Lightspeedflashb14_ESO wrote: »Wifeaggro13 wrote: »Ok. So I read a lot of complaints about dlc dungeons being too hard by some players. And git gud comments from others. I wanted to express my opinion on it.
1. The git good comment. A lot of those that are using l2p and git good comments are people that have gone through many wipes in vet dlc dungeons. Many. The git gud comment usually don't come from "you don't know how to play" but from the understanding, that those dungeons need hard work and determination to complete. That you need to go in there and learn mechanics and die. Die. Die. Die.
2. First time I tanked vSCP, I got killed. Again. And again. And again. It was the dungeon that thought me that I need to learn to tank, asap. It was hard and challenging, and to be honest? I am happy it was not a pug group. Second time it was a pug group, still passed it.
3. After doing it many times. Mostly pugging it. Most of the runs end up with us finishing the dungeon. I had runs with people that didn't know mechanics and couldn't understand English well. 3 of those who were there first time. Dd's with barely 30k DPS combined. Last boss runs when I ended up the only person alive few times during the fight that we passed. (I usually tank it when I pug because hardest role imo). I never kicked a person. Nor did I quit. All mechanics were passable for new players to the dungeon. We managed to pass it. I believe in that statement for most vet dlc content, excluding vFH, but I think it is because I didn't do it enough times. Exclude vWGT too, since you really need either god level coordination or 20k DPS on each dd to be able to do it(with a good tank) or 35k if the tank is lacking.
4. For dungeons you do first time, you should learn them with guildies in voice. Even if they don't know them yet, because yes, it is a known fact that pugging vet dlc is a harsh thing, and needs at least one if not two members that know what they are doing to pass them well.
5. So other than dying. And dying. And dying. There is no other way to pass vet dlc. You, the people that are complaining, are totally right. DLC vet dungeons are totally challenging. and even if it feels like rng hates you and that you got wiped because of stupid random one shot mechanic, some people don't die from them that often or at all. It means you can get used to them too.
6. Please. If you pug those things. And you don't know mechanics. Say so in chat. If they plan on kicking those who don't know anyway, you will be kicked later on anyway. Better save wipes and frustration from people that are willing to stay and explain them. I called a guy an idiot because he lied about knowing mechanics. And then explained them. Finished the dungeon.
7. Some people don't have maelstrom weapons because they didn't manage to complete it. Those that are determined enough have them. Same with vet dlc dungeons. True, they are not easy. True they can be frustrating on your first run. But I almost managed to do no death in vSCP while the tank was there first time as tank and we were 3 dd's. Randomly. No plans on it what's so ever. Still was a speed run. (Death was one of the easier mechanics, the tank forgot to run to shield after Ice dudes). And one of the members were a dd which is afraid of this content like beast from fire. He thinks he plays bad and had barely 22k DPS when I started running vSCP with him (after making him punch a dummy for a while he is very happy with his growing damage on stamsorc without maelstrom bow, altmer, 32k and growing). And now he happily joins if I need some more hands. Honestly? If he can? Everyone can. Because he is one of those who complain it is to hard. He is one of those who are afraid of dying and don't want to pull the team back with "lack of skill". Also run it with NB tank 300 cp lady that has left our guild for some reason (still heartbroken, need more main tanks in my guild). I don't remember any wipes. Probably because was long ago, but 100% not more than 3 wipes. All of number 7, is connected back to numbers 1 2 and 3. It is possible. For those who try enough. Yes. It is end game content.
I mean. For all those who knows undertale. For some things. You gotta have DETERMINATION. So please. Next time you see l2p or git gud, don't take it as an insult. Either you have the determination and possibility to do it (old age and some extreme health problems are the only thing that comes to mind that can stop you from managing with determination). Or you don't try enough. And don't plan to.
PS: ye I got kicked from some vet dlc dungeons for saying "hey guys I don't know mechanics so please explain them before bosses", but some runs people explained and helped, and it was fun! Never again am I tanking vet dlc dungeons with 999 ping spikes though, vMoS. (And yes, still passed it, and I was the tank)
participation trophies are to blame it taught a whole genration it does not matter if you win or lose just show up and stand there and you will be rewarded
Do you forget what is the generation that gave out those participation trophys?
The generation of prideful “we’re the best” idiots who think their spawn is a gift to the world, who also argue with cashiers like they’ve been slighted when their 50¢ coupon won’t work on the wrong item
But the participation trophies sure didn’t do much to make hard work and effort feel rewarding for those who put effort in, and the one who didn’t were given reason think not doing anything is still worthy of the same rewards as someone who put in work and effort to succeed
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Wifeaggro13 wrote: »Ok. So I read a lot of complaints about dlc dungeons being too hard by some players. And git gud comments from others. I wanted to express my opinion on it.
1. The git good comment. A lot of those that are using l2p and git good comments are people that have gone through many wipes in vet dlc dungeons. Many. The git gud comment usually don't come from "you don't know how to play" but from the understanding, that those dungeons need hard work and determination to complete. That you need to go in there and learn mechanics and die. Die. Die. Die.
2. First time I tanked vSCP, I got killed. Again. And again. And again. It was the dungeon that thought me that I need to learn to tank, asap. It was hard and challenging, and to be honest? I am happy it was not a pug group. Second time it was a pug group, still passed it.
3. After doing it many times. Mostly pugging it. Most of the runs end up with us finishing the dungeon. I had runs with people that didn't know mechanics and couldn't understand English well. 3 of those who were there first time. Dd's with barely 30k DPS combined. Last boss runs when I ended up the only person alive few times during the fight that we passed. (I usually tank it when I pug because hardest role imo). I never kicked a person. Nor did I quit. All mechanics were passable for new players to the dungeon. We managed to pass it. I believe in that statement for most vet dlc content, excluding vFH, but I think it is because I didn't do it enough times. Exclude vWGT too, since you really need either god level coordination or 20k DPS on each dd to be able to do it(with a good tank) or 35k if the tank is lacking.
4. For dungeons you do first time, you should learn them with guildies in voice. Even if they don't know them yet, because yes, it is a known fact that pugging vet dlc is a harsh thing, and needs at least one if not two members that know what they are doing to pass them well.
5. So other than dying. And dying. And dying. There is no other way to pass vet dlc. You, the people that are complaining, are totally right. DLC vet dungeons are totally challenging. and even if it feels like rng hates you and that you got wiped because of stupid random one shot mechanic, some people don't die from them that often or at all. It means you can get used to them too.
6. Please. If you pug those things. And you don't know mechanics. Say so in chat. If they plan on kicking those who don't know anyway, you will be kicked later on anyway. Better save wipes and frustration from people that are willing to stay and explain them. I called a guy an idiot because he lied about knowing mechanics. And then explained them. Finished the dungeon.
7. Some people don't have maelstrom weapons because they didn't manage to complete it. Those that are determined enough have them. Same with vet dlc dungeons. True, they are not easy. True they can be frustrating on your first run. But I almost managed to do no death in vSCP while the tank was there first time as tank and we were 3 dd's. Randomly. No plans on it what's so ever. Still was a speed run. (Death was one of the easier mechanics, the tank forgot to run to shield after Ice dudes). And one of the members were a dd which is afraid of this content like beast from fire. He thinks he plays bad and had barely 22k DPS when I started running vSCP with him (after making him punch a dummy for a while he is very happy with his growing damage on stamsorc without maelstrom bow, altmer, 32k and growing). And now he happily joins if I need some more hands. Honestly? If he can? Everyone can. Because he is one of those who complain it is to hard. He is one of those who are afraid of dying and don't want to pull the team back with "lack of skill". Also run it with NB tank 300 cp lady that has left our guild for some reason (still heartbroken, need more main tanks in my guild). I don't remember any wipes. Probably because was long ago, but 100% not more than 3 wipes. All of number 7, is connected back to numbers 1 2 and 3. It is possible. For those who try enough. Yes. It is end game content.
I mean. For all those who knows undertale. For some things. You gotta have DETERMINATION. So please. Next time you see l2p or git gud, don't take it as an insult. Either you have the determination and possibility to do it (old age and some extreme health problems are the only thing that comes to mind that can stop you from managing with determination). Or you don't try enough. And don't plan to.
PS: ye I got kicked from some vet dlc dungeons for saying "hey guys I don't know mechanics so please explain them before bosses", but some runs people explained and helped, and it was fun! Never again am I tanking vet dlc dungeons with 999 ping spikes though, vMoS. (And yes, still passed it, and I was the tank)
participation trophies are to blame it taught a whole genration it does not matter if you win or lose just show up and stand there and you will be rewarded
Do you forget what is the generation that gave out those participation trophys?
The generation of prideful “we’re the best” idiots who think their spawn is a gift to the world, who also argue with cashiers like they’ve been slighted when their 50¢ coupon won’t work on the wrong item
But the participation trophies sure didn’t do much to make hard work and effort feel rewarding for those who put effort in, and the one who didn’t were given reason think not doing anything is still worthy of the same rewards as someone who put in work and effort to succeed
I don't quite understand what you are trying to say? Could you explain more?
Reistr_the_Unbroken wrote: »Idk what you’re reading, but I can CLEARLY SEE "vet DLC"
Yet you can't CLEARLY SEE that that's NOT what they said. Even with my having bolded it.it is a known fact that pugging vet dlc is a harsh thing
Then they claimed to have said something different.@Nerouyn I said "vet dlc is harsh". Not "vet". Most vet in the game is a joke you can run with 4 dd's. The whole post was about vet DLC dungeons.
Those statements are not the same and the first one is unequivocally false.
It might be known to those who frequently run dungeons but you would not expect the same of players jumping into them during a special event - ESO Plus free trial running concurrently with the Morrowind anniversary - during which the game experiences an influx of not regulars.
Lightspeedflashb14_ESO wrote: »@Jhalin good response, thank you. I am of the opinion that people have always been like that though, the way you have described, the phenomenon is not new.
Reading your response, this really resonated with me, "unmotivated self-aware person who realizes they won’t get what they won’t work for and is ok with that”. I want to play the game. I want to enjoy the content zos puts out. But nothing from the new dungeons is motivation enough for me to go try hard sweaty. The only dlc dungeon I have completed more then like 10 times is vWGT, simply because I am a healer main and I wanted SPC. Now all that work has been for not, olo is better in every way to a healer and is way easier to get. The new dlc after, from the ruins of mazzatun on, are just a chore with no reason to run them for me. So when I get them in the random vet daily I try to run every day, I politely ask to go to an easier dungeon and when people say" I queued for this", unless the group looks really good, like highish cp, correct food and mundas for the their build, I just say good luck and leave. I get no enjoyment out of spending an hour carrying a team through those slogging dungeons. And that is fine, I suppose. There is just nothing I value in them.
Group 2 consists of “I don’t want to keep trying to get better or ask for help or learn mechanics, just give me the gear/skin/motif/achievement” which can be many types of players. It can be PvEers that want Caltrops but refuse to PvP. It can be casual PvEers that demand a solo instance for everything because they don’t want to reach out to gather a group. It can be a PvPer who won’t touch battlegrounds but wants the style pages.
That... Is so true... I had two dd's that left the group when I was tanking because they couldn't do mechanics and blamed everyone else (again, scalecaller peak) they wouldn't even stand inside of the antidote on the antidote boss and kept saying "we know mechanics". Even after the dungeon when I told them again "guys u gotta learn mechanics" they kept saying that they do know them (after I requeued I got them again, this time they died less, maybe the healer managed to heal the mess they made). And a tank that couldnt survive taunting gragoil boss, and raged at the healer for it. If those are "elites", I gotta tell all of you something. Those people are worse than pugs in the aspect that they don't learn. Ever. And they are also the people that create the "toxic elitists" feeling you have
witchdoctor wrote: »
Like they say, times change.
Lightspeedflashb14_ESO wrote: »@Jhalin good response, thank you. I am of the opinion that people have always been like that though, the way you have described, the phenomenon is not new.
Reading your response, this really resonated with me, "unmotivated self-aware person who realizes they won’t get what they won’t work for and is ok with that”. I want to play the game. I want to enjoy the content zos puts out. But nothing from the new dungeons is motivation enough for me to go try hard sweaty. The only dlc dungeon I have completed more then like 10 times is vWGT, simply because I am a healer main and I wanted SPC. Now all that work has been for not, olo is better in every way to a healer and is way easier to get. The new dlc after, from the ruins of mazzatun on, are just a chore with no reason to run them for me. So when I get them in the random vet daily I try to run every day, I politely ask to go to an easier dungeon and when people say" I queued for this", unless the group looks really good, like highish cp, correct food and mundas for the their build, I just say good luck and leave. I get no enjoyment out of spending an hour carrying a team through those slogging dungeons. And that is fine, I suppose. There is just nothing I value in them.
You’re correct it’s not really new, but (in American culture anyway) the implementation of those kind of practices into public education systems is fairly recent (past 15 years or so)
But back on topic, I’m very ok with people who don’t feel inclined to do the dlc dungeons. Not everyone has the drive to do them the same way not everyone wants to play Dark Souls games. It’s just when people want those rewards and fancy cosmetics and the prestige of completions of hard modes, no-death’s etc etc, and yet rejects the idea of changing their playstyle or practicing more to make those goals more achievable, I start losing sympathy very quickly.
for previous person, the mess you have made, i will answer what i thought u meant. YES. I ask them. I asked them through out the dungeon. i even explained. i even stopped tanking in fights to caps lock "ANTIDOTE" because they wouldnt remember it even though i went through mechanics a moment ago.
jainiadral wrote: »Group 2 consists of “I don’t want to keep trying to get better or ask for help or learn mechanics, just give me the gear/skin/motif/achievement” which can be many types of players. It can be PvEers that want Caltrops but refuse to PvP. It can be casual PvEers that demand a solo instance for everything because they don’t want to reach out to gather a group. It can be a PvPer who won’t touch battlegrounds but wants the style pages.
False dichotomy, like these vast oversimplifications always are.
Take the solo instance-- it's being requested because of a dev decision to gate story content behind DLC dungeons that a lot of people can't even complete on normal. If anyone non-solo-oriented had bothered to actually read the thread, they would know this. It has nothing to do with a hand-me-a-trophy mentality whatsoever. In fact, one of the conditions was that said dungeons either didn't reward anything beyond a skill point and standard XP and drops, or nothing at all. Most of the participants involved in said discussion, including yours truly, were fine with no trophies whatsoever. What we were interested in was a) seeing the story and b) being able to finish the quests-- which is apparently a problem for those in the group who PUGged or tried to run with guildies.
Yep, give me a trophy
Frankly, after reading a lot of the recent threads here, I'm even more determined never to group in this game.
^^ This is EXACTLY true. It takes effort to learn to survive vet DLC dungeons..
for @jainiadral person, i will answer what i thought u meant. YES. I ask them. I asked them through out the dungeon. i even explained. i even stopped tanking in fights to caps lock "ANTIDOTE" because they wouldnt remember it even though i went through mechanics a moment ago.
They were not guildies. I NEVER had any problems with guildies. EVER. you can see all the examples of guildie runs i had in my original, first, post. if the guildies dont know mechanics, they always got encouragement. even in pugs. they always get encouragement from me. i was complaining about people that dont know mechanics, but wouldnt listen. pug is sometimes so much *** to deal with, even when i am the most positive person. and honestly? after the *** i have gone through with those "we know mechanics" two guys, i grabbed guildies and went in there again to cool down from ***. even if they dont know mechanics. ye we died few times, but it was fun.
wait i am confused, where you complaining that i asked if they know mechanics beforehand and didnt explain when they said they did? i mean, do you know how long it takes to type out mechanics? sometimes i go in there to chill. to have fun. if i get people that need help so be it. if they dont i will not use two minutes before every boss to type things. i think it is more toxic, to the impatient person who knows mechanics. i even had people that said that they know mechanics, and then they just died to one shots few times and then after saying "man u dont know mechanics, i will explain" they went "fine". my problem is that they didnt know mechanics. AND THEY KEPT SAYING THEY DID AND THAT THEY DONT NEED EXPLANATIONS.
i also edited my previous comment a bit to give more insight, also my capslocks are never rage, they are always <this is the important part>, maybe i should start bolding out things instead
jainiadral wrote: »Group 2 consists of “I don’t want to keep trying to get better or ask for help or learn mechanics, just give me the gear/skin/motif/achievement” which can be many types of players. It can be PvEers that want Caltrops but refuse to PvP. It can be casual PvEers that demand a solo instance for everything because they don’t want to reach out to gather a group. It can be a PvPer who won’t touch battlegrounds but wants the style pages.
False dichotomy, like these vast oversimplifications always are.
Take the solo instance-- it's being requested because of a dev decision to gate story content behind DLC dungeons that a lot of people can't even complete on normal. If anyone non-solo-oriented had bothered to actually read the thread, they would know this. It has nothing to do with a hand-me-a-trophy mentality whatsoever. In fact, one of the conditions was that said dungeons either didn't reward anything beyond a skill point and standard XP and drops, or nothing at all. Most of the participants involved in said discussion, including yours truly, were fine with no trophies whatsoever. What we were interested in was a) seeing the story and b) being able to finish the quests-- which is apparently a problem for those in the group who PUGged or tried to run with guildies.
Yep, give me a trophy
Frankly, after reading a lot of the recent threads here, I'm even more determined never to group in this game.
Again, as mentioned in this thread. A normal DLC dungeon is not something that you “cannot” do. As per the entire basis for this thread, which is incredibly true, it is that so many people would rather neglect improving themselves, would rather avoid people entirely, do not want to find like minded people to run this content with, do not intend to adjust the way they play to achieve the content they want to complete.
If you don’t do any of those things... then why should you be rewarded with anything? When you don’t want to put it even moderate effort to complete just one clear on normal to get the story, then clearly it doesn’t mean that much to you.
Unless you’re missing an arm or are legally blind, what condition is there that physically prohibits you from improving your gear, or you dps rotation, or your situational awareness enough to clear a DLC dungeon on normal with individuals willing to do the same? You don’t need to be in all BiS min-maxing to clear DLC dungeons, most online builds will do, even semi-coherent ones are acceptable for normal. You don’t need perfect group coordination at all times, just enough teamwork to get by. All you have to do is ensure people know the mechanics and practice. That’s really as simple as it gets.
jainiadral wrote: »for previous person, the mess you have made, i will answer what i thought u meant. YES. I ask them. I asked them through out the dungeon. i even explained. i even stopped tanking in fights to caps lock "ANTIDOTE" because they wouldnt remember it even though i went through mechanics a moment ago.
Sorry, the forums locked up on me. Had to reformat.
Fair enough. The one thing I've been observing in this game is that there are a lot of terrible misconceptions about people and what their interests are. Combine that with ZOS' bad content and reward gating all in the interests of supposedly getting people out of their comfort zones, and you get a lot of bad blood between players. Heck, read what everyone says on these forums, and you'll see that the bad blood flows in all directions and stains every last one of us.
It's a problem engineered by ZOS, and lots of other devs of other MMORPGs. The idea that they know what's best for the player and not the players themselves. A page or so back, a poster mentioned gating housing behind DLC dungeons. Sure, there's some crossover with high-end dungeoneers, RPers, casual solo types, and interior decorators. But there's a lot more overlap between certain segments of the player base. Gating a house behind, say, story completion, is a lot more appropriate than sticking it behind content that your average casual can't complete. Gating caltrops, or whatever it is-- haven't leveled a stam toon yet-- behind PvP when PvErs need it is a bad idea. The problem is the dev, not any segment of the player base. But we still attack each other because we're easy targets.
The best bet would be to allow for a lot more freedom for everyone to choose what they enjoy and to have rewards gated appropriately. But that's not going to happen, so you have this titanic player war. It's happened before in other games, and it's happening here. And so long as MMO devs keep making these decisions, it will continue to happen until the MMORPG genre is totally dead.
I keep hoping somewhere in that ever-dying sliver of idealism in my soul that we'll start to see that these wars are stupid. I try to read everything and keep an open mind. As you can see above, I kinda suck
You've just seen my bias in action-- I apologize, BTW. Sorry about that.
Going to go out on a limb here and say that watching a video is way better than having someone type out the strats in party chat to something like vMHK HM.
jainiadral wrote: »Group 2 consists of “I don’t want to keep trying to get better or ask for help or learn mechanics, just give me the gear/skin/motif/achievement” which can be many types of players. It can be PvEers that want Caltrops but refuse to PvP. It can be casual PvEers that demand a solo instance for everything because they don’t want to reach out to gather a group. It can be a PvPer who won’t touch battlegrounds but wants the style pages.
False dichotomy, like these vast oversimplifications always are.
Take the solo instance-- it's being requested because of a dev decision to gate story content behind DLC dungeons that a lot of people can't even complete on normal. If anyone non-solo-oriented had bothered to actually read the thread, they would know this. It has nothing to do with a hand-me-a-trophy mentality whatsoever. In fact, one of the conditions was that said dungeons either didn't reward anything beyond a skill point and standard XP and drops, or nothing at all. Most of the participants involved in said discussion, including yours truly, were fine with no trophies whatsoever. What we were interested in was a) seeing the story and b) being able to finish the quests-- which is apparently a problem for those in the group who PUGged or tried to run with guildies.
Yep, give me a trophy
Frankly, after reading a lot of the recent threads here, I'm even more determined never to group in this game.
Again, as mentioned in this thread. A normal DLC dungeon is not something that you “cannot” do. As per the entire basis for this thread, which is incredibly true, it is that so many people would rather neglect improving themselves, would rather avoid people entirely, do not want to find like minded people to run this content with, do not intend to adjust the way they play to achieve the content they want to complete.
If you don’t do any of those things... then why should you be rewarded with anything? When you don’t want to put it even moderate effort to complete just one clear on normal to get the story, then clearly it doesn’t mean that much to you.
Unless you’re missing an arm or are legally blind, what condition is there that physically prohibits you from improving your gear, or you dps rotation, or your situational awareness enough to clear a DLC dungeon on normal with individuals willing to do the same? You don’t need to be in all BiS min-maxing to clear DLC dungeons, most online builds will do, even semi-coherent ones are acceptable for normal. You don’t need perfect group coordination at all times, just enough teamwork to get by. All you have to do is ensure people know the mechanics and practice. That’s really as simple as it gets.
The elitists don't care. They will run these dungeons as soon as they come out, learn the mechanics, finish it on vet, and then belittle anyone who isn't as dedicated as them. That's why they do what they do - to feel superior.So someone tell me how people are supposed to grow and get better as players like they keep getting told to do, if no one actually takes the time to explain things to them or give them the chance to GET the experience everyone keeps telling them they need to get?
The elitists don't care. They will run these dungeons as soon as they come out, learn the mechanics, finish it on vet, and then belittle anyone who isn't as dedicated as them. That's why they do what they do - to feel superior.So someone tell me how people are supposed to grow and get better as players like they keep getting told to do, if no one actually takes the time to explain things to them or give them the chance to GET the experience everyone keeps telling them they need to get?
Or they create guides, videos, walk through and other materials.
As it stands now, telling someone L2P or git gud is basically calling them a clown.
Reistr_the_Unbroken wrote: »This 100% ^^^Next time you see l2p or git gud, don't take it as an insult.
Thing is, it is almost always meant as a dismissive insult.
I read your entire post, and I agree (mostly) with what you are saying, aside from the above.
See, there are more constructive ways to convey to someone that they should improve. The best way is to show them, to take the time and do some mentoring. While that is more applicable for guilds, it does rarely happen in pugs by the more patient and extraordinary players. The next best way is to tell them, in voice chat or text, a way they can make the encounter better, or improve themselves in some way.
Do you know what "Git gud" and "L2P" do to someone who is new, or learning, or wanting to improve? It shuts them down. It is a deterrent, and they become less inclined to do that content again, let alone putting themselves out there to be social. Check out the ESO Reddit, and you'll come across multitudes of stories of people who were genuinely emotionally affected by this happening to them.
Yes, work towards your goals. Yes, accept that you will be defeated. But, making a lengthy post that buffers the message that "Git Gud" and "L2P" aren't negative messages? That they are positive, and incentives to improve yourself? Sorry man. I honestly do hear what you are saying, that you feel you are communicating helpful information, but you aren't.
Being on the receiving end of one of those comments isn't enlightening. It doesn't spur on a drive towards greatness. It makes you want to log out of the game and take a break.
Wifeaggro13 wrote: »participation trophies are to blame it taught a whole genration it does not matter if you win or lose just show up and stand there and you will be rewarded