They really need to allow you to either jump or roll dodge through those lasers... kinda like how you can roll dodge through Xeno'jiiva's beam in Monster Hunter World but only if you time it right.
Seeing people clearly jump over the lasers only to die is so disheartening lol.
Didn't see any mention in patch note issue where people could die even in right stop on that boss.
profundidob16_ESO wrote: »Didn't see any mention in patch note issue where people could die even in right stop on that boss.
I believe so since I suddenly didn't have that problem anymore and I run this dungeon daily.
Contrary to what the first reply said: Some things can be tweaked, altered or even fixed on live without the need for explicit downtime and patching. For instance the Frostvault last boss' faulty (off timing) animation for rotating fire arms was suddenly fixed without a patch or note.
John_Falstaff wrote: »By the way, I didn't try on vet, but people keep saying one can roll-dodge through the lasers without harm - is it finicky enough, or can it indeed work and reliably so?
(And yes. Yes, I confess: I did try /playdead - I simply had to, I could not help myself. But it doesn't work. ^^)
They really need to allow you to either jump or roll dodge through those lasers... kinda like how you can roll dodge through Xeno'jiiva's beam in Monster Hunter World but only if you time it right.
Seeing people clearly jump over the lasers only to die is so disheartening lol.
Allowing to jump or roll the beams will simply make the fight far too easy. You would be able to kill the spheres right away and there would be no real danger. I think that with the recent nerfs to the other dungeons we had enough.
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Didn't see any mention in patch note issue where people could die even in right stop on that boss.
alexj4596b14_ESO wrote: »Didn't see any mention in patch note issue where people could die even in right stop on that boss.
No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.
alexj4596b14_ESO wrote: »Didn't see any mention in patch note issue where people could die even in right stop on that boss.
No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.
profundidob16_ESO wrote: »alexj4596b14_ESO wrote: »Didn't see any mention in patch note issue where people could die even in right stop on that boss.
No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.
No, that is not how it works.
*SPOILER ALERT*
The lasers always have a fixed pattern in which the next laser will spawn 90° rotated from the previous one in a fixed direction which is always either clockwise or counterclockwise and this direction can change for each Laser round:
Round 1: 1 laser only (means there is no direction)
Round 2: 1 laser only (means there is no direction)
Round 3: 2 lasers (either both clockwise or both counterclockwise)
Rounds 4 and up : 4 lasers (either all 4 clockwise or all 4 counterclockwise)
profundidob16_ESO wrote: »alexj4596b14_ESO wrote: »Didn't see any mention in patch note issue where people could die even in right stop on that boss.
No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.
No, that is not how it works.
*SPOILER ALERT*
The lasers always have a fixed pattern in which the next laser will spawn 90° rotated from the previous one in a fixed direction which is always either clockwise or counterclockwise and this direction can change for each Laser round:
Round 1: 1 laser only (means there is no direction)
Round 2: 1 laser only (means there is no direction)
Round 3: 2 lasers (either both clockwise or both counterclockwise)
Rounds 4 and up : 4 lasers (either all 4 clockwise or all 4 counterclockwise)
We had this happen once too. Couldn't have been any more centered behind the shield if we had tried.We just wiped to laser beam going through the sphere. First time it's happened to us in about 12 runs, though.
As mentioned, you can dodge them, but only if you have to.John_Falstaff wrote: »By the way, I didn't try on vet, but people keep saying one can roll-dodge through the lasers without harm - is it finicky enough, or can it indeed work and reliably so?
(And yes. Yes, I confess: I did try /playdead - I simply had to, I could not help myself. But it doesn't work. ^^)
alexj4596b14_ESO wrote: »profundidob16_ESO wrote: »alexj4596b14_ESO wrote: »Didn't see any mention in patch note issue where people could die even in right stop on that boss.
No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.
No, that is not how it works.
*SPOILER ALERT*
The lasers always have a fixed pattern in which the next laser will spawn 90° rotated from the previous one in a fixed direction which is always either clockwise or counterclockwise and this direction can change for each Laser round:
Round 1: 1 laser only (means there is no direction)
Round 2: 1 laser only (means there is no direction)
Round 3: 2 lasers (either both clockwise or both counterclockwise)
Rounds 4 and up : 4 lasers (either all 4 clockwise or all 4 counterclockwise)
This has not been my experience. I have been in 50% on health and 4 lasers are going off.