Typical_T_ReX wrote: »I don't notice it at all. Zero. None. I do notice targets at lower health surviving when they wouldn't have been. I hope this information has been helpful to you.
That does seem like a lot in a heavy armor setup, but I do want to mention that evasion would have no affect on executioner.
Typical_T_ReX wrote: »I don't notice it at all. Zero. None. I do notice targets at lower health surviving when they wouldn't have been. I hope this information has been helpful to you.
I mean we didn't need more, or less, damage right? Implosion only really was useful vs vampires, otherwise my burst tended to overlap the implosion window to begin with. (haunting curse stam morph when? I too want to atleast be able to line up burst.)
My only question is, does Amplitude work on fully shielded magplayers, imo it should. it probably doesnt.
brandonv516 wrote: »This was a good change for the game. Implosion was essentially a free proc set.
brandonv516 wrote: »This was a good change for the game. Implosion was essentially a free proc set.
To be honest, implosion was nerfed due to hysterics linked to bleed builds. I guess next they'll be yelling to nerf Templar burning light passives, which is 25% chance, and comparable damage. Magicka sorc just doesn't have the play style or dots to consistently rely on implosion.
I like Amplitude though. It averages out to getting someone to execute range 6% faster, and a 10% bump is nice on the open.
Typical_T_ReX wrote: »I don't notice it at all. Zero. None. I do notice targets at lower health surviving when they wouldn't have been. I hope this information has been helpful to you.
I mean we didn't need more, or less, damage right? Implosion only really was useful vs vampires, .
You mean they aren't spontaneous combusting for 6k damage because their pinky finger touched your hurricane? It's a shame that.