Kalik_Gold wrote: »I prefer Level 50 - Max cp 999 (333 each)
Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.
I prefer you just grind more CP to catch up with us. Why is your preference anymore valid than mine?
Because a cap of 3600 is really boring because everyone will have great sustain but also great damage and defense (which cancels each other out and becomes pointless). It is also impractical in that we will never ever be able to hit it with the small 30 point increase we have every 3 months. Hard capping CP would at least be a start to handling power creep
Sorry but I reject the premise CP is an issure for power creep. First off power should grow, secondly gear is a much bigger issue for power creep, third poor dungeon mechanics emphasizing one shots over real healing within groups is also a bigger issue.
Lastly overland was made to easy with the whole one tamrial rewrite and has not scaled right since then as it is locked at CP 160.
Why should power grow, exactly?
Oreyn_Bearclaw wrote: »Kalik_Gold wrote: »I prefer Level 50 - Max cp 999 (333 each)
Anyone with CP over 999 currently banked can cash in 5 cp for some turn in item, which would work alleviate the pain.
I prefer you just grind more CP to catch up with us. Why is your preference anymore valid than mine?
Because a cap of 3600 is really boring because everyone will have great sustain but also great damage and defense (which cancels each other out and becomes pointless). It is also impractical in that we will never ever be able to hit it with the small 30 point increase we have every 3 months. Hard capping CP would at least be a start to handling power creep
Sorry but I reject the premise CP is an issure for power creep. First off power should grow, secondly gear is a much bigger issue for power creep, third poor dungeon mechanics emphasizing one shots over real healing within groups is also a bigger issue.
Lastly overland was made to easy with the whole one tamrial rewrite and has not scaled right since then as it is locked at CP 160.
Why should power grow, exactly?
I do believe that power creep is inevitable in an MMO. If you want players to keep striving for new gear, you need to make it better in some way than what they are currently using. Practically speaking, that means morw powerful. Unless you combine new gear with underlying nerfs (something that is both problematic to balance and likely to frustrate your playerbase), gear alone is going to lead to power creep. The CP system compounds the problem certainly.
I also don’t believe that power creep is on its face a bad thing. Certainly it needs to be managed, but a little is actually healthy for the game IMO. For one, it allows devs to create new content at a level that challenges even the best groups, but also means that less skilled groups will have an easier time of it down the road. It also means skilled groups can revisit older content with strats that perhaps weren’t feasible when the content launched.
people who blame non-existent "power creep" on cp have 0 idea what they're talking about.
the difference between a cp 160 and cp 810 person never going to be more than a reasonable amount of dps.
1) let's say for example the power distance is 8k dps, even though it could be lower or higher depending entirely on PLAYER SKILL.
2) if leveling up 650 times after playing the game for years means literally, bottom line, NO power distance (which is what people who have been playing the game for 2 hours beg for even though they fail to realize they're literally scaled upwards and are more powerful at level 5 then they will be at cp 10) then literally what is the point of playing the game and leveling up.
3) so let's get rid of the power distance. congratulations. level 160 people and max level people do the same damage. 80% max level players quit. are you happy yet?
4) no. because we need more than that. the real, actual source of "power creep" is gear and sets introduced in DLC. siroria, relequens, olorime, these sets from summerset alone affect damage more than cp ever will. Earthgore makes healing a joke, and any content is possible if you slot healing springs alone. velidreth does ridiculous stam dps and nobody bats an eye. If we actually tuned these sets and made them less brokenly overpowered, the 'power distance' between cp would be more clearly visible as basically non-existent, and low level players would stop complaining about the power distance.
*** who kick people for not being high CP is not the game. They aren't the developers. they aren't even good, most of the time. They don't know what they're even thinking. I think what they're trying tos ay by doing this is that having a higher cp is correlated with your experience in hard content, which is OBVIOUSLY not true. I have a guild leader at cp 300 who regularly runs vet hm trials successfully because it's what he's been doing since cp 160. and i have friends at cp 600 who haven't even stepped in cloudrest yet. the literal only difference is experience, which ties into overpowered gear.
i'm not saying cp 810 isn't too much; i think the cap should be a little lower, more like 6-700, but getting rid of cp and making everyone play on the same leveling field is what they did with One tamriel, which made overworld and leveling 1-50 mind-numbingly boring to play. So i fear to imagine what removing CP would do.
Im just baffled every time by how ok people are with sub-par products. Everytime i hear someone defend something like that, i get this impression:
"Hey do you want this product, or do you want the same product but better? The people who you pay money would have to work a bit for it, and maybe it could take some time, but it would be better." And then people just saying "Nah gimme dat inferior shet!"
I dont think many people realize things can change (not only in this game btw!). If we players, that literally PAY the devs, want something changed because we think it would be more worth our money, we could get such a change! Absolutley noone sees that, or really noone wants that or even cares about it, which would be just really sad.
Also i dont think people realize that i dont just want to get rid of the CP! I just want it to be apart from the normal levels, even if the max level would only be 50 then, i dont even care, just to make items and equipment dont depend on CP, is that so hard to read? I know i write a lot, probably even too much, but please, either read (and understand) at least most of it, or dont bother replying at all... praised be your opinion and all, but an opinion based on half information is worth absolutley nothing to anyone.
Nemesis7884 wrote: »Why does there need to be any change or any further vertical progression?
Nemesis7884 wrote: »Is anyone asking fir it...? Just focus on continouos horizontal progression
Ive already talked about this, but that was a long time ago, so here we go again.
You want this game dumbed down as much as WoW? Then go play WoW….
It is a derivative of traditional leveling. The purpose is to drip feed statistical progression to keep people playing. Too much and you get what we have now, too little and you get what we had then. The problem now is that Zeni knows that it's getting much easier to reach cap with every increase with many people already sitting at cap 2-4 times over already.The Champion System seemed cool at first in the day, but now it seems like an unnecessary secondary set of "levels"......................Simple, remove the system and its bonuses. Find a new system to give new bonuses, but not all of them.
and I am far from the only one who would leave if they did you that.[/quote]
Ok, now i realize the biggest problem with this idea is the level 100. Thats really wasnt my main point. I understand and KNOW that leveling isnt fun, and i realize that skillpoints on level up are one of the only things that the normal levels give, and thats very important and not easily scalable.
Let me propose another form of my idea: Make the max level for items, equipment, consumables etc. 50. Just the normal Level 50. Then the CP would really be ONLY the system to level after max level that it should have been. And if theyre going to adjust it anyways, great... even if im really sceptical about how positive those adjustments will be. If theyre anything like the current racial changes, then oh boi.
That would also mean that you again just have to level any char to 50 until you can use all the gear... just like it is atm, but without the extra nonsense of all the diffrent CP caps for things.
And i already can hear people scream: "BuT tHeN tHeY hAvE tO sCaLe It To MaKe ThE lv50 gEaR sTrOnGeR!" Yes, they would have, and thats no problem for them, theyre the goshdarn developers. Dont even try to bring that as an argument.
Lemme see what people say to this before i make another thread...
@jainiadral My issue is, that there are 10 diffrent max levels in the game. Why are potions still CP 150? Why are some foods Lv 1? Why is equipment CP 160, or like, CP related at all? Why isnt 50, or some NORMAL level the max level? Imagine in Diablo 3 the gear would be for Paragon 283, or in whatever game a level that only comes AFTER the normal levels. That might sound hot to you, but to me it makes absolutley no sense and just looks stupid.