Maintenance for the week of April 20:
• NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)
We will be performing maintenance for patch 12.0.1 on the PTS on Monday at 6:00AM EDT (10:00 UTC).
Clarification on enchants: Unnecessarily over-complicated?
I am not sure I understand how this was determined to be a necessary move as it seems to be quite clearly imbalanced against 1H + Shield tanks and no one else (unless I am misreading something).
1H + Shield is only one weapon and an armor piece yet it had it's enchant strength cut in half which hurts everyone due to loss of infused crusher primarily being the tank's responsibility and 2H staff procs being unreliable when adds are around.
Dual wield has two weapons but it is unclear how enchants will work. Will each hand have a SEPARATE chance to proc and enchant cooldown? If that is the case then there is basically no change to dual wield assuming they put the same enchant on both weapons.
Does having infused on one dual wield weapon reduce the cooldown and increase the strength of both hand enchants?
Why is 1H + Shield the only weapon being punished by this change?
@ZOS_GinaBruno