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I don't want to be mean about it, but dlc dungeons

  • MikaHR
    MikaHR
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    Commancho wrote: »
    I have already canceled my subscription and I have been subscriber for 1,5 year.
    I don't have a time for super long random veteran dungeons while I want transmutation crystals.

    It is ironic that the solution for DLC dungeon issue is one that loses $$ for ZOS.
  • lassitershawn
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    zvavi wrote: »
    Ok. So I read a lot of complaints about dlc dungeons being too hard by some players. And git gud comments from others. I wanted to express my opinion on it.

    1. The git good comment. A lot of those that are using l2p and git good comments are people that have gone through many wipes in vet dlc dungeons. Many. The git gud comment usually don't come from "you don't know how to play" but from the understanding, that those dungeons need hard work and determination to complete. That you need to go in there and learn mechanics and die. Die. Die. Die.

    PS: ye I got kicked from some vet dlc dungeons for saying "hey guys I don't know mechanics so please explain them before bosses", but some runs people explained and helped, and it was fun! Never again am I tanking vet dlc dungeons with 999 ping spikes though, vMoS :(. (And yes, still passed it, and I was the tank)

    I've noticed that competent players who are pugging will almost invariably explain and help people who ask for help. "Git gud" and "l2p" may be a bit crass but I agree with the general sentiment of the post. Almost everyone starts out bad and the fastest way to become not bad is to ask for help (make sure the person you are asking knows wtf they are talking about tho) and do content.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • DrRocknole
    DrRocknole
    Soul Shriven
    lokulin wrote: »
    Kudos to you for working hard and getting those achievements. I think you are missing the point a lot of people are making when they say the dungeons are too hard. The best games are those that put you in the "zone of proximal development" or to put it another way, are enjoyably frustrating. If things are too easy people don't learn anything and most likely they really aren't enjoying it that much, just grinding. If things are too hard, there isn't any try harder, there is logging off, going to another game, no learning and no fun. The zone where people learn and have fun best is different for different individuals. Obviously for you it is higher. That is great for you.

    Personally I think some of the new DLC dungeons are too hard not because I don't think with enough patience and luck I could do all the harder and esoteric achievements but because I think ZOS has misjudged the zone of proximal development for the average player and is catering too much for those at the top end of the bell curve. I don't have hard data to back up my claim but my anecdotal evidence is the difficulty the average pug has with most of the newer DLCs let alone hard modes or no death achievements.

    Of course people will say I should not pug but only do DLCs with guild mates or friends but I'd argue that if you pug enough you get a good cross section of player abilities. I have definitely pugged with some really great teams pulling big DPS numbers and really knowing the mechanics. I have also pugged with some terrible teams (of all CP levels) that wipe constantly and can hardly fight their way out of a paper bag. The majority of them tho are average, and really not much different to a random guild run. Those are the ones that might clear the content after a few wipes but would really struggle and no doubt probably never achieve a no death or hard mode. Compare this to the non DLC content where I have cleared every no death, speed and hard mode with pugs, multiple times.

    Once again, I've got no problem with harder content, but I do feel that once you have cleared all the base game dungeons none of of the DLC dungeons cater to average players.

    Personally, I am unlikely to buy the new dungeon DLC (and let my eso+ lapse) not because I think I wouldn't be able to do it with enough time and effort but because most of the dungeons I run are with pugs (I play at odd times so can't always be on when friends and familiar guild mates are on), and I know the average player is going to really struggle making the whole experience more frustrating than fun.
    lokulin wrote: »
    Kudos to you for working hard and getting those achievements. I think you are missing the point a lot of people are making when they say the dungeons are too hard. The best games are those that put you in the "zone of proximal development" or to put it another way, are enjoyably frustrating. If things are too easy people don't learn anything and most likely they really aren't enjoying it that much, just grinding. If things are too hard, there isn't any try harder, there is logging off, going to another game, no learning and no fun. The zone where people learn and have fun best is different for different individuals. Obviously for you it is higher. That is great for you.

    Personally I think some of the new DLC dungeons are too hard not because I don't think with enough patience and luck I could do all the harder and esoteric achievements but because I think ZOS has misjudged the zone of proximal development for the average player and is catering too much for those at the top end of the bell curve. I don't have hard data to back up my claim but my anecdotal evidence is the difficulty the average pug has with most of the newer DLCs let alone hard modes or no death achievements.

    Of course people will say I should not pug but only do DLCs with guild mates or friends but I'd argue that if you pug enough you get a good cross section of player abilities. I have definitely pugged with some really great teams pulling big DPS numbers and really knowing the mechanics. I have also pugged with some terrible teams (of all CP levels) that wipe constantly and can hardly fight their way out of a paper bag. The majority of them tho are average, and really not much different to a random guild run. Those are the ones that might clear the content after a few wipes but would really struggle and no doubt probably never achieve a no death or hard mode. Compare this to the non DLC content where I have cleared every no death, speed and hard mode with pugs, multiple times.

    Once again, I've got no problem with harder content, but I do feel that once you have cleared all the base game dungeons none of of the DLC dungeons cater to average players.

    Personally, I am unlikely to buy the new dungeon DLC (and let my eso+ lapse) not because I think I wouldn't be able to do it with enough time and effort but because most of the dungeons I run are with pugs (I play at odd times so can't always be on when friends and familiar guild mates are on), and I know the average player is going to really struggle making the whole experience more frustrating than fun.

    I get what you are trying to say, but two points:

    First, while engaging in activities within the zone of proximal development can impact motivation and enjoyment, the real definition is the area in learning where a person is close to gaining new skills but will only do so with the help of a teacher or more skilled peer. By definition then the dlc dungeons may actually hit a lot of people’s zone of proximal development because they require doing them with someone who has learned the mechanics and is passing them on. To meet this criteria they should be difficult.

    Second, it could be argued that the most engaged players are the ones at the right end of the bell curve. Bungie made the mistake of designing Destiny 2 more towards the middle/middle-left of that bell curve and almost lost their core fanbase. They corrected this a year later in their expansion and managed to keep a lot of people. If everything is easy you will only keep people engaged for a short period of time.
  • Reistr_the_Unbroken
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    FierceSam wrote: »
    D
    Zathras wrote: »
    zvavi wrote: »
    Next time you see l2p or git gud, don't take it as an insult.

    Thing is, it is almost always meant as a dismissive insult.

    I read your entire post, and I agree (mostly) with what you are saying, aside from the above.

    See, there are more constructive ways to convey to someone that they should improve. The best way is to show them, to take the time and do some mentoring. While that is more applicable for guilds, it does rarely happen in pugs by the more patient and extraordinary players. The next best way is to tell them, in voice chat or text, a way they can make the encounter better, or improve themselves in some way.

    Do you know what "Git gud" and "L2P" do to someone who is new, or learning, or wanting to improve? It shuts them down. It is a deterrent, and they become less inclined to do that content again, let alone putting themselves out there to be social. Check out the ESO Reddit, and you'll come across multitudes of stories of people who were genuinely emotionally affected by this happening to them.

    Yes, work towards your goals. Yes, accept that you will be defeated. But, making a lengthy post that buffers the message that "Git Gud" and "L2P" aren't negative messages? That they are positive, and incentives to improve yourself? Sorry man. I honestly do hear what you are saying, that you feel you are communicating helpful information, but you aren't.

    Being on the receiving end of one of those comments isn't enlightening. It doesn't spur on a drive towards greatness. It makes you want to log out of the game and take a break.
    This 100% ^^^

    This 1,000,000%

    tl:dr try being constructive rather than patronising
    Whatever dude, I wasn’t patronizing by agreeing with something that’s actually true.

    Oh and next time myob
  • Commancho
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    MikaHR wrote: »
    Commancho wrote: »
    I have already canceled my subscription and I have been subscriber for 1,5 year.
    I don't have a time for super long random veteran dungeons while I want transmutation crystals.

    It is ironic that the solution for DLC dungeon issue is one that loses $$ for ZOS.

    It's ironic that I will save my rl money, time and frustration when playing the game. The only cons will be lack of crafting bag, but I have all characters geared up already and more than enaugh mats in my current crafting bag, so I will just sell new mats and turn it into profit too... Honestly, I can't wait untill my sub is over <april> -.-
  • Datthaw
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    If something is too hard for you to complete then so be it


    That means you either get better, or don't get the item.


    I swear the "participation trohpy" generation is hopeless
  • MikaHR
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    Or you just unsub and make all DLC dungeons go away.
  • mairwen85
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    Most of them are full of it, lol. When you complete the content like a lot of us have done, we make sure to help and teach fellow guildies new to the game or wanting to get into the harder content. So it is more fun for everybody by helping keep players staying and interested in eso. You can get the achievements pretty easy when working together but if you're not having fun then it would be a miserable experience. Look to join a friendly trials guild and one that enjoys all the new content and dlc dungeons. If someone is toxic they are just compensating for other issues that have nothing to do with the game. :)

    This is my favourite quote of the day :smiley: so true.
  • Commancho
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    Datthaw wrote: »
    If something is too hard for you to complete then so be it


    That means you either get better, or don't get the item.


    I swear the "participation trohpy" generation is hopeless

    You can't complete solo a 4 man content. Well, sometimes you can, but for what costs? My time is precious.
  • Odovacar
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    I love our challenging DLC dungeons. It makes us (at least at first) think and play as a team. To those who want to learn and chime in before the dungeon starts saying "hey, I don't know the mechanics, can someone explain" I'm always willing to throw my mic on and give them a hand in explaining core mechanics for survival, but if they're just along for the ride constantly dying and wont communicate you get a vote to kick...its that simple...no insults no L2P or git gud.. I say it all the time this is a MMO and being communicative is kind of the way most challenging content was intended to be played.
    Edited by Odovacar on February 27, 2019 2:27PM
  • Jhalin
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    Commancho wrote: »
    Datthaw wrote: »
    If something is too hard for you to complete then so be it


    That means you either get better, or don't get the item.


    I swear the "participation trohpy" generation is hopeless

    You can't complete solo a 4 man content. Well, sometimes you can, but for what costs? My time is precious.

    You aren’t supposed to. It’s “GROUP” content. Go find some friends, guildies, anyone, and go run it on normal. Stop treating it like some impossible crusade and just go try it!
  • Commancho
    Commancho
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    Jhalin wrote: »
    Commancho wrote: »
    Datthaw wrote: »
    If something is too hard for you to complete then so be it


    That means you either get better, or don't get the item.


    I swear the "participation trohpy" generation is hopeless

    You can't complete solo a 4 man content. Well, sometimes you can, but for what costs? My time is precious.

    You aren’t supposed to. It’s “GROUP” content. Go find some friends, guildies, anyone, and go run it on normal. Stop treating it like some impossible crusade and just go try it!
    But I have done them all, but thanks for the advice. I just don't want to do them as my random daily dungeons or at least I want to have an option to choose. Is this clear for you or you need a further explanation?
  • Joy_Division
    Joy_Division
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    The two DLC dungeons this patch are noticeably easier than the previous DLC releases.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Trinity_Is_My_Name
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    I hear you! I could not have written a better post on this subject. I PUG a lot of Vet dungeons and spend sometimes three or four hours in one helping as much as possible and watching Players leave and new ones join as we plog through it.

    Good post! Thanks for sharing!
  • Revokus
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    I did veteran Depths of Malatar yesterday with a pug and got the skin right away with no wipe. We all found that pretty funny :p I would say they are easier with less important mechanics than dragon bones dungeons.
    Edited by Revokus on February 27, 2019 3:49PM
    Playing since January 23, 2016
  • josiahva
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    lokulin wrote: »
    Kudos to you for working hard and getting those achievements. I think you are missing the point a lot of people are making when they say the dungeons are too hard. The best games are those that put you in the "zone of proximal development" or to put it another way, are enjoyably frustrating. If things are too easy people don't learn anything and most likely they really aren't enjoying it that much, just grinding. If things are too hard, there isn't any try harder, there is logging off, going to another game, no learning and no fun. The zone where people learn and have fun best is different for different individuals. Obviously for you it is higher. That is great for you.

    Personally I think some of the new DLC dungeons are too hard not because I don't think with enough patience and luck I could do all the harder and esoteric achievements but because I think ZOS has misjudged the zone of proximal development for the average player and is catering too much for those at the top end of the bell curve. I don't have hard data to back up my claim but my anecdotal evidence is the difficulty the average pug has with most of the newer DLCs let alone hard modes or no death achievements.

    Of course people will say I should not pug but only do DLCs with guild mates or friends but I'd argue that if you pug enough you get a good cross section of player abilities. I have definitely pugged with some really great teams pulling big DPS numbers and really knowing the mechanics. I have also pugged with some terrible teams (of all CP levels) that wipe constantly and can hardly fight their way out of a paper bag. The majority of them tho are average, and really not much different to a random guild run. Those are the ones that might clear the content after a few wipes but would really struggle and no doubt probably never achieve a no death or hard mode. Compare this to the non DLC content where I have cleared every no death, speed and hard mode with pugs, multiple times.

    Once again, I've got no problem with harder content, but I do feel that once you have cleared all the base game dungeons none of of the DLC dungeons cater to average players.

    Personally, I am unlikely to buy the new dungeon DLC (and let my eso+ lapse) not because I think I wouldn't be able to do it with enough time and effort but because most of the dungeons I run are with pugs (I play at odd times so can't always be on when friends and familiar guild mates are on), and I know the average player is going to really struggle making the whole experience more frustrating than fun.

    I exclusively pug DLC dungeons...and while there may be a few wipes, pugs are able to finish these dungeons about 80% of the time just fine...80% is good enough for me to enjoy content even if I never bother to run with a premade group.
  • Jofish
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    So, it is a simple matter. Pug dlc content in normal mode and practice the mechanics instead of zerging through it. Then you know what is expected of you in Vet. Problem is many just want to act like they are running fungal grotto. "It's normal, isn't it?"
    A lot easier to both teach and learn mechs in normal while there is a little bit of grace involved.
    You get some folks who act like they are soloing instead of being in a group. It is extremely inconsiderate to sign up for group content yet not be willing to work with the other members.
    I give tours of SCP bot norm and Vet because it is imho the funnest dungeon in the game; including the 2 new ones.
  • BuddyAces
    BuddyAces
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    Haven't had a chance to attempt the usual no death/speed/hm but regular vet is beyond easy.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • tjcd
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    Compared to dark souls, I'm actually ok with the difficulty. :#
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    These are the two easiest DLC dungeons to date. More than half of the boss fights are glorfied stack and burns, and there is absolutely nothing of note in any of the trash pulls.
    Edited by Oreyn_Bearclaw on February 27, 2019 8:37PM
  • Starlock
    Starlock
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    For the folks who say it is easy, could you please provide more information about yourself given how relative "easy" is? No offense intended, but I don't really care to hear from the competitive elite who have done a bunch of vet trial clears (including hard mode) or who routinely do DLC dungeons on vet (including hard mode). Of course it is easy for you. Would the player who doesn't run dungeons that often, plays mostly for fun, doesn't fuss about gear, doesn't min-max, isn't a competitive gamer, and so on... would THEY find it easy? For perspective, there is not a single DLC dungeon I would call "easy" as a non-competitive, non power gamer type of player. I would label them as "challenging" and some of them as "brutal." Color me skeptical that these ones are "easy."
    Edited by Starlock on February 27, 2019 8:50PM
  • Odovacar
    Odovacar
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    .
    Edited by Odovacar on February 27, 2019 8:55PM
  • Odovacar
    Odovacar
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    tjcd wrote: »
    Compared to dark souls, I'm actually ok with the difficulty. :#

    agreed, NG6 darkeater midir or demon prince flawless clears make any vet trial I've competed feel like childs play.
  • XxCaLxX
    XxCaLxX
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    See, I am lucky. Through either good choices or whatever i ended up with a group that accepts my crazy nature and are probably as crazy as i am.

    On PTS we went straight in on vet Frostvault, because norms rarely teach enough to be valid. Smashed the 1st boss, wiped a couple times second boss, wiped more 3rd boss....

    We had to stop run 1 at the 4th boss.

    Run 2 we died some more, learned some more and called it on the last boss as i had work the following morning.

    And in there each time, even though we were dying and learning, it was a blast.

    Going in blind and figuring out the mechs and strategies to beat it is among the most fun i have on this game.

    I don't understand when people watch lots of vids of it and read the mechs beforehand as i feel it ruins the experience. But people find enjoyment in their own ways i suppose.

    If people find ways to do what they want to achieve in the game (without exploits/cheating etc) then more power to them. Be that vet completion, trials, Emp in PvP, flawless conqueror etc.

    When we know the mechs and can teach them, then we do. But we take them in for the experience so they learn as they go or they die, and then learn.

    I agree. I don’t see the point in watching a video and having someone else spoil the mechanics. If you go in and already know what to do then it doesn’t feel new or surprising. It’s not that hard to figure out a few mechanics. This game is pretty easy imo and I find it even more fun when doing hard content and there’s a new person(low cp or not very skilled) that’s doing that hard content for their first time for a monster helmet or whatever. Helping ppl achieve something is more rewarding than completing something I’ve already done numerous times. If you’re going to run a tough dungeon and want to complete it fast and flawlessly then don’t q and hate on ppl you get in group with.

  • ruikkarikun
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    @zvavi RESPECT to you.
  • BuddyAces
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    Starlock wrote: »
    For the folks who say it is easy, could you please provide more information about yourself given how relative "easy" is? No offense intended, but I don't really care to hear from the competitive elite who have done a bunch of vet trial clears (including hard mode) or who routinely do DLC dungeons on vet (including hard mode). Of course it is easy for you. Would the player who doesn't run dungeons that often, plays mostly for fun, doesn't fuss about gear, doesn't min-max, isn't a competitive gamer, and so on... would THEY find it easy? For perspective, there is not a single DLC dungeon I would call "easy" as a non-competitive, non power gamer type of player. I would label them as "challenging" and some of them as "brutal." Color me skeptical that these ones are "easy."

    Just reg vet clear. Each boss has like one mechanic that a paraplegic could manage. You won't really feel any pressure or get overwhelmed. I'm the master at the one who dies to random one shots and other than figuring out a mechanic, I didn't die. Not sure if any of the mobs can one shot unlike most of the other recent dlc ones.

    Easily puggable.

    I like them better than the last 2 dlc dungeons though. Bosses aren't a patience test or have stupid mechanics. The story is extremely lacking. Won't spoil it but you could read spoilers for em because there's honestly nothing to spoil. Probably one of the worse quest/intro quest in the game. It's very bland and generic. Burr is a God though.

    Despite all that, probably my fave dungeons to date.


    Also, going to guess that normal mode is akin to the difficulty of a delve.

    Edit
    It's so easy that after we beat the first boss in one of em we had to check to see if we were on vet.
    Edited by BuddyAces on February 28, 2019 5:08PM
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Grandma
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    LordTareq wrote: »
    I dislike them for 4 reasons.
    #1. First of all they are quite hard so it takes organised play, requiring you to be in a guild most likely and invest time and effort to learn them in order to complete them. I don't want to commit that much time and energy.
    #2. Secondly, you need to pay for them. Since I will not really be able to do these dungeons (see #1) I'm not going to make the monetary investment to unlock them.
    #3. Most of the better sets drop from them. Considering #1 and #2 I obviously dislike this.
    #4. They actually do progress a story, which I kinda would like to experience. But can't.

    1) i pugged vet depths of malatar 2 hours after release and finished in an hour. If you have any idea how the game works they're not that bad, even wolfhunter i didn't read guides on before pugging on normal and it was never impossible. They teach mechanical knowledge and concepts that are consistent with most dlc dungeons.
    2) yeah, I wish they were worth buying but they're not. I just play htem on sub. I'd only ever buy them on sale.
    3)
    Healers BiS: Olorime (trial), sanctuary (base game dungeon), IA (trial), worm cult (base game dungeon) etc
    Stam dps: Relequens (Trial) VO (trial) AY (trial) hundings (crafted) spriggan (base game) briarheart (wrothgar)
    mag dps: Siroria (Trial) spell strategist (pvp) mother's sorrow (base game zone) necropotence (base game zone)
    tank: Alkosh (Trial) ebon (base game dungeon) etc
    the only part where your point is valid is Monster sets, which you have to beat on vet one time to get and it's guaranteed. I think almost every BiS monster set is dlc dungeon besides ilambris and maw.
    4) there's guilds for that!
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • david_m_18b16_ESO
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    So far I have anjoyed the challenge bcuz we had no one rage crying after many whipes in the 2 ones that I have played.

    I just had an issue with one of the wherewolf boss (cant remember his name) that would 1 shot all of the 3 tank we had. We eventualy could kill him after 45mins with quick timed rezz.
  • MartiniDaniels
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    So far I have anjoyed the challenge bcuz we had no one rage crying after many whipes in the 2 ones that I have played.

    I just had an issue with one of the wherewolf boss (cant remember his name) that would 1 shot all of the 3 tank we had. We eventualy could kill him after 45mins with quick timed rezz.

    Let me tell you a secret - you need to interrupt boss when he puts tank on the ground, then there will be no one-shot.
  • AWinterWolf
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    Personally, I like DLC dungeons, there's nothing better than having to learn mechanics rather than healing people while they DPS a boss to death, with no thought or theory on mechanics (because usually there are non or they're so minute, people can skip them easily.

    Where's the fun in dungeons where it's simply, 'don't stand in red, kill this, we're done'?

    One thing I personally cannot stand, are people who go into vet DLCs and think, 'oh I can just bypass mechanics' not all dungeons have mechanics you can bypass, if you try and bypass Scalecaller's mechanics, you're going to die.

    I am completely in agreement about people asking for help if they don't know the mechanics, because to be frank, I'm a lot less likely to vote in favour to kick, if you say it's your first time in a dungeon, than if you just wing it, die and stay quiet. None of us started this game, knowing everything.
    @AWinterWolf, PC EU.

    Main character: Healer, CP 1300+,
    Completed:
    vSS (Ice & Fire HM)
    vMoL Trifecta
    TTT
    vKA HMs
    vBRP
    All Dungeon Trifectas.

    Favourite quote:

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