stood in siege.
    Im not a good race for a tank, im an orc
    im not on a dk, templar or warden which is better at tanking
    This is a build to be ran in a group and sacrifices somethings for utility
    my gear is purple, not bis for this kind of thing and has a few bad traits
    Im not in a group, i dont have a healer or another tank with guard on me
    no psijic line with the shield

    ^ with all of that stuff, you bet even a trash player like me can tank a small zerg

    https://www.youtube.com/watch?v=JKoX2P7afwA

    I see three players. Not eight. That's a huge difference. And they killed you.

    So I don't know why you think this video proves your point. It actually does the opposite.
    Edited by Jeremy on March 10, 2019 5:49PM
  • Shantu
    Shantu
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    While I understand the OP's frustration, I dislike giving ZOS any other ideas about "balancing". It just never seems to end well. I think a better solution is just ignore them and focus on who can actually kill you. Obviously, these tanky builds get off on frustrating 8 people trying to kill them. By just ignoring them, they wouldn't be around for long.
  • Chaos2088
    Chaos2088
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    Isn't that thew whole point of a tank tho......to take some serious damage.....I would be crying If I was a tank and it could take one person to get me....
    @Chaos2088 PC EU Server | AD-PvP
  • Eiagra
    Eiagra
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    I should like to know these god-tank builds. Then maybe I can fish and quest in Cyrodiil without concern.
          In verity.
  • itscompton
    itscompton
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    ezio45 wrote: »
    Vapirko wrote: »
    You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.

    No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.

    unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.

    7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
    7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.
  • Burtan
    Burtan
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    itscompton wrote: »
    ezio45 wrote: »
    Vapirko wrote: »
    You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.

    No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.

    unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.

    7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
    7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.

    Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • Skander
    Skander
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    Heavy armor is ***. Tanks are tanks becouse of sets
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Why not just do away with Battle Spirit altogether?
  • itscompton
    itscompton
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    Burtan wrote: »
    itscompton wrote: »
    ezio45 wrote: »
    Vapirko wrote: »
    You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.

    No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.

    unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.

    7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
    7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.

    Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
    Well if you're skilled enough and your opponents are bad enough you can win 8v1 naked but that's not the point. By saying "how well you play" I'm guessing you mean how well you break LOS while running around a tower, rock or tree so you can avoid damage and string the 8 bad players out to kill them 1 by 1 (or a couple at a time in the case of a StamWarden AOE burst combo). The discussion is more about having a setup that can face tank 8+ decent players indefinitely and what I'm pointing out is that simply wearing 7 heavy isn't what makes that possible.
    Edited by itscompton on March 10, 2019 9:05PM
  • Burtan
    Burtan
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    itscompton wrote: »
    Burtan wrote: »
    itscompton wrote: »
    ezio45 wrote: »
    Vapirko wrote: »
    You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.

    No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.

    unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.

    7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
    7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.

    Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
    Well if you're skilled enough and your opponents are bad enough you can win 8v1 naked but that's not the point. By saying "how well you play" I'm guessing you mean how well you break LOS while running around a tower, rock or tree so you can avoid damage and string the 8 bad players out to kill them 1 by 1 (or a couple at a time in the case of a StamWarden AOE burst combo). The discussion is more about having a setup that can face tank 8+ decent players indefinitely and what I'm pointing out is that simply wearing 7 heavy isn't what makes that possible.

    And what cheesy, broken combinations are we talking about?


    I agree that some sets are a bit too strong but they dont contribute to this 'problem'
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • itscompton
    itscompton
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    Burtan wrote: »
    itscompton wrote: »
    Burtan wrote: »
    itscompton wrote: »
    ezio45 wrote: »
    Vapirko wrote: »
    You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.

    No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.

    unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.

    7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
    7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.

    Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
    Well if you're skilled enough and your opponents are bad enough you can win 8v1 naked but that's not the point. By saying "how well you play" I'm guessing you mean how well you break LOS while running around a tower, rock or tree so you can avoid damage and string the 8 bad players out to kill them 1 by 1 (or a couple at a time in the case of a StamWarden AOE burst combo). The discussion is more about having a setup that can face tank 8+ decent players indefinitely and what I'm pointing out is that simply wearing 7 heavy isn't what makes that possible.

    And what cheesy, broken combinations are we talking about?


    I agree that some sets are a bit too strong but they dont contribute to this 'problem'
    Go look them up yourself, I'm not about the give out details on builds I'd rather not see at all in PvP.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    My only problem with tanks like that is when they are able to kill. A guy that can take a castle to the face is not a problem if it they hit like a wet noodle ground based AOEs and DoTs should be the killer of those builds.

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  • Burtan
    Burtan
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    itscompton wrote: »
    Burtan wrote: »
    itscompton wrote: »
    Burtan wrote: »
    itscompton wrote: »
    ezio45 wrote: »
    Vapirko wrote: »
    You know when “god” is in the title of a PvP thread it’s going to contain a lot of unsubstantiated “evidence” about some “unkilable” tank with “infinite” resources that can also dish out “insane” damage because 7th legion.

    No, you misunderstood. the unkillable tanks and 7th legion are 2 different problems.

    unkillable tanks problem in pvp is how many players it takes to kill one or especially when they roll in a large group. It doesnt make for very fun gameplay first off. Also when you have a group of 10-12+ of these players there really is no way to deal with it. Eventually your group is going to die because you just cant kill them fast enough.

    7th legion and ravager are a separate problem. There not unkillable they just doing to much damage for that a heavy armor set should provide. There should have to be some trade off and there getting both. There some of the highest damage adding sets i can think of and they also give to a decent amount of resistance over medium and light. I forget the exact number but its like 5-8k more
    7 light ='s 7.5K resists and 7 heavy ='s 14.8K resists. So heavy offers 11% more damage reduction. A noticeable amount but hardly game breaking. And considering so many people run with 12-15K penetration that extra armor actually does nothing for survivability in most encounters in CP. Heavy armor on it's own is not a problem, the issue is just that people figure out cheesy broken combinations of skills/sets the Devs didn't have the foresight to see working together in the ways they do.

    Well honestly Shacklebreaker combined with Spriggans and Master Bow is hardly a broken combination and can be easily used to go 1v8. It comes down to how well you play and how badly your opponents play. If they play anything like the guys in that clip then it should be an easy fight.
    Well if you're skilled enough and your opponents are bad enough you can win 8v1 naked but that's not the point. By saying "how well you play" I'm guessing you mean how well you break LOS while running around a tower, rock or tree so you can avoid damage and string the 8 bad players out to kill them 1 by 1 (or a couple at a time in the case of a StamWarden AOE burst combo). The discussion is more about having a setup that can face tank 8+ decent players indefinitely and what I'm pointing out is that simply wearing 7 heavy isn't what makes that possible.

    And what cheesy, broken combinations are we talking about?


    I agree that some sets are a bit too strong but they dont contribute to this 'problem'
    Go look them up yourself, I'm not about the give out details on builds I'd rather not see at all in PvP.

    Well if you want anything to be done about it then these supposed cheesy, broken set combinations need to be talked about. I however do not believe such things exist to the extent people claim.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • russelmmendoza
    russelmmendoza
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    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Its not killing pvp, its killing you.

    I already gave up on zos, not eso ok, doing 0 10+ whatever in bg.

    Thats kill death assist. Get killed more that I can assist.

    And fyi for my set up. Redblade stam dw bow all purple except weapon.

    2 chudan, 5 spriggan, 5 hundings.

  • Burtan
    Burtan
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    My only problem with tanks like that is when they are able to kill. A guy that can take a castle to the face is not a problem if it they hit like a wet noodle ground based AOEs and DoTs should be the killer of those builds.

    Pure tanks cant. Tanky players with the right set combinations can survive a decent amount of damage and still kill some of the 10 people attacking with no buffs up and 10k resists, which is often the case against the typical snipers who only use one button.

    Again this comes down to experience vs non experienced and strong gameplay vs poor gameplay.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • pod88kk
    pod88kk
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    I think the people with 50k health & go bow/bow are worse
  • ArchMikem
    ArchMikem
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    Sy1ph5 wrote: »
    If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?

    1, that tank is still an enemy player and 2, that player still somehow has enough damage to single burst people down if left unchecked. The whole argument about PvP tanks hit like noodles is pure bull today, just last night in Vivec i encountered a dozen blue and yellow players, 2H and S&B builds who go from bursting gankers one bar to unkillable tanks on the other. Two of them together halted an entire siege once. You cant take them down quickly and if you ignore them theyll just start picking you off one by one. There is no tradeoff anymore, people cant use that excuse.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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