People that can't be bothered to put in the effort will always find something to blame for their lack of success.
This time it's animation cancelling.
Just proves the point of how little the said people actually know about ESO combat.
No.
I have always put in a lot of effort (normally, via trial and error) to become good at games, where I think they are even vaguely logical and well designed.
Even in this game, I try to be at least vaguely competent and stay alive as I do my world boss dailies etc..
But, I am not going to try to become "good" at playing a bodged up mistake of a game, on principle alone.
I don't want to get into bad habits, for a start.
I can't help but feel that if we couldn't ani cancel, the same people moaning its a thing would be moaning that it wasn't.
Only if you removed it. If it wasnt there in the firstplace, people would think it is normal.
Look at Dark Souls. No animation cancelling there, and no torch-and-pitchfork mob demanding there should be.
I’d say being able to dodge without first returning to a resting position would qualify as “animation canceling”, and having played Bloodborne, those game definitely don’t require you wait through entire recovery animation sequences before they let you dodge.
Now you are twisting the definition of "animation cancelling" to suit your argument.
There is no such thing as landing a light attack, skill, and a bash all in a split second in dark souls, which is the essence of TESO animation cancelling.
Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
Light attacks have their own cooldown. Abilities have their own cooldown. Bashing has its own cooldown.
You can use all three at the same time, LA being cancelled by skill, and skill being cancelled by bash, and see a huge increase in your damage output compared to letting every animation finish.
I'm going g to put this very simply so forgive me but I think this explains the problem best
Animation cancelling is bad for two reasons ... One it inflates DPS, Two it makes seeing damage skill in PvP much harder and trickier to counter
The issue is is simple ... Damage "trigger" is calculated at the start of an animation, so canceling the animation allows the damage to still be done.
Move the damage "trigger" to the end of the animation and you can still animation cancel to be able to block, roll dodge and everything else you may need to do in an emergency but it will not let the skill "trigger" the damage
DPS will be reduced and the game becomes more skill orientated rather than speed burns
PvP has real counters to everything as you can see the skills, now this has a potential to slow down the time to kill in PvP, but this can be adjusted by tweaking battle spirit
Truth is to rewrite the code to move the trigger is simple too time consuming expensive and ultimately not worth investing in so we are stick with it
exeeter702 wrote: »I can't help but feel that if we couldn't ani cancel, the same people moaning its a thing would be moaning that it wasn't.
Only if you removed it. If it wasnt there in the firstplace, people would think it is normal.
Look at Dark Souls. No animation cancelling there, and no torch-and-pitchfork mob demanding there should be.
I’d say being able to dodge without first returning to a resting position would qualify as “animation canceling”, and having played Bloodborne, those game definitely don’t require you wait through entire recovery animation sequences before they let you dodge.
Now you are twisting the definition of "animation cancelling" to suit your argument.
There is no such thing as landing a light attack, skill, and a bash all in a split second in dark souls, which is the essence of TESO animation cancelling.Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
Light attacks have their own cooldown. Abilities have their own cooldown. Bashing has its own cooldown.
You can use all three at the same time, LA being cancelled by skill, and skill being cancelled by bash, and see a huge increase in your damage output compared to letting every animation finish.
With all due respect, you do not know what you're talking about.
exeeter702 wrote: »I can't help but feel that if we couldn't ani cancel, the same people moaning its a thing would be moaning that it wasn't.
Only if you removed it. If it wasnt there in the firstplace, people would think it is normal.
Look at Dark Souls. No animation cancelling there, and no torch-and-pitchfork mob demanding there should be.
I’d say being able to dodge without first returning to a resting position would qualify as “animation canceling”, and having played Bloodborne, those game definitely don’t require you wait through entire recovery animation sequences before they let you dodge.
Now you are twisting the definition of "animation cancelling" to suit your argument.
There is no such thing as landing a light attack, skill, and a bash all in a split second in dark souls, which is the essence of TESO animation cancelling.Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
Light attacks have their own cooldown. Abilities have their own cooldown. Bashing has its own cooldown.
You can use all three at the same time, LA being cancelled by skill, and skill being cancelled by bash, and see a huge increase in your damage output compared to letting every animation finish.
With all due respect, you do not know what you're talking about.
With all due respect, what i said is exactly how it works. If you disagree, feel free to point out where you think i made a mistake, instead of making blanket statements like "ur wrong".
Trancestor wrote: »Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
How have i never seen anything like that in the thousands of hours that i played? Bad players always accuse good players of macros when they get destroyed by them.
exeeter702 wrote: »I can't help but feel that if we couldn't ani cancel, the same people moaning its a thing would be moaning that it wasn't.
Only if you removed it. If it wasnt there in the firstplace, people would think it is normal.
Look at Dark Souls. No animation cancelling there, and no torch-and-pitchfork mob demanding there should be.
I’d say being able to dodge without first returning to a resting position would qualify as “animation canceling”, and having played Bloodborne, those game definitely don’t require you wait through entire recovery animation sequences before they let you dodge.
Now you are twisting the definition of "animation cancelling" to suit your argument.
There is no such thing as landing a light attack, skill, and a bash all in a split second in dark souls, which is the essence of TESO animation cancelling.Guys. Animation cancelling do absolutely zero, nill, nothing. My friend tested it on his stam NB a year ago and he did absolutely same 51k parses with and totally without it.
Becauese yes, you can skip animation, but you cant skip global cooldown which is 1 second. Since all animations are below 1 second, you get nothing for skipping them. Just be done with this myth already
Light attacks have their own cooldown. Abilities have their own cooldown. Bashing has its own cooldown.
You can use all three at the same time, LA being cancelled by skill, and skill being cancelled by bash, and see a huge increase in your damage output compared to letting every animation finish.
With all due respect, you do not know what you're talking about.
With all due respect, what i said is exactly how it works. If you disagree, feel free to point out where you think i made a mistake, instead of making blanket statements like "ur wrong".
Can you please respond to my comment quoting you on page 7.
I'd like to hear more about how you want the ability to trigger at the end to function.
Yea. Its not a priority for them, so it has been put on hold. Possibly because there has not been much discussion on the topic until recently.
Still, the fact that they spent so much development time on it means they are not really happy with how animation cancelling works, even if the result did not make it into the live game yet.
Dragneel1207 wrote: »Ani cancelling is an interesting post.
I myself get 300+ ping and with occasional spikes to 999+ and in pvp and bg i die even before i press the button xD
Yah the problem with ani cancelling is its dependance on ping and ppl on higher ping never know what hit them before they die.
and this leads to frustration and doubting or accusing the other person for cheating.
and the other problem with it is the constant mashing of the buttons and due to fast combat system of the eso the buttom mashes increases. As mentioned by the OP many ppl cant press the buttons.
But only top guilds ask for ppl +50 dps and if u r a casual player u dont need that much to complete the content and enjoy the game.
So I have a suggestion for ppl who cant mash buttons or cant do animation cancelling due to other matters and want to top the leaderboards. JUST PLAY AS A TANK as I do. As a tank u dont need ani cancelling and no need to abuse keyboard and even with higher ping u can play and enjoy and a good tank gets a lot of respect than a dps.
In PVP u cant escape ani cancelling as u need to kill the guy fast and need to damage as much as possible in a short interval of contact with other player. For example consider a ranged and melee, here ranged gets the advantage and melee needs to cover the gap and attack and without ani cancelling u cant kill the ranged (built tanky and heals) and that makes the game broken.
Yah ani cancelling is a good concept until it becomes broken i.e.depends heavily on ping. If u want to have animation cancelling in eso just make it independent of ping and give all the ppl same freedom to use it. If it is not possible then just remove ani cancelling
It should depend on skill and not on ppl with good ping (like fps games)
Play as tank to avoid light attack weaving? Wrong!
I light attack or heavy attack before skills on my tank every time I am not blocking, which is probably 90% of time and I am in range. It helps a lot with debuf uptimes. You don't have to proc your enchants from skills as often and this way you end up with better sustain.
Also it does not cost any resources to do so and it is just more fun.
There are so many of these threads popping up recently asking for the game to be changed so everyone can complete all content.
Ah, yes ..
No animation cancelling, no light attack weaving .. AKA "the perfect world", were nuking is less an option, where vet dungeon cannot be made by 4 DPS, where healers and tank get to be relevant in any content ...
I'd be all for that, I don't like those 2 mechanics ... it's like cheating made mandatory ..
alexj4596b14_ESO wrote: »Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
This is statitical % can't even be close to true. For DPS PvE animation canceling is required to achieve community based DPS requirements for end game raids. I am a part who can't animation cancel due to a metal issue which makes it nearly impossible for me to do fast pase repeating patters due to a lack of motor control. No amount of practice will fix this for me and people like me and my issue is very common. Now their are different degrees to which people are effected. At the end of the day this actually locks people out of content they pay for. There is a better way to do it that allows for skill and Ease of access for everyone.
itscompton wrote: »
LeagueTroll wrote: »alexj4596b14_ESO wrote: »Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
This is statitical % can't even be close to true. For DPS PvE animation canceling is required to achieve community based DPS requirements for end game raids. I am a part who can't animation cancel due to a metal issue which makes it nearly impossible for me to do fast pase repeating patters due to a lack of motor control. No amount of practice will fix this for me and people like me and my issue is very common. Now their are different degrees to which people are effected. At the end of the day this actually locks people out of content they pay for. There is a better way to do it that allows for skill and Ease of access for everyone.
I can’t do it properly. I play a tank and animation cancel is completely not required for a tank. Tanks should heavy attack whenever possible and never even light attack. I don’t feel limited at all.
There are so many of these threads popping up recently asking for the game to be changed so everyone can complete all content.
Having a problem with animation cancelling implementation is not necessarily grounded in this creedo. Personally, I want to see changes made to it for the sake of common sense and realism.
When I first started playing this game - and probably for around the first year of playing - I assumed that if I'm swinging a sword at someone and then move my blade to block, my blade does not hit the enemy and does not deal damage. That's just common sense, right? When I learned that ESO didn't work this way, I did a double take and had some serious WTF moments. It just makes no sense on a fundamental level, and that's why I want to see it gone. I couldn't care less about narratives regarding "skill" or "content completion" on the issue of animation cancelling. For me, it is purely about what makes sense, and animation cancelling in its current implementation does not make any sense. Choosing to block an attack or bar swap should have consequences - those consequences being that sword swing doesn't connect and that spell doesn't finish casting. IMO, that would make combat more dynamic in this game, not this janky "I block with my shield and somehow hit you anyway" nonsense.
There are so many of these threads popping up recently asking for the game to be changed so everyone can complete all content.
Having a problem with animation cancelling implementation is not necessarily grounded in this creedo. Personally, I want to see changes made to it for the sake of common sense and realism.
When I first started playing this game - and probably for around the first year of playing - I assumed that if I'm swinging a sword at someone and then move my blade to block, my blade does not hit the enemy and does not deal damage. That's just common sense, right? When I learned that ESO didn't work this way, I did a double take and had some serious WTF moments. It just makes no sense on a fundamental level, and that's why I want to see it gone. I couldn't care less about narratives regarding "skill" or "content completion" on the issue of animation cancelling. For me, it is purely about what makes sense, and animation cancelling in its current implementation does not make any sense. Choosing to block an attack or bar swap should have consequences - those consequences being that sword swing doesn't connect and that spell doesn't finish casting. IMO, that would make combat more dynamic in this game, not this janky "I block with my shield and somehow hit you anyway" nonsense.
The instant you let go of the button to attack, the damage was already done, before the animation even played. The animation is superfluous and actually has no effect on if the ability hit or missed. This was an intentional design choice.
alexj4596b14_ESO wrote: »exeeter702 wrote: »alexj4596b14_ESO wrote: »Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
So basically **** the people who can't do it due to something they can't help. Amazing solution.
And herein lies the rabbit hole on these forums with "animation canceling" You have one camp that has convinced themselevs that animation canceling is some advanced excution technique that heightens the gameplay system and creates a high skill ceiling (it is not and it does not) and another camp that takes this false belief and automatically takes the stance against it because of some kind of limitations they have when in reality there is no advanced physical demand to begin with.
Misinformation spirials this entire subject and it will never end.
Let's address this.
A person who is missing fingers, has nerve damage in certain areas of the hand, has had a brain aneurysm or was born with a mental inability to coordinate motor control of their extremities.
A person who is missing fingers is missing the extremities to perform the action.
A person with nerve damage to the hand would be unable manipulate the extremities in a way that could preform fast, accurate and sequenced actions repetitively.
A person who has had a brain aneurysm may that has not immobilized an extremities complete but limmited range of motion these people wouldn't be able to so perform because of the lack adapt tools or ToS requirements.
A person with ADD/ADHD or similar conditions who has motor coordination, memory recall and memory loss over the short term would not be able to coordinate, remember or even input the correct sequence with equal error to a average player.
All of these are very possible and have solutions.
alexj4596b14_ESO wrote: »exeeter702 wrote: »alexj4596b14_ESO wrote: »Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
So basically **** the people who can't do it due to something they can't help. Amazing solution.
And herein lies the rabbit hole on these forums with "animation canceling" You have one camp that has convinced themselevs that animation canceling is some advanced excution technique that heightens the gameplay system and creates a high skill ceiling (it is not and it does not) and another camp that takes this false belief and automatically takes the stance against it because of some kind of limitations they have when in reality there is no advanced physical demand to begin with.
Misinformation spirials this entire subject and it will never end.
Let's address this.
A person who is missing fingers, has nerve damage in certain areas of the hand, has had a brain aneurysm or was born with a mental inability to coordinate motor control of their extremities.
A person who is missing fingers is missing the extremities to perform the action.
A person with nerve damage to the hand would be unable manipulate the extremities in a way that could preform fast, accurate and sequenced actions repetitively.
A person who has had a brain aneurysm may that has not immobilized an extremities complete but limmited range of motion these people wouldn't be able to so perform because of the lack adapt tools or ToS requirements.
A person with ADD/ADHD or similar conditions who has motor coordination, memory recall and memory loss over the short term would not be able to coordinate, remember or even input the correct sequence with equal error to a average player.
All of these are very possible and have solutions.
So should a completely blind person be allowed to drive?