Ive already talked about this, but that was a long time ago, so here we go again. Now that the devs finally realized they cant just push the CP higher and higher, i feel like this will maybe more interesting again.
So, i get the whole point of keep leveling up after reaching a max. level, many games have it, in many games its a good option, even in this game imo.
BUT the big problem here is, the max. level of Eso is already tied in with the champion system, which in my eyes should only be used AFTER the max. level.
In short, i would say get rid of CP 160 as max level, bring level 100, make everything have the max level of 100 (enemies, items, equipment, especially food and potions that for whatever reason are still CP 150!)
After reaching that Level 100, THEN i would make the CP-System take over, in an optimized form ofc, not like atm. Again, my main point is making everything in the game a normal level 100, instead of a CP-Level. It makes no sense that enemies have a CP-Level imo, as it doesnt make with equipment and items.
I understand that it would be a bit of work to rescale everything close to what it is atm, but it should be possible, instead of pushing out the 50th DLC, they could focus on quality of life for a change.
Also i just feel like reaching level 50 means absolutley nothing, even if it is called the max level. It doesnt do anything. CP 160 is the max level for most things, and again, some things even have CP 150 as max level, or something entirely diffrent!
Kinda offtopic after this!
And to say a bit to the CP-System, i feel like its too many options for too little changes. Almost everything is "deal a bit more damage" or "take a bit less damage". The really "special" options, like increase sprint speed, or gather nodes faster, would be completley ignored by endgame players if they werent kinda "automatic" with leveling other stuff in a tree.
I know you can quite compare this, but bare with me: I tried to play Skyrim again with another skilltree mod then Ordinator, and i found one thats called Sperg. The first thing that catches your eye with that mod is, it has MUCH less options then Ordinator or comparable mods, i think it doesent even ADD any points at all, it just changes the original ones. BUT, and here is why i like the mod, the changes that ARE made are much more significant and special then from other mods. It doesnt need to add more points if it changes the gameplay enough with only the changes it brings.
The reason i bring this up is, i can see something similar for the CP-System in Eso. Less really is sometimes more. Making trees have much less options, but make those options be special and matter a lot, would really change the CP-System, and in my eyes in a positive way.
I would even go as far to say, keeping ALL changes to pure damage and defense out of the CP-System, and only giving special passive bonuses. So people who want to play endgame can level until level 100, and dont HAVE to go further, because atm noone wants you in an endgame group if youre only CP 160, they want CP 800 people that do more damage because of the CP that just gives flat out damage. And thats understandable... but kinda sad. CP really should be a bonus system, and not mandatory for playing the game and getting in groups to do the content you want/have to do.
Also, with this change they could just make the CP cap truly infinite, and scale everything much less after like 10 levels in a tree or something. Im no expert, im just talking out of my bum here, but i want to give some ideas.
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Idea: Level 100 as max level instead of CP 160? 195 votes
Yes, bring level 100 and make it the maximum level
No, keep everything as it is
Yes, bring Level 100 but keep CP 160 the max level