God tanks and heavy armor........

ezio45
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u22.....

can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
  • Solariken
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    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You know where these things aren't a problem? NoCP PvP.
  • ezio45
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    Solariken wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You know where these things aren't a problem? NoCP PvP.

    ok, if anything the game is balanced around champions points.
  • Jeremy
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    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.
  • ezio45
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    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....
  • onegunholiday
    They also trade immortality for a lack of serious dps.
  • ezio45
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    They also trade immortality for a lack of serious dps.

    ok, it still shouldnt take a zerg of people to kill them.....
  • Jeremy
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    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or there is something else at play.

    If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.

    So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
    Edited by Jeremy on March 9, 2019 9:10PM
  • Sy1ph5
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    If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?
  • ezio45
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    Sy1ph5 wrote: »
    If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?

    1) im not, people in my group are some of the best

    2) because when they are standing on your flag, you need to get ride of them
  • Girl_Number8
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    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    They should get rid of zerglings and then there wouldn't be any issues. If you are wasting time on a tanky then 1) they served their purpose and 2) It shows lack of skill and lack of experience in PvP all together. Tankys just lost a good amount of health and what is going to happen, is people are going to have enough of these whining nerf threads and start pushing for nerfs that will really get rid of the lower tier players all together.

    Skilless zerglings are not balanced.
    Edited by Girl_Number8 on March 9, 2019 9:21PM
  • ezio45
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    Jeremy wrote: »
    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.

    If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.

    So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.

    because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.

    and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.
  • Chirru
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    And another PvP'er crying.

    My thought...Nerf all PvP'ers.

    Why?

    because PvP'ers mess up the game for PvE player
    with their constant crying ...nerf this and nerf that!

    If you want Player against Player Combat then
    take what comes along with it.

    I really feel sorry for you OP. You are simply outclassed.
    Maybe you should play PvE? It is so much more...relaxing...
  • Jeremy
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    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.

    If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.

    So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.

    because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.

    and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.

    People do play in none CP. I see other people there all the time. Maybe not as many. But there are people there. Not to mention battle grounds is none CP only. So if you want to avoid these tank builds that are bothering you there is a reasonable solution available to you.

    And if sustain is a problem for you there then just gear for more sustain. Problem solved.
    Edited by Jeremy on March 9, 2019 9:19PM
  • Girl_Number8
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    Sy1ph5 wrote: »
    If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?

    This^
  • Universe
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    Indeed, tanks with decent dps are much more common nowadays.
    It is always a bit funny to watch when 5-10 players try to kill one guy and he is just blocking, climbing and jumping from resource tower only to kill 1/2 who got separated from the rest of the group which chased him.

    Although true Unkillable tanks are no longer a thing since last year's Update 20, there are new builds which allow players to tank a small group and still do decent damage.
    The tanks in question are not full tanks, they are semi tanks with very decent damage.
    No tank should be allowed to have decent damage for combat balance's sake.
    I'm not sure exactly how the tanks achieve decent damage+decent tank status, but it shouldn't be allowed to continue.
    Hopefully, ZOS can do something even before Elsweyr, given it is still months away.
    Edited by Universe on March 9, 2019 9:24PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Tan9oSuccka
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    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.

    If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.

    So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.

    because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.

    and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.

    Most can’t handle No CP.

    But he’s right. Generally, you don’t see whacked out builds in No CP. Everyone has the same limitations with sustain, damage etc.

    The issue isn’t gutted and nerfed heavy armor, sounds more like an L2P issue.

  • ezio45
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    Chirru wrote: »
    And another PvP'er crying.

    My thought...Nerf all PvP'ers.

    Why?

    because PvP'ers mess up the game for PvE player
    with their constant crying ...nerf this and nerf that!

    If you want Player against Player Combat then
    take what comes along with it.

    I really feel sorry for you OP. You are simply outclassed.
    Maybe you should play PvE? It is so much more...relaxing...

    first off, i didnt say to nerf heavy in pve. I specifically said for pvp and to do it with battle spirit. Has 0 effect on pve.

    secondly, this game was originally marketed as a pvp game. my bad if there are some of us still around
  • ezio45
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    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    They should get rid of zerglings and then there wouldn't be any issues. If you are wasting time on a tanky then 1) they served their purpose and 2) It shows lack of skill and lack of experience in PvP all together. Tankys just lost a good amount of health and what is going to happen, is people are going to have enough of these whining nerf threads and start pushing for nerfs that will really get rid of the lower tier players all together.

    Skilless zerglings are not balanced.

    regardless you still need to get them out of your keep, your forced into fighting them.

    also, the majority of the time im solo, my pvp guild hasnt been active since before summerset. Why solo and small scale players feel the need that all zergs should go away is dumb. When i am rarely in a zerg. I dont tell small scale that there ruining cyro and get out.

    and how are lower tier players suppose to kill a tank if a 8+ experienced players are needed. This is bad for small scale and lower tier players too

  • Girl_Number8
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    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.

    If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.

    So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.

    because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.

    and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.

    Zerglings and certain classes that stand in the back and in the midst of the Zergs using executes to leach off players need to be nerfed to push them to actually fight. They should no longer give the killing blow to the final hit but to the one that did the bulk of the damage. Also, Zos please force Zerglings into real small scale PvP at a reduction to Ap percentages with each person the added past the limit. That would balance some things.
  • ezio45
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    Universe wrote: »
    Indeed, tanks with decent dps are much more common nowadays.
    It is always a bit funny to watch when 5-10 players try to kill one guy and he is just blocking, climbing and jumping from resource tower only to kill 1/2 who got separated from the rest of the group which chased him.

    Although true Unkillable tanks are no longer a thing since last year's Update 20, there are new builds which allow players to tank a small group and still do decent damage.
    The tanks in question are not full tanks, they are semi tanks with very decent damage.
    No tank should be allowed to have decent damage for combat balance's sake.
    I'm not sure exactly how the tanks achieve decent damage+decent tank status, but it shouldn't be allowed to continue.
    Hopefully, ZOS can do something even before Elsweyr, given it is still months away.

    not talking about tanks having damage too. just pure tanks that are there to be annoying
  • Girl_Number8
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    Sy1ph5 wrote: »
    If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?

    Yes, this is very true.^
  • ezio45
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    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.

    If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.

    So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.

    because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.

    and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.

    Zerglings and certain classes that stand in the back and in the midst of the Zergs using executes to leach off players need to be nerfed to push them to actually fight. They should no longer give the killing blow to the final hit but to the one that did the bulk of the damage. Also, Zos please force Zerglings into real small scale PvP at a reduction to Ap percentages with each person the added past the limit. That would balance some things.

    Ok, if sorcs didnt actually suck in pvp they would get there own kills.

    but ya, they should change how kills are calculated. so that wrath doesnt count as stealing the whole kill.

    also again when i zerged and when i rarely zerg now i dont do telling small scale to get out of cyro. Even tho they and myself when im solo are really completely useless and dont help take the map at all. So deal
  • TequilaFire
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    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You do realize that battle spirit is global and all armor has resistance so your suggestion would also cut your own sorc's light armor resistance by 50%.
  • Universe
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    ezio45 wrote: »
    Universe wrote: »
    Indeed, tanks with decent dps are much more common nowadays.
    It is always a bit funny to watch when 5-10 players try to kill one guy and he is just blocking, climbing and jumping from resource tower only to kill 1/2 who got separated from the rest of the group which chased him.

    Although true Unkillable tanks are no longer a thing since last year's Update 20, there are new builds which allow players to tank a small group and still do decent damage.
    The tanks in question are not full tanks, they are semi tanks with very decent damage.
    No tank should be allowed to have decent damage for combat balance's sake.
    I'm not sure exactly how the tanks achieve decent damage+decent tank status, but it shouldn't be allowed to continue.
    Hopefully, ZOS can do something even before Elsweyr, given it is still months away.

    not talking about tanks having damage too. just pure tanks that are there to be annoying

    Well, skilled full/pure tanks with no damage have always able to tank a small group of players, even 8 players if the group doesn't know how to counter the tank.
    It is only becoming a problem if the group is decent and apply the proper counters to the tank or the tank is blocking many more players than 8, something like 20+ and still not dying.
    Also, It is important to understand that not all 8 players attack the tank at all times, some can stop and give up for some seconds or the tank may use LOS to his advantage, i.e a tree/rock.
    Edited by Universe on March 9, 2019 9:48PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Girl_Number8
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    ezio45 wrote: »
    Sy1ph5 wrote: »
    If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?

    1) im not, people in my group are some of the best

    2) because when they are standing on your flag, you need to get ride of them

    If you were the best you wouldn't be asking for nerfs or be in a Zerg. You would of done what any semi experienced players would have of done, which has not been mentioned at all.
  • TriangularChicken
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    Solariken wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You know where these things aren't a problem? NoCP PvP.

    Exactly!!, such a problem does not exist in no CP. All these CP passives - Tumbling, Warlord, Shadow Ward, Tenacity, Quick Recovery, Blessed and even Sprinter are the reason why CP PvP is so unbalanced. Get stunned? No problem, break free costs almost nothing and next stam ability will cost 80% less. Fighting a mag sorc? No problem, just dodge the attacks, rolling costs almost nothing. Out of ressources? No problem, just do a heavy attack and restore like 20% of the stat pool.

    CP trees stack up with each other and make balancing combat so difficult.

    Without proc sets no CP would be way more balanced than CP. If you want to 1vX in no CP you have to use at least one sustain set, in CP you can just put fury and 7th legion and be go(o)d.
    Edited by TriangularChicken on March 9, 2019 9:49PM
  • ezio45
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    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You do realize that battle spirit is global and all armor has resistance so your suggestion would also cut your own sorc's light armor resistance by 50%.

    ya im fine with that 9k to 4k when my opponent is already over pen on my not a big deal. 40k to 20k, definitely better
  • AlienatedGoat
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    Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.

    You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.
    PC-NA Goat - Bleat Bleat Baaaa
  • ezio45
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    Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.

    You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.

    i get that and ya if there outside your keep and not on flags, sure ignore them.

    problem is when one or a dozen of them are in your keep
  • Universe
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    ezio45 wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You do realize that battle spirit is global and all armor has resistance so your suggestion would also cut your own sorc's light armor resistance by 50%.

    ya im fine with that 9k to 4k when my opponent is already over pen on my not a big deal. 40k to 20k, definitely better

    This will not be better, it will make everything in PVP much worse.
    Everyone will get one shot like in some shooting game.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
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