starkerealm wrote: »FauxHunter wrote: »I can list some I have played here for you that have Class Change features:
SWG, FF11, FF14, Secret World, Asheron's Call, EVE Online, Arcage, DCUO, Lineage 2, Skyforge, Firefall, etc...
I'm immediately suspicious of this list as TSW, very specifically, has a non-class based system. I'm less certain, but from what I remember, EVE is a similar story. FF14 uses a dynamic class swapping system as I recall, so it has classes, but they're chosen to fit the moment.
DCUO has class change tokens, that one I can confirm, however, it also has achievements that require you to use specific classes. Because that's what we really want to encourage (play your character as a nightblade for this achievement, but a templar for that one.)
FauxHunter wrote: »TheShadowScout wrote: »The main question is, would they make enough profit from offering it to make it worth their while to code, yes?
Absolutely, yes. I think a main argument for class change on the forums and on reddit for a long time has been that since so many people want CC, ZOS would make a killing off of sold tokens. The "but then you wouldn't make alts" argument falls flat, because we are already talking about one-player charactersPlayers who make alts wouldn't buy the tokens, but would still play and spend like has always occured through new playthroughs. And now there is an added income stream for CC'ers! It is nothing except added profit for ZOS...so this argument has never made sense to me, sorry
TheShadowScout wrote: »The only "evidence" we have is a comment from the developers at an ESO live ages past that they are still considering alliance change, but never intend to add class change.
But... they have changed their mind about other things, so its not inconcievable they might someday change their mind about this as well.
Again, this is evidence in my opinion. You don't have to agreeHowever I am interested in the official comment from the developers. Could you share it?
I do think you're right, though, about it being possible to change their minds on anything in this game. Player feedback being one of the main causes for developers to change their minds and support playstylesTheShadowScout wrote: »Like I said, "there might be some". Since I got internet fast enough for online gaming in my little country town only at a time when SWG was already in decline, I never got to play that, and a great many others... but the ones I did play, well... none of them had it. So I still stand on the "its rare" comment, yes?
I can list some I have played here for you that have Class Change features:
SWG, FF11, FF14, Secret World, Asheron's Call, EVE Online, Arcage, DCUO, Lineage 2, Skyforge, Firefall, etc...
I'm sure the list goes on. The argument against class change that "other MMOs don't offer it" is just...false.I have learned while advocating for a CC feature that people who make this argument, use WoW as their only reference. In reality, a couple minutes research on MMOs will indicate that a game is just as likely to have CC, as to not. ESO just happens to be one of the games whose playerbase would only benefit from the feature
NeroRavenheart wrote: »I like how over half this post are players going "hue hue it takes like a week if that to lv from 1-50, who cares?" sure, but how long does it take to level your crafting? your enchanting? i'm cp 470 something, maybe higher and i STILL don't have my enchanting maxed out and i've played with the character i have for over 6 months trying to level that. i've had this character for over 3 years now. its not just about leveling a character up to lv 50. sure, if that was all the game was about, i'd agree with you in that THAT part isn't hard. but as you either know and are pretending not to be aware of, or are actually oblivious to for whatever reason, the game is far larger than levelling up from 1-50. far larger. levelling is pretty easy. waiting another 10 months until the witches festival to get all the achievements for that event all over again isn't (among other event-specific achievements) continually having to chop all of that ruby ash wood to create YET ANOTHER cp 160 restoration staff isnt easy either (among other crafting things) collecting all that ancestor silk, not to mention maxing out your crafting skills to even be able to use the materials for weapons/gear of those levels, maxing out your provisioning, it took me MONTHS to max those skill lines out (among many others) let alone the research time you have to take to research each of the attributes for weapons, armor... the amount of time put into doing those things quickly adds up to far more time than it takes to simply level from 1-50, the list goes on. That takes dedication, something I (and many others most likely) have put a lot of time into. all of those "unlocks" i guess you can call them... are character specific. if you make an alt, that alt does not share that experience the character that you spent all that time unlocking all of those skill lines on has. you have to do all of that all over again, if you wanted the same prowess your original had, something i'm sure even players with nearly all the time in the world simply don't have time for, and take it from me, for example, i have .... literally nothing i'm obligated to do in my life. i can play nearly 24/7 if i wanted to, (and i don't live with relatives or parents, hell i never even knew them. tmi, but ... lets just say i have all the time in the world.) but even with all that time to spend on eso, there still wouldn't be enough time to get all of those things done and enjoy it in a manner that would be efficient, let alone the fact i'd simply get bored. i have many other games i keep track of for their events that demand my attention and whatnot on top of eso, and thats not even mentioning the normal day to day tasks i have to do like cleaning... generic living stuff. all that time adds up. and i know i'm one of a lot (an understatement, i'm sure) of players that would probably like to see this implemented, and in truth, i don't see many issues with potentially implementing it. i doubt it would change the way classes interact with one another, given that you can change attributes, wear any armor in the game and any weapon in the game regardless of other choices you made in the game, regardless of what class you chose, attributes are the same for every character after lv 50, depending on how you assign them... basically besides alliance, class is the only thing you can't change in this game and frankly, it doesn't make sense to not be able to. balance won't be broken by allowing it to be changed, as i'd assume the only things that would change are what skills are available to you once you change classes, whether you'd have to level the new class or not probably isn't a big deal, and it won't break any sort of balances in the background because you'd be the same as pretty much anyone else that picked the class you just picked, whether initially or by using a hypothetical class swap token/shrine or whatever.. i'm pretty sure its possible to implement into the game too, its as simple as removing the three skill lines of your old class and adding the three skill lines attributed to the new class, and perhaps levelling that new class, works as simple as skill point refunding - not to mention the adddition/removal of skill lines is something that already happens in-game with certain quests, crown store purchases, etc.
Even with just these reasons here, i still have plenty of other reasons why there would be no issue with this being implemented, and as someone said on the thread earlier NOT TO MENTION ZENIMAX WOULD MAKE A PROFIT OFF OF IMPLEMENTING THIS... (a profit of which most people probably wouldn't even mind ol zeni making, i myself would gladly pay for the ability to change my class, i'd say that profit is money well deserved for making a good decision in trade off for being a good dev to their playerbase. good devs making tons money because they listen to the playerbase is a given. thats what happens when you're a good dev.) and lastly... the question at this point isn't whether the players even want this or not, its pretty clear a significant amount of us do want a class change system implemented, when thought about, there's no real reason it should cause any balance disruptions given how open... the system is as it is... and those in threads like these that are going "dude just make an alt" aren't necessarily saying they don't want it, its more along the lines of "we don't care" which is fine. you're entitled to your opinion, you're entitled to share it, but its irrelevant to the discussion for one, and two... those of us that do care and are aware of the massive amount of effort put into some characters we have in regards to not just levelling up from 1-50, but accessing the plethora of content beyond merely levelling... those of us that play the game for more than numbers and engross our time in it.... don't care that you don't care. we've heard the suggestion to make an alt a bajillion times before. a bajillion and one probably won't make a difference.
at this point its simply a matter of them deciding how exactly they wish to implement it, designing it, and whether they want to press the green light for it or not. not necessarily in that order.
TL:DR: i made a sorcerer character that i've had for a very very long time now that if there was a necromancer class in the beginning of the game, i would have chosen that class from the get go, and now that the class is being released, i look upon this character i've had for ages with countless hours drilled into getting certain achievements, gear, cusomizations, crafting lines unlocked, style motifs learned.... all now rendered useless simply because i can't change class. i'd like to see a class change implemented and i'd gladly pay actual money if needbe to be able to.
also as a bonus, although perhaps a terrible reference mmo, maybe. i dunno. i didn't play it much myself, but i have a lot of friends that do, but apparently FFXIV is one of those mmos that allows you to change your class at some point in the game. most other mmos don't allow you to do that (i've heard and noticed) but seeing as eso's been one of those mmos thats "trying to break the mold of what an mmo should be" (and doing a fantastic job at it, if i may add)...... just put two and two together, i shouldn't have to drone on like this and tell you things you can think for yourself. class change. no reason why it cant happen. you made being able to purchase vampirism and lycanthropy a thing, as well as a cure for those now. things you don't even NEED to buy via crowns......... its totally accessable in-game these days...... ..... absolutely no reason why class change can't be treated similarly.
dewit.
just do it.
do it.
make.
it.
happen.
starkerealm wrote: »FauxHunter wrote: »I can list some I have played here for you that have Class Change features:
SWG, FF11, FF14, Secret World, Asheron's Call, EVE Online, Arcage, DCUO, Lineage 2, Skyforge, Firefall, etc...
I'm immediately suspicious of this list as TSW, very specifically, has a non-class based system. I'm less certain, but from what I remember, EVE is a similar story. FF14 uses a dynamic class swapping system as I recall, so it has classes, but they're chosen to fit the moment.
DCUO has class change tokens, that one I can confirm, however, it also has achievements that require you to use specific classes. Because that's what we really want to encourage (play your character as a nightblade for this achievement, but a templar for that one.)
NeroRavenheart wrote: »White wabbit wrote: »White wabbit wrote: »Zos said NO I don't understand why people know what that means !
I'm more surprised by the fact that zos is saying no, despite the community at large basically saying "WE WILL BUY THIS IF IT IS AVAILABLE"
it's almost as if zos is afraid of making easy money....
And where do you get your information that most of the community what this as most people in my guilds don't want it
i'll put emphasis on the fact that you mentioned YOUR guild as a reference point to judge what players want and don't want. you're apparently not thinking about the community as a whole and it makes me feel really stupid i even need to say that the entire community is far larger than your guild. Not trying to be incriminating or anything, just pointing out where the majority of us that DO want some sort of class change to be implemented have gathered our information from, which stems from many guilds that do want it, many solo players that do want it.... the list goes on. Of course i have to acknowledge those players that don't want it, they exist... but as far as the majority goes, it seems the community wants class change to be a thing, and we're willing to pay for it if needbe. The number that is for it greatly outweighs those that don't want it, and why wouldn't it? it makes sense to have the ability to change class at this point, and as i've stated before, i don't see any real balance upsets stemming from it, except in the sense where one would change classes when a new one is dropped every time, but as it stands, i highly doubt anything major balance wise would be upset by allowing one to change their class, as it stands one simply could make a new character and while it takes time, people in this thread have stated it before... its easy to level back up and get to the point it would be a 'balance upset' issue with a different character..... so it really wouldn't make a difference..... which brings me to WHY we want this, as i and a few others have stated, its more for... sentimental value in some cases, achievement profiles, the fact that not all of us just play the game for "LOL, PVP" because the game is far larger than that, and many of us have grown attached to the characters we have created and the accomplishments they have made, and ESPECIALLY in necromancers case.... i'm just gonna flat out say that a lot of us made sorcerers simply because we wanted to make a necromancer type character and at the time it wasn't available, and now that a necromancer class is being released with Elsweyr.... its nearly a slap in the face to a plethora of those players that have been working with a character for a long time to not allow class change. again, thats not even mentioning the fact it would be a BENEFIT to implement such a paid class change system financially for ZOS. it doesn't make any sense NOT to implement it. there's very little in the way of arguments that could make it a bad thing, other than "well, some of us players don't really care" and the fact it would take (minimal) time to actually implement. its a no-brainer.