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Counter siege changes made my team better

  • Rikumaru
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    MalagenR wrote: »
    Vapirko wrote: »
    I’m torn. I do think it needs to be stronger especially in CP. Currently it’s pretty easy to just ignore it in medium armor. As is it’s a bit too strong. We just don’t want to create a situation where between time stop and a couple siege it becomes impossible to take keeps without a ton of people. That said I’m all for counters to PvDoor.

    The thing is, people aren't trying to find counters to it. People are trying to make a moral imposition in which they force others to play their particular play style because it's the only place acceptable in their mind that they think is skilled. Therefore when everybody else doesn't play it their way they cry, whine, and complain.

    It's no different than when people complain about snipe, but yet they'll run that same line keep the keep wondering why they're getting sniped.

    I support zerging to, I also support when they get blown up because they were dumb enough to fall into a trap.

    I support people being incredibly skilled 1 versus x, with that said I also support x versus one.

    My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way.

    People aren't looking at this as a physics and tactics based scenario, they're looking at this as a moral issue and it's not.

    Dead is dead.

    "My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way."

    I've used this tactic in so many *** games to obliterate guilds that were pissing me off or getting in the way of what I wanted. It's so hilarious how hard try hards will cry and ruin their own environments all for the sake of their egotistical feelings, it's so easy to identify and manipulate, if you're savvy to it.

    Old school *** we used to do in Lineage2, camping the cry baby into a town so that their guild has to break them out, sooner or later the guild begins to wonder whether or not it's worth it. By then it's to late, the damage is already done, that player who is a try hard has friends that put him / her before the guild and it results in the guild taking to much human capital damage at once when they decide enough is enough.

    You must have lots of friends.


    As for siege, I see some people talking about how small scale groups can use this vs larger groups. Ignoring the obvious "larger groups can use this against you", I don't play PvP wanting to wipe a group of players using a single left click, I play it to kill other players using my abilities.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • JumpmanLane
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    MalagenR wrote: »
    "My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way."

    I've used this tactic in so many *** games to obliterate guilds that were pissing me off or getting in the way of what I wanted. It's so hilarious how hard try hards will cry and ruin their own environments all for the sake of their egotistical feelings, it's so easy to identify and manipulate, if you're savvy to it.

    That is funny because on occasion some individuals have accused me of being egotistical. I think that is a reflection of the individual making the claim and I think that it is a mistake. I am confident. I have the competence, comprehension, and character to lead a team. But more importantly, I understand an essential fact about the evolution of nature, nurture, culture, and human minds. A neuron is not conscious, but human brains can be. A team can accomplish more than an individual.

    Teamwork is our most powerful weapon; both on real battlefields as well as virtual battlefields. Artillery is the King of Battle. Because even grunts need heroes :) Every part matters, even individual pawns. But it is the team that wins wars, not the individual.

    Teamwork makes Freedom work.

    Dragon Slayer, out

    It’s HARD out there for a Zergling lol. Siege turns pretty slow.
    Edited by JumpmanLane on March 1, 2019 11:54AM
  • TheBonesXXX
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    Rikumaru wrote: »
    MalagenR wrote: »
    Vapirko wrote: »
    I’m torn. I do think it needs to be stronger especially in CP. Currently it’s pretty easy to just ignore it in medium armor. As is it’s a bit too strong. We just don’t want to create a situation where between time stop and a couple siege it becomes impossible to take keeps without a ton of people. That said I’m all for counters to PvDoor.

    The thing is, people aren't trying to find counters to it. People are trying to make a moral imposition in which they force others to play their particular play style because it's the only place acceptable in their mind that they think is skilled. Therefore when everybody else doesn't play it their way they cry, whine, and complain.

    It's no different than when people complain about snipe, but yet they'll run that same line keep the keep wondering why they're getting sniped.

    I support zerging to, I also support when they get blown up because they were dumb enough to fall into a trap.

    I support people being incredibly skilled 1 versus x, with that said I also support x versus one.

    My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way.

    People aren't looking at this as a physics and tactics based scenario, they're looking at this as a moral issue and it's not.

    Dead is dead.

    "My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way."

    I've used this tactic in so many *** games to obliterate guilds that were pissing me off or getting in the way of what I wanted. It's so hilarious how hard try hards will cry and ruin their own environments all for the sake of their egotistical feelings, it's so easy to identify and manipulate, if you're savvy to it.

    Old school *** we used to do in Lineage2, camping the cry baby into a town so that their guild has to break them out, sooner or later the guild begins to wonder whether or not it's worth it. By then it's to late, the damage is already done, that player who is a try hard has friends that put him / her before the guild and it results in the guild taking to much human capital damage at once when they decide enough is enough.

    You must have lots of friends.


    As for siege, I see some people talking about how small scale groups can use this vs larger groups. Ignoring the obvious "larger groups can use this against you", I don't play PvP wanting to wipe a group of players using a single left click, I play it to kill other players using my abilities.

    So then use your abilities to kill players? Did the abilities magically disappear?
  • TheBonesXXX
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    MalagenR wrote: »
    Vapirko wrote: »
    I’m torn. I do think it needs to be stronger especially in CP. Currently it’s pretty easy to just ignore it in medium armor. As is it’s a bit too strong. We just don’t want to create a situation where between time stop and a couple siege it becomes impossible to take keeps without a ton of people. That said I’m all for counters to PvDoor.

    The thing is, people aren't trying to find counters to it. People are trying to make a moral imposition in which they force others to play their particular play style because it's the only place acceptable in their mind that they think is skilled. Therefore when everybody else doesn't play it their way they cry, whine, and complain.

    It's no different than when people complain about snipe, but yet they'll run that same line keep the keep wondering why they're getting sniped.

    I support zerging to, I also support when they get blown up because they were dumb enough to fall into a trap.

    I support people being incredibly skilled 1 versus x, with that said I also support x versus one.

    My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way.

    People aren't looking at this as a physics and tactics based scenario, they're looking at this as a moral issue and it's not.

    Dead is dead.

    "My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way."

    I've used this tactic in so many *** games to obliterate guilds that were pissing me off or getting in the way of what I wanted. It's so hilarious how hard try hards will cry and ruin their own environments all for the sake of their egotistical feelings, it's so easy to identify and manipulate, if you're savvy to it.

    Old school *** we used to do in Lineage2, camping the cry baby into a town so that their guild has to break them out, sooner or later the guild begins to wonder whether or not it's worth it. By then it's to late, the damage is already done, that player who is a try hard has friends that put him / her before the guild and it results in the guild taking to much human capital damage at once when they decide enough is enough.

    Oh yeah man a lot of these folks keep calling others carebears and were not around for the full loot era. Im old school too usually this whining sorted itself out.

    Spoiled brats and fluffy bunnies all over the place, seems like PC is a field day. Full grown infants with victim mentality.
  • TheBonesXXX
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    All I can hear in my head right now is, "WHATS THE SOUND OF ARTILLERY. BOOM BOOM. RAINING DOWN ON THE ENEMY." and the rest of that cadence.

    No, you don't hear *** because you're playing on console and don't have to deal with it. Forum Artillerist.

    Y'all got add-ons and the games visuals to give you sufficient information. Find yourself a Daddy and hold his pocket since it's so damn difficult to make your character move out of a circle.
  • danno8
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    Here is a highlight from the twitch stream from the night mentioned in the original post. I am new to streaming but you should get the idea. Thank you to super pug for leading the team. King of Battle!

    Although I am for more powerful siege (not as powerful as now, but in general), I have to say after taking a look at your video that the reason you are having a harder time in PvP and like the new siege changes so much may have something to do with how you are built.

    No Templar in this week long meta should not have Extended Ritual on their bars. Also, why do you have the Stamina version of Jabs and Steel Tornado (or Dual Wield at all) as your second bar? Your Flying dagger hits for 500 damage on an non-blocking opponent, and your heals are awful.
  • axxlesoft_ESO
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    danno8 wrote: »
    Here is a highlight from the twitch stream from the night mentioned in the original post. I am new to streaming but you should get the idea. Thank you to super pug for leading the team. King of Battle!

    Although I am for more powerful siege (not as powerful as now, but in general), I have to say after taking a look at your video that the reason you are having a harder time in PvP and like the new siege changes so much may have something to do with how you are built.

    No Templar in this week long meta should not have Extended Ritual on their bars. Also, why do you have the Stamina version of Jabs and Steel Tornado (or Dual Wield at all) as your second bar? Your Flying dagger hits for 500 damage on an non-blocking opponent, and your heals are awful.

    I am here to discuss changes to counter siege and how embracing the suck made my team better. Teamwork, siege, and communication are far more important in Cyrodiil than individual builds. I am not here to discuss my individual build. But since you brought it up, I am testing a hybrid dps build. I am using pelinal's, sloads, and slimecraws. I saw my weapon damage climb to over 4.7k on more than one occasion that night. The build is viable but probably average.That said, I was in Kyne and had just leveled 50. Characters in that situation face limitations. I will be happy to put out a stream discussing the build and posting it here in the forums.I invite you to critique my build there. Thanks in advance for pointing out deficiencies.
  • axxlesoft_ESO
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    Here is a stream where I lay it out the argument presented in the original post.
  • danno8
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    danno8 wrote: »
    Here is a highlight from the twitch stream from the night mentioned in the original post. I am new to streaming but you should get the idea. Thank you to super pug for leading the team. King of Battle!

    Although I am for more powerful siege (not as powerful as now, but in general), I have to say after taking a look at your video that the reason you are having a harder time in PvP and like the new siege changes so much may have something to do with how you are built.

    No Templar in this week long meta should not have Extended Ritual on their bars. Also, why do you have the Stamina version of Jabs and Steel Tornado (or Dual Wield at all) as your second bar? Your Flying dagger hits for 500 damage on an non-blocking opponent, and your heals are awful.

    I am here to discuss changes to counter siege and how embracing the suck made my team better. Teamwork, siege, and communication are far more important in Cyrodiil than individual builds. I am not here to discuss my individual build. But since you brought it up, I am testing a hybrid dps build. I am using pelinal's, sloads, and slimecraws. I saw my weapon damage climb to over 4.7k on more than one occasion that night. The build is viable but probably average.That said, I was in Kyne and had just leveled 50. Characters in that situation face limitations. I will be happy to put out a stream discussing the build and posting it here in the forums.I invite you to critique my build there. Thanks in advance for pointing out deficiencies.

    Yah i'm not a "l2p" kind of guy. Just the lack of Purify on the Templar bar caught my eye and thought "he must be insane!" It's the one thing that makes Templars pretty much shrug off this whole siege bug.

    I hope you enjoy the Pelinal build. I have tried it when it first came out and found it tough to get used to. I couldn't quite get the burst where it needed to be to kill anything, probably due to the missing resources which are half of the damage equation.
  • Jeremy
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    MalagenR wrote: »
    "My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way."

    I've used this tactic in so many *** games to obliterate guilds that were pissing me off or getting in the way of what I wanted. It's so hilarious how hard try hards will cry and ruin their own environments all for the sake of their egotistical feelings, it's so easy to identify and manipulate, if you're savvy to it.

    That is funny because on occasion some individuals have accused me of being egotistical. I think that is a reflection of the individual making the claim and I think that it is a mistake. I am confident. I have the competence, comprehension, and character to lead a team. But more importantly, I understand an essential fact about the evolution of nature, nurture, culture, and human minds. A neuron is not conscious, but human brains can be. A team can accomplish more than an individual.

    Teamwork is our most powerful weapon; both on real battlefields as well as virtual battlefields. Artillery is the King of Battle. Because even grunts need heroes :) Every part matters, even individual pawns. But it is the team that wins wars, not the individual.

    Teamwork makes Freedom work.

    Dragon Slayer, out

    But ultimately it's the individual who is playing the game. And it's not fun (at least not for me anyway) to play as a pawn who is just there to serve as a distraction to be obliterated while artillery is moved into position.

    And let's be honest, is "team play" really that fun in PvP? I've ran in zergs before. It was rather dull and stupid. Just a big mob running around slaughtering everyone without them having a chance to fight back. Small scale PvP is just more fun generally, as you actually get to fight back and... play the game.

    I've never understood why so many PvPers seem to think large scale PvP is so much more fun. It's lame in the extreme if you ask me.
  • JumpmanLane
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    Jeremy wrote: »
    MalagenR wrote: »
    "My favorite tactic to use when I don't like a guild, find out who the most egotistical cry hard is and kill them in every way they hate relentlessly. To the point the guild kicks that person or they disband oh, I don't care either way."

    I've used this tactic in so many *** games to obliterate guilds that were pissing me off or getting in the way of what I wanted. It's so hilarious how hard try hards will cry and ruin their own environments all for the sake of their egotistical feelings, it's so easy to identify and manipulate, if you're savvy to it.

    That is funny because on occasion some individuals have accused me of being egotistical. I think that is a reflection of the individual making the claim and I think that it is a mistake. I am confident. I have the competence, comprehension, and character to lead a team. But more importantly, I understand an essential fact about the evolution of nature, nurture, culture, and human minds. A neuron is not conscious, but human brains can be. A team can accomplish more than an individual.

    Teamwork is our most powerful weapon; both on real battlefields as well as virtual battlefields. Artillery is the King of Battle. Because even grunts need heroes :) Every part matters, even individual pawns. But it is the team that wins wars, not the individual.

    Teamwork makes Freedom work.

    Dragon Slayer, out

    But ultimately it's the individual who is playing the game. And it's not fun (at least not for me anyway) to play as a pawn who is just there to serve as a distraction to be obliterated while artillery is moved into position.

    And let's be honest, is "team play" really that fun in PvP? I've ran in zergs before. It was rather dull and stupid. Just a big mob running around slaughtering everyone without them having a chance to fight back. Small scale PvP is just more fun generally, as you actually get to fight back and... play the game.

    I've never understood why so many PvPers seem to think large scale PvP is so much more fun. It's lame in the extreme if you ask me.

    It’s SO lame and stunts your progression. You won’t learn anything useful as far as fighting goes.
  • axxlesoft_ESO
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    Jeremy wrote: »
    But ultimately it's the individual who is playing the game. And it's not fun (at least not for me anyway) to play as a pawn who is just there to serve as a distraction to be obliterated while artillery is moved into position.

    And let's be honest, is "team play" really that fun in PvP? I've ran in zergs before. It was rather dull and stupid. Just a big mob running around slaughtering everyone without them having a chance to fight back. Small scale PvP is just more fun generally, as you actually get to fight back and... play the game.
    I am not sure I understand your argument. Are you saying that it is more fun to play with yourself than to play with others? Cyrodiil is an unforgiving virtual battlefield, especially for individuals. But ESO is versatile and has plenty of options for solo and team play. I am not saying that you cannot have fun as an individual. I am saying that we have a better chance of taking objectives in Cyrodiil when we work together as a team. A team can accomplish more than an individual. And for me personally, playing with others is more fun.

  • JumpmanLane
    JumpmanLane
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    Jeremy wrote: »
    But ultimately it's the individual who is playing the game. And it's not fun (at least not for me anyway) to play as a pawn who is just there to serve as a distraction to be obliterated while artillery is moved into position.

    And let's be honest, is "team play" really that fun in PvP? I've ran in zergs before. It was rather dull and stupid. Just a big mob running around slaughtering everyone without them having a chance to fight back. Small scale PvP is just more fun generally, as you actually get to fight back and... play the game.
    I am not sure I understand your argument. Are you saying that it is more fun to play with yourself than to play with others? Cyrodiil is an unforgiving virtual battlefield, especially for individuals. But ESO is versatile and has plenty of options for solo and team play. I am not saying that you cannot have fun as an individual. I am saying that we have a better chance of taking objectives in Cyrodiil when we work together as a team. A team can accomplish more than an individual. And for me personally, playing with others is more fun.

    Cyrodill ain’t that unforgiving solo if you know how to fight. I don’t get how 24v1 can be satisfying at all but 1vX certainly is. 1v1 most certainly is fun.

    Everyone gets zerged down sometimes but killing people is most fun of all. Better than taking Sej over and over.

    If zerging is your playstyle fine, just don’t cry when you get wiped by 3 or 4 really good players or when some guy line of sights through a tower and wipes your little Zerg.

    Gina admitted siege is broken. ZOS will correct it. Have fun while it lasts. But if my MagDk HITS you this patch. It will hurt. If you can’t fight take off running.
  • axxlesoft_ESO
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    Gina admitted siege is broken. ZOS will correct it...
    From what I understand, the matter is still up for debate. And that is why I am here. It is not a problem. It is fixed. It is not a bug. It is, or should be, a feature.
  • JumpmanLane
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    Gina admitted siege is broken. ZOS will correct it...
    From what I understand, the matter is still up for debate. And that is why I am here. It is not a problem. It is fixed. It is not a bug. It is, or should be, a feature.

    Nooooo. Gina commented that siege was broken and it will be fixed in an upcoming patch and for people like you not to get your hopes up. Also, ZOS is discussing upping siege’s damage but it won’t be like this.

    Using siege as it is won’t make you any good at the game at all. Yup, I die to siege more than I did before. Yet, I started in VIVEC at level 10. I’ve dodged more siege than I care to remember. When I was level 10, with only 1 bar and didn’t know what a set was EVERYTHING could one shot me. Siege in particular. I learned to avoid it.

    The players I’ve killed since this last patch ended up good and dead and I burned their siege and tbagged them on general principle. Lol.
  • axxlesoft_ESO
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    Do you have a moment to talk about our lord and savior curse eater. Again, I don't think the changes to counter siege are a mistake or a bug. I think the changes coincide with the changes to the pvp sets. "When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds." We do not need to revert the changes to counter siege. Use the tools available and adapt. Too easy.
  • Chilly-McFreeze
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    Do you have a moment to talk about our lord and savior curse eater. Again, I don't think the changes to counter siege are a mistake or a bug. I think the changes coincide with the changes to the pvp sets. "When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds." We do not need to revert the changes to counter siege. Use the tools available and adapt. Too easy.

    *cough*
    Hey guys, just to clear things up - when it was said that this is something we're discussing, it wasn't to keep siege's currently-broken state. Just that we're talking about potentially increasing the damage of siege from how it's been. Again, nothing set it stone, we're just talking like you all are. :)

    Also:

    When you heal yourself or an ally with a direct heal ability, remove up to three negative effects from them. If a negative effect was removed this way, your target restores 600 Magicka. This effect can occur every 8 seconds.


    And again: it's a *** poor idea to force each and every one into slotting 1 specifc set or 1 specific skill to counter anything. Don't know how anyone can think this is good game balance. However, glad that you like your crutch.
    Edited by Chilly-McFreeze on March 2, 2019 8:27PM
  • Jeremy
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    Jeremy wrote: »
    But ultimately it's the individual who is playing the game. And it's not fun (at least not for me anyway) to play as a pawn who is just there to serve as a distraction to be obliterated while artillery is moved into position.

    And let's be honest, is "team play" really that fun in PvP? I've ran in zergs before. It was rather dull and stupid. Just a big mob running around slaughtering everyone without them having a chance to fight back. Small scale PvP is just more fun generally, as you actually get to fight back and... play the game.
    I am not sure I understand your argument. Are you saying that it is more fun to play with yourself than to play with others? Cyrodiil is an unforgiving virtual battlefield, especially for individuals. But ESO is versatile and has plenty of options for solo and team play. I am not saying that you cannot have fun as an individual. I am saying that we have a better chance of taking objectives in Cyrodiil when we work together as a team. A team can accomplish more than an individual. And for me personally, playing with others is more fun.

    Well, 1v1 fights can be pretty fun also. So I'm not discounting that. But I was talking about smaller scale PvP that involves fewer players and not the hoard you're going to need to take a castle or keep under the current and broken model.

    I just don't find find zerging or lage scale PvP very enjoyable for the reasons I mentioned. But I can't dispute your claim it gives you a better chance of taking objectives. That it does. Especially now.
    Edited by Jeremy on March 2, 2019 10:45PM
  • axxlesoft_ESO
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    *cough*
    Hey guys, just to clear things up - when it was said that this is something we're discussing, it wasn't to keep siege's currently-broken state. Just that we're talking about potentially increasing the damage of siege from how it's been. Again, nothing set it stone, we're just talking like you all are. :)
    So does that mean they will keep the damage and fix siege shields?

  • axxlesoft_ESO
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    Again, I am for keeping the damage to counter siege. Here is a 5 hour video of my guild, King of Battle, from last night. It is unedited. All wins and losses are intact. You can judge for yourself the effectiveness of curse-eaters + purges. The outcry towards changes to the counter siege is overblown. We should keep the damage buff to counter siege.

  • axxlesoft_ESO
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    Here is a highlight from the full video. We overcame light resistance and oils with curse eaters and purges. The first try was a wipe on inner. Part of that was on me for not waiting on the group. If we do not stay together as a group, then we will die. We rezzed at Sej, road back, and finished the job. There are numerous examples of purging through oils and coldfire. Outstanding work KoB!

  • axxlesoft_ESO
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    https://forums.elderscrollsonline.com/en/discussion/461982/pc-mac-patch-notes-v4-3-6#latest

    "Siege
    Fixed an issue where some siege damage could not be shielded, and some siege damage was higher than intended. We will be further investigating damage as whole with siege for future updates."

    I am glad my guild had the opportunity to embrace the suck and accept the challenge of buffed counter siege. We expanded our tactics and played better as a team. This does not bode well for our competition. Outstanding work King of Battle! And I hope the game designers bring back buffed damage on the counter siege in a future update. Thank you ZOS.
  • Ishtar65
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    I wish they had kept the siege the way it was from the bug. It was more realistic. The idea you can shield damage from hot oil is dumb.

    The result was some seriously fun castle attacks. This past weekend, while I was on AD we attacked Ash held by DC. It took us at least a half hour to get in and we put holes in almost every wall. I must have died ten times putting myself in direct fire with siege in an attempt to blow a hole in their wall defenses.

    I have gone through a lot of siege weapons. I don't care. I like the fact that when you get hit by a very large flaming arrow you are probably not going to feel very good as a result.

    Put the damage back.
  • Ishtar65
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    Oh yeah, and it's the perfect antidote to those turtle spam aoe groups. Nothing says automatic siege attack like a large clustered group of targets.

    It was fun watching them run for their lives. You should have to do a little more than hit your aoe and move forward in battle.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Ishtar65 wrote: »
    It was fun watching them run for their lives. You should have to do a little more than hit your aoe and move forward in battle.

    Like hit your aoe and reload your siege?

    E: my bad, siege does auto-reload
    Edited by Chilly-McFreeze on March 5, 2019 8:53AM
  • mayasunrising
    mayasunrising
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    Ishtar65 wrote: »
    I wish they had kept the siege the way it was from the bug. It was more realistic. The idea you can shield damage from hot oil is dumb.

    The result was some seriously fun castle attacks. This past weekend, while I was on AD we attacked Ash held by DC. It took us at least a half hour to get in and we put holes in almost every wall. I must have died ten times putting myself in direct fire with siege in an attempt to blow a hole in their wall defenses.

    I have gone through a lot of siege weapons. I don't care. I like the fact that when you get hit by a very large flaming arrow you are probably not going to feel very good as a result.

    Put the damage back.

    I was at that battle. It was crazy amazing. Far more fun than any battle I've fought in the past year. I wish they would put the bugged damage back in. After having played the bugged days, and now seeing siege back to normal, I can honestly say that siege is pointless the way it is now with the obvious exception of rams and regular ballista to break down doors/walls.
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