Sabbathius wrote: »Emma_Overload wrote: »why do you expect this to happen now?
Because it would be an improvement, for reasons listed painstakingly above. You know what also has been in the game for years, and ZOS didn't make any attempts to change? Traits on gear being set in stone. Until we got CWC. And it changed. And now the game is better. Same principle.
Because it would be an improvement, for reasons listed painstakingly above. You know what also has been in the game for years, and ZOS didn't make any attempts to change? Traits on gear being set in stone. Until we got CWC. And it changed. And now the game is better. Same principle.
Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
alexj4596b14_ESO wrote: »Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
So basically **** the people who can't do it due to something they can't help. Amazing solution.
Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
alexj4596b14_ESO wrote: »Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
So basically **** the people who can't do it due to something they can't help. Amazing solution.
alexj4596b14_ESO wrote: »@VaranisArano
Alright let's look at this statement. A person in my situation cant perform to the expectation of ZoS or the community. So let's establish some a basic rule set of thing no one wants to see.
1. Automations of the light attack and heavy attacks.
2. Being unable to block in a emergency situation.
3. Takeing away "skillful play"
4. Removing the interesting combat of ESO.
These above things are things no one wants, even myself.
Let's address each point.
Light and heavy attack automation is a no go for myself and light attack waving is something people likes myself find very difficult to do.
Solution A to this would be making sure animation up to a certain point are forced to go off. This would slow animations down for people like us but still keep the skillful play. This would cost money and time for ZoS it's a down side.
Solution B is adaptive technologies to help animate what other does can do easily. I.E Mouse/Keyboard Macro to launch a light attack a Skill and a Block within a given range of seconds that would be provided by ZoS.
Solution C would adapt animation to happen in a series of events by up to 3 actions. I don't like this one at all. Myself its way to static.
There are solutions they are just hard.
No matter how many threads we spam and spam and spam the forums with on this subject, the facts still remain.
1. It's not an exploit.
2. It's not going to be changed.
3. You can get better with practice.
4. It's not required for end game content unless you're chasing leaderboards (Please refer to #3)
exeeter702 wrote: »alexj4596b14_ESO wrote: »Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
So basically **** the people who can't do it due to something they can't help. Amazing solution.
And herein lies the rabbit hole on these forums with "animation canceling" You have one camp that has convinced themselevs that animation canceling is some advanced excution technique that heightens the gameplay system and creates a high skill ceiling (it is not and it does not) and another camp that takes this false belief and automatically takes the stance against it because of some kind of limitations they have when in reality there is no advanced physical demand to begin with.
Misinformation spirials this entire subject and it will never end.
Oakmontowls_ESO wrote: »alexj4596b14_ESO wrote: »@VaranisArano
Alright let's look at this statement. A person in my situation cant perform to the expectation of ZoS or the community. So let's establish some a basic rule set of thing no one wants to see.
1. Automations of the light attack and heavy attacks.
2. Being unable to block in a emergency situation.
3. Takeing away "skillful play"
4. Removing the interesting combat of ESO.
These above things are things no one wants, even myself.
Let's address each point.
Light and heavy attack automation is a no go for myself and light attack waving is something people likes myself find very difficult to do.
Solution A to this would be making sure animation up to a certain point are forced to go off. This would slow animations down for people like us but still keep the skillful play. This would cost money and time for ZoS it's a down side.
Solution B is adaptive technologies to help animate what other does can do easily. I.E Mouse/Keyboard Macro to launch a light attack a Skill and a Block within a given range of seconds that would be provided by ZoS.
Solution C would adapt animation to happen in a series of events by up to 3 actions. I don't like this one at all. Myself its way to static.
There are solutions they are just hard.
You forgot solution D, find a new game that you can play or even solution E, stick to content that you can complete without weaving. There are solutions where the only thing that needs to change is you.
alexj4596b14_ESO wrote: »exeeter702 wrote: »alexj4596b14_ESO wrote: »Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
So basically **** the people who can't do it due to something they can't help. Amazing solution.
And herein lies the rabbit hole on these forums with "animation canceling" You have one camp that has convinced themselevs that animation canceling is some advanced excution technique that heightens the gameplay system and creates a high skill ceiling (it is not and it does not) and another camp that takes this false belief and automatically takes the stance against it because of some kind of limitations they have when in reality there is no advanced physical demand to begin with.
Misinformation spirials this entire subject and it will never end.
Let's address this.
A person who is missing fingers, has nerve damage in certain areas of the hand, has had a brain aneurysm or was born with a mental inability to coordinate motor control of their extremities.
A person who is missing fingers is missing the extremities to perform the action.
A person with nerve damage to the hand would be unable manipulate the extremities in a way that could preform fast, accurate and sequenced actions repetitively.
A person who has had a brain aneurysm may that has not immobilized an extremities complete but limmited range of motion these people wouldn't be able to so perform because of the lack adapt tools or ToS requirements.
A person with ADD/ADHD or similar conditions who has motor coordination, memory recall and memory loss over the short term would not be able to coordinate, remember or even input the correct sequence with equal error to a average player.
All of these are very possible and have solutions.
Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
Yes, that would require the big scary E word- Effort
i can promise, and assure you that the amount of people who DO NOT know how to and cannot animation cancel is about 1% of ALL of eso community.
everyone animation cancels
we all do it.
it is even taught in the game by the devs.
what people are angry about is the over use of it when lagg and macros are involved that create and allow cheats to exist.
i have a list of people who do it regularly, i report them when i see them.
its allways the same thing, they hit people with 5 to 8 skills or light attacks in less then 1 second, its allways the same guys, i never see other people doing it.
in addition to that, i see those same guys at resources take out those guards on the flags instantly.
you see the guard fall and all you hear is one hit.
it's not "skill"
alexj4596b14_ESO wrote: »@VaranisArano
Alright let's look at this statement. A person in my situation cant perform to the expectation of ZoS or the community. So let's establish some a basic rule set of thing no one wants to see.
1. Automations of the light attack and heavy attacks.
2. Being unable to block in a emergency situation.
3. Takeing away "skillful play"
4. Removing the interesting combat of ESO.
These above things are things no one wants, even myself.
Let's address each point.
Light and heavy attack automation is a no go for myself and light attack waving is something people likes myself find very difficult to do.
Solution A to this would be making sure animation up to a certain point are forced to go off. This would slow animations down for people like us but still keep the skillful play. This would cost money and time for ZoS it's a down side.
Solution B is adaptive technologies to help animate what other does can do easily. I.E Mouse/Keyboard Macro to launch a light attack a Skill and a Block within a given range of seconds that would be provided by ZoS. This would not change the combat of ESO, ZoS has to put almost no rescources in to deal with it. Down side is PvP and people will try to take advantage of the situation.
Solution C would adapt animation to happen in a series of events by up to 3 actions. I don't like this one at all. Myself its way to static.
Solution D At the activation of a Skill a light attack is automatically initiated as part of the skill. The animation does not need to go off the damage just needs to accompany the skills attack and could be turned off in the ESO settings. This would not remove light attacks from the game only assist those who can't weave correctly or who don't like the whole animation canceling thing. Down side is ZoS has to place rescources into this, but is dose develop a non-ToS violating way to solve the problem.
There are solutions they are just hard.
Bonusfeatures75 wrote: »Why do you want to dumb the game down? Animation canceling adds another layer of skill, something most MMO’s are really missing. How about people get good and learn how to do it?
exeeter702 wrote: »alexj4596b14_ESO wrote: »exeeter702 wrote: »alexj4596b14_ESO wrote: »Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
So basically **** the people who can't do it due to something they can't help. Amazing solution.
And herein lies the rabbit hole on these forums with "animation canceling" You have one camp that has convinced themselevs that animation canceling is some advanced excution technique that heightens the gameplay system and creates a high skill ceiling (it is not and it does not) and another camp that takes this false belief and automatically takes the stance against it because of some kind of limitations they have when in reality there is no advanced physical demand to begin with.
Misinformation spirials this entire subject and it will never end.
Let's address this.
A person who is missing fingers, has nerve damage in certain areas of the hand, has had a brain aneurysm or was born with a mental inability to coordinate motor control of their extremities.
A person who is missing fingers is missing the extremities to perform the action.
A person with nerve damage to the hand would be unable manipulate the extremities in a way that could preform fast, accurate and sequenced actions repetitively.
A person who has had a brain aneurysm may that has not immobilized an extremities complete but limmited range of motion these people wouldn't be able to so perform because of the lack adapt tools or ToS requirements.
A person with ADD/ADHD or similar conditions who has motor coordination, memory recall and memory loss over the short term would not be able to coordinate, remember or even input the correct sequence with equal error to a average player.
All of these are very possible and have solutions.
And none of those disabilities serve as an inhibitor to animation canceling anymore than they do to the game in general.
alexj4596b14_ESO wrote: »exeeter702 wrote: »alexj4596b14_ESO wrote: »Animation canceling is what makes this game so interesting. If you are not able to practice it properly it's your problem, not the game's fault. Stop complaining about the real, true very interesting mechanic this game has.
So basically **** the people who can't do it due to something they can't help. Amazing solution.
And herein lies the rabbit hole on these forums with "animation canceling" You have one camp that has convinced themselevs that animation canceling is some advanced excution technique that heightens the gameplay system and creates a high skill ceiling (it is not and it does not) and another camp that takes this false belief and automatically takes the stance against it because of some kind of limitations they have when in reality there is no advanced physical demand to begin with.
Misinformation spirials this entire subject and it will never end.
Let's address this.
A person who is missing fingers, has nerve damage in certain areas of the hand, has had a brain aneurysm or was born with a mental inability to coordinate motor control of their extremities.
A person who is missing fingers is missing the extremities to perform the action.
A person with nerve damage to the hand would be unable manipulate the extremities in a way that could preform fast, accurate and sequenced actions repetitively.
A person who has had a brain aneurysm may that has not immobilized an extremities complete but limmited range of motion these people wouldn't be able to so perform because of the lack adapt tools or ToS requirements.
A person with ADD/ADHD or similar conditions who has motor coordination, memory recall and memory loss over the short term would not be able to coordinate, remember or even input the correct sequence with equal error to a average player.
All of these are very possible and have solutions.
alexj4596b14_ESO wrote: »Oakmontowls_ESO wrote: »alexj4596b14_ESO wrote: »@VaranisArano
Alright let's look at this statement. A person in my situation cant perform to the expectation of ZoS or the community. So let's establish some a basic rule set of thing no one wants to see.
1. Automations of the light attack and heavy attacks.
2. Being unable to block in a emergency situation.
3. Takeing away "skillful play"
4. Removing the interesting combat of ESO.
These above things are things no one wants, even myself.
Let's address each point.
Light and heavy attack automation is a no go for myself and light attack waving is something people likes myself find very difficult to do.
Solution A to this would be making sure animation up to a certain point are forced to go off. This would slow animations down for people like us but still keep the skillful play. This would cost money and time for ZoS it's a down side.
Solution B is adaptive technologies to help animate what other does can do easily. I.E Mouse/Keyboard Macro to launch a light attack a Skill and a Block within a given range of seconds that would be provided by ZoS.
Solution C would adapt animation to happen in a series of events by up to 3 actions. I don't like this one at all. Myself its way to static.
There are solutions they are just hard.
You forgot solution D, find a new game that you can play or even solution E, stick to content that you can complete without weaving. There are solutions where the only thing that needs to change is you.
I see so we are to pay for content we cant do because of something far out of the control of that person. So basically we bought a game to play with the expectation that wet can play all content but because of either a community unable to adapt or allow people like us to adapt which is the morning common practice it's go away or get over it? Hmm that sounds like something alright.
ZOS has already admitted they can't fix it and therefore not going to spend time on trying to do so. But they do have ways to mitigate the damage difference is does give in the game.
The main thing ZOS should be doing is changing the animations so that they match the cast time and global cool down. I think this would help to mitigate a bit of the issue. I don't know how many times with this damn lag I've been stuck in an animation and unable to do anything, even on an instant skill, or unable to swap bars to cancel a skill, unable to even use simple light or heavy attacks. It's annoying.
They can mitigate the damage creep animation cancelling allows for by putting a cap on max achievable dps in the game and allowing small increments of power creep to continue, so that those players who are unable to do content due to being unable to animation cancel, can at least in a year or two, be able to get enough dps to do said content. This would allow the end game raiders and more elite players to still be able to do the content first, and keep their animation cancelling, but it prevents the gap from getting any further.