u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
You know where these things aren't a problem? NoCP PvP.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
onegunholiday wrote: »They also trade immortality for a lack of serious dps.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?
1) im not, people in my group are some of the best
2) because when they are standing on your flag, you need to get ride of them
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.
If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.
So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.
If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.
So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.
and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.
If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.
So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.
and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.
And another PvP'er crying.
My thought...Nerf all PvP'ers.
Why?
because PvP'ers mess up the game for PvE player
with their constant crying ...nerf this and nerf that!
If you want Player against Player Combat then
take what comes along with it.
I really feel sorry for you OP. You are simply outclassed.
Maybe you should play PvE? It is so much more...relaxing...
Girl_Number8 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
They should get rid of zerglings and then there wouldn't be any issues. If you are wasting time on a tanky then 1) they served their purpose and 2) It shows lack of skill and lack of experience in PvP all together. Tankys just lost a good amount of health and what is going to happen, is people are going to have enough of these whining nerf threads and start pushing for nerfs that will really get rid of the lower tier players all together.
Skilless zerglings are not balanced.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.
If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.
So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.
and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.
Indeed, tanks with decent dps are much more common nowadays.
It is always a bit funny to watch when 5-10 players try to kill one guy and he is just blocking, climbing and jumping from resource tower only to kill 1/2 who got separated from the rest of the group which chased him.
Although true Unkillable tanks are no longer a thing since last year's Update 20, there are new builds which allow players to tank a small group and still do decent damage.
The tanks in question are not full tanks, they are semi tanks with very decent damage.
No tank should be allowed to have decent damage for combat balance's sake.
I'm not sure exactly how the tanks achieve decent damage+decent tank status, but it shouldn't be allowed to continue.
Hopefully, ZOS can do something even before Elsweyr, given it is still months away.
Girl_Number8 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.
If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.
So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.
and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.
Zerglings and certain classes that stand in the back and in the midst of the Zergs using executes to leach off players need to be nerfed to push them to actually fight. They should no longer give the killing blow to the final hit but to the one that did the bulk of the damage. Also, Zos please force Zerglings into real small scale PvP at a reduction to Ap percentages with each person the added past the limit. That would balance some things.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Indeed, tanks with decent dps are much more common nowadays.
It is always a bit funny to watch when 5-10 players try to kill one guy and he is just blocking, climbing and jumping from resource tower only to kill 1/2 who got separated from the rest of the group which chased him.
Although true Unkillable tanks are no longer a thing since last year's Update 20, there are new builds which allow players to tank a small group and still do decent damage.
The tanks in question are not full tanks, they are semi tanks with very decent damage.
No tank should be allowed to have decent damage for combat balance's sake.
I'm not sure exactly how the tanks achieve decent damage+decent tank status, but it shouldn't be allowed to continue.
Hopefully, ZOS can do something even before Elsweyr, given it is still months away.
not talking about tanks having damage too. just pure tanks that are there to be annoying
If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?
1) im not, people in my group are some of the best
2) because when they are standing on your flag, you need to get ride of them
If you were the best you wouldn't be asking for nerfs or be in a Zerg. You would of done what any semi experienced players would have of done, which has not been mentioned at all.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
You know where these things aren't a problem? NoCP PvP.
TequilaFire wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
You do realize that battle spirit is global and all armor has resistance so your suggestion would also cut your own sorc's light armor resistance by 50%.
AlienatedGoat wrote: »Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.
You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.
TequilaFire wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
You do realize that battle spirit is global and all armor has resistance so your suggestion would also cut your own sorc's light armor resistance by 50%.
ya im fine with that 9k to 4k when my opponent is already over pen on my not a big deal. 40k to 20k, definitely better