I think these both would be ok of roots and snares were not so powerful.
Roots you can at least dodge roll and get 2 second immunity but purging them should do the same since purging total dark/unstable core gives you CC immunity (or at least has at one point in the game)
Snares I would rather not have drop people much below normal running speed and be limited somewhat that way but rather be a counter to minor expedition, major expedition, and other speed boosts. Maybe they would just flat out be "reduces your opponent to 10% below normal running speed" as a max and a hard set movement speed value and then the counter to the counter could be sprinting. If they did that, both these abilities would not be so bad.
Right, if mobilty was still a thing these wouldn’t be so bad. But something has to give. We all know it. It’s amazing how we went from snares barely being an issue to them being the most prevalent issue. I guess I should be patient, I do have a feeling we will be seeing some changes.
CatchMeTrolling wrote: »As far as permafrost it didn’t become an issue until the speed nerf. It suddenly became “op” after the speed nerf. You can’t kill anyone with it by yourself if they have basic pvp common sense. What’s going to happen is zos is going to hit the ult without fixing the actual issue like usual. Then players will spend the next 6 months complaining about that change. Cycle never ends. And it’s the reason why balance is subpar. Devs don’t play the game enough to understand the issues and players don’t offer actual solutions and end up just as responsible for the terrible metas.
You can kill people with it by yourself. Its still fairly effective 1v1 because snares are so strong. Also the speed nerf and mobilty nerf to the extent that it was implemented was entirely ZOS fault. The duration of speed pots was out of control, I think everyone agreed on that. But all the hits to expedition skills, the huge nerf of FM, no one was asking for those. A lot of those changes were out of left field and I think we will see less of those types of alterations now that the dev team has been rearranged and is under new leadership.
CatchMeTrolling wrote: »As far as permafrost it didn’t become an issue until the speed nerf. It suddenly became “op” after the speed nerf. You can’t kill anyone with it by yourself if they have basic pvp common sense. What’s going to happen is zos is going to hit the ult without fixing the actual issue like usual. Then players will spend the next 6 months complaining about that change. Cycle never ends. And it’s the reason why balance is subpar. Devs don’t play the game enough to understand the issues and players don’t offer actual solutions and end up just as responsible for the terrible metas.
You can kill people with it by yourself. Its still fairly effective 1v1 because snares are so strong. Also the speed nerf and mobilty nerf to the extent that it was implemented was entirely ZOS fault. The duration of speed pots was out of control, I think everyone agreed on that. But all the hits to expedition skills, the huge nerf of FM, no one was asking for those. A lot of those changes were out of left field and I think we will see less of those types of alterations now that the dev team has been rearranged and is under new leadership.
Speed pots were not the issue. Swift was the issue. No one had issues with speed pots until the introduction of swift.
I actually appreciate the speed adjustments we got. Speed pots absolutely were overperforming and so was Swift. Forward Momentum needed a nerf but it was a bit over-nerfed.
The things they should not have changed were active skills like Boundless Storm, Hasty Retreat, et al - that was a huge mistake.
CatchMeTrolling wrote: »As far as permafrost it didn’t become an issue until the speed nerf. It suddenly became “op” after the speed nerf. You can’t kill anyone with it by yourself if they have basic pvp common sense. What’s going to happen is zos is going to hit the ult without fixing the actual issue like usual. Then players will spend the next 6 months complaining about that change. Cycle never ends. And it’s the reason why balance is subpar. Devs don’t play the game enough to understand the issues and players don’t offer actual solutions and end up just as responsible for the terrible metas.
You can kill people with it by yourself. Its still fairly effective 1v1 because snares are so strong. Also the speed nerf and mobilty nerf to the extent that it was implemented was entirely ZOS fault. The duration of speed pots was out of control, I think everyone agreed on that. But all the hits to expedition skills, the huge nerf of FM, no one was asking for those. A lot of those changes were out of left field and I think we will see less of those types of alterations now that the dev team has been rearranged and is under new leadership.
Speed pots were not the issue. Swift was the issue. No one had issues with speed pots until the introduction of swift.
CatchMeTrolling wrote: »As far as permafrost it didn’t become an issue until the speed nerf. It suddenly became “op” after the speed nerf. You can’t kill anyone with it by yourself if they have basic pvp common sense. What’s going to happen is zos is going to hit the ult without fixing the actual issue like usual. Then players will spend the next 6 months complaining about that change. Cycle never ends. And it’s the reason why balance is subpar. Devs don’t play the game enough to understand the issues and players don’t offer actual solutions and end up just as responsible for the terrible metas.
You can kill people with it by yourself. Its still fairly effective 1v1 because snares are so strong. Also the speed nerf and mobilty nerf to the extent that it was implemented was entirely ZOS fault. The duration of speed pots was out of control, I think everyone agreed on that. But all the hits to expedition skills, the huge nerf of FM, no one was asking for those. A lot of those changes were out of left field and I think we will see less of those types of alterations now that the dev team has been rearranged and is under new leadership.
Speed pots were not the issue. Swift was the issue. No one had issues with speed pots until the introduction of swift.
The duration of speed pots was a little much.
CatchMeTrolling wrote: »As far as permafrost it didn’t become an issue until the speed nerf. It suddenly became “op” after the speed nerf. You can’t kill anyone with it by yourself if they have basic pvp common sense. What’s going to happen is zos is going to hit the ult without fixing the actual issue like usual. Then players will spend the next 6 months complaining about that change. Cycle never ends. And it’s the reason why balance is subpar. Devs don’t play the game enough to understand the issues and players don’t offer actual solutions and end up just as responsible for the terrible metas.
You can kill people with it by yourself. Its still fairly effective 1v1 because snares are so strong. Also the speed nerf and mobilty nerf to the extent that it was implemented was entirely ZOS fault. The duration of speed pots was out of control, I think everyone agreed on that. But all the hits to expedition skills, the huge nerf of FM, no one was asking for those. A lot of those changes were out of left field and I think we will see less of those types of alterations now that the dev team has been rearranged and is under new leadership.
I think these would be fair changes. The whole snared until your stunned thing is a bit much. You spend so much stamina getting out of these skills, and don’t pretend like permafrost can’t be up almost constantly if you have just two wardens in your group. Or that people don’t spam time stop.
Permafrost benefits most from the snare. As is it’s a very strong ult that’s kind of brainless providing so many effects at once. Shock reach does plenty of damage and CCs very well if you want to get both effects. Raise the ceiling a bit on this one.
For Time Stop the real issue is that you can still be frozen even if you exit the bubble because it appears the actual AOE extends to the limit even if the expanding bubble has not reached it’s not full size or something, or maybe it’s just bad bugged, not sure. I say keep this skill at its current cost, but remove the snare and make it a stun after the timer expires and keep its other effects. This would still make it an effective area denial tool just with a bit more thought put into this use. Groups can throw down caltrops along with time stop for a similar effect. Since the cost could be kept down in this case, I think this would also make PvErs happy who use this skill.
I think these would be fair changes. The whole snared until your stunned thing is a bit much. You spend so much stamina getting out of these skills, and don’t pretend like permafrost can’t be up almost constantly if you have just two wardens in your group. Or that people don’t spam time stop.
Permafrost benefits most from the snare. As is it’s a very strong ult that’s kind of brainless providing so many effects at once. Shock reach does plenty of damage and CCs very well if you want to get both effects. Raise the ceiling a bit on this one.
For Time Stop the real issue is that you can still be frozen even if you exit the bubble because it appears the actual AOE extends to the limit even if the expanding bubble has not reached it’s not full size or something, or maybe it’s just bad bugged, not sure. I say keep this skill at its current cost, but remove the snare and make it a stun after the timer expires and keep its other effects. This would still make it an effective area denial tool just with a bit more thought put into this use. Groups can throw down caltrops along with time stop for a similar effect. Since the cost could be kept down in this case, I think this would also make PvErs happy who use this skill.
BaylorCorvette wrote: »Once Necromancer is released I fully expect Warden to get nerfted hard, lol. jk, but really..
I think these changes would be good. Perhaps remove the major protection from Northern Storm and make that the morph for Permafrost.