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New Trader System Needed!! Yes or No?

  • Gythral
    Gythral
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    No way, I like it the way it is.
    Tyralbin wrote: »
    When/if guild housing is ever released a guild trader could be an option that one can buy with the guild house :)

    Obviously the trader would sell his wares outside the entry to the guild house :)

    This way every guild has the ability to trade.

    (Cannot vote because I am happy with the current system but think this suggestion would improve it vastly).

    Dark Age of Camelot has this very system. The NPCs were "consignment merchants" that were setup on a porch outside the houses.

    https://darkageofcamelot.com/housing/special-objects#15

    And why is this not surprising


    Oh yer, the original devs are the same people...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Skwor
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    No way, I like it the way it is.
    It is one of the most effective gold sinks in the game. It needs to stay.
  • Kagukan
    Kagukan
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Guild trader system is the worst of any MMO I have played. A traditional AH system would be best.
  • Ri_Khan
    Ri_Khan
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Everyone always seems to be cool with leaving everything else in the game up to rng so what's the big deal here, right? :D

    All you guild trader white knights are obviously benefiting from being in one of the major guilds and should probably just check your bias. You bring nothing to the discussion by stating "It's fine, leave it alone, nothing to see here" in every single one of these topics. The whole beating the dead horse thing works both ways.

    I know the devs have said time and again that they aren't going to change it so I don't actually expect anything. When a major part of a game requires add-ons in order to make it even remotely user friendly, that should be a sign though. I really don't think it's working for the majority of players, but what do I know? I can't see the numbers and maybe everyone is a masochist and loves waiting for loading screens all day.

    There should be an option for individuals to sell their junk outside of the guild traders and zone chat. It doesn't need to be a full blown AH but something smaller in each alliance. The idea of roving caravans sounds great. Cycle their location between zones each week, put them in the smaller towns and cities that nobody ever goes to. Limit the number of items players can list and how long they're up for, tax them a bit more. Any addition would be an improvement over what we have now.
  • Jhalin
    Jhalin
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    No way, I like it the way it is.
    Ri_Khan wrote: »
    Everyone always seems to be cool with leaving everything else in the game up to rng so what's the big deal here, right? :D

    All you guild trader white knights are obviously benefiting from being in one of the major guilds and should probably just check your bias. You bring nothing to the discussion by stating "It's fine, leave it alone, nothing to see here" in every single one of these topics. The whole beating the dead horse thing works both ways.

    I know the devs have said time and again that they aren't going to change it so I don't actually expect anything. When a major part of a game requires add-ons in order to make it even remotely user friendly, that should be a sign though. I really don't think it's working for the majority of players, but what do I know? I can't see the numbers and maybe everyone is a masochist and loves waiting for loading screens all day.

    There should be an option for individuals to sell their junk outside of the guild traders and zone chat. It doesn't need to be a full blown AH but something smaller in each alliance. The idea of roving caravans sounds great. Cycle their location between zones each week, put them in the smaller towns and cities that nobody ever goes to. Limit the number of items players can list and how long they're up for, tax them a bit more. Any addition would be an improvement over what we have now.

    The only real issue with the trade system is the UI they’re working on. Granted the first iteration of improvements only got the text search right, while the UI itself is still horrendous. MM and TTC are good for watching trends and approximating value, but people also know the values when they sell and buy often.

    Us “trader white knights” actually play the game. I literally asked in zone for a trade guild, and got an invite without ever once touch player trading beforehand. First week of selling off extra junk, I made 1 million gold. Obviously those gains dropped off quickly since it was the accumulated resources of 2 years active playtime that got me those resources, but I can still pretty easily make 50k a week just by selling off extra mats.

    Hell, the guild I’m in now actually got pushed out of Vivec by another guild that paid someone to outbid us, but we just went back to our old spot same as ever and sales are still good. It happens and it’s not the end of the world. It sure wouldn’t be the different between a brand spankin’ new trade guild winning an Elden Root spot or not. Every guild has to work their way up and it’s not gonna get faster because success come from guild organization and the rest is a comparatively minor influence.

    The only change that you could actually have an argument for is locking guilds once they win a trader. That was a feature some time ago, and I’ve got no clue why they did away with.
    Edited by Jhalin on March 8, 2019 7:34PM
  • West1389
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    I gave up hope for any real change to happen. I know it's fun to post about change and fantasize about it coming true, but it wont. Not because it could be more people are happy with current system. I think more are in favor or aution house that you dont see on forums. The reason to give up hope is for 1 reason.

    It took the dev 5 years FIVE years to put in a search bar. Maybe if they gave controls of the game over to the modders, it paid them things would happen.

    I have no faith in anything ever getting done in this game. People still complain with lag, bugs, and other QOL features.

    Me being stupid I check the forums regularly to just see what's going on. I dont log in and dont play, but it could be such a good game if they had a good team behind the scenes.
    Edited by West1389 on March 8, 2019 7:46PM
  • kathandira
    kathandira
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Voted No.

    Not a fan of PvP Trader Access
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Odnoc
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    Reverb wrote: »
    From what I’ve gathered on the forums and Discord, the trader system is much more problematic on consoles than it is on PC. I think the majority of pc players are satisfied, or at least adjusted, to the structure. Those who clamor for an Auction House are in the minority. Many of us enjoy the way that ESO structured the economy into a social system, and like that zeni decided to stay away from MMO generica.

    But console players are hampered by crappy UI, lack of addons, and the cartel-like power a few individuals wield, which is allowed because players can create multiple accounts with a single eso license, giving each person the ability to GM multiple guilds.

    We’ve had many polls about the system over the years, and they all go in favor of the current trader system. I suspect it’s because the majority of forum goers are pc players. If a poll were broken out by platform I think it would be more telling.

    Actually no, they haven't all gone in favour of the current trading system here's a list of some I found with a quick search that of auction house polls that went in favour of auction houses over the current system.


    https://forums.elderscrollsonline.com/en/discussion/415235/a-central-auction-house

    https://forums.elderscrollsonline.com/en/discussion/373506/if-we-kept-guild-traders-and-added-auction-house-too

    https://forums.elderscrollsonline.com/en/discussion/416116/trader-ah-sorting-poll/p1

    https://forums.elderscrollsonline.com/en/discussion/85978/auction-house/p1

    https://forums.elderscrollsonline.com/en/discussion/113679/auction-house-debate

    https://forums.elderscrollsonline.com/en/discussion/73554/should-auction-house-be-public-or-guild-only

    https://forums.elderscrollsonline.com/en/discussion/99659/do-you-want-an-auction-house

    You do realize that those polls aren't exclusive to PC players, right? And they're limited to people on the forums, not the whole playerbase, right? They don't provide anything to back up your rebuttal.
    Edited by Odnoc on March 8, 2019 8:51PM
  • Kulvar
    Kulvar
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    The most efficient trading system...

    There is one global trading system available from any trader NPC.

    Selling tab
    You have a small drop target for your stack of items.
    After droping something into it, you have a preview of the existing stack of the same items for sale sorted by ascending unit price and how many items are available for each unit price. (all the stacks for the same unit price are presented as one)
    You choose your unit price (or you click on a preview row to autofill the unit price).
    A preview of the total of all the fees you'll have to pay upfront is displayed
    You have a [Confirm] button to list your stack.
    You're charged the agreed fees and your stack is removed from your inventory.

    Listing tab
    You can see all your currently listed items with how much items remain of the stack and the unit price.
    There's an [Unlist] button to remove the remaining items next to it.
    Upon unlisting items, you're refunded of whatever amount of listing fee applicable.

    Buying tab
    You have several filters + a search text input
    A list of the matching items is displayed (icon + name)
    Hovering an item row show its tooltip.
    Clicking on the item row you're interested in, the list is replaced with a list of the active sales sorted by ascending unit price with the quantity available for each unit price.
    You have a quantity input and a total price preview.
    When you click on the [Buy] button and the transaction succeed, you get the items and lose your money.
    If the transaction don't succeed because someone bought some of those items and there are not enough items to sell that quantity for the agreed price, a popup open with an error message.
    If there are enough items remaining, a new price is displayed for the same quantity with a [Buy] buttton on the opposite side of the [Close] button so you can try again for the new total price.
    If not enough items remains, only the [Close] button is there with a message telling you that not enough items remains.

    Keeping guild traders
    Guild traders could still exist as a way for guilds to have better deals as sellers than non-guild members.
    Anyone would be able to list items from any trader, but listing items from your guild trader may give you lower fees + partial refund when unlisting products.
    Coward Argonian scholar of the Ebonheart Pact
  • wolfie1.0.
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    No way, I like it the way it is.
    Just have it like a general auction house at designated npcs. Take guilds out of the equation entirely. It's a pain having to run to each individual trader, in each individual zone, looking for one specific item, that can take hours. Give it a search bar and/or categories, and have the results show all of said item that anyone has listed, and the ability to filter them by price, etc.

    There is not a single item in the traders that cannot be obtained by farming said item in game at some point. Since you still run around to each store you apparently are saying that it's still faster to do that than to farm said items.
  • Valkysas154
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Keep the system as is but add 1 more trader this trader will be the global auction house and can only have 5 max items per account at a time

    I think this would be the best compromise
  • BabylonRocker
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    I want the swg systen, global search function + visit to the vendor a guild/player put up in his home.

    It was often fun to see what ideas ppl came up with and i spent months myself pimping out my home into a proper Bounty hunter lair to show off, i think it would give a well needed spin to furnishing.
  • Acrolas
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    No way, I like it the way it is.
    But I would agree that if a guild buys a kiosk for a week, they're locked in for that week. They cannot drop the trader and they cannot dissolve the guild, lorewise as a contract with their trader, socially as a form of security against managerial mistakes or manipulation.

    The RNG trader idea would just lead to an entirely different problem that could still be manipulated. Imagine the random people selling wait list spots for their guild and then doing the exact same trader disbanding that this thread is about. Or even feeling that you're being forced to leave a guild you like to chase the weekly winners at your preferred trade spot.
    signing off
  • iiYuki
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    No way, I like it the way it is.
    A lottery system would be awful, the system is flawed since the rich guilds stay rich and everyone else fights over the scraps but the only way the system can fairly work in its current state.
    The only way to "fix" it would be have one trader with no bidding in each zone that all guilds can use.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • AndyMac
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Idk about a lottery - if anything I’d prefer a way to sell without a trade guild having to be involved.

    I’ve been in trade guilds since the game released and, granted, they’re effective for what they do but the WEEKLY requirements just keep going up as their weekly bid requirements have increased. You need to spend a significant amount of game time farming stuff to sell each week and that isn’t why I log in.

    I played GW2 for a bit of look and they’re central trading system seemed great to me and I could sell effectively using it as and when I had something to sell.

    Perhaps there is a down side I don’t see? Idk that much about MMO trading systems really.

    I am sure they can all be gamed by bad actors.

    Possibly ZOS should just seriously increase the number of prime location store slots to help cap or drive down the requirements.
    Edited by AndyMac on March 9, 2019 12:51AM
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Solariken
    Solariken
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    No way, I like it the way it is.
    I think the current system would be better if the traders hosted a random guild every day.

    So basically you visit a single NPC and bid X gold for a week of trader placements for your guild. Your actual trader location would be totally random and change once per day.

    Because there are a limited number of traders, the highest bids get placement and the lowest bids are refunded via mail after the submission cutoff time.

    Just an idea to mitigate the huge monopolies the big guilds hold.
  • Skullstachio
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    They should have a type of leaderboard system for guild traders alongside the existing components.

    As in, 1st, 2nd & 3rd type placeholders where If a guild wins a guild trader and decides to disband to make room for a different one, it will instead transfer guild trader ownership to the 2nd place holder and so on for the week.

    say for example, one guild bids 1M gold and another bids slightly less like 900K and then another goes to bid somewhere around 800K or less, the guild that wins the guild trader would be the one who bid 1M, but if that guild dispands, then the guild who bid 900K would be given that guild trader for the week and so on in descending order, like a top 5-10 bidders board.

    and lets be honest, I do not know how it would play out, but it would be interesting.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Red_Feather
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    I rarely use it, as the whole system is a mess.
  • ZaroktheImmortal
    ZaroktheImmortal
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Odnoc wrote: »
    Reverb wrote: »
    From what I’ve gathered on the forums and Discord, the trader system is much more problematic on consoles than it is on PC. I think the majority of pc players are satisfied, or at least adjusted, to the structure. Those who clamor for an Auction House are in the minority. Many of us enjoy the way that ESO structured the economy into a social system, and like that zeni decided to stay away from MMO generica.

    But console players are hampered by crappy UI, lack of addons, and the cartel-like power a few individuals wield, which is allowed because players can create multiple accounts with a single eso license, giving each person the ability to GM multiple guilds.

    We’ve had many polls about the system over the years, and they all go in favor of the current trader system. I suspect it’s because the majority of forum goers are pc players. If a poll were broken out by platform I think it would be more telling.

    Actually no, they haven't all gone in favour of the current trading system here's a list of some I found with a quick search that of auction house polls that went in favour of auction houses over the current system.


    https://forums.elderscrollsonline.com/en/discussion/415235/a-central-auction-house

    https://forums.elderscrollsonline.com/en/discussion/373506/if-we-kept-guild-traders-and-added-auction-house-too

    https://forums.elderscrollsonline.com/en/discussion/416116/trader-ah-sorting-poll/p1

    https://forums.elderscrollsonline.com/en/discussion/85978/auction-house/p1

    https://forums.elderscrollsonline.com/en/discussion/113679/auction-house-debate

    https://forums.elderscrollsonline.com/en/discussion/73554/should-auction-house-be-public-or-guild-only

    https://forums.elderscrollsonline.com/en/discussion/99659/do-you-want-an-auction-house

    You do realize that those polls aren't exclusive to PC players, right? And they're limited to people on the forums, not the whole playerbase, right? They don't provide anything to back up your rebuttal.

    They said "We’ve had many polls about the system over the years, and they all go in favor of the current trader system." I simply pointed out that this wasn't case. Of course forum polls won't poll the entire playerbase regardless of which side of the argument has the highest votes at any time. The only way to accurately know is if every active player answered and that's unlikely to happen.
    Edited by ZaroktheImmortal on March 9, 2019 12:58AM
  • Reverb
    Reverb
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    No way, I like it the way it is.
    Reverb wrote: »
    From what I’ve gathered on the forums and Discord, the trader system is much more problematic on consoles than it is on PC. I think the majority of pc players are satisfied, or at least adjusted, to the structure. Those who clamor for an Auction House are in the minority. Many of us enjoy the way that ESO structured the economy into a social system, and like that zeni decided to stay away from MMO generica.

    But console players are hampered by crappy UI, lack of addons, and the cartel-like power a few individuals wield, which is allowed because players can create multiple accounts with a single eso license, giving each person the ability to GM multiple guilds.

    We’ve had many polls about the system over the years, and they all go in favor of the current trader system. I suspect it’s because the majority of forum goers are pc players. If a poll were broken out by platform I think it would be more telling.

    Actually no, they haven't all gone in favour of the current trading system here's a list of some I found with a quick search that of auction house polls that went in favour of auction houses over the current system.


    https://forums.elderscrollsonline.com/en/discussion/415235/a-central-auction-house

    https://forums.elderscrollsonline.com/en/discussion/373506/if-we-kept-guild-traders-and-added-auction-house-too

    https://forums.elderscrollsonline.com/en/discussion/416116/trader-ah-sorting-poll/p1

    https://forums.elderscrollsonline.com/en/discussion/85978/auction-house/p1

    https://forums.elderscrollsonline.com/en/discussion/113679/auction-house-debate

    https://forums.elderscrollsonline.com/en/discussion/73554/should-auction-house-be-public-or-guild-only

    https://forums.elderscrollsonline.com/en/discussion/99659/do-you-want-an-auction-house

    @ZaroktheImmortal This doesn’t make the point you thought it did. The first link has the guild system and AH tied, with three other options muddying the results. The second is asking people if they want an AH in addition to the guild trader, and so does not support your point. And the third simply asks if people would like to see changes to the traders, without the answers specifying an AH at all.

    After your rebuttal went 0:3 I couldn’t be bothered to click the rest of your links.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • West1389
    West1389
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Reverb wrote: »
    Reverb wrote: »
    From what I’ve gathered on the forums and Discord, the trader system is much more problematic on consoles than it is on PC. I think the majority of pc players are satisfied, or at least adjusted, to the structure. Those who clamor for an Auction House are in the minority. Many of us enjoy the way that ESO structured the economy into a social system, and like that zeni decided to stay away from MMO generica.

    But console players are hampered by crappy UI, lack of addons, and the cartel-like power a few individuals wield, which is allowed because players can create multiple accounts with a single eso license, giving each person the ability to GM multiple guilds.

    We’ve had many polls about the system over the years, and they all go in favor of the current trader system. I suspect it’s because the majority of forum goers are pc players. If a poll were broken out by platform I think it would be more telling.

    Actually no, they haven't all gone in favour of the current trading system here's a list of some I found with a quick search that of auction house polls that went in favour of auction houses over the current system.


    https://forums.elderscrollsonline.com/en/discussion/415235/a-central-auction-house

    https://forums.elderscrollsonline.com/en/discussion/373506/if-we-kept-guild-traders-and-added-auction-house-too

    https://forums.elderscrollsonline.com/en/discussion/416116/trader-ah-sorting-poll/p1

    https://forums.elderscrollsonline.com/en/discussion/85978/auction-house/p1

    https://forums.elderscrollsonline.com/en/discussion/113679/auction-house-debate

    https://forums.elderscrollsonline.com/en/discussion/73554/should-auction-house-be-public-or-guild-only

    https://forums.elderscrollsonline.com/en/discussion/99659/do-you-want-an-auction-house

    @ZaroktheImmortal This doesn’t make the point you thought it did. The first link has the guild system and AH tied, with three other options muddying the results. The second is asking people if they want an AH in addition to the guild trader, and so does not support your point. And the third simply asks if people would like to see changes to the traders, without the answers specifying an AH at all.

    After your rebuttal went 0:3 I couldn’t be bothered to click the rest of your links.

    Well he didnt go 0 and 3. The 1st is tied I'll give that one.
    The 2nd one say which would you USE more ah won that.
    Third was asking if it traders need a change and yes won on those.

    So You just went 1 and 2

  • Kidgangster101
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    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Acrolas wrote: »
    But I would agree that if a guild buys a kiosk for a week, they're locked in for that week. They cannot drop the trader and they cannot dissolve the guild, lorewise as a contract with their trader, socially as a form of security against managerial mistakes or manipulation.

    The RNG trader idea would just lead to an entirely different problem that could still be manipulated. Imagine the random people selling wait list spots for their guild and then doing the exact same trader disbanding that this thread is about. Or even feeling that you're being forced to leave a guild you like to chase the weekly winners at your preferred trade spot.

    See right here is the problem with the trader system and people really don't seem to care except the ones not manipulating the system. There is way to much control of this aspect of the game in the players hand.

    If you allow player A to manipulate the system they do most of the time. The solution however is to take it out of their hands and hence the major issue for a AH being global exists. For some reason a lot of humans have it in their nature to be greedy and selfish and not caring at all about someone in real life or in a game. A perfect example is just last night in craglorn on PS4 na there were a group of people using racial slurs and making a lot of people in chat mad rightfully so (these same guys have been reported multiple times and never get banned also). But if people will treat another human like that there is no way they will not find a loophole to manipulate a system that shouldn't be in the game to begin with.

    Now a global AH fixes that aspect of.the broken trader system as it gives the players less power to buy access traders and disband the guild. People are scared of a global AH and I never understood why a logical person likes this trader system were it turns a game into a second job. Some traders have a requirement where you need to sell enough items in a month to stay, some have fees. Idk about everyone else but I work 40-80 hours a week to pay my bills so why should I have to do the same in a game? Lol

    And lastly pc has a bunch of add-ons that PS4 can't use. If zos doesn't add a global ah maybe they should at least put a few npc around the world maybe like 1 in each zone, that replicates that add-on that shows you where all these items are posted. Give him a search bar and instead of him letting you buy the item him tell you that there is 55 inferno staff of spell strategist and here's the price for each and they are located at these locations. Bam now players can search and buy very fast and PS4 would at least replicate the search function pc has.
  • ezio45
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    No way, I like it the way it is.
    they just need to fix ghost guilds
  • Jhalin
    Jhalin
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    No way, I like it the way it is.
    Acrolas wrote: »
    But I would agree that if a guild buys a kiosk for a week, they're locked in for that week. They cannot drop the trader and they cannot dissolve the guild, lorewise as a contract with their trader, socially as a form of security against managerial mistakes or manipulation.

    The RNG trader idea would just lead to an entirely different problem that could still be manipulated. Imagine the random people selling wait list spots for their guild and then doing the exact same trader disbanding that this thread is about. Or even feeling that you're being forced to leave a guild you like to chase the weekly winners at your preferred trade spot.

    See right here is the problem with the trader system and people really don't seem to care except the ones not manipulating the system. There is way to much control of this aspect of the game in the players hand.

    If you allow player A to manipulate the system they do most of the time. The solution however is to take it out of their hands and hence the major issue for a AH being global exists. For some reason a lot of humans have it in their nature to be greedy and selfish and not caring at all about someone in real life or in a game. A perfect example is just last night in craglorn on PS4 na there were a group of people using racial slurs and making a lot of people in chat mad rightfully so (these same guys have been reported multiple times and never get banned also). But if people will treat another human like that there is no way they will not find a loophole to manipulate a system that shouldn't be in the game to begin with.

    Now a global AH fixes that aspect of.the broken trader system as it gives the players less power to buy access traders and disband the guild. People are scared of a global AH and I never understood why a logical person likes this trader system were it turns a game into a second job. Some traders have a requirement where you need to sell enough items in a month to stay, some have fees. Idk about everyone else but I work 40-80 hours a week to pay my bills so why should I have to do the same in a game? Lol

    And lastly pc has a bunch of add-ons that PS4 can't use. If zos doesn't add a global ah maybe they should at least put a few npc around the world maybe like 1 in each zone, that replicates that add-on that shows you where all these items are posted. Give him a search bar and instead of him letting you buy the item him tell you that there is 55 inferno staff of spell strategist and here's the price for each and they are located at these locations. Bam now players can search and buy very fast and PS4 would at least replicate the search function pc has.

    As someone who has and still does take part in games with global AH systems, I hate them. The entry into them is ridiculously difficult and nothing you can get starting out has significant value worth selling. Items with value are in a different world compared to anything common. For fast moving items lowest listings are always gone when you pick them if the game has a healthy population, and slow moving items get undercut over and over usually by tiny amounts that still don’t actually reduce the gap between common items and moderately rare

    And still no one has put forth a solution to continue getting rid of the billions of gold eliminated every week. When gold is so easy to come buy, that gold sink is necessary

    The only solution needed is to prevent disbanding of guilds holding traders. Having an economy in players hands that can’t be controlled by one or two people makes this game’s trade system interesting
    Edited by Jhalin on March 9, 2019 4:59PM
  • Gravord
    Gravord
    ✭✭✭✭✭
    Entire system is crap and with sites like Tamriel Trade Center you bypass walking between vendors anyway. MasterMerchants gives you general knowledge about items prices too.
    Get rid of trader system all together and implement normal global auction house with access from any banker, including the one we pay 5k crowns and cant even rename him or change his appearance.
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    No way, I like it the way it is.
    ccfeeling wrote: »
    We need a free , fair central trading system .

    There is nothing bad to the players , to be or not to be .

    Fair and AH do not belong in the same sentence. Most games with central auction houses have a handful of people that dominate and fix the market. Think of how much gold is burned into the current system each week. Millions upon millions of gold leave the system on traders. Remove that, centralized all posts and all you get is a dozen people picking an item or two each and buy everything out and gouge the market. Remember buying wax for 2k? Welcome to 6k. Why? Some guy has tens of millions to spend and they are going to buy out every cheap post and make thousands gouging.

    Remember how much everyone hates bots? They amplify that problem. ZoS will never stop bots no matter how hard they try (and let's be fair, they dont try that hard). Bots spam post cheap stuff and feed the fixers. The only defense we have about bots right now is that they cant really destroy our economy. The worst they can do right now is reduce prices by making mass sales for cheap in zone chat. Without a central AH we avoid the price fixing issue
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    ccfeeling wrote: »
    We need a free , fair central trading system .

    There is nothing bad to the players , to be or not to be .

    Fair and AH do not belong in the same sentence. Most games with central auction houses have a handful of people that dominate and fix the market. Think of how much gold is burned into the current system each week. Millions upon millions of gold leave the system on traders. Remove that, centralized all posts and all you get is a dozen people picking an item or two each and buy everything out and gouge the market. Remember buying wax for 2k? Welcome to 6k. Why? Some guy has tens of millions to spend and they are going to buy out every cheap post and make thousands gouging.

    Remember how much everyone hates bots? They amplify that problem. ZoS will never stop bots no matter how hard they try (and let's be fair, they dont try that hard). Bots spam post cheap stuff and feed the fixers. The only defense we have about bots right now is that they cant really destroy our economy. The worst they can do right now is reduce prices by making mass sales for cheap in zone chat. Without a central AH we avoid the price fixing issue

    You really don't, all not having a central AH is doing is making lowbie players get scammed by all the knowledgeable players seeing items for a cheap price and re selling it. If there was a central AH that player can look up said item and knows it is worth 150k and not to sell it to the guy trying to rip you off for 30k. (Yes i see this similar thing all the time in zone chat). The rich people get richer because they travel around the world buying everything cheap posted to guild traders and re selling them. One central AH solves that huge problem.

    I can't tell you the last time I farmed for money. I travel the world let others farm my item I buy them for 800-2000 and sell them on my trader for 20-150k that isn't a fair system at all tbh.

    Bots still exist and mess up the market no matter what system you use and price manipulation happens no matter what system you use except global AH makes everyone aware of a price.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    No way, I like it the way it is.
    ccfeeling wrote: »
    We need a free , fair central trading system .

    There is nothing bad to the players , to be or not to be .

    Fair and AH do not belong in the same sentence. Most games with central auction houses have a handful of people that dominate and fix the market. Think of how much gold is burned into the current system each week. Millions upon millions of gold leave the system on traders. Remove that, centralized all posts and all you get is a dozen people picking an item or two each and buy everything out and gouge the market. Remember buying wax for 2k? Welcome to 6k. Why? Some guy has tens of millions to spend and they are going to buy out every cheap post and make thousands gouging.

    Remember how much everyone hates bots? They amplify that problem. ZoS will never stop bots no matter how hard they try (and let's be fair, they dont try that hard). Bots spam post cheap stuff and feed the fixers. The only defense we have about bots right now is that they cant really destroy our economy. The worst they can do right now is reduce prices by making mass sales for cheap in zone chat. Without a central AH we avoid the price fixing issue

    You really don't, all not having a central AH is doing is making lowbie players get scammed by all the knowledgeable players seeing items for a cheap price and re selling it. If there was a central AH that player can look up said item and knows it is worth 150k and not to sell it to the guy trying to rip you off for 30k. (Yes i see this similar thing all the time in zone chat). The rich people get richer because they travel around the world buying everything cheap posted to guild traders and re selling them. One central AH solves that huge problem.

    I can't tell you the last time I farmed for money. I travel the world let others farm my item I buy them for 800-2000 and sell them on my trader for 20-150k that isn't a fair system at all tbh.

    Bots still exist and mess up the market no matter what system you use and price manipulation happens no matter what system you use except global AH makes everyone aware of a price.

    Newbies aren’t being “scammed” by their own lack of research, which is all it is. The tools are there even if all you do is check a handful of guild stores. Even just looking at their own guild’s listings will tell them approximate values. If they aren’t looking at that, then there’s not much chance they’d look at prices on a global system either.

    And since they’d be pricing the same as they usually do due to not looking into even their own local listings, they’re still easy flip targets. In a global system one person could automate and entire system to buy and relist anything under a certain price point without going through any load screen at all. So in essence you’d just make it easier for botters, encourage scripters, and the whole system itself suffers from inflation and price polarization that’s easily observed in any global AH system.

    Everyone on a single server has the same access to pricing information. On PC we can see average listing prices, and see average sales prices and trends within our own guilds, in addition to having the ability to check guild stores on their own to get a sense of the cheaper vs more convenient stores.

    On console it’s not as easy, but in the same server everyone has access to guild stores to research prices. It makes sense with narrow search options that out of the way traders have lower prices to attract buyers. It’s not that players are being scammed, it’s just that people do prefer clustered traders that compete among each other on top of being convenient.

    Plus, out of the way traders can usually only afford those spots for a reason, they don’t sell things people want to buy.

    I stop by any trade i come across, but half the time there nothing but junk in the traders. No one’s listing motifs, or furniture plans, or even furniture crafting mats which I’m always looking for

    There’s just nothing to buy
    Edited by Jhalin on March 9, 2019 10:03PM
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    Other....I am dissatisfied with the current system. (State what you would like to see done.)
    Jhalin wrote: »
    Acrolas wrote: »
    But I would agree that if a guild buys a kiosk for a week, they're locked in for that week. They cannot drop the trader and they cannot dissolve the guild, lorewise as a contract with their trader, socially as a form of security against managerial mistakes or manipulation.

    The RNG trader idea would just lead to an entirely different problem that could still be manipulated. Imagine the random people selling wait list spots for their guild and then doing the exact same trader disbanding that this thread is about. Or even feeling that you're being forced to leave a guild you like to chase the weekly winners at your preferred trade spot.

    See right here is the problem with the trader system and people really don't seem to care except the ones not manipulating the system. There is way to much control of this aspect of the game in the players hand.

    If you allow player A to manipulate the system they do most of the time. The solution however is to take it out of their hands and hence the major issue for a AH being global exists. For some reason a lot of humans have it in their nature to be greedy and selfish and not caring at all about someone in real life or in a game. A perfect example is just last night in craglorn on PS4 na there were a group of people using racial slurs and making a lot of people in chat mad rightfully so (these same guys have been reported multiple times and never get banned also). But if people will treat another human like that there is no way they will not find a loophole to manipulate a system that shouldn't be in the game to begin with.

    Now a global AH fixes that aspect of.the broken trader system as it gives the players less power to buy access traders and disband the guild. People are scared of a global AH and I never understood why a logical person likes this trader system were it turns a game into a second job. Some traders have a requirement where you need to sell enough items in a month to stay, some have fees. Idk about everyone else but I work 40-80 hours a week to pay my bills so why should I have to do the same in a game? Lol

    And lastly pc has a bunch of add-ons that PS4 can't use. If zos doesn't add a global ah maybe they should at least put a few npc around the world maybe like 1 in each zone, that replicates that add-on that shows you where all these items are posted. Give him a search bar and instead of him letting you buy the item him tell you that there is 55 inferno staff of spell strategist and here's the price for each and they are located at these locations. Bam now players can search and buy very fast and PS4 would at least replicate the search function pc has.

    As someone who has and still does take part in games with global AH systems, I hate them. The entry into them is ridiculously difficult and nothing you can get starting out has significant value worth selling. Items with value are in a different world compared to anything common. For fast moving items lowest listings are always gone when you pick them if the game has a healthy population, and slow moving items get undercut over and over usually by tiny amounts that still don’t actually reduce the gap between common items and moderately rare

    And still no one has put forth a solution to continue getting rid of the billions of gold eliminated every week. When gold is so easy to come buy, that gold sink is necessary

    The only solution needed is to prevent disbanding of guilds holding traders. Having an economy in players hands that can’t be controlled by one or two people makes this game’s trade system interesting

    If players couldn't fully lock down areas therefore control an entire market then we wouldn't need gold sinks lol. The way it is right now if you have money you buy the low priced items and jack them up.

    That being said when you are starting out even now of course nothing is worth money. There is no difference on the econemy from now and having a AH except you can chose a price based on what else is around you. All the AH does is make it so an item has a universal sale price rather than a price depending on the zone your in (on consoles)
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    Yes, I would like a lottery system for the weekly traders.
    I’d prefer a global auction house, but we know that idea is going nowhere.
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