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Please stop saying things are hard to get (achievements, weapons, farming, crafting, etc.).

  • Syncronaut
    Syncronaut
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    Paying 100.000g bounty to guard/fence is haaaaaaarrrrrddddd......

    I just cant do it :/
  • SJD_Phoenix
    SJD_Phoenix
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    I’m just surprised at the amount of people complaining about not being able to complete vet dungeons because they can’t get a group.

    I could easily get a group together comprising of no elitist, tryhard or whatever you want to call them to do any four man content within 24 hours. It’s called being in a guild and actively communicating with them; for me that would be in the form of band.

    No one would have “end game gear” yet I’d bet my bottom dollar we’d get the complete without too much hassle. Hard mode? Maybe not but that’s why it’s called hard mode.

    The current level of difficulty in this game is right where it needs to be. No one is forcing people to complete certain dungeons, trials, acquire certain achievements. If it is beyond your ability simply work harder to get there or admit that it’s out of your reach.

    I still haven’t done vMoL, vHoF or vAS but I haven’t complained that they need nerfing. Instead I’m working on my dps and I’m not in a core team that will be progressing onto that content in the next few months or so.

    So I firmly support OP on this. There’s so much to do in this game that if you can’t do one thing, just do something else.
  • Alamakot
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    Dragonnord wrote: »
    Let me buy the stuff. Get rid of Bind on Pick-up. That way other people can spend loads of time getting on 'leaderboards' and help me get certain sets. WIN WIN!

    It shouldn't depend on me, then I choose to pay lesa for the game.

    No please, no P2W please. Players should work and improve to get what they want. That would make group content experience a lot better.
    why not?
    anyone who finds vCoS too hard to beat have a chance to buy Veli helmet at Golden Cyrodil Vendor (sooner or later it will respawn again).
    any other, who thinks farming bosses/dolmens in Rivenspire is too boring, can go to Regional Vendor (again in Cyrodil), spend "some" ap and coplete Necro set
    the same should be with trial sets, including master/maelstrom weapons.

    please, do not overuse P2W. "to win" means one can spend some money to (for example) get guaranteed mount/costume loot from each opened crate.
    ESO is P2GE game. Pay to Get Easier.
    I spent over 9 months to fully "train" my main crafter. It was long before research scrolls were introduced to crown store and Master writ Vendor. now this can be done in less than a week, assuming someone is rich enough to buy proper amount of scrolls. Will be this person a "winner" over me? no. we both have the same goal achieved.

    Edited by Alamakot on May 9, 2018 11:39AM
  • ZOS_KatP
    ZOS_KatP
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    Hi all,

    We've gone through and removed a few more off-topic posts. Please keep in mind that further arguing and derailing of this thread could result in a closure, as this is the second in-thread notice we've had to post. Remember, if you do not have something constructive to say, we recommend you refrain from posting in said discussion, and participating in a different one.

    Thanks.
    Staff Post
  • DanteYoda
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    Content shouldn't be gated from customers because their hand eye coordination isn't as good as others...


    That creates a hateful environment.
  • N2woR
    N2woR
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    My goal now at cp400 is to become good enough to do the content being asked for nerfs, make these easier and I have no end goal
    [PS4]
    Guilds
    Snowborn Wolf Pack Elite
    Snowborn Wolf Pack
    Toons
    Grim Myth - Nord DK Tank
    Just Grim - Redguard Stam Sorc

  • Thannazzar
    Thannazzar
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    The key elements here is achievement vs reward, and the allocation of rewards to content types.

    Some players want to achieve challenging goals either solo, group or pvp for the sense of achievement in having managed to complete them. I respect and admire such players for their skills and dedication. Hard content should exist in game and should not be nerfed. The corresponding Titles and Achievements have value.

    However the failure in the design of the game is gating cosmetic rewards behind such achievement gates. Cosmetics should be available to more than just the top tier of diehard achievers. To stress cosmetics I view as visual mods/skins etc. Titles should always he higher skill status rewards.

    Having rewards that are driven by content type, ie pvp or pve progression gear that provides an advantage in the respective play areas should be the reward for harder content.

    PVP gear gives you an edge in PVP, PVP Hard mode and Trials gear gives you an edge for progression raiding. The style you prefer to play gives you the gear to improve in your preferred play area.

    The use of cosmetics as hard content rewards which hold value across the player base are effectively forcing players into environments that they either lack the skill to achieve in or lack the desire to participate in. This results in some players being alienated from the game either from a persistent level of failure or a realisation they will never achieve the desired outfit/appearance. Most players like the cosmetics for aesthetic reasons and are not concerned with any implied status attached to their ownership.





  • Chuaznega
    Chuaznega
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    The new DLC dungeons of Wrathstone are so hard on veteran that we need some kind of elite group to do them, very sad. The mechanics are nuts, we are more stressing on it instead of having fun playing, sadly.
  • Brrrofski
    Brrrofski
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    Okay, well there's two things.

    There's things that are hard because it's a challenge - dungeons, trials, VMA etc. I agree - people need to step up to the challenge. Stuff like this shouldn't be nerfed when plenty of people can do it.

    The other things you say are "hard" aren't actually hard - just boring. Grinding gear with crappy RNG, or refining hundreds of plantinum for 1 grain. I get people's gripe with this. It's not had or a challenge it's just so dull. Like I've done VMA over 100 times - NO BOW. Clearly the content isn't hard - I've done it a lot. It's the fact that it takes like 40-50 minutes each time and when it's another defending lightning staff it's infuriating. It's an mmo so I get the grind, but does it have to be so brutal? There's plenty to do in this game to keep people coming back - there doesn't need to be so much of a grind.
  • Turelus
    Turelus
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    Aliyavana wrote: »
    DamenAJ wrote: »
    Some things really are too hard, like... The last boss in vet falkreath hold. I think stuff like that, and some of the other vet DLC stuff, should be made easier, BUT, their hardcore mode made harder.

    Whereas some things... Like... Grinding for jewellery crafting.... Dude. That's just effort. It's not having to co-ordinate with other people, and continuously failing for four hours straight and never finishing on multiple occasions... *Ahem* It's not hard, it's just time consuming.

    its called veteran mode, not normal mode. If you want all the rewards associated with increase difficulty then either get good or if you cant, normal mode is there for you.

    I agree to an extent. I'd personally like all veteran dungeons to be of similar difficulty. There is a chasm of difference between vet Fungal Grotto 1 and vet Falkreath Hold. I'm certainly not against hard content, but I would like to see some consistency, whether that means buffing the easier vets, nerfing the harder vets or just creating another ultra vet tier.
    This. ESO needs a nice pass on content and rebalancing it all to make sense and help players progress. More importantly it needs to help them learn.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • BloodStorm
    BloodStorm
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    I have played since PC launch but play PS4 only now and today just realized I could bank my monster set/ sets and put them on to other characters. Have deleted or farmed many same pieces thinking they were character bound. I find it cool you can switch them sorta but it's nice when you know someone got the helmet they have and know they are probably at least average skill at the very least hopefully being able to complete a vet dungeon even if carried. It shows you invested and love your character or just have a passion for whatever. I never have done a trial as I am mostly solo player/ no mic and dungeons / joining PVP groups and zerging / looking for 1 vs 1 is all I do mostly. I really agree some things should he hard to get and most people forget it's the journey that is important as well as once your character is perfected it can get boring. Again that's why pvp is important as every match and fight is different. Pve as well but pvp is always more so. I personally wish dungeons had more units or damage increase rather than one shot mechanics. It keeps it simple just increasing the damage and their health by a %. I don't find it boring but fine is if many do.
  • MattT1988
    MattT1988
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    Chuaznega wrote: »
    The new DLC dungeons of Wrathstone are so hard on veteran that we need some kind of elite group to do them, very sad. The mechanics are nuts, we are more stressing on it instead of having fun playing, sadly.

    Speak for yourself. A lot of people are enjoying the challenge.

    By the way, nice thread necro.
  • Bigevilpeter
    Bigevilpeter
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    Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed
    Edited by Bigevilpeter on February 27, 2019 10:15AM
  • MattT1988
    MattT1988
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    Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed

    Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?

    Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.
  • Jayman1000
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    Most hard to get things are simply locked behind group content. Usually not hard as long as you just have friends, in some cases OP geared friends. Usually, bar a few exceptions, nothing to do with skill, just kept behind a pure group-wall. Or in some cases specific arbitrary boss/event mechanics that you have to strictly learn because it circumvents your gear and skills entirely (I guess that also has it's place, it just feels too artificial some times).

    I'd love to see far more very difficult solo skill based challenges (like actual gameplay skills). Need more vma type of content only even more based on actual skills, and more difficult.
    Edited by Jayman1000 on February 27, 2019 11:19AM
  • HappyLittleTree
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    Agreed that's why i don't like the change that you get the skin just for completing the new dungeon on vet. at least give us something worth to work toward on nodeath/hm/time. Give us a mount or a special home or something like that not a pet or a title.
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • Girl_Number8
    Girl_Number8
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    Aliyavana wrote: »
    Ikr? Like if they want vma weapons they should earn it.

    Like they do with monster helms with the golden vendor? Most people I see running around in those monster sets never did those dungeons, not even close. I help guild members learn and get better so they can get their brp and master weapons with the accomplishment of knowing that they did it. Though other guilds and players sell runs for everything from skins, brp/dsa/vma/even as/ weapons, rings, titles, empy, and more. I get asked this more then I can count, so I laugh when players said they earned it and are so protective over one thing and not the whole corrupted picture. :*

  • MrRudiculous
    MrRudiculous
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    Aliyavana wrote: »
    Ikr? Like if they want vma weapons they should earn it.

    Like they do with monster helms with the golden vendor? Most people I see running around in those monster sets never did those dungeons, not even close. I help guild members learn and get better so they can get their brp and master weapons with the accomplishment of knowing that they did it. Though other guilds and players sell runs for everything from skins, brp/dsa/vma/even as/ weapons, rings, titles, empy, and more. I get asked this more then I can count, so I laugh when players said they earned it and are so protective over one thing and not the whole corrupted picture. :*

    You can be carried through dungeons and trials but not VMA, VMA is a test of mentality and solo survival/sustain in a manageable environment comparable to a veteran dungeon. Also the people running around with those monster sets that they have never done the dungeon it belongs in probably does PvP enough to earn all that AP required to purchase it or have enough gold from whatever source.
    PC EU Daggerfall Covenant Sotha CP810

    Vlad D Impaled - PvP StamDK
    Vlad D Milkdrinker - PvP StamSorc
    Nature's Pride - PvP Stamden
    Stibboness - PvE/PvP StamSorc
    Bret Crumbs - PvP Magplar
    Moustache Thief - PvE/PvP MagDK
    Mistress Estre - PvE/PvP MagSorc
    Arg-onion - PvE/PvP DKTank
    Yank-a-beard - PvE/PvP Stamblade
    MrRudiculous - PvE/PvP Tankplar/Magplar
    Frozen-Ice - PvE/PvP Magden/Healer
    Truth-or-Death - PvE/PvP StamNecro
    Alberto Tharn - PvE/PvP MagNecro

    Aldmeri Dominion Sotha

    Molten-ice - PvE/PvP WardenTank
    Niranye Eldafire - PvE Magblade/Healer
    Two sugars please - PvP StamSorc
  • IwakuraLain42
    IwakuraLain42
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    Aliyavana wrote: »
    Ikr? Like if they want vma weapons they should earn it.

    Like they do with monster helms with the golden vendor? Most people I see running around in those monster sets never did those dungeons, not even close. I help guild members learn and get better so they can get their brp and master weapons with the accomplishment of knowing that they did it. Though other guilds and players sell runs for everything from skins, brp/dsa/vma/even as/ weapons, rings, titles, empy, and more. I get asked this more then I can count, so I laugh when players said they earned it and are so protective over one thing and not the whole corrupted picture. :*

    You can be carried through dungeons and trials but not VMA, VMA is a test of mentality and solo survival/sustain in a manageable environment comparable to a veteran dungeon. Also the people running around with those monster sets that they have never done the dungeon it belongs in probably does PvP enough to earn all that AP required to purchase it or have enough gold from whatever source.

    No it isn't, at least not completely. VMA is basically a game of Memory where you win if you can memorize all spawn time/location of mobs and loose otherwise. That is basically all what makes this difficult.
  • Bigevilpeter
    Bigevilpeter
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    MattT1988 wrote: »
    Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed

    Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?

    Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.

    I've seen some statistics, but even without statistics it is so easy to see how very few people even attempt the harder vet trials, that is bad game design.
  • MrRudiculous
    MrRudiculous
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    Aliyavana wrote: »
    Ikr? Like if they want vma weapons they should earn it.

    Like they do with monster helms with the golden vendor? Most people I see running around in those monster sets never did those dungeons, not even close. I help guild members learn and get better so they can get their brp and master weapons with the accomplishment of knowing that they did it. Though other guilds and players sell runs for everything from skins, brp/dsa/vma/even as/ weapons, rings, titles, empy, and more. I get asked this more then I can count, so I laugh when players said they earned it and are so protective over one thing and not the whole corrupted picture. :*

    You can be carried through dungeons and trials but not VMA, VMA is a test of mentality and solo survival/sustain in a manageable environment comparable to a veteran dungeon. Also the people running around with those monster sets that they have never done the dungeon it belongs in probably does PvP enough to earn all that AP required to purchase it or have enough gold from whatever source.

    No it isn't, at least not completely. VMA is basically a game of Memory where you win if you can memorize all spawn time/location of mobs and loose otherwise. That is basically all what makes this difficult.

    If only it were that simple... Most newbies cant complete it due to the fact that theres so much going on at once, you're being hit from all angles by every type of damage whilst still trying to manage your resources and trying to prioritise most important mobs. Know the locations is good yes but the pressure is more killer than anything, chances are they don't have the dps to kill the mobs as soon as they spawn without taking a single hit.
    PC EU Daggerfall Covenant Sotha CP810

    Vlad D Impaled - PvP StamDK
    Vlad D Milkdrinker - PvP StamSorc
    Nature's Pride - PvP Stamden
    Stibboness - PvE/PvP StamSorc
    Bret Crumbs - PvP Magplar
    Moustache Thief - PvE/PvP MagDK
    Mistress Estre - PvE/PvP MagSorc
    Arg-onion - PvE/PvP DKTank
    Yank-a-beard - PvE/PvP Stamblade
    MrRudiculous - PvE/PvP Tankplar/Magplar
    Frozen-Ice - PvE/PvP Magden/Healer
    Truth-or-Death - PvE/PvP StamNecro
    Alberto Tharn - PvE/PvP MagNecro

    Aldmeri Dominion Sotha

    Molten-ice - PvE/PvP WardenTank
    Niranye Eldafire - PvE Magblade/Healer
    Two sugars please - PvP StamSorc
  • barney2525
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    Having read a lot of the issues, I think one very good point was in the Boss one shot issue, which would seem to affect the 'need' for even having Healers.

    IMHO if dungeons/trials are developing on a path where character classes are becoming literally useless, that Is an issue that needs to be addressed.
  • MattT1988
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    MattT1988 wrote: »
    Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed

    Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?

    Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.

    I've seen some statistics, but even without statistics it is so easy to see how very few people even attempt the harder vet trials, that is bad game design.

    Which statistics have you seen? Going need more then just “I’ve seen some statistics”. Also how can you possibly know how few people attempt harder trials? I highly doubt you have spoken to every person who plays the game. There is absolutely no way for you to know for sure.
  • Reistr_the_Unbroken
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    MattT1988 wrote: »
    MattT1988 wrote: »
    Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed

    Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?

    Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.

    I've seen some statistics, but even without statistics it is so easy to see how very few people even attempt the harder vet trials, that is bad game design.

    Which statistics have you seen? Going need more then just “I’ve seen some statistics”. Also how can you possibly know how few people attempt harder trials? I highly doubt you have spoken to every person who plays the game. There is absolutely no way for you to know for sure.
    Ok then where’s your evidence that a “lot of people” like this challenging content? Including the people who don’t have forum accounts.
  • MattT1988
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    MattT1988 wrote: »
    MattT1988 wrote: »
    Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed

    Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?

    Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.

    I've seen some statistics, but even without statistics it is so easy to see how very few people even attempt the harder vet trials, that is bad game design.

    Which statistics have you seen? Going need more then just “I’ve seen some statistics”. Also how can you possibly know how few people attempt harder trials? I highly doubt you have spoken to every person who plays the game. There is absolutely no way for you to know for sure.
    Ok then where’s your evidence that a “lot of people” like this challenging content? Including the people who don’t have forum accounts.

    He is the one who laid the original claim. The burden of proof lies with the person who made the original claim. Therefore the burden of proof lies with bigevilpeter.

    Though shall not lay the burn of proof onto him that is questioning the claim.
  • WoppaBoem
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    This is all asked to trigger you personally. This is ungoing vendeta from the world to you. You feel entitled to judge you are the master and your perspective on the world and ESO is the one and true perspective and for that we thank you oh master of the universe.
    Xbox EU & NA - PVP Only
  • MattT1988
    MattT1988
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    WoppaBoem wrote: »
    This is all asked to trigger you personally. This is ungoing vendeta from the world to you. You feel entitled to judge you are the master and your perspective on the world and ESO is the one and true perspective and for that we thank you oh master of the universe.

    .......I take it you haven’t has seen the Ten Commandments of Rational Debate.......

    Wow, tough room.

    All I did was ask to prove what he said LOL.

    EDIT: I now realise that your comment wasn’t actually directed at me. I apologise WoppaBoem.
    Edited by MattT1988 on February 27, 2019 12:34PM
  • WoppaBoem
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    MattT1988 wrote: »
    WoppaBoem wrote: »
    This is all asked to trigger you personally. This is ungoing vendeta from the world to you. You feel entitled to judge you are the master and your perspective on the world and ESO is the one and true perspective and for that we thank you oh master of the universe.

    .......I take it you haven’t has seen the Ten Commandments of Rational Debate.......

    Wow, tough room.

    All I did was ask to prove what he said LOL.

    Rational is out of the room on this forum. The current trend is very clear. People who did a lot of effort the get something don't want other to get what they have in a easier way.

    I personally think if you took so much effort to get something and really get a feel of satisfaction that is meaningfull. I have aimed for many things in this game and once achieved moved on a most likely deconstructed the related items by now. However that feeling of achievement never leaves me.

    I personally being a bit dissapointed in humans if I had a hard time so should you. I also see this a lot in real life to. Really all this talk to make the ESO world a better place. Where many people with different backgrounds and abilities join into the discussion and get blown out the forums by I had a hard time so should you, are we really going to have improvements?
    Edited by WoppaBoem on February 27, 2019 12:27PM
    Xbox EU & NA - PVP Only
  • Ilithyania
    Ilithyania
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    MASH`s Youtube rant on "accsesibility" in WOW comes to mind, hope ESO dont end up there.

    I am glad VMA, MA, perfect weapons / skins are hard to get. Wheres the feeling of reward, if there is no hard work to get em?

    :)
    PC
  • Michae
    Michae
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    Thannazzar wrote: »
    The key elements here is achievement vs reward, and the allocation of rewards to content types.

    Some players want to achieve challenging goals either solo, group or pvp for the sense of achievement in having managed to complete them. I respect and admire such players for their skills and dedication. Hard content should exist in game and should not be nerfed. The corresponding Titles and Achievements have value.

    However the failure in the design of the game is gating cosmetic rewards behind such achievement gates. Cosmetics should be available to more than just the top tier of diehard achievers. To stress cosmetics I view as visual mods/skins etc. Titles should always he higher skill status rewards.

    Having rewards that are driven by content type, ie pvp or pve progression gear that provides an advantage in the respective play areas should be the reward for harder content.

    PVP gear gives you an edge in PVP, PVP Hard mode and Trials gear gives you an edge for progression raiding. The style you prefer to play gives you the gear to improve in your preferred play area.

    The use of cosmetics as hard content rewards which hold value across the player base are effectively forcing players into environments that they either lack the skill to achieve in or lack the desire to participate in. This results in some players being alienated from the game either from a persistent level of failure or a realisation they will never achieve the desired outfit/appearance. Most players like the cosmetics for aesthetic reasons and are not concerned with any implied status attached to their ownership.

    This. I just want some interesting skins and costumes. I play mostly for quests and rp and I really don't have that much time to spare due to many real life responsibilities. Achievements are not my thing, nor is unlocking all the things. I have less of a problem with grinding for something as in challenge, meaning that you always get the thing when you complete this dungeon or get fixed amount of points for doing something. It's when it becomes ridiculously hard, especially for solo player and tied to RNG like for example getting the Soul Shriven skin is where I have a problem. Luckily this particular skin is sellable so I'm just slowly grinding gold for it since I don't have that much time and 11 rowdy mates who can play at the same time as me to complete this really difficult challenge. Still, I don't make discussions on forums crying about that.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
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