No one ran Argonians at all. They were a joke, then they made them overly strong, Morrowind i think and since then we have seen a ton of them.
Now they getting balanaced, and there's uproar. Yet people rolled one to be strong.
Like altmers, top DPS for years. Had their run.
It feels like the most noise is coming from min maxers who picked their toons purely of stats.
Dont get me wrong I'm pro % changes to max stats, and am pro change if status quo. But i am anti classes losing their identity or being too bland. But the changes to the lizards and snobby elfs are not as bad as people make out
Seraphayel wrote: »
No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.
Their goal was not to make every race equally strong in every role.
Seraphayel wrote: »
No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.
Their goal was not to make every race equally strong in every role.
I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
And it is obvious that some races will fit better in PVE and others on PVP.
If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
-} Lore tweaks like the argonian swim speed for instance.
-} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common
Seraphayel wrote: »
No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.
Their goal was not to make every race equally strong in every role.
@Seraphayel They still haven't really succeeded, have they? Argonians are still pidgeonholed into being a tank or a healer, and even then, as many have said, they aren't even that good at it anymore.
I can't see anyone saying Argonians are going to be in a good place now as anything more than just salty that they had a viable place for a time.
Silver_Strider wrote: »Nothing really opened and doors that were once opened for some races, such as Altmer Healers, have been closed. Sounds like the exact opposite of their intended purpose, regardless of what it was.
Seraphayel wrote: »Silver_Strider wrote: »Nothing really opened and doors that were once opened for some races, such as Altmer Healers, have been closed. Sounds like the exact opposite of their intended purpose, regardless of what it was.
New competitive Stamina race: Dunmer
New competitive Magicka race: Khajiit
New competitive healer race: Breton (Altmer make excellent healers after the update as their new Spell Damage applies to heals whereas their former additional elemental damage didn't)
I think they opened a lot of doors whilst they only closed one: Stealth Bosmer. This is the only real mistake ZOS makes with the update.
Seraphayel wrote: »Silver_Strider wrote: »Nothing really opened and doors that were once opened for some races, such as Altmer Healers, have been closed. Sounds like the exact opposite of their intended purpose, regardless of what it was.
New competitive Stamina race: Dunmer
New competitive Magicka race: Khajiit
New competitive healer race: Breton (Altmer make excellent healers after the update as their new Spell Damage applies to heals whereas their former additional elemental damage didn't)
I think they opened a lot of doors whilst they only closed one: Stealth Bosmer. This is the only real mistake ZOS makes with the update.
I mean from what I've seen the majority of the suggestion were exactly that. Trading in the slightly lore/game tradition breaking Health bonus or the rigid healing bonus for something more flexible and interesting.Seraphayel wrote: »Something must be traded in.
Seraphayel wrote: »Seraphayel wrote: »
No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.
Their goal was not to make every race equally strong in every role.
@Seraphayel They still haven't really succeeded, have they? Argonians are still pidgeonholed into being a tank or a healer, and even then, as many have said, they aren't even that good at it anymore.
I can't see anyone saying Argonians are going to be in a good place now as anything more than just salty that they had a viable place for a time.
There are some outliers when it comes to races, that's true. Argonian, Nord and maybe Imperial when it comes to DPS potential. But those races are special in the regard that they have stronger survivability/defense or other racials that make up for it. Besides those three races all Magicka and Stamina races are very balanced. Look at the parses, ZOS did a very good job on that part.
It's impossible to bring Argonian, Nord and Imperial in line with them because in exchange they must remove some of their utility or defensive racials. And I am not sure if the people playing those races want that. You cannot have the same DPS potential and then some very strong racials like the Resourceful (Argonian) or the Ulti gen (Nord). Something must be traded in.
I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
And it is obvious that some races will fit better in PVE and others on PVP.
If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
-} Lore tweaks like the argonian swim speed for instance.
-} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common
Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?
Darkonflare15 wrote: »Disagree. There was not much lore on Argonians to begin with. Stats like Mysticism and Illusion and even Resotration were not racial traits they were just starting stats that eventually did not matter since all races could build towards them. These stats are not even in ESO. So new gameplay elements for races had to happen. Now the only racial traits Argonians had was they breathe underwater and diease and posions resistances. That is it. This is pre Skyrim. Now if we count Skyrim, Argonians got Histskin. The only thing that make Argonians different from other races breathing underwater. All Zos did was made a race that survives in a swamp that lives and breathes by consuming sap from a sentient tree.
I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
And it is obvious that some races will fit better in PVE and others on PVP.
If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
-} Lore tweaks like the argonian swim speed for instance.
-} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common
Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?
I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
And it is obvious that some races will fit better in PVE and others on PVP.
If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
-} Lore tweaks like the argonian swim speed for instance.
-} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common
Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?
The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.
Twohothardware wrote: »
I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
And it is obvious that some races will fit better in PVE and others on PVP.
If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
-} Lore tweaks like the argonian swim speed for instance.
-} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common
Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?
The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.
Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. That is why they got nerfed now instead of buffed like other Races. Suggesting they turn around and give them a large max Stam and Magicka buff and keep the Potion passive, the main thing making them overperform, is just silly.
Dark Elf has no recovery. If you want Argonian to get similar max stat buffs then they can't keep the potion passive. It's 4000 Stamina, Magicka, Health restored on demand with no requirements from your build allowing you to skip running a recovery set in PvP. That's why Argonian all of a sudden became op after Morrowind because ZOS went into that update with the goal of pushing players to run a recovery set instead of double damage sets. Argonian and Redguard are the two races able to get around that because of their unique sustain.
Twohothardware wrote: »
I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
And it is obvious that some races will fit better in PVE and others on PVP.
If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
-} Lore tweaks like the argonian swim speed for instance.
-} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common
Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?
The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.
Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. That is why they got nerfed now instead of buffed like other Races. Suggesting they turn around and give them a large max Stam and Magicka buff and keep the Potion passive, the main thing making them overperform, is just silly.
Dark Elf has no recovery. If you want Argonian to get similar max stat buffs then they can't keep the potion passive. It's 4000 Stamina, Magicka, Health restored on demand with no requirements from your build allowing you to skip running a recovery set in PvP. That's why Argonian all of a sudden became op after Morrowind because ZOS went into that update with the goal of pushing players to run a recovery set instead of double damage sets. Argonian and Redguard are the two races able to get around that because of their unique sustain.
Silver_Strider wrote: »Twohothardware wrote: »
I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
And it is obvious that some races will fit better in PVE and others on PVP.
If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
-} Lore tweaks like the argonian swim speed for instance.
-} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common
Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?
The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.
Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. That is why they got nerfed now instead of buffed like other Races. Suggesting they turn around and give them a large max Stam and Magicka buff and keep the Potion passive, the main thing making them overperform, is just silly.
Dark Elf has no recovery. If you want Argonian to get similar max stat buffs then they can't keep the potion passive. It's 4000 Stamina, Magicka, Health restored on demand with no requirements from your build allowing you to skip running a recovery set in PvP. That's why Argonian all of a sudden became op after Morrowind because ZOS went into that update with the goal of pushing players to run a recovery set instead of double damage sets. Argonian and Redguard are the two races able to get around that because of their unique sustain.
Have you actually PLAYED an Argonian in PvP? Those 4k resources are locked on a 45 second CD, hardly what I'd call "On Demand" and the health portion is halved in PvP. A Stamina build isn't getting much out of the magic restore as its at most 1-2 more casts of a utility ability, at the most and the 4k Stamina is useful sure but about par with what a race like Bosmer or Redguard would have naturally earned back/saved, due to their own racial passives. On Magic builds, it has a bit more usage as it'll grant you 1 extra break free or dodge but that's not much better than what an Altmer or Dunmer would provide either.
The potion passive does NOT allow you to ignore sustain in PvP. This is a flat out myth and anyone that has played Argonian would know that.
Doing so is a typical "noob trap". Most people that do so are the ones that either dont play as argonian and make a theory crafting builds on forums or the ones that go even futher and think: I will crate argonian character for PvP and have sustain only from potion passive. That is until they play for a while andTwohothardware wrote: »let's you skip running a sustain set. That means you can sustain off a recovery drink and maybe at most one recovery bonus on your monster set or jewelry.
Twohothardware wrote: »
Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. .
Narthalion wrote: »Twohothardware wrote: »
Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. .
Show me where ZOS said this.
I find it absurd that they would create this much upheaval, dedicate the hours and hours of development and testing time to rework every race in the game, when by your logic they could have just nerfed Argonians and been done with it.
I suspect you are making this up, as on its face it appears baseless and wrong. So if you can, link a quote from ZOS that proves your claim. If you can't do that...then I ain't buyin' it.
Twohothardware wrote: »
We've been driving threads here in this forum every PTS cycle asking for a rebalance specifically because of Argonian and the races that were majorly underperforming like Nord and Breton for over a year. There's countless threads in the general forum areas asking for a nerf to Argonian or to bring the other weaker races up to Argonians level. This was not out of the blue by any stretch. All you have to do is use the search bar.
Argonian was the only race in this entire rebalance that was straight up nerfed. ZOS specifically stated in the developers notes for those changes to Argonian that the race was mathematically performing twice that of other races.
It's like you guys shocked by the changes to Argonian paid no attention to this PTS forum until someone told you that Argonian had been nerfed.