why not?Dragonnord wrote: »Let me buy the stuff. Get rid of Bind on Pick-up. That way other people can spend loads of time getting on 'leaderboards' and help me get certain sets. WIN WIN!
It shouldn't depend on me, then I choose to pay lesa for the game.
No please, no P2W please. Players should work and improve to get what they want. That would make group content experience a lot better.
This. ESO needs a nice pass on content and rebalancing it all to make sense and help players progress. More importantly it needs to help them learn.redspecter23 wrote: »Some things really are too hard, like... The last boss in vet falkreath hold. I think stuff like that, and some of the other vet DLC stuff, should be made easier, BUT, their hardcore mode made harder.
Whereas some things... Like... Grinding for jewellery crafting.... Dude. That's just effort. It's not having to co-ordinate with other people, and continuously failing for four hours straight and never finishing on multiple occasions... *Ahem* It's not hard, it's just time consuming.
its called veteran mode, not normal mode. If you want all the rewards associated with increase difficulty then either get good or if you cant, normal mode is there for you.
I agree to an extent. I'd personally like all veteran dungeons to be of similar difficulty. There is a chasm of difference between vet Fungal Grotto 1 and vet Falkreath Hold. I'm certainly not against hard content, but I would like to see some consistency, whether that means buffing the easier vets, nerfing the harder vets or just creating another ultra vet tier.
The new DLC dungeons of Wrathstone are so hard on veteran that we need some kind of elite group to do them, very sad. The mechanics are nuts, we are more stressing on it instead of having fun playing, sadly.
Bigevilpeter wrote: »Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed
Ikr? Like if they want vma weapons they should earn it.
Girl_Number8 wrote: »Ikr? Like if they want vma weapons they should earn it.
Like they do with monster helms with the golden vendor? Most people I see running around in those monster sets never did those dungeons, not even close. I help guild members learn and get better so they can get their brp and master weapons with the accomplishment of knowing that they did it. Though other guilds and players sell runs for everything from skins, brp/dsa/vma/even as/ weapons, rings, titles, empy, and more. I get asked this more then I can count, so I laugh when players said they earned it and are so protective over one thing and not the whole corrupted picture.
MrRudiculous wrote: »Girl_Number8 wrote: »Ikr? Like if they want vma weapons they should earn it.
Like they do with monster helms with the golden vendor? Most people I see running around in those monster sets never did those dungeons, not even close. I help guild members learn and get better so they can get their brp and master weapons with the accomplishment of knowing that they did it. Though other guilds and players sell runs for everything from skins, brp/dsa/vma/even as/ weapons, rings, titles, empy, and more. I get asked this more then I can count, so I laugh when players said they earned it and are so protective over one thing and not the whole corrupted picture.
You can be carried through dungeons and trials but not VMA, VMA is a test of mentality and solo survival/sustain in a manageable environment comparable to a veteran dungeon. Also the people running around with those monster sets that they have never done the dungeon it belongs in probably does PvP enough to earn all that AP required to purchase it or have enough gold from whatever source.
Bigevilpeter wrote: »Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed
Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?
Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.
IwakuraLain42 wrote: »MrRudiculous wrote: »Girl_Number8 wrote: »Ikr? Like if they want vma weapons they should earn it.
Like they do with monster helms with the golden vendor? Most people I see running around in those monster sets never did those dungeons, not even close. I help guild members learn and get better so they can get their brp and master weapons with the accomplishment of knowing that they did it. Though other guilds and players sell runs for everything from skins, brp/dsa/vma/even as/ weapons, rings, titles, empy, and more. I get asked this more then I can count, so I laugh when players said they earned it and are so protective over one thing and not the whole corrupted picture.
You can be carried through dungeons and trials but not VMA, VMA is a test of mentality and solo survival/sustain in a manageable environment comparable to a veteran dungeon. Also the people running around with those monster sets that they have never done the dungeon it belongs in probably does PvP enough to earn all that AP required to purchase it or have enough gold from whatever source.
No it isn't, at least not completely. VMA is basically a game of Memory where you win if you can memorize all spawn time/location of mobs and loose otherwise. That is basically all what makes this difficult.
Bigevilpeter wrote: »Bigevilpeter wrote: »Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed
Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?
Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.
I've seen some statistics, but even without statistics it is so easy to see how very few people even attempt the harder vet trials, that is bad game design.
Ok then where’s your evidence that a “lot of people” like this challenging content? Including the people who don’t have forum accounts.Bigevilpeter wrote: »Bigevilpeter wrote: »Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed
Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?
Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.
I've seen some statistics, but even without statistics it is so easy to see how very few people even attempt the harder vet trials, that is bad game design.
Which statistics have you seen? Going need more then just “I’ve seen some statistics”. Also how can you possibly know how few people attempt harder trials? I highly doubt you have spoken to every person who plays the game. There is absolutely no way for you to know for sure.
Reistr_the_Unbroken wrote: »Ok then where’s your evidence that a “lot of people” like this challenging content? Including the people who don’t have forum accounts.Bigevilpeter wrote: »Bigevilpeter wrote: »Well games are supposed to be fun, not a job. it shouldnt be something that gets you so frustrated and you feel like the are not be able to enjoy content you paid for, should be content that a good percentage of the game population could complete, not all those trials that only 5% have completed
Challenging content is fun to a lot of people. Just because you don’t like it doesn’t mean they should stop making it. Where did you get the 5% by the way? Do you have statistics to back that up or are you just another guy pulling numbers out of his arse?
Never forget you paid for the right to ATTEMPT the content. Not for the entitlement to FINISH the content without challenge. If it’s too hard for you, either get better or don’t do it. Plenty of other things to do in the game.
I've seen some statistics, but even without statistics it is so easy to see how very few people even attempt the harder vet trials, that is bad game design.
Which statistics have you seen? Going need more then just “I’ve seen some statistics”. Also how can you possibly know how few people attempt harder trials? I highly doubt you have spoken to every person who plays the game. There is absolutely no way for you to know for sure.
This is all asked to trigger you personally. This is ungoing vendeta from the world to you. You feel entitled to judge you are the master and your perspective on the world and ESO is the one and true perspective and for that we thank you oh master of the universe.
This is all asked to trigger you personally. This is ungoing vendeta from the world to you. You feel entitled to judge you are the master and your perspective on the world and ESO is the one and true perspective and for that we thank you oh master of the universe.
.......I take it you haven’t has seen the Ten Commandments of Rational Debate.......
Wow, tough room.
All I did was ask to prove what he said LOL.
Thannazzar wrote: »The key elements here is achievement vs reward, and the allocation of rewards to content types.
Some players want to achieve challenging goals either solo, group or pvp for the sense of achievement in having managed to complete them. I respect and admire such players for their skills and dedication. Hard content should exist in game and should not be nerfed. The corresponding Titles and Achievements have value.
However the failure in the design of the game is gating cosmetic rewards behind such achievement gates. Cosmetics should be available to more than just the top tier of diehard achievers. To stress cosmetics I view as visual mods/skins etc. Titles should always he higher skill status rewards.
Having rewards that are driven by content type, ie pvp or pve progression gear that provides an advantage in the respective play areas should be the reward for harder content.
PVP gear gives you an edge in PVP, PVP Hard mode and Trials gear gives you an edge for progression raiding. The style you prefer to play gives you the gear to improve in your preferred play area.
The use of cosmetics as hard content rewards which hold value across the player base are effectively forcing players into environments that they either lack the skill to achieve in or lack the desire to participate in. This results in some players being alienated from the game either from a persistent level of failure or a realisation they will never achieve the desired outfit/appearance. Most players like the cosmetics for aesthetic reasons and are not concerned with any implied status attached to their ownership.