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Please stop saying things are hard to get (achievements, weapons, farming, crafting, etc.).

  • VaranisArano
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    Chuaznega wrote: »
    The new DLC dungeons of Wrathstone are so hard on veteran that we need some kind of elite group to do them, very sad. The mechanics are nuts, we are more stressing on it instead of having fun playing, sadly.

    This thread definitely needed to be necro'd from May 2018 to tell us so.
  • Michae
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    Chuaznega wrote: »
    The new DLC dungeons of Wrathstone are so hard on veteran that we need some kind of elite group to do them, very sad. The mechanics are nuts, we are more stressing on it instead of having fun playing, sadly.

    This thread definitely needed to be necro'd from May 2018 to tell us so.

    I didn't notice that. Sorry! Although I wasn't the necromancer here.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • sevomd69
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    Nerf Sorcs....Nerf NB...
  • Dubhliam
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    I agree mostly. I'll agree that too many feel entitled to be able to complete the content they buy, when refusing to do anything to better themselves.

    But there is the case where something is just pointlessly hard. These new little mini trials, which I have expressed my displeasure about more than once, are terrible. A team can steamroll through any other content and then bash their heads against a wall with something like vas hm. A few other things, like Mazzatun hm, are just a disaster of aoes pretending to be mechanics.

    ok this got a little ranty but my point still stands.

    Mazzatun HM is actually really easy once you realise one key detail: you can stop the Boulder Throw mechanic of Stoneshapers by chaining them in (or any other stun will do the trick).

    I must agree however that just stacking additional bosses and their mechanics in a single fight can be kind of a lazy approach to designing content as many times you can be killed by sheer RNG.
    >>>Detailed Justice System Concept thread<<<
  • Dubhliam
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    lakaisl wrote: »
    I disagree, as a casual player I have the same right to all the content. I pay just as much as everyone else, or maybe even more because I buy a lot of stuff in the crown store (saves time).

    So I think making it easier isn't the best solutions, but make all the content available to all kind of players not just the people with more spare time.

    I completely disagree.
    If you don't have time to play the game and learn it, how do you expect the devs to cater to your level of play?

    Everyone can enjoy the content that they paid for by playing normal.
    There is literally a handful of items that are locked behind difficult content, and many players demand to have access to it despite not having time to play the game and actually improve to the point they can beat it.

    The more I read these kinds of comments, the more I actually would want all the gear to be accessible to every player, just so that they can see how much gear is irrelevant unless they invest time and effort to learn.
    >>>Detailed Justice System Concept thread<<<
  • pelle412
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    All content you have paid for is available to you. It is up to you as a player to try to complete it. Some content you will not complete and that is reasonable.
  • Logicbomb00
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    Astrid wrote: »
    Agree. Took me ages to get my legendary moon dancer jewellery and I’ll be damned if people can just walk through trials and get what they want with a snap of their fingers. True - they can if they’re carried by a decent trial group, but no way should an average group of people with absolutely no forward planning and mechanic knowledge be able to get their hands on goodies like that. It takes hard work, and rightly so.

    I agree with everything but things like this.

    Some people play the game to run dungeons. Others have their entire game dedicated to crafting and guild management. They've put just as much time and effort into the game as the elite trial runners and without them you wouldn't have a game to play or a source of income, or even potions to run your trials with (yep. you'd be farming your own herbs first before getting that legendary jewellery). I think it's fantastic they have access to the same gear via a different method of gameplay.

    As for skins and achieves etc. yeah go earn them.

    EDIT: It's also a matter of the fact that not all players are created equal. Some even have disabilities. For people like this to go and 'earn' their achieves and skins they might need that little boost that gold jewellery etc. gives them. It's a nice start on what can be a very difficult journey.




    Edited by Logicbomb00 on February 27, 2019 11:15PM
  • Grandma
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    i think for sure MMOs especially need that kind of difficulty because otherwise what's the point of playing? most people who complain about progression/difficulty haven't even gotten to cp 160 yet. The game isn't even that hard, honestly. If I can beat the new dlc dungeons on vet 2 hours after it releases with a pug because i know how to heal then you can equip a healing staff and figure out how healing works instead of whining that every class needs an infinitely sustainable self heal so that you can dps as healer.

    The only areas i think it breaches reason is things like vMA. don't get me wrong, i don't want it easier, and i understand the point of grinding it. but i think after a certain point you should get what you need from it, if only because it's just a waste of time at a certain point. Like, progressing to faster runs/no death is cool, but after 60 runs and you still don't have a lightning staff there should be some kind of currency system to compensate you for your time in vma. that's the only example i can think of though.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • D0PAMINE
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    Meta and elitist get thrown around way too much on these forums.
    Edited by D0PAMINE on February 27, 2019 11:48PM
  • spartaxoxo
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    Not everything should be easy to get, true.
    Not everyone deserves certain things, also true.
    However, I also feel like your ability to obtain stuff should be more based on your individual skill and not just who you know. And that is not currently the case.
    And while it is true not everything needs to be easy to get, by the same token, not everything needs to be difficult to get either.

    There is a distinct lack of content for people outside of a handful of quests and the base game. That is not great.
  • ezio45
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    A large portion of this is because there are different areas of the game you need to complete in order to function. Not everyone has interest in some areas and dont care about improving in those areas.

    I enjoy trials and pvp. I want to work and progress at getting better at those.

    I despise dungeons. For a variety of reasons but thats another topic. I still need to endlessly farm them to get the sets and helms I need if i didnt Of my own accord I would literally never set foot in a dungeon. Dont give me the the "just use another set" deal either. We all know how this game works by now skill is a non factor is about whoever can get the most disgusting build together. Not saying I cant beat them, they are just more difficult to farm then I want. If i have to farm vet dlc dungeons for more that 16 runs it a little obnoxious. I was probably sick of that *** by the 3rd run.

    Another large issuse is the amount of rng this game has. Every single drop in this game besides quest rewards is complete rng. Its makes 0 difference how much time, effort or skill you have. It has absolutely no impact on that you end up getting. I have friends that beat vma ONCE and got the gear they needed. Here i am having never got a vma drop i can use. Ive been farming siroria since summerset, still no jewelry.

    And how are we suppose to be expected to put time, effort and sheer dumb luck into getting gear when in less that 4 months zos could nerf it into the ground. I didnt even finish farming and golding out elegant before zos nerfed overload and the build i was working on. my other sorc i finally found a setup i liked and was having fun on. golded it out, guess what sorc needs an entirely different set up. not compatible at all with my old gear. we take our time and effort grinding out *** and the house were improving is on a constantly and drastically shifting foundation. There is NO point in working hard to get or improve gear with how often zos changes things, NONE.

    I havent even upgraded jewelry to purple. That *** costs like a 150k, im a broke ass pvp investing all the gold i do get into trying to get better gear. gear out other builds. That arnt worth the time to farm because everything changes before you even get an equal amount of time using it as you did farming it before its nerfed. if i ever spent the millions of gold or WEEKS of ingame farming (again completely based on damn luck) to gold out a set of jewelry and zos nerfed that build or the set, i would be livid.

    so ya given that skill, effort and time dont matter much as dumb luck. that everything at least gear wise is completely worthless, guaranteed to retain no value to you. (hell even learning classes and improving your skill arnt guaranteed to retain value). and the fact that you have to "play" (grind) content you have no interest in, nor do you care about inproving in those areas as you dont enjoy them. Ya maybe things should be a little bit easier to get. Or at least drop from content you are interested in and have any time an effort put into things retain there usefulness
  • russelmmendoza
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    If its too hard, give it up.
    You dont need the stress.
    Why bother doint it, if its stressing you.
  • jainiadral
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    If its too hard, give it up.
    You dont need the stress.
    Why bother doint it, if its stressing you.

    Dead on. Life is too short to stress out over entertainment.
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