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A final comment on Argonian changes

  • ccmedaddy
    ccmedaddy
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    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.
  • Anyron
    Anyron
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    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials
  • dodgehopper_ESO
    dodgehopper_ESO
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    Beardimus wrote: »
    No one ran Argonians at all. They were a joke, then they made them overly strong, Morrowind i think and since then we have seen a ton of them.

    Now they getting balanaced, and there's uproar. Yet people rolled one to be strong.

    Like altmers, top DPS for years. Had their run.

    It feels like the most noise is coming from min maxers who picked their toons purely of stats.

    Dont get me wrong I'm pro % changes to max stats, and am pro change if status quo. But i am anti classes losing their identity or being too bland. But the changes to the lizards and snobby elfs are not as bad as people make out

    Ignorance is bliss. Many of the guys posting (myself included) are long time Argonian players who predate the Argonian-OP meme. When we played Argonian was the literal worst race. Not everything is about your perceptions. You should read more of the comments of myself and others.+
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Seraphayel
    Seraphayel
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    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.

    Their goal was not to make every race equally strong in every role.
    Edited by Seraphayel on February 21, 2019 12:04PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Silver_Strider
    Silver_Strider
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    Seraphayel wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.

    Their goal was not to make every race equally strong in every role.

    Doesn't feel open. Dunmer could always go stamina since they at least had 6% Max Stamina so I wouldn't say they're a new race to Stamina, they're just more competitive as Stamina DPS now. Once upon a Time, Khaiit's crit also applied to Magic abilities so that isn't really new either, just a return of something they had previously lost. As for Tank options, I'd say if someone can be a competitive Tank as a Khajiit, the absolute worst race for Tanking due to no Max Resources or good sustain options, anyone can be a competitive Tank but with the subsequent Nord and Imperial buffs, those will be the only races wanted at a competitive level, limiting the racial options for Tanks, not opening them. To a similar extent, we currently have 3 races on Live that are considered competitive Healers with Argonian, Altmer and Breton. With these changes, that has changed as Altmer has lost all its sustain for the role, putting it at a clear disadvantage in comparison to Argonian and Breton. Breton has more sustain and magic than Argonian as well, meaning that it can prove more group utility as well as damage than Argonian for the role, making it the better option competitively.

    Nothing really opened and doors that were once opened for some races, such as Altmer Healers, have been closed. Sounds like the exact opposite of their intended purpose, regardless of what it was.
    Argonian forever
  • Browiseth
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    Seraphayel wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.

    Their goal was not to make every race equally strong in every role.

    @Seraphayel They still haven't really succeeded, have they? Argonians are still pidgeonholed into being a tank or a healer, and even then, as many have said, they aren't even that good at it anymore.

    I can't see anyone saying Argonians are going to be in a good place now as anything more than just salty that they had a viable place for a time.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • miteba
    miteba
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    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
    Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
    And it is obvious that some races will fit better in PVE and others on PVP.

    If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
    -} Lore tweaks like the argonian swim speed for instance.
    -} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common
  • Koronach
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    miteba wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
    Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
    And it is obvious that some races will fit better in PVE and others on PVP.

    If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
    -} Lore tweaks like the argonian swim speed for instance.
    -} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common

    Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?
  • Seraphayel
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    Browiseth wrote: »
    Seraphayel wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.

    Their goal was not to make every race equally strong in every role.

    @Seraphayel They still haven't really succeeded, have they? Argonians are still pidgeonholed into being a tank or a healer, and even then, as many have said, they aren't even that good at it anymore.

    I can't see anyone saying Argonians are going to be in a good place now as anything more than just salty that they had a viable place for a time.

    There are some outliers when it comes to races, that's true. Argonian, Nord and maybe Imperial when it comes to DPS potential. But those races are special in the regard that they have stronger survivability/defense or other racials that make up for it. Besides those three races all Magicka and Stamina races are very balanced. Look at the parses, ZOS did a very good job on that part.

    It's impossible to bring Argonian, Nord and Imperial in line with them because in exchange they must remove some of their utility or defensive racials. And I am not sure if the people playing those races want that. You cannot have the same DPS potential and then some very strong racials like the Resourceful (Argonian) or the Ulti gen (Nord). Something must be traded in.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
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    Nothing really opened and doors that were once opened for some races, such as Altmer Healers, have been closed. Sounds like the exact opposite of their intended purpose, regardless of what it was.

    New competitive Stamina race: Dunmer
    New competitive Magicka race: Khajiit
    New competitive healer race: Breton (Altmer make excellent healers after the update as their new Spell Damage applies to heals whereas their former additional elemental damage didn't)

    I think they opened a lot of doors whilst they only closed one: Stealth Bosmer. This is the only real mistake ZOS makes with the update.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Silver_Strider
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    Seraphayel wrote: »
    Nothing really opened and doors that were once opened for some races, such as Altmer Healers, have been closed. Sounds like the exact opposite of their intended purpose, regardless of what it was.

    New competitive Stamina race: Dunmer
    New competitive Magicka race: Khajiit
    New competitive healer race: Breton (Altmer make excellent healers after the update as their new Spell Damage applies to heals whereas their former additional elemental damage didn't)

    I think they opened a lot of doors whilst they only closed one: Stealth Bosmer. This is the only real mistake ZOS makes with the update.

    But Khajiit isn't competitive, it's just sort of there in Limbo in terms of Magic DPS. Dunmer isn't really new to the competitive sense, it just swapped a Fire Staff for DW and while its a new avenue in terms of being at the bottom end of the Stamina spectrum to the Top, it still had a Stamina presence to start off with.

    Don't get me wrong, I'm glad they got these buffs but at the same time, it's not really new and I was expecting more. When Spell Recharge was 1st shown, it offered Stamina Altmer a bone they didn't have, while maintaining their Magic prowess. It kept Altmer a completitive player in terms of Magic DPS and healers while opening up Stamina Altmer. Redguard got a similar change with Weapon Ability cost reduction, giving Magic Redguard something to work with in that area but maintaining a competitive Stamina DPS race. It felt like ZOS was heading the right way in opening up racials with these types of changes so they could be at least somewhat more effective in off-spec roles but instead of going fully thru with it, they just doubled down on bad decisions and ruined everything.
    Edited by Silver_Strider on February 21, 2019 6:48PM
    Argonian forever
  • Narthalion
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    Seraphayel wrote: »
    Nothing really opened and doors that were once opened for some races, such as Altmer Healers, have been closed. Sounds like the exact opposite of their intended purpose, regardless of what it was.

    New competitive Stamina race: Dunmer
    New competitive Magicka race: Khajiit
    New competitive healer race: Breton (Altmer make excellent healers after the update as their new Spell Damage applies to heals whereas their former additional elemental damage didn't)

    I think they opened a lot of doors whilst they only closed one: Stealth Bosmer. This is the only real mistake ZOS makes with the update.

    I can agree with you regarding Dunmer and Khajiit, but don't know where you're coming from by listing Breton. They already had passives to support a healing role. That door was already open, they've simply gone from "decent" to "superior".

    Plus, I would rephrase the way you've presented this. I don't think "competitive" was a necessary part of the goal. To me it's just a question of whether the role is supported in some way.

    For example, my main is an Altmer Dragonknight. I actually created him to be a tank, not DPS. Didn't really care about the meta, I just really liked the "high elf in shiny plate armor" thing and wanted to do that. And now, he'll be better at it. With higher max stamina for tanking, Spell Recharge will return magicka. So when I hit Igneous Shield, he'll get 990 stamina, 645 magicka, and 3 ultimate, plus the shield. And when I need to heavy attack, he'll get 5% damage mitigation.

    Not too shabby, right? I wouldn't go so far as to say it's "competitive" but it does serve to support the role. It's still a screwball passive, but at least I can do something with it.

    And there's what makes me sad about Argonian changes. The support from their passives for some roles diminished, but nothing new was opened up. Everyone else got a "reworking your race to make it more compelling" patch. All Argonians got were nerfs. You could argue that the reworks missed the mark for some races, but for Argonians...no shot was even taken.
  • phantasmalD
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    Seraphayel wrote: »
    Something must be traded in.
    I mean from what I've seen the majority of the suggestion were exactly that. Trading in the slightly lore/game tradition breaking Health bonus or the rigid healing bonus for something more flexible and interesting.
    Edited by phantasmalD on February 21, 2019 8:21PM
  • Browiseth
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    Seraphayel wrote: »
    Browiseth wrote: »
    Seraphayel wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    No, that was not their intended goal. They wanted to open up diversity and give more racial options for the different roles. In that regard they actually succeeded, each Stamina and Magicka have a new race added (Dunmer and Khajiit) and I think even the tank role got more options now.

    Their goal was not to make every race equally strong in every role.

    @Seraphayel They still haven't really succeeded, have they? Argonians are still pidgeonholed into being a tank or a healer, and even then, as many have said, they aren't even that good at it anymore.

    I can't see anyone saying Argonians are going to be in a good place now as anything more than just salty that they had a viable place for a time.

    There are some outliers when it comes to races, that's true. Argonian, Nord and maybe Imperial when it comes to DPS potential. But those races are special in the regard that they have stronger survivability/defense or other racials that make up for it. Besides those three races all Magicka and Stamina races are very balanced. Look at the parses, ZOS did a very good job on that part.

    It's impossible to bring Argonian, Nord and Imperial in line with them because in exchange they must remove some of their utility or defensive racials. And I am not sure if the people playing those races want that. You cannot have the same DPS potential and then some very strong racials like the Resourceful (Argonian) or the Ulti gen (Nord). Something must be traded in.

    My main is an Argonian stam sorc. I can tell you right now: that potion passive isn't THAT good. It's helpful as a byproduct of the fact that it exists, but it's a gimmick.

    @Seraphayel Argonian has nothing to help it to fill a dps role. As far as I'm concerned, ZOS have failed in their vision to give all races something to bring to the table for every role, and are effectively hyporcrites for allowing the current changes to go forward.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Darkonflare15
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    Koronach wrote: »
    miteba wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
    Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
    And it is obvious that some races will fit better in PVE and others on PVP.

    If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
    -} Lore tweaks like the argonian swim speed for instance.
    -} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common

    Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?

    Disagree. There was not much lore on Argonians to begin with. Stats like Mysticism and Illusion and even Resotration were not racial traits they were just starting stats that eventually did not matter since all races could build towards them. These stats are not even in ESO. So new gameplay elements for races had to happen. Now the only racial traits Argonians had was they breathe underwater and diease and posions resistances. That is it. This is pre Skyrim. Now if we count Skyrim, Argonians got Histskin. The only thing that make Argonians different from other races breathing underwater. All Zos did was made a race that survives in a swamp that lives and breathes by consuming sap from a sentient tree.
  • phantasmalD
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    Disagree. There was not much lore on Argonians to begin with. Stats like Mysticism and Illusion and even Resotration were not racial traits they were just starting stats that eventually did not matter since all races could build towards them. These stats are not even in ESO. So new gameplay elements for races had to happen. Now the only racial traits Argonians had was they breathe underwater and diease and posions resistances. That is it. This is pre Skyrim. Now if we count Skyrim, Argonians got Histskin. The only thing that make Argonians different from other races breathing underwater. All Zos did was made a race that survives in a swamp that lives and breathes by consuming sap from a sentient tree.

    So I guess High Elves starting off with higher magickal expertise also doesn't matter either since any race could build towards them, right?
    Saying that starting skill bonuses don't matter is probably one of the dumbest thing I ever heard, they are straight up how the games represent the strong points of each race. The only acceptable reason for dissing the skills would be the inconsistency between games, but that's because the skill system got reworked every game, none of the races have 100% consistent skill bonuses.

    But what argonians do have is incredibly consistant attribute modifiers: +10 agility, +10 speed, -10 endurance, this holds true for all four main game before Skyrim.
    The in-game flavour text repeatedly described them as "highly-evolved race of reptiles, known for their intelligence, agility, and speed"
    "At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison" "They are adept in any art involving the arcane, or involving thieving and sleight of hand"
    Lorewise argonians have deep connections with the Dark Brotherhood and Thieves guild and are widely known as the "foremost experts of guerilla warfare"

    There was enough lore to establish a consistent image and that image isn't a bulky healing mage. It's 'agile gankblade with slight affinity for magic'.

    While attributes and stats aren't in ESO they are still represented with the holy trinity of hp/stam/mag.
    Agility, Speed, Strength-> stamina
    Endurance -> hp
    Intelligence, Willpower -> magicka
    Personality, Luck -> nada

    Giving argonians +1000 HP instead of +1000 stamina directly contradicts the lore the first 4 game was building up.
    The +6% healing done is an overrepresentation of their affinity for support type magic.

    Edited by phantasmalD on February 22, 2019 12:02AM
  • Daedric_NB_187
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    Argonians got the barbed wire ZOS ***. I don't blame anyone who decided to quit over Argonians getting *** like they did.
  • Faulgor
    Faulgor
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    Koronach wrote: »
    miteba wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
    Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
    And it is obvious that some races will fit better in PVE and others on PVP.

    If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
    -} Lore tweaks like the argonian swim speed for instance.
    -} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common

    Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?

    Yeah, this has baffled me since the very beginning. Argonians are suppoed to be agile skirmishers who make intelligent use of non-aggressive forms of magic. Healing is in their toolkit, but it isn't their primary focus, and their terrible endurance makes them bad tanks.

    The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Xsorus
    Xsorus
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    Disease Resistance is super good in pvp
  • Silver_Strider
    Silver_Strider
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    Xsorus wrote: »
    Disease Resistance is super good in pvp

    Explain this to me because I have yet to see any Disease Damage enchantment procs in forever. I see Absorb Stamina procs more often than Disease Damage procs.
    Argonian forever
  • Twohothardware
    Twohothardware
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    Faulgor wrote: »
    Koronach wrote: »
    miteba wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
    Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
    And it is obvious that some races will fit better in PVE and others on PVP.

    If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
    -} Lore tweaks like the argonian swim speed for instance.
    -} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common

    Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?

    The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.

    Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. That is why they got nerfed now instead of buffed like other Races. Suggesting they turn around and give them a large max Stam and Magicka buff and keep the Potion passive, the main thing making them overperform, is just silly.

    Dark Elf has no recovery. If you want Argonian to get similar max stat buffs then they can't keep the potion passive. It's 4000 Stamina, Magicka, Health restored on demand with no requirements from your build allowing you to skip running a recovery set in PvP. That's why Argonian all of a sudden became op after Morrowind because ZOS went into that update with the goal of pushing players to run a recovery set instead of double damage sets. Argonian and Redguard are the two races able to get around that because of their unique sustain.
  • Silver_Strider
    Silver_Strider
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    Faulgor wrote: »
    Koronach wrote: »
    miteba wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
    Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
    And it is obvious that some races will fit better in PVE and others on PVP.

    If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
    -} Lore tweaks like the argonian swim speed for instance.
    -} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common

    Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?

    The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.

    Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. That is why they got nerfed now instead of buffed like other Races. Suggesting they turn around and give them a large max Stam and Magicka buff and keep the Potion passive, the main thing making them overperform, is just silly.

    Dark Elf has no recovery. If you want Argonian to get similar max stat buffs then they can't keep the potion passive. It's 4000 Stamina, Magicka, Health restored on demand with no requirements from your build allowing you to skip running a recovery set in PvP. That's why Argonian all of a sudden became op after Morrowind because ZOS went into that update with the goal of pushing players to run a recovery set instead of double damage sets. Argonian and Redguard are the two races able to get around that because of their unique sustain.

    Have you actually PLAYED an Argonian in PvP? Those 4k resources are locked on a 45 second CD, hardly what I'd call "On Demand" and the health portion is halved in PvP. A Stamina build isn't getting much out of the magic restore as its at most 1-2 more casts of a utility ability, at the most and the 4k Stamina is useful sure but about par with what a race like Bosmer or Redguard would have naturally earned back/saved, due to their own racial passives. On Magic builds, it has a bit more usage as it'll grant you 1 extra break free or dodge but that's not much better than what an Altmer or Dunmer would provide either.

    The potion passive does NOT allow you to ignore sustain in PvP. This is a flat out myth and anyone that has played Argonian would know that.
    Argonian forever
  • Faulgor
    Faulgor
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    Faulgor wrote: »
    Koronach wrote: »
    miteba wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
    Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
    And it is obvious that some races will fit better in PVE and others on PVP.

    If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
    -} Lore tweaks like the argonian swim speed for instance.
    -} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common

    Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?

    The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.

    Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. That is why they got nerfed now instead of buffed like other Races. Suggesting they turn around and give them a large max Stam and Magicka buff and keep the Potion passive, the main thing making them overperform, is just silly.

    Dark Elf has no recovery. If you want Argonian to get similar max stat buffs then they can't keep the potion passive. It's 4000 Stamina, Magicka, Health restored on demand with no requirements from your build allowing you to skip running a recovery set in PvP. That's why Argonian all of a sudden became op after Morrowind because ZOS went into that update with the goal of pushing players to run a recovery set instead of double damage sets. Argonian and Redguard are the two races able to get around that because of their unique sustain.

    We're talking about balance for PTS though, not live. Argonians on the PTS are not OP in any way. ZOS themselves turned around when they buffed the potion passive again, from 3600 in patch 4.3.0 to 4000. But the precise magnitude is irrelevant for my suggestion.

    That Dark Elf has damage and no recovery is precisely the point, and why Argonians should keep the potion passive. Two hybrid races, one with damage and one with sustain. Just like Altmer and Orcs are damage races, and Bretons, Imperials, Redguard and Bosmer are sustain races.
    The Dark Elf weapon and spell damage bonuses are equivalent to 4 set bonuses. The current 4000 resources of the Argonian's Resourceful comes out at roughty 177 health, magicka and stamina recovery, which equals ~4,1 set bonuses. It's already pretty balanced, but could easily be lowered again if necessary.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Twohothardware
    Twohothardware
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    Faulgor wrote: »
    Koronach wrote: »
    miteba wrote: »
    Anyron wrote: »
    ccmedaddy wrote: »
    Ozby wrote: »
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role?
    It's not.

    You are wrong. Whole this racial ballance was meant to make all races go all roles and classes while equaly strong.
    So yes thats why they changed racials

    I dont agree...i think people sometimes mix racial rebalance with "all roles to any race".
    Its logical that each race will be predominant to some roles (DD, tank, healer) and affinity (magical, physical and both)...because of their racial/physical attributes and lore wise.
    And it is obvious that some races will fit better in PVE and others on PVP.

    If it were to be a perfect balance, in "all roles for any race" perspective, then we should have all racials equal with only the skin difference and lore tweaks without combat, sustain and resistance attributes.
    -} Lore tweaks like the argonian swim speed for instance.
    -} Without resistance attributes because if not all people would choose dunmer or argonian since fire and poison resistances are the most common

    Well that's the problem, they built Argonians around lore that was really never in the game till Skyrim when racial identity started getting messed up. They were never healers or tanks back when I started playing the TES series. They had an affinity for Mysticism and Illusion not Restoration. Also we were 100% immune to poisons and 75% resistant to disease. Our stats were +int,+agi,+spd and -End so where this magic tanking power comes from I don't know. The intelligence helped with Alchemy, Illusion,and Mysticism, as well as the physical aspect of the Argonians. We have the Shadowscales, Born under the sign of Shadow they are sent to the Dark Brotherhood to train their whole life to be assassins. So why aren't we a dps race if lore is factored in here?

    The most sensible thing, in my opinion, would be for Argonians to have a Magicka and Stamina bonus like Dunmer, and instead of Weapon/Spell Power they keep their potion passive, which effectively would make them the sustain hybrid counterpart to the Dark Elves. Currently we lack that "archetype", and it would fit perfectly for Argonians.

    Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. That is why they got nerfed now instead of buffed like other Races. Suggesting they turn around and give them a large max Stam and Magicka buff and keep the Potion passive, the main thing making them overperform, is just silly.

    Dark Elf has no recovery. If you want Argonian to get similar max stat buffs then they can't keep the potion passive. It's 4000 Stamina, Magicka, Health restored on demand with no requirements from your build allowing you to skip running a recovery set in PvP. That's why Argonian all of a sudden became op after Morrowind because ZOS went into that update with the goal of pushing players to run a recovery set instead of double damage sets. Argonian and Redguard are the two races able to get around that because of their unique sustain.

    Have you actually PLAYED an Argonian in PvP? Those 4k resources are locked on a 45 second CD, hardly what I'd call "On Demand" and the health portion is halved in PvP. A Stamina build isn't getting much out of the magic restore as its at most 1-2 more casts of a utility ability, at the most and the 4k Stamina is useful sure but about par with what a race like Bosmer or Redguard would have naturally earned back/saved, due to their own racial passives. On Magic builds, it has a bit more usage as it'll grant you 1 extra break free or dodge but that's not much better than what an Altmer or Dunmer would provide either.

    The potion passive does NOT allow you to ignore sustain in PvP. This is a flat out myth and anyone that has played Argonian would know that.

    It is on demand because you don't have to use it until you actually need it most. Normal regen is of little help when your almost completely out of Stamina or Magicka, that's why you typically use a potion during those moments and Argonian currently on live when using a tri stat potion gets 60% more Stamina and Magicka back and a larger padding on the health. That extra rush of resources makes a noticeable difference in resetting a fight.

    The biggest difference between normal regen and Argonians regen though is you get the full return on Argonian regardless of the time your Magicka or Stamina regen is stopped. In PvP combat half of what your doing involves blocking, roll dodgeing, or sprinting all of which stops Stam regen completely and then you have key skills like Mist Form on a Magplar that stops Magicka regen. That's why every tank was switching on live to Argonian because much of your time is spent holding block.

    And I said it let's you skip running a sustain set. That means you can sustain off a recovery drink and maybe at most one recovery bonus on your monster set or jewelry. On classes like Templar and DK you can do this easily because of the passive regen from Battleroar and Rune Focus.
    Edited by Twohothardware on February 22, 2019 8:39AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    let's you skip running a sustain set. That means you can sustain off a recovery drink and maybe at most one recovery bonus on your monster set or jewelry.
    Doing so is a typical "noob trap". Most people that do so are the ones that either dont play as argonian and make a theory crafting builds on forums or the ones that go even futher and think: I will crate argonian character for PvP and have sustain only from potion passive. That is until they play for a while and
    realize that they die way to often because you can't drink potion when you are stunned. Guess what happens when your potion has 3 sec cooldown left and you are out of stamina and something stuns you...

    Relaying sorley on potion passive is the worst mistake you can do on an argonian. You need 3 recovery jewelry glyphs or at least potion colldown on 3x infused jewelry if you want to run 2 dmg sets and not die. And of course - by doing so you will sacrifice way too much dmg potential than it is worth it.
    Edited by Tommy_The_Gun on February 22, 2019 8:36AM
  • Kulvar
    Kulvar
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    Exemple for Magicka:
    I assume 70% bonus to magicka recovery from CP/Passives/Buffs.
    Potion: Essence of Spell Power

    With 3 infused glyph of magicka recovery
    Potion restore 7582+4000 = 11582 magicka every 45s = 257 per second
    3x270x1.7 Magicka Recovery = 1377 Magicka Recovery = 689 per second
    257+689 = 946/s

    With 3 infused glyph of potion glyphs
    Potion restore 7582+4000 = 11582 magicka every 21s = 551 per second

    Difference: -395 magicka / second
    Coward Argonian scholar of the Ebonheart Pact
  • Narthalion
    Narthalion
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    Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. .

    Show me where ZOS said this.

    I find it absurd that they would create this much upheaval, dedicate the hours and hours of development and testing time to rework every race in the game, when by your logic they could have just nerfed Argonians and been done with it.

    I suspect you are making this up, as on its face it appears baseless and wrong. So if you can, link a quote from ZOS that proves your claim. If you can't do that...then I ain't buyin' it.
  • Twohothardware
    Twohothardware
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    Narthalion wrote: »

    Races got rebalanced in large part because of how unbalanced Argonian has been for over a year in PvP. .

    Show me where ZOS said this.

    I find it absurd that they would create this much upheaval, dedicate the hours and hours of development and testing time to rework every race in the game, when by your logic they could have just nerfed Argonians and been done with it.

    I suspect you are making this up, as on its face it appears baseless and wrong. So if you can, link a quote from ZOS that proves your claim. If you can't do that...then I ain't buyin' it.

    We've had discussions going in this forum every single PTS cycle asking for a race rebalance specifically because of Argonian and the races that were majorly underperforming like Nord and Breton for over a year. There's been countless threads in the general forum areas asking for a nerf to Argonian or to buff the other weaker races to the same level. This was not out of the blue by any stretch. All you have to do is use the search bar.

    Argonian was the only race in this entire rebalance that was straight up nerfed. ZOS specifically stated in the developers notes for those changes to Argonian that the race was mathematically performing twice that of other races. They took this time to try and redo all of the races but Argonian was the only one that met the nerf hammer for a reason.

    It's like you guys shocked by the changes to Argonian paid no attention to this PTS forum until someone told you that Argonian had been nerfed.
    Edited by Twohothardware on February 22, 2019 11:35PM
  • Narthalion
    Narthalion
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    We've been driving threads here in this forum every PTS cycle asking for a rebalance specifically because of Argonian and the races that were majorly underperforming like Nord and Breton for over a year. There's countless threads in the general forum areas asking for a nerf to Argonian or to bring the other weaker races up to Argonians level. This was not out of the blue by any stretch. All you have to do is use the search bar.

    Argonian was the only race in this entire rebalance that was straight up nerfed. ZOS specifically stated in the developers notes for those changes to Argonian that the race was mathematically performing twice that of other races.

    It's like you guys shocked by the changes to Argonian paid no attention to this PTS forum until someone told you that Argonian had been nerfed.

    People on these forums are constantly agitating for all manner of things.That proves nothing about ZOS's intent. Unless you have an overblown sense of the power of your own forum posts...

    The developer note in question: "Previously, Argonians were mathematically twice as good as some races. We wanted all races to stand out, yet still allow for choice of playstyle. Their focus is now on their natural healing capabilities, as well as their ability to prolong and stay in a fight. Now they have more stats in regards to what the goal of the race is, while they’ll have less in other areas that weren’t in line with that vision."

    Which doesn't support what you're claiming. It explains why they got nerfed. It doesn't say this round of rebalancing came about because of Argonian superiority, which is the claim you made that I'm taking issue with.

    The statement of their actual intent is in this same quote though: "We wanted all races to stand out, yet still allow for choice of playstyle."

    Do you think that goal was met for Argonians? I don't. If anything, the changes make Resourceful stand out even more as a gimmick, a one-trick-pony. They over-nerfed the stuff that allowed for more choice of playstyle, and under-nerfed the passive that was the real problem.
    Edited by Narthalion on February 22, 2019 8:23PM
  • Narthalion
    Narthalion
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    I would point out that ZOS wasn't even factually correct in their presentation of the Argonian changes. They said: "Now they have more stats in regards to what the goal of the race is"

    The sum total of which is 1% more healing done.

    Meanwhile, Magicka stayed around the same (unless you had significantly less than 30k magicka to begin with), and health dropped about 1k for every 10k you had over the initial 10k (again, rounding the math here). And the healing received is just gone, along with the poison resistance. Disease resistance went up...I hesitate to say that serves a goal though, in this context.

    So if we feel like we've been fed a line of bull...right there it is.
    Edited by Narthalion on February 22, 2019 8:23PM
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