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Was frostvault lasers fixed?

Tasear
Tasear
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Didn't see any mention in patch note issue where people could die even in right stop on that boss.

Best Answers

  • Bosov
    Bosov
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    If it isnt mentioned in the patch notes it hasnt been patched... that is what patch notes are for.

    [Edit to remove bait]
    Edited by [Deleted User] on March 4, 2019 8:00PM
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  • Wolfahm
    Wolfahm
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    That is not always true they have patched MANY MANY things with out saying in the patch notes for some time.
    MAKE KHAJIITS CRIT AGAIN!!!

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  • Tasear
    Tasear
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    Wolfahm wrote: »
    That is not always true they have patched MANY MANY things with out saying in the patch notes for some time.

    That's my hope now.
    Edited by Tasear on March 4, 2019 12:13PM
  • profundidob16_ESO
    profundidob16_ESO
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    Tasear wrote: »
    Didn't see any mention in patch note issue where people could die even in right stop on that boss.

    I believe so since I suddenly didn't have that problem anymore and I run this dungeon daily.

    Contrary to what the first reply said: Some things can be tweaked, altered or even fixed on live without the need for explicit downtime and patching. For instance the Frostvault last boss' faulty (off timing) animation for rotating fire arms was suddenly fixed without a patch or note.
  • John_Falstaff
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    By the way, I didn't try on vet, but people keep saying one can roll-dodge through the lasers without harm - is it finicky enough, or can it indeed work and reliably so?

    (And yes. Yes, I confess: I did try /playdead - I simply had to, I could not help myself. But it doesn't work. ^^)
  • Tasear
    Tasear
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    Tasear wrote: »
    Didn't see any mention in patch note issue where people could die even in right stop on that boss.

    I believe so since I suddenly didn't have that problem anymore and I run this dungeon daily.

    Contrary to what the first reply said: Some things can be tweaked, altered or even fixed on live without the need for explicit downtime and patching. For instance the Frostvault last boss' faulty (off timing) animation for rotating fire arms was suddenly fixed without a patch or note.

    Ty
  • Numerikuu
    Numerikuu
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    They really need to allow you to either jump or roll dodge through those lasers... kinda like how you can roll dodge through Xeno'jiiva's beam in Monster Hunter World but only if you time it right.

    Seeing people clearly jump over the lasers only to die is so disheartening lol.
  • profundidob16_ESO
    profundidob16_ESO
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    By the way, I didn't try on vet, but people keep saying one can roll-dodge through the lasers without harm - is it finicky enough, or can it indeed work and reliably so?

    (And yes. Yes, I confess: I did try /playdead - I simply had to, I could not help myself. But it doesn't work. ^^)

    no, it's a good way to get yourself killed since you need to do it from a relative big distance to pull it off which is not always possible and then there's lag causing the animation to be desynced from reality.

    I tried it a few times on vet after a I already had the proper mechanics down and concluded it was much more efficient learning the proper mechanics.

    *SPOILER ALERT*

    Especially once you understand that whenever the first 2 lasers in a sequence of 4 lasers (rounds 4 and up) predict and show you the exact spot that lasers 3 and 4 will be at without needing to look for them it becomes ridiculously easy, rewarding players that are willing to learn and understand mechanics.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    A reminder to stay on-topic and to avoid derailing one's own thread. Keep in mind that baiting and flaming are both against the Forum Rules.

    Thank you for understanding.
    Staff Post
  • Numerikuu
    Numerikuu
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    Glass wrote: »
    Numerikuu wrote: »
    They really need to allow you to either jump or roll dodge through those lasers... kinda like how you can roll dodge through Xeno'jiiva's beam in Monster Hunter World but only if you time it right.

    Seeing people clearly jump over the lasers only to die is so disheartening lol.

    Allowing to jump or roll the beams will simply make the fight far too easy. You would be able to kill the spheres right away and there would be no real danger. I think that with the recent nerfs to the other dungeons we had enough.

    If mechanic nerfs were legit done based on the total completion rate of all active players, then that means things needed to change. What's the point of spending time and money on content that only a small portion of your total users actually get to complete?

    Somethings gotta give. Personally I don't think mechanics should be removed or nerfed if there are some that can complete them and want the challenge. I do however feel there needs to be a new mode added with all these constant increases in difficulty (*cough* story mode *cough*)
    Edited by Numerikuu on March 4, 2019 10:11PM
  • Linaleah
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    a fix that doesn't remove mechanic but makes it easier to deal with. slow down the laser movement, while also making them start up slightly less often. voila - they are still one shots if you get hit for them, but you have a little more room for error to get into position where you hide from them.
    dirty worthless casual.
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  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Tasear wrote: »
    Didn't see any mention in patch note issue where people could die even in right stop on that boss.

    No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.
    Edited by alexj4596b14_ESO on March 4, 2019 10:38PM
  • Numerikuu
    Numerikuu
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    Tasear wrote: »
    Didn't see any mention in patch note issue where people could die even in right stop on that boss.

    No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.

    Pretty much exactly what I saw on the stream. It was painful to watch lol.
  • profundidob16_ESO
    profundidob16_ESO
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    Tasear wrote: »
    Didn't see any mention in patch note issue where people could die even in right stop on that boss.

    No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.

    No, that is not how it works.

    *SPOILER ALERT*

    The lasers always have a fixed pattern in which the next laser will spawn 90° rotated from the previous one in a fixed direction which is always either clockwise or counterclockwise and this direction can change for each Laser round:

    Round 1: 1 laser only (means there is no direction)
    Round 2: 1 laser only (means there is no direction)
    Round 3: 2 lasers (either both clockwise or both counterclockwise)
    Rounds 4 and up : 4 lasers (either all 4 clockwise or all 4 counterclockwise)
  • tmbrinks
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    Tasear wrote: »
    Didn't see any mention in patch note issue where people could die even in right stop on that boss.

    No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.

    No, that is not how it works.

    *SPOILER ALERT*

    The lasers always have a fixed pattern in which the next laser will spawn 90° rotated from the previous one in a fixed direction which is always either clockwise or counterclockwise and this direction can change for each Laser round:

    Round 1: 1 laser only (means there is no direction)
    Round 2: 1 laser only (means there is no direction)
    Round 3: 2 lasers (either both clockwise or both counterclockwise)
    Rounds 4 and up : 4 lasers (either all 4 clockwise or all 4 counterclockwise)

    This. Have run the dungeon multiple times. It's always this. It hasn't bugged out for me or my groups either.
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  • code65536
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    We just wiped to laser beam going through the sphere. First time it's happened to us in about 12 runs, though.
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  • zergbase_ESO
    zergbase_ESO
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    I never hit laser issue.... Worked for me so far... Now I need pray I don't get a bugged run now...
  • tsaescishoeshiner
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    1. Lasers can be roll-dodged through, but not reliably. Try it out on the practice lasers in the hallway before the boss room

    dos. Stand on the farthest side of the shield from the lasers. The lasers don't immediately stop when they cross the shield every time, so standing a bit further to the right will help. example:

    laser (moving right ->)
    |
    |
    |
    |_______
    |
    | shield
    |_______
    | . . . . . X (stand here)
    |
    |
    V



    Mitigates the latency a bit :v


    [edit: maked picture look more nicer]
    Edited by tsaescishoeshiner on March 6, 2019 1:51AM
    PC-NA
    in-game: @tsaescishoeshiner
  • code65536
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    With regards to people saying that you can dodge the lasers: The lasers don't actually 1-shot you. They do 55% of your maximum health in Oblivion Damage per tick. And the laser ticks every 0.2s. In practical terms, that's effectively a 1-shot. But with some luck, it is possible to take just one tick of the laser damage. I wouldn't advise trying it, though.
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    Personal best scores:
    Dungeon trifectas:
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    Media: YouTubeTwitch
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Tasear wrote: »
    Didn't see any mention in patch note issue where people could die even in right stop on that boss.

    No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.

    No, that is not how it works.

    *SPOILER ALERT*

    The lasers always have a fixed pattern in which the next laser will spawn 90° rotated from the previous one in a fixed direction which is always either clockwise or counterclockwise and this direction can change for each Laser round:

    Round 1: 1 laser only (means there is no direction)
    Round 2: 1 laser only (means there is no direction)
    Round 3: 2 lasers (either both clockwise or both counterclockwise)
    Rounds 4 and up : 4 lasers (either all 4 clockwise or all 4 counterclockwise)

    This has not been my experience. I have been in 50% on health and 4 lasers are going off.
  • Merlin13KAGL
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    code65536 wrote: »
    We just wiped to laser beam going through the sphere. First time it's happened to us in about 12 runs, though.
    We had this happen once too. Couldn't have been any more centered behind the shield if we had tried.
    By the way, I didn't try on vet, but people keep saying one can roll-dodge through the lasers without harm - is it finicky enough, or can it indeed work and reliably so?

    (And yes. Yes, I confess: I did try /playdead - I simply had to, I could not help myself. But it doesn't work. ^^)
    As mentioned, you can dodge them, but only if you have to.

    If for some reason, you're behind (hit a sphere, snared, whatever) and don't think you might make it to position in time, it certainly won't hurt anything to try.

    Like most other things in this game, the timing and registering on it can be temperamental.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • profundidob16_ESO
    profundidob16_ESO
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    Tasear wrote: »
    Didn't see any mention in patch note issue where people could die even in right stop on that boss.

    No I ran it today the lasers have a pattern and then at times they don't. We noticed that they start in the direction the dude is looking and move opposite of that direction but at times they just go any way they want. When they go any way they want they are not avoidable. Also there are times when the boss will stand up out of his shield as if the laser have ended up but they continue to fire.

    No, that is not how it works.

    *SPOILER ALERT*

    The lasers always have a fixed pattern in which the next laser will spawn 90° rotated from the previous one in a fixed direction which is always either clockwise or counterclockwise and this direction can change for each Laser round:

    Round 1: 1 laser only (means there is no direction)
    Round 2: 1 laser only (means there is no direction)
    Round 3: 2 lasers (either both clockwise or both counterclockwise)
    Rounds 4 and up : 4 lasers (either all 4 clockwise or all 4 counterclockwise)

    This has not been my experience. I have been in 50% on health and 4 lasers are going off.

    that's normal if dps is low. The number of rounds is not fixed. Low dps can make you have 6-7 rounds reasily with round 4 (4 lasers) around 50% boss health. Count them and you will see it is exactly like that. Since my first testings in PTS 4.3.0 I must have over 40 runs now at the very least now to confirm this. I dare you to record yourself and prove me wrong with just 1 video of the entire fight ;)
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