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Idea: Level 100 as max level instead of CP 160?

Avrael
Avrael
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Ive already talked about this, but that was a long time ago, so here we go again. Now that the devs finally realized they cant just push the CP higher and higher, i feel like this will maybe more interesting again.

So, i get the whole point of keep leveling up after reaching a max. level, many games have it, in many games its a good option, even in this game imo.
BUT the big problem here is, the max. level of Eso is already tied in with the champion system, which in my eyes should only be used AFTER the max. level.
In short, i would say get rid of CP 160 as max level, bring level 100, make everything have the max level of 100 (enemies, items, equipment, especially food and potions that for whatever reason are still CP 150!)

After reaching that Level 100, THEN i would make the CP-System take over, in an optimized form ofc, not like atm. Again, my main point is making everything in the game a normal level 100, instead of a CP-Level. It makes no sense that enemies have a CP-Level imo, as it doesnt make with equipment and items.

I understand that it would be a bit of work to rescale everything close to what it is atm, but it should be possible, instead of pushing out the 50th DLC, they could focus on quality of life for a change.

Also i just feel like reaching level 50 means absolutley nothing, even if it is called the max level. It doesnt do anything. CP 160 is the max level for most things, and again, some things even have CP 150 as max level, or something entirely diffrent!

Kinda offtopic after this!
And to say a bit to the CP-System, i feel like its too many options for too little changes. Almost everything is "deal a bit more damage" or "take a bit less damage". The really "special" options, like increase sprint speed, or gather nodes faster, would be completley ignored by endgame players if they werent kinda "automatic" with leveling other stuff in a tree.

I know you can quite compare this, but bare with me: I tried to play Skyrim again with another skilltree mod then Ordinator, and i found one thats called Sperg. The first thing that catches your eye with that mod is, it has MUCH less options then Ordinator or comparable mods, i think it doesent even ADD any points at all, it just changes the original ones. BUT, and here is why i like the mod, the changes that ARE made are much more significant and special then from other mods. It doesnt need to add more points if it changes the gameplay enough with only the changes it brings.

The reason i bring this up is, i can see something similar for the CP-System in Eso. Less really is sometimes more. Making trees have much less options, but make those options be special and matter a lot, would really change the CP-System, and in my eyes in a positive way.
I would even go as far to say, keeping ALL changes to pure damage and defense out of the CP-System, and only giving special passive bonuses. So people who want to play endgame can level until level 100, and dont HAVE to go further, because atm noone wants you in an endgame group if youre only CP 160, they want CP 800 people that do more damage because of the CP that just gives flat out damage. And thats understandable... but kinda sad. CP really should be a bonus system, and not mandatory for playing the game and getting in groups to do the content you want/have to do.

Also, with this change they could just make the CP cap truly infinite, and scale everything much less after like 10 levels in a tree or something. Im no expert, im just talking out of my bum here, but i want to give some ideas.
"I mustache you a question."
"Well shave it for later."

Idea: Level 100 as max level instead of CP 160? 195 votes

Yes, bring level 100 and make it the maximum level
9%
SolarikenSuddwrathwookikiller95dsalterKatinasValrienMrBrownstonejcacereswpandoraderomanusAvraelbinhoChivalrousPoptartArchMikemKdkaRygonixWoppaBoemIneedaDollarCalibanana 18 votes
No, keep everything as it is
70%
TabbycatGilvothInklingsotis67DarcyMardinMadyNemesis7884ninibinigresiacOrillionNebthet78mertustaNerouynUntrustedExistenzAlex_Lexstarkerealmtheroyalestpythonnub18_ESOVandrilsrfrogg23Edaphon 138 votes
Yes, bring Level 100 but keep CP 160 the max level
2%
DithieontuxonVladihielInglorioushero69 4 votes
Other Option
17%
kypranb14_ESOprofundidob16_ESOIruil_ESOdrallarHvzedaAnhedonieTheShadowScoutKatzMainTankMalkorgaKulvarZedrianRatzkifalkathandiraLadislaoSFDBToniWinterKalik_GoldZeroXFFccfeelingjosiahva 35 votes
  • Eliahnus
    Eliahnus
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    No, keep everything as it is
    To me it makes no sense whatsoever the rescale everything and make such a drastic change at this stage of the game; in the process ZOS would lose at least half the playerbase.


  • Valrien
    Valrien
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    Yes, bring level 100 and make it the maximum level
    Eliahnus wrote: »
    To me it makes no sense whatsoever the rescale everything and make such a drastic change at this stage of the game; in the process ZOS would lose at least half the playerbase.


    CP is a terrible system and is back for the game

    EDIT: Man people really seem to be in favor of such a toxic system
    Edited by Valrien on February 26, 2019 12:48PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Avrael
    Avrael
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    Yes, bring level 100 and make it the maximum level
    Or gain new players that can actually play the content without months of farming CP to get accepted into groups.
    "I mustache you a question."
    "Well shave it for later."
  • ArchMikem
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    Yes, bring level 100 and make it the maximum level
    The Champion System seemed cool at first in the day, but now it seems like an unnecessary secondary set of "levels" that in practice make you a lot more powerful when you have the full 810. People keep complaining content is too easy. The complainers are almost always CP capped. Simple, remove the system and its bonuses. Find a new system to give new bonuses, but not all of them.

    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • moses1763
    moses1763
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    Other Option
    I would rather leave things as is except create/provide a better grouping tool. I chased the meta for years in WoW and would rather ZOS did not go that route but rather provide grouping based on cp lvl and non cp lvl for non maxed and first timers.

    After reading your post I got the impression it wasn't a lvl or cp problem but rather a grouping issue with denials and such.

    I am currently 590 cp and have not even tried group content yet outta my personal fear of not being 'good enough' yet; I have often wished while playing I could queue for a grp at my personal lvl range. I know this is a self created issue since I am guildless and friendless being relatively new.

    Your Idea has merit but the redo would be extensive and better for a new game versus a five yr old one.
    Edited by moses1763 on February 26, 2019 12:54PM
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  • VDoom1
    VDoom1
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    No, keep everything as it is
    I like the CP system. Granted it could use improvements but it's one thing that makes ESO unique. Bringing in or replacing CP with level 100 as max, in my opinion that makes ESO one step closer to WoW. Not a step we should take. ESO should continue to be a unique game of it's own. Not become like others.
    We Fight For Cyrodiil.
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    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
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    ESO Since 2014
    PC - EU
  • srfrogg23
    srfrogg23
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    No, keep everything as it is
    That was a mighty lengthy post just to say, "they should do what they're doing now, just with different numbers".
  • Valrien
    Valrien
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    Yes, bring level 100 and make it the maximum level
    VDoom1 wrote: »
    I like the CP system. Granted it could use improvements but it's one thing that makes ESO unique. Bringing in or replacing CP with level 100 as max, in my opinion that makes ESO one step closer to WoW. Not a step we should take. ESO should continue to be a unique game of it's own. Not become like others.

    It doesn't make ESO unique in the slightest
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • kathandira
    kathandira
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    Other Option
    Avrael wrote: »
    snip

    If it is going to change at all, i'd rather see Max Gear Level to be CP1.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • jcm2606
    jcm2606
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    Other Option
    Item level cap should just be 50, so players can gear up immediately upon hitting CP levels. The CP 160 item level cap we have now was to make the transition from veteran ranks easier. 10 CP equaled 1 VR, so a VR16 item (item level cap at the time) would become a CP 160 item when the transition to CP began. Veteran ranks have long since been phased out, so there's no need for the item level bloat.
  • TheShadowScout
    TheShadowScout
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    Other Option
    Avrael wrote: »
    Ive already talked about this, but that was a long time ago, so here we go again. Now that the devs finally realized they cant just push the CP higher and higher...
    ...without taking a look at their CP system again and doing some rebalancing, which is exactly what they will do instead of throwing it out and spending a lot of development cost to come up with a entirely new system to balance?

    Personally I think the CP system is the right direction. "No expee left behind" means you never ever get vexed when you play at cap and then later see it raised, thinking about how many XP you "lost" that could have raised your level to the new cap, you have that constant reassurance that your efforts get you something, always get that warm, fuzzy "ding - you got better!" feeling whenever they raise cap and you get to spend a bit more (even with diminishing results making it more and more neglectable an improvement), and the account wide nature of the progression really helps those people who alt a lot... though the benefits may need a little rebalancing (and I would be okay if they reduced them across the board, changed some - as they have done in the past...)

    Tho I also think it would be cool to have some more lateral progression, as in... not -higher- in power, but -wider- in selection.

    Combining this with a "level 100" option might be fun. But more important then some level would be... more skills! (Especially giving us access to all those skills NPCs have but we cannot use! My envy sense is tingling!)

    I did have my old class morph idea, (which I am gonna have to rework soon, with necromancer coming as class -blech-); and something along those lines would work very nicely I would say... like, say, allow people to change their "basic classes" into an "advanced class" that specializes in one of the three class skill lines... expanding that particular skill line with a new "mastery" skill line, so for example a warden could specialize in frost magic and become a "cryomancer" or specialize in animal magic to become a "shaman", or in plant magic to become a "treeminder"; while a dragonknight could specialize in fire to become a "pyromancer", or in draconic power to become a "dragon priest", or in earth magic to become a "geomancer"... and that specialization would unlock progression from levels 51 to 100.

    Another possibility would to allow some cross-class skill selections.... sort of dual-classing for ESO, let your Nightblade dabble in a sorcerors dark magic, or your templar look into bolstering their evil slaying with a DKs flame magic, or a warden leatning a sorcerors storm magic for a "natures wrath" build, and so on...

    I also really, really would love to see more guilds, and definitely some "either/or" rules as to which one your character can become a member of, to make people have to choose instead of taking everything... but I talked about that at length before: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii ;)

    And another place where we really could use more skills to choose from are the weapons, but that too is a different topic, covered elsewhere: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
  • ZonasArch
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    Dude, learn to be concise. You wrote a kilometer of text just to say "keep everything as is, change numbers".

    Thank you for your effort, but still...
  • Skwor
    Skwor
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    There is no difference whether it is CP or level 100.
    Before CP we had Veteran Ranks called VR and the exact same arguements were all made back then which ended up changing us th CP.
    The real issue is either we have vert prog or not. People who do not want it will not change regardless of what form it is.
    They just can not seem to grasp an MMO without vert progression is effectivly dead as it will just be a graphic novel in the end.

    Given the above, vert prog will always be some kind of grind and again some just can not come to grips with that.
    Edited by Skwor on February 26, 2019 2:05PM
  • Nemesis7884
    Nemesis7884
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    No, keep everything as it is
    Why does there need to be any change or any further vertical progression? Is anyone asking fir it...? Just focus on continouos horizontal progression
  • lolli42
    lolli42
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    Just so u dont have to think about ur skillpoints? :p
  • Solariken
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    Yes, bring level 100 and make it the maximum level
    I like the idea because it would soothe my OCD but I don't think they'll do anything major, it's pretty late in the game.
  • barney2525
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    No, keep everything as it is
    Level 100? Then you have to add more tiers of skills for people to complain about being unbalanced? Or is each level from 50 to 100 basically meaningless with no more skill points?

    IMHO... Bad Idea
  • Kalik_Gold
    Kalik_Gold
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    Other Option
    I prefer Level 50 - Max cp 999 (333 each)


    Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.
    Edited by Kalik_Gold on February 26, 2019 3:02PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Skwor
    Skwor
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    Why does there need to be any change or any further vertical progression? Is anyone asking fir it...? Just focus on continouos horizontal progression

    Becuase if you remove growth most will quickly get bored and leave. What is the point of an MMO where you do not grow and get stronger. Horizontal does not increase a players strength.

    Might as well play second life then if you just want an online social game.
    Edited by Skwor on February 26, 2019 3:13PM
  • Skwor
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    Kalik_Gold wrote: »
    I prefer Level 50 - Max cp 999 (333 each)


    Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.

    I prefer you just grind more CP to catch up with us. Why is your preference anymore valid than mine?
    Edited by Skwor on February 26, 2019 3:15PM
  • Valrien
    Valrien
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    Yes, bring level 100 and make it the maximum level
    Skwor wrote: »
    Kalik_Gold wrote: »
    I prefer Level 50 - Max cp 999 (333 each)


    Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.

    I prefer you just grind more CP to catch up with us. Why is your preference anymore valid than mine?

    Because a cap of 3600 is really boring because everyone will have great sustain but also great damage and defense (which cancels each other out and becomes pointless). It is also impractical in that we will never ever be able to hit it with the small 30 point increase we have every 3 months. Hard capping CP would at least be a start to handling power creep
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Skwor
    Skwor
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    Valrien wrote: »
    Skwor wrote: »
    Kalik_Gold wrote: »
    I prefer Level 50 - Max cp 999 (333 each)


    Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.

    I prefer you just grind more CP to catch up with us. Why is your preference anymore valid than mine?

    Because a cap of 3600 is really boring because everyone will have great sustain but also great damage and defense (which cancels each other out and becomes pointless). It is also impractical in that we will never ever be able to hit it with the small 30 point increase we have every 3 months. Hard capping CP would at least be a start to handling power creep

    Sorry but I reject the premise CP is an issure for power creep. First off power should grow, secondly gear is a much bigger issue for power creep, third poor dungeon mechanics emphasizing one shots over real healing within groups is also a bigger issue.
    Lastly, overland was made to easy with the whole one tamrial rewrite and has not scaled right since then as it is locked at CP 160.
    Edited by Skwor on February 26, 2019 3:33PM
  • Valrien
    Valrien
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    Yes, bring level 100 and make it the maximum level
    Skwor wrote: »
    Valrien wrote: »
    Skwor wrote: »
    Kalik_Gold wrote: »
    I prefer Level 50 - Max cp 999 (333 each)


    Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.

    I prefer you just grind more CP to catch up with us. Why is your preference anymore valid than mine?

    Because a cap of 3600 is really boring because everyone will have great sustain but also great damage and defense (which cancels each other out and becomes pointless). It is also impractical in that we will never ever be able to hit it with the small 30 point increase we have every 3 months. Hard capping CP would at least be a start to handling power creep

    Sorry but I reject the premise CP is an issure for power creep. First off power should grow, secondly gear is a much bigger issue for power creep, third poor dungeon mechanics emphasizing one shots over real healing within groups is also a bigger issue.
    Lastly overland was made to easy with the whole one tamrial rewrite and has not scaled right since then as it is locked at CP 160.

    Why should power grow, exactly?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Skwor
    Skwor
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    Valrien wrote: »
    Skwor wrote: »
    Valrien wrote: »
    Skwor wrote: »
    Kalik_Gold wrote: »
    I prefer Level 50 - Max cp 999 (333 each)


    Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.

    I prefer you just grind more CP to catch up with us. Why is your preference anymore valid than mine?

    Because a cap of 3600 is really boring because everyone will have great sustain but also great damage and defense (which cancels each other out and becomes pointless). It is also impractical in that we will never ever be able to hit it with the small 30 point increase we have every 3 months. Hard capping CP would at least be a start to handling power creep

    Sorry but I reject the premise CP is an issure for power creep. First off power should grow, secondly gear is a much bigger issue for power creep, third poor dungeon mechanics emphasizing one shots over real healing within groups is also a bigger issue.
    Lastly overland was made to easy with the whole one tamrial rewrite and has not scaled right since then as it is locked at CP 160.

    Why should power grow, exactly?

    Becuase this is an MNO based on development and combat. Without growth you would have something like a FPS such as counterstrike but without a good class balance and support role. Why not just play FPS then or second life?
    These types of MMOs are based on the very concept of vert prog. Changing it now changes the whole premise and intent of the game.
    It is not what most first started playing the game for and I am far from the only one who would leave if they did you that.
  • Valrien
    Valrien
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    Yes, bring level 100 and make it the maximum level
    Skwor wrote: »
    Valrien wrote: »
    Skwor wrote: »
    Valrien wrote: »
    Skwor wrote: »
    Kalik_Gold wrote: »
    I prefer Level 50 - Max cp 999 (333 each)


    Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.

    I prefer you just grind more CP to catch up with us. Why is your preference anymore valid than mine?

    Because a cap of 3600 is really boring because everyone will have great sustain but also great damage and defense (which cancels each other out and becomes pointless). It is also impractical in that we will never ever be able to hit it with the small 30 point increase we have every 3 months. Hard capping CP would at least be a start to handling power creep

    Sorry but I reject the premise CP is an issure for power creep. First off power should grow, secondly gear is a much bigger issue for power creep, third poor dungeon mechanics emphasizing one shots over real healing within groups is also a bigger issue.
    Lastly overland was made to easy with the whole one tamrial rewrite and has not scaled right since then as it is locked at CP 160.

    Why should power grow, exactly?

    Becuase this is an MNO based on development and combat. Without growth you would have something like a FPS such as counterstrike but without a good class balance and support role. Why not just play FPS then or second life?
    These types of MMOs are based on the very concept of vert prog. Changing it now changes the whole premise and intent of the game.
    It is not what most first started playing the game for and I am far from the only one who would leave if they did you that.

    MMO =/= imbalanced.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Claudman
    Claudman
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    No, keep everything as it is
    41180014-angry-senior-man-with-a-cane-scolding-and-gesturing-with-his-finger-isolated-on-white-background.jpg?ver=6


    I'm a stubborn angry oldman who doesn't like change.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Skwor
    Skwor
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    Claudman wrote: »
    41180014-angry-senior-man-with-a-cane-scolding-and-gesturing-with-his-finger-isolated-on-white-background.jpg?ver=6


    I'm a stubborn angry oldman who doesn't like change.

    I don't but a truck only to have it turn into a Prius 5 years later.

    Not all change is good and not all change is bad. Change must be evaluated against the individual's needs and desires.
    Edited by Skwor on February 26, 2019 7:35PM
  • karekiz
    karekiz
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    Other Option
    If were changing CP level down just make level 50 the max. Its eaier to understand for newer players.
  • starkerealm
    starkerealm
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    No, keep everything as it is
    kathandira wrote: »
    Avrael wrote: »
    snip

    If it is going to change at all, i'd rather see Max Gear Level to be CP1.

    Honestly, on that subject, I'd rather see levels jettisoned from gear entirely. Give us gear that scales to the player the way event recipes do. Make the material choices more like an additional trait system (with drop sets dropping in specific materials.)
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Seems overly complicated. If anything, I would just consolidate all gear and mats that are CP10 or higher and just call it champion gear. CP10-150 is only relevant to new accounts anyways. Once your account has 160CP, all your new toons immediately equip CP160 gear once they hit 50. It’s a silly holdover from the days of Veteran Ranks that doesn’t serve any real purpose.

    As to CP, I don’t think scrapping it is the answer. I do think it needs reworked, but even if it was left how it is, at some point we are going to need a hard cap on what you can spend. We might already be a touch high IMO based on the current values.
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