Maintenance for the week of April 6:
• [IN PROGRESS] ESO Store and Account System for maintenance – April 8, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

Minor Improvement to Single Bar Sets

WrathOfInnos
WrathOfInnos
✭✭✭✭✭
✭✭✭✭✭
Many builds use a 5-piece set that is completed by weapons on one bar. This means that swapping to the other skill bar results in loss of the 4 and 5 piece bonuses. While there exist several 5 piece bonuses that appear to be designed for this application, they are often paired with 4 piece bonuses that do not work well on a single bar. I think this is primarily carried over from when 2-handed weapons were considered one set piece, so bar swapping only resulted in losing the 5-piece bonus and keeping the 4-piece.

Probably the largest annoyance is when a set has a 4-pc Max Health bonus, since swapping bars makes you lose that health momentarily, effectively dealing around 1.5k damage to yourself. Similarly, Max Stamina or Max Magicka will bounce on bar swaps (assuming they are nearly full) costing you resources without even casting skills.

Beyond Max Resource bonuses it becomes a little subjective, but I feel like things like Penetration and Resistance would be best left to 2-3 piece bonuses, since these are typically built until they reach a set value (pen cap or armor cap), and ideally the same on both bars.

Stats like recovery, damage, and Crit Chance are more forgiving to being lost momentarily, and therefore make excellent 4-pc bonuses. Healing taken and received would probably fall into this category as well. These stats can be viewed as controlling the rate you do something (damage, heal, or regenerate resources), which is less noticeable when changing than stats that control the value of something directly (like Max resources, or to a lesser degree resistances).

I think the easy solution here is to simply rearrange some of the lower (2-4 pc) set bonuses to be more friendly toward running them on a single bar. Many are already set up like this, but for those that are not, I’d like to compile a list of recommendations here. Feel free to comment below if you have an idea for a set that would benefit from some rearranging. I’d like to avoid actually changing any bonuses (adding or removing) since ZoS seems to have these balanced as they see fit.

Edit: To be more clear on methodology, I wouldn’t care to even look at the 4 pc bonus on sets like Ebon or Twice Born Star, because the 5 pc bonus does not work well on a single bar. This is true to a lesser extent for sets like Necropotence and Plague Doctor.

I’m directing attention more toward sets that have a 5-pc bonus with a long cooldown and/or carries over to the other bar (such as Lich or Burning Spellweave, which both already have acceptable 4 pc bonuses for a single bar set).

Edit 2: The goal here is not to try to increase DPS or simply make sets better based on how bonuses are currently performing. For example, Spell Crit is often valued more than Magicka Recovery, but this is not enough justification to swap a Spell Crit to a 2 or 3 piece bonus and let a Recovery bonus fall off sometimes as a 4 piece.
Edited by WrathOfInnos on March 5, 2019 6:43PM
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Crafted Sets

    Kagrenacs Hope
    Currently:
    (2) 1096 Max Magicka
    (3) 129 Magicka Recovery
    (4) 1206 Max Health
    (5) 222 Spell Damage + Rez Speed
    Recommend:
    (2) 1096 Max Magicka
    (3) 1206 Max Health
    (4) 129 Magicka Recovery
    (5) 222 Spell Damage + Rez Speed

    Mechanical Acuity
    Currently:
    (2) 129 Weapon Damage
    (3) 129 Spell Damage
    (4) 1096 Max Stamina + Magicka
    (5) 100% Critical Chance Proc
    Recommend:
    (2) 1096 Max Stamina
    (3) 1096 Max Magicka
    (4) 129 Weapon + Spell Damage
    (5) 100% Critical Chance Proc

    Hist Bark
    Currently:
    (2) 2975 Physical Resistance
    (3) 129 Health Recovery
    (4) 1206 Max Health
    (5) Major Evasion while Blocking
    Recommend:
    (2) 2975 Physical Resistance
    (3) 1206 Max Health
    (4) 129 Health Recovery
    (5) Major Evasion while Blocking

    Orgnums Scales
    Currently:
    (2) 129 Health Recovery
    (3) 1206 Max Health
    (4) 1206 Max Health
    (5) 50% Health Recovery when Low Health
    Recommend:
    (2) 1206 Max Health
    (3) 1206 Max Health
    (4) 129 Health Recovery
    (5) 50% Health Recovery when Low Health

    Naga Shaman
    Currently:
    (2) 4% Healing Taken
    (3) 2% Healing Done
    (4) 1096 Max Magicka
    (5) Minor Mending and Minor Vitality after casting a damage shield
    Recommend:
    (2) 4% Healing Taken
    (3) 1096 Max Magicka
    (4) 2% Healing Done
    (5) Minor Mending and Minor Vitality after casting a damage shield

    Song of Lamae
    (2) 2975 Spell Resistance
    (3) 2975 Physical Resistance
    (4) 1206 Max Health
    (5) Damage enemy and heal self when low health
    Recommend:
    (2) 1206 Max Health
    (3) 2975 Physical Resistance
    (4) 2975 Spell Resistance
    (5) Damage enemy and heal self when low health

    Torug's Pact
    (2) 129 Spell Damage
    (3) 1206 Max Health
    (4) 2975 Spell Resistance
    (5) Increases weapon enchant effect
    Recommend:
    (2) 2975 Spell Resistance
    (3) 1206 Max Health
    (4)129 Spell Damage
    (5) Increases weapon enchant effect
    Edited by WrathOfInnos on March 9, 2019 11:13PM
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Light Armor Sets

    Auroran’s Thunder
    Currently:
    (2) 1206 Max Health
    (3) 129 Spell Damage
    (4) 1487 Spell Penetration
    (5) Lightning Damage Proc
    Recommend:
    (2) 1206 Max Health
    (3) 1487 Spell Penetration
    (4) 129 Spell Damage
    (5) Lightning Damage Proc

    Desert Rose
    Currently:
    (2) 2975 Spell Resistance
    (3) 1206 Max Health
    (4) 1096 Max Magicka
    (5) Restore Magicka when taking damage
    Recommend:
    (2) 1096 Max Magicka
    (3) 1206 Max Health
    (4) 2975 Spell Resistance
    (5) Restore Magicka when taking damage

    Flame Blossom
    Currently:
    (2) 1096 Max Magicka
    (3) 129 Spell Damage
    (4) 1487 Spell Penetration
    (5) Summon a line of flame
    Recommend:
    (2) 1096 Max Magicka
    (3) 1487 Spell Penetration
    (4) 129 Spell Damage
    (5) Summon a line of flame

    Icy Conjuror
    Currently:
    (2) 1096 Max Magicka
    (3) 129 Spell Damage
    (4) 1487 Spell Penetration
    (5) Ice Wraith attacks enemy every 12s
    Recommend:
    (2) 1096 Max Magicka
    (3) 1487 Spell Penetration
    (4) 129 Spell Damage
    (5) Ice Wraith attacks enemy every 12s

    Lamia's Song
    Currently:
    (2) 1096 Max Magicka
    (3) 129 Magicka Recovery
    (4) 1096 Max Magicka
    (5) Ultimate abilities heal user and allies
    Recommend:
    (2) 1096 Max Magicka
    (3) 1096 Max Magicka
    (4) 129 Magicka Recovery
    (5) Ultimate abilities heal user and allies

    Mantle of Siroria (unfortunately the perfected version would still have a 5-pc Max Magicka to cause resource bounce, maybe this could be changed to Spell Crit?)
    Currently:
    (2) 129 Spell Damage
    (3) Minor Slayer
    (4) 1096 Max Magicka
    (5) Up to 600 Spell Damage while stationary
    Recommend:
    (2) 1096 Max Magicka
    (3) Minor Slayer
    (4) 129 Spell Damage
    (5) Up to 600 Spell Damage while stationary

    Queen's Elegance
    Currently:
    (2) 129 Spell Damage
    (3) 1096 Max Magicka
    (4) 1096 Max Magicka
    (5) 20% Light and Heavy Attack damage
    Recommend:
    (2) 1096 Max Magicka
    (3) 1096 Max Magicka
    (4) 129 Spell Damage
    (5) 20% Light and Heavy Attack damage

    Withered Hand
    Currently:
    (2) 129 Magicka Recovery
    (3) 1096 Max Magicka
    (4) 1206 Max Health
    (5) Restore health and magicka when an enemy dies
    Recommend:
    (2) 1206 Max Health
    (3) 1096 Max Magicka
    (4) 129 Magicka Recovery
    (5) Restore health and magicka when an enemy dies
    Edited by WrathOfInnos on March 9, 2019 11:03PM
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Medium Armor Sets

    Stygian
    Currently:
    (2) 129 Spell Damage
    (3) 1096 Max Stamina
    (4) 1096 Max Magicka
    (5) 20% more damage from stealth
    Recommend:
    (2) 1096 Max Magicka
    (3) 1096 Max Stamina
    (4) 129 Spell Damage
    (5) 20% more damage from stealth

    Senche’s Bite
    Currently:
    (2) 129 Stamina Recovery
    (3) 833 Weapon Crit
    (4) 1096 Max Stamina
    (5) Weapon Damage and Crit after roll dodge
    Recommend:
    (2) 1096 Max Stamina
    (3) 833 Weapon Crit
    (4) 129 Stamina Recovery
    (5) Weapon Damage and Crit after roll dodge

    Swamp Raider
    Currently:
    (2) 833 Weapon Crit
    (3) 129 Weapon Damage
    (4) 1096 Max Stamina
    (5) 400 Weapon Damage to Poison and Disease
    Recommend:
    (2) 1096 Max Stamina
    (3) 129 Weapon Damage
    (4) 833 Weapon Crit
    (5) 400 Weapon Damage to Poison and Disease

    Tzogvin’s Warband
    Currently:
    (2) 833 Weapon Crit
    (3) 833 Weapon Crit
    (4) 1487 Physical Penetration
    (5) Minor Force and Weapon Crit
    Recommend:
    (2) 833 Weapon Crit
    (3) 1487 Physical Penetration
    (4) 833 Weapon Crit
    (5) Minor Force and Weapon Crit

    Wilderqueen
    Currently:
    (2) 833 Weapon Crit
    (3) 129 Stamina Recovery
    (4) 1096 Max Stamina
    (5) Bow abilities snare enemies
    Recommend:
    (2) 833 Weapon Crit
    (3) 1096 Max Stamina
    (4) 129 Stamina Recovery
    (5) Bow abilities snare enemies

    Witchman
    (2) 129 Stamina Recovery
    (3) 129 Weapon Damage
    (4) 1206 Max Health
    (5) Ultimate abilities restore health and stamina
    Recommend:
    (2) 1206 Max Health
    (3) 129 Weapon Damage
    (4) 129 Stamina Recovery
    (5) Ultimate abilities restore health and stamina

    Widowmaker
    (2) 833 Weapon Crit
    (3) 833 Weapon Crit
    (4) 1096 Max Stamina
    (5) Deals poison damage when using alchemical poison
    Recommend:
    (2) 833 Weapon Crit
    (3) 1096 Max Stamina
    (4) 833 Weapon Crit
    (5) Deals poison damage when using alchemical poison
    Edited by WrathOfInnos on March 9, 2019 10:47PM
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heavy Armor Sets

    Akaviri Dragonguard
    Currently:
    (2) 129 Magicka Recovery
    (3) 4% Healing Taken
    (4) 1206 Max Health
    (5) 15% Ultimate Cost Reduction
    Recommend:
    (2) 129 Magicka Recovery
    (3) 1206 Max Health
    (4) 4% Healing Taken
    (5) 15% Ultimate Cost Reduction

    Crest of Cyrodiil
    Currently:
    (2) 129 Stamina Recovery
    (3) 1206 Max Health
    (4) 1206 Max Health
    (5) Heal for 8000 every 5s while blocking
    Recommend:
    (2) 1206 Max Health
    (3) 1206 Max Health
    (4) 129 Stamina Recovery
    (5) Heal for 8000 every 5s while blocking

    Defending Warrior
    Currently:
    (2) 2975 Spell Resistance
    (3) 2975 Physical Resistance
    (4) 1206 Max Health
    (5) Damages enemies and heals user while blocking every 10s
    Recommend:
    (2) 1206 Max Health
    (3) 2975 Physical Resistance
    (4) 2975 Spell Resistance
    (5) Damages enemies and heals user while blocking every 10s

    Draugr's Heritage
    Currently:
    (2) 4% Healing Taken
    (3) 1206 Max Health
    (4) 1206 Max Health
    (5) Heal self and knockdown enemies when low health every 20s
    Recommend:
    (2) 1206 Max Health
    (3) 1206 Max Health
    (4) 4% Healing Taken
    (5) Heal self and knockdown enemies when low health every 20s

    Eternal Warrior
    Currently:
    (2) 4% Healing Taken
    (3) Minor Aegis
    (4) 1206 Max Health
    (5) Avoid death and fill ultimate every 10 minutes
    Recommend:
    (2) 1206 Max Health
    (3) Minor Aegis
    (4) 4% Healing Taken
    (5) Avoid death and fill ultimate every 10 minutes

    Lunar Bastion
    Currently:
    (2) 4% Healing Taken
    (3) Minor Aegis
    (4) 1206 Max Health
    (5) Shields when using a synergy
    Recommend:
    (2) 1206 Max Health
    (3) Minor Aegis
    (4) 4% Healing Taken
    (5) Shields when using a synergy

    Steadfast Hero
    Currently:
    (2) 2975 Physical Resistance
    (3) 2975 Spell Resistance
    (4) 1206 Max Health
    (5) Major Protection after cleansing
    Recommend:
    (2) 1206 Max Health
    (3) 2975 Physical Resistance
    (4) 2975 Spell Resistance
    (5) Major Protection after cleansing

    Juggernaut
    Currently:
    (2) 1206 Max Health
    (3) 2975 Physical Resistance
    (4) 1206 Max Health
    (5) Heal when low health every 1 minute
    Recommend:
    (2) 1206 Max Health
    (3) 1206 Max Health
    (4) 2975 Physical Resistance
    (5) Heal when low health every 1 minute
    Edited by WrathOfInnos on March 9, 2019 10:32PM
  • Moonsorrow
    Moonsorrow
    ✭✭✭✭✭
    ✭✭
    Agreed on these fully. Always hoped these were improved as a small QoL change.

    For tanking and for pvp never liked the max stat going back and forth (especially max health can cause some bug/desync).

    Hoping these will get some attention. :)
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still a work in progress. Anyone have additional examples?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I actually agree on some of the attribute bonuses being an issue. It is rare, but I have actually bar swapped into something like a sorc execute and died because of it. I wonder if perhaps an easier solution than changing 50 different gear sets would be to have your resources be calculated from whichever bar gives the higher amount or some sort of average between the two, and not allow them to change with bar swapping. The health value is certainly the biggest issue. Most of us are used to having different max values of our primary resource on each bar.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Great idea.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    @ZOS_GinaBruno I like the way this guy thinks, pretty please put it up for the set design people for consideration?

    <3
  • martijnlv40
    martijnlv40
    ✭✭✭
    My full support for this. It will really make it less annoying and a great QoL improvement.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thanks all. I’m sure there are more sets this would apply to. I just haven’t had the time to go find them all yet.
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    Saw the first couple, don't even need to review the rest. Agree on all.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    It is a choice how you setup your build. Besides, some of the suggested changes actually make it worse. Need to think these things through a bit more.

    The best example is Mechanical Acuity . We benefit more from the WD/SD than max Mag/Stam so the suggestion would lower damage instead of increasing it.

    But again, it is a choice how we setup our builds and with the changes last year giving 2 set bonus slots to 2H weapons this is negated unless one takes a choice of using an ability altering weapon.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    It is a choice how you setup your build. Besides, some of the suggested changes actually make it worse. Need to think these things through a bit more.

    The best example is Mechanical Acuity . We benefit more from the WD/SD than max Mag/Stam so the suggestion would lower damage instead of increasing it.

    Fully aware of this, but I’m willing to take the 0.1% DPS drop for a QoL fix on bouncing resources. The goal is not to make these sets produce more DPS. Valuing health and max resources over damage and crit is not going to have that effect.
  • weg0
    weg0
    ✭✭✭
    EBON ARMORY

    I know this is a little different problem, but, I feel it is still worth mentioning. Even when you have Ebon on both bars, the swap momentarily removes the HP from all group members.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Can we please add penetration higher on the list as well. Tzogvin’s Warband would be so much nicer if the 2pc or 3pc was penetration instead of the 4pc. I guess it's a minor complaint, but I really don't like having differing penetration values on front vs back bar. I'm sure many agree.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Can we please add penetration higher on the list as well. Tzogvin’s Warband would be so much nicer if the 2pc or 3pc was penetration instead of the 4pc. I guess it's a minor complaint, but I really don't like having differing penetration values on front vs back bar. I'm sure many agree.

    @Marshall1289 I agree. I added Flame Blossom, Tzogvin’s Warband and Auroran’s Thunder for this reason. Are there others this would apply to?
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Added many more sets to the list. Let me know if I missed anything.
Sign In or Register to comment.