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Zos’s address to CP rant

  • mairwen85
    mairwen85
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    MikaHR wrote: »
    mairwen85 wrote: »
    MikaHR wrote: »
    :D:D:D:D:D

    As I said, I started beta, dropped it as I wasn't impressed. I followed closely, waiting for console release -- but that has nothing to do with the thread, does it?

    Even if I only started yesterday (or this morning), how does that devalue or invalidate anything I've posted?

    I've yet to see a constructive, well-worded or properly formulated comment from yourself in any thread, or any discussion you take part in that doesn't devolve into a back-and-forth or derailment -- that has greater impact to the value of what is posted than time playing a game.

    true it doesnt matter when you started....nonsense like "i was here at launch" when you started year and a half AFTER launch is what matters.

    Claiming that monster sets aer part of the base game and such matters. You dont even have a single clue about VET levels and areas and their removal along with rework of the whole game.

    So yes, it doesnt matter when you started, it matters that you have no clue what you are talking about and still want to argue about it. Your insisiting that you were here at launch is just a nice picture of your embarassing ways.

    Thanks, 'embarassing ways' indeed. I clearly said I started playing the game at console launch -- never mentioned PC launch.

    For most people base game is non-modified, vanilla game as purchased.

    FYI, vet ranks were removed in 2016 :smiley:

    One tamriel also dropped in 2016.
    Oakenaxe wrote: »
    mairwen85 wrote: »

    You can do this at a shrine; you can change just morphs, or entire skills.

    Oh, I know about that, but the only option is to reset ALL skills or ALL morphs. Sometimes I just want to change Breath of Life for Honor the Dead, nothing more lol

    Oh. I didn't know that. On Xbox we can access the shrine and pick which morph to do, one or several. Same for skills.
    Edited by mairwen85 on February 22, 2019 4:11PM
  • Wifeaggro13
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    MikaHR wrote: »
    "They are both non DLC sets = base game."

    Those werent there at launch and part of the base game...but you wouldnt know that of course. Naturally, you just ignored "learning the basics" and continued in your usual embarassing way.

    "I was actually. I started at launch on console in 2015 after having played beta on PC in an very early stage, deciding that I'd wait for the final product (I was very underwhelmed); I'm glad I did actually as the result was a nice surprise in comparison."

    game launched in April 2014.

    You are absolutely hialrious claiming you were here at launch.

    "I don't remember this ever happening -- when did this happen?

    Delusions... wonderful delusions..."

    At least you should stick to your story, i know, it is embarassing, you should learn from it not hide it and continue in same embarassing way.

    ESO survived because devs admitted their mistake back in 2014. and reworked the whole game (including Craglorn) DESPITE likes of you whining against it. The ONLY reason ESO is still here because it had console launch scheduled, if it was PC only....it would have been shut down as it was pretty much dead by the end of 2014.

    Its that time again when devs have to admit their mistakes with CP+gear for long term interest and just ignore CP+gear whiners as they did in VET whiners in 2014.....and, naturally, complete opposite of what those whiners claimed would happen (game would die of course if you touch VET crap and such) happened.

    the game got no content update for 18 months that is fridiculous, even everquest 2 had 3 full blown expansions with new levels starting zones dungeons raids and additions to alternate advancement at quarter of the production cost. thats why PC numbers fell off. it sold over a million copies on pc and retaind 70 % of sales. thats is friggin phenom for a MMO launch post 6 months. people left because they ran out fo things to do, if you had played to VR 10 on pc you would know craglorn was the hub of the game. it was packed 24 7 . it died when they upped the VR to 12 left craglorn at 10 and added no content. Craglorn was not even in game at launch it was added.yes console sales made it a ton of money but its also what drove the game from premium to B2P and to what it is now is overchcarge for medicore content . no one here is saying console ruined ESO but it killed the PC population because they threw 8 months of post production at porting it to console.what is ruining the game is leaving it in a stale state and trying to sell rehashed content at a 40 $ price tag.For the most part Necro is a gimmick to sell a chapter that has no real value to the community other then making the game bigger. this game is built like a giant lake that is 2 feet deep in every direction.
    Edited by Wifeaggro13 on February 22, 2019 8:28PM
  • PS4_ZeColmeia
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    I agree with the OP. You don't even need a parse and detailed list to show this. Compare Orsinium to Morrowind/Summerset. Done.

    I love this game, been here since PS4 launch, but the schedule that they implemented for new content is actually dragging down the quality of the content. As a result we get the 1 shot mechanics and non-interesting trials/dungeons.

    I'd actually prefer seeing 2 content updates a year and balancing and 2 other enhancement updates a year. If the content was interesting, brain on, content it'd take us 6 months to clear all the quests, get the achievements, get the gear, etc. The in between content would be an opportunity to clean up bugs, modify, and add a few small quests or items that link content together (like prologue quests).
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Oakenaxe
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    mairwen85 wrote: »

    Oh. I didn't know that. On Xbox we can access the shrine and pick which morph to do, one or several. Same for skills.

    I was misinformed, apparently you can change just one skill or morph, buuut, you have to pay for ALL OF THEM anyway! LOL!

    https://forums.elderscrollsonline.com/en/discussion/430414/single-skill-respec-costs-the-same-as-a-full-respec/p1

    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
  • mairwen85
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    @Oakenaxe yep. That's a crappy bit.

    Currently total cost is 50g per skillpoint/morph as sum, whatever you change. It would be better if you paid 50g per skill point/morph changed. Hell, I'd even pay 200g to change just one thing.
  • Pevey
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    kathandira wrote: »
    frostz417 wrote: »
    Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.

    If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.

    20% Critical Damage
    9% Critical Chance
    15% Elemental Damage
    15% Direct Damage
    20% Damage Over Time
    15% Poison, Disease, and Physical Damage
    20% Light/Heavy Attack Damage

    I get that. But it would be easy enough for ZOS to create a simple setting where you could enable/disable CP just like in Borderlands 2. I was common to do that in BL2 for testing new builds and weapon combos, etc., so that you could show standardized numbers. And, of course, it could also be used to make content that had become trivial more difficult if you wished. (Though the funny thing is, almost no one ever did the latter. Despite what people say, they want the grindy stuff to be faceroll easy. That is the whole point of working to make your toon more powerful.)
  • kathandira
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    Pevey wrote: »
    I get that. But it would be easy enough for ZOS to create a simple setting where you could enable/disable CP just like in Borderlands 2. I was common to do that in BL2 for testing new builds and weapon combos, etc., so that you could show standardized numbers. And, of course, it could also be used to make content that had become trivial more difficult if you wished. (Though the funny thing is, almost no one ever did the latter. Despite what people say, they want the grindy stuff to be faceroll easy. That is the whole point of working to make your toon more powerful.)

    I agree completely with that. After reading this and thinking about it. I want to test some parses with no CP allocated, and then with the CP allocated to see the true difference between the two ways. I may take some time this weekend and try that on my MagNB.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Reistr_the_Unbroken
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    MikaHR wrote: »
    Skwor wrote: »
    MikaHR wrote: »
    Would that be that bad?

    then they can play a good guy and nerf dungeons and it would be win win for them :) And payerbase would be ever grateful.

    Yes it would be bad. Why play ESO Dark Souls Online emulator when you can just play Dark Souls.

    Again I say stop trying to change the game into something else. Most imo want ESO not Dark Souls.

    If you want it just go play it already.

    Why play ESO WoW emulator when you can play WoW....which does it immensly more better than ESO anyway.

    Again stop trying to change Elder Scrolls into WoW. Most want Elder Scrolls not WoW.

    If you want it just go and play it already.

    *plenty od dead WoW clones along the line to prove that making yor game a WoW clone is pretty much end of your game.
    Um, exactly how did you get WoW from Dark Souls? Cause right now I’m only seeing you mentioning WoW first and nobody else even mentioned it.
  • MikaHR
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    MikaHR wrote: »
    "They are both non DLC sets = base game."

    Those werent there at launch and part of the base game...but you wouldnt know that of course. Naturally, you just ignored "learning the basics" and continued in your usual embarassing way.

    "I was actually. I started at launch on console in 2015 after having played beta on PC in an very early stage, deciding that I'd wait for the final product (I was very underwhelmed); I'm glad I did actually as the result was a nice surprise in comparison."

    game launched in April 2014.

    You are absolutely hialrious claiming you were here at launch.

    "I don't remember this ever happening -- when did this happen?

    Delusions... wonderful delusions..."

    At least you should stick to your story, i know, it is embarassing, you should learn from it not hide it and continue in same embarassing way.

    ESO survived because devs admitted their mistake back in 2014. and reworked the whole game (including Craglorn) DESPITE likes of you whining against it. The ONLY reason ESO is still here because it had console launch scheduled, if it was PC only....it would have been shut down as it was pretty much dead by the end of 2014.

    Its that time again when devs have to admit their mistakes with CP+gear for long term interest and just ignore CP+gear whiners as they did in VET whiners in 2014.....and, naturally, complete opposite of what those whiners claimed would happen (game would die of course if you touch VET crap and such) happened.

    the game got no content update for 18 months that is fridiculous, even everquest 2 had 3 full blown expansions with new levels starting zones dungeons raids and additions to alternate advancement at quarter of the production cost. thats why PC numbers fell off. it sold over a million copies on pc and retaind 70 % of sales. thats is friggin phenom for a MMO launch post 6 months. people left because they ran out fo things to do, if you had played to VR 10 on pc you would know craglorn was the hub of the game. it was packed 24 7 . it died when they upped the VR to 12 left craglorn at 10 and added no content. Craglorn was not even in game at launch it was added.yes console sales made it a ton of money but its also what drove the game from premium to B2P and to what it is now is overchcarge for medicore content . no one here is saying console ruined ESO but it killed the PC population because they through 8 months of post production at porting it to console.what is ruining the game is leaving it in a stale state and trying to sell rehashed content at a 40 $ price tag.For the most part Necro is a gimmick to sell a chapter that has no real value to the community other then making the game bigger. this game is built like a giant lake that is 2 feet deep in every direction.

    Of course there was no content update because they had to rework the whole game because it was dead. They admitted their mistake, reworked the game and saved it.

    Time to do that again as CP+gear power creep is spiraling out of control, needs a complete rework and removing the power creep, just like they removed vet levels/areas and overhauled whole game, especially Craglorn back in the day (and ignored whiners just like CP+gear whiners need to be ignored today and remove insane power creep).

    Consoles are the only reason ESO is here today, if there had not been console launch ESO would have been shut down as game was dead due to VET levels/areas complete failure (and same whiners that whined about VET levels/areas whine about CP+gear today...with same faulty arguments...guess what...removal of VET levels/areas didnt kill the game, quite the opposite, you can cry about it all you want)
    Edited by MikaHR on February 22, 2019 4:48PM
  • MikaHR
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    mairwen85 wrote: »
    MikaHR wrote: »
    mairwen85 wrote: »
    MikaHR wrote: »
    :D:D:D:D:D

    As I said, I started beta, dropped it as I wasn't impressed. I followed closely, waiting for console release -- but that has nothing to do with the thread, does it?

    Even if I only started yesterday (or this morning), how does that devalue or invalidate anything I've posted?

    I've yet to see a constructive, well-worded or properly formulated comment from yourself in any thread, or any discussion you take part in that doesn't devolve into a back-and-forth or derailment -- that has greater impact to the value of what is posted than time playing a game.

    true it doesnt matter when you started....nonsense like "i was here at launch" when you started year and a half AFTER launch is what matters.

    Claiming that monster sets aer part of the base game and such matters. You dont even have a single clue about VET levels and areas and their removal along with rework of the whole game.

    So yes, it doesnt matter when you started, it matters that you have no clue what you are talking about and still want to argue about it. Your insisiting that you were here at launch is just a nice picture of your embarassing ways.

    Thanks, 'embarassing ways' indeed. I clearly said I started playing the game at console launch -- never mentioned PC launch.

    For most people base game is non-modified, vanilla game as purchased.

    FYI, vet ranks were removed in 2016 :smiley:

    One tamriel also dropped in 2016.
    Oakenaxe wrote: »
    mairwen85 wrote: »

    You can do this at a shrine; you can change just morphs, or entire skills.

    Oh, I know about that, but the only option is to reset ALL skills or ALL morphs. Sometimes I just want to change Breath of Life for Honor the Dead, nothing more lol

    Oh. I didn't know that. On Xbox we can access the shrine and pick which morph to do, one or several. Same for skills.

    Says a guy who insisted ESO launched mid 2015. and had no clue ESO launched in April 2014.

    Soooooooooo much laughs :D:D:D:D:D:D
  • mairwen85
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    Vet ranks were removed in 2016 with the dark brotherhood update (U12 I think). Google it.

    One tamriel was October same year, I think. Again Google it.

    Your assumptions and selective reading amaze me.
  • MikaHR
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    kathandira wrote: »
    frostz417 wrote: »
    Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.

    If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.

    20% Critical Damage
    9% Critical Chance
    15% Elemental Damage
    15% Direct Damage
    20% Damage Over Time
    15% Poison, Disease, and Physical Damage
    20% Light/Heavy Attack Damage

    You forgot +20% flat bonus on EVERYTHING when you hit CP300.

    But apparently none of that counts...AT ALL!

    Insane power creep from CP+gear is what is slowly but surely killing the game by obsoleting 99,9% of the game...and will only accelerate the process the longer they let power creep spiral out of control.
    Edited by MikaHR on February 22, 2019 4:55PM
  • Skwor
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    MikaHR wrote: »
    mairwen85 wrote: »
    MikaHR wrote: »
    mairwen85 wrote: »
    MikaHR wrote: »
    :D:D:D:D:D

    As I said, I started beta, dropped it as I wasn't impressed. I followed closely, waiting for console release -- but that has nothing to do with the thread, does it?

    Even if I only started yesterday (or this morning), how does that devalue or invalidate anything I've posted?

    I've yet to see a constructive, well-worded or properly formulated comment from yourself in any thread, or any discussion you take part in that doesn't devolve into a back-and-forth or derailment -- that has greater impact to the value of what is posted than time playing a game.

    true it doesnt matter when you started....nonsense like "i was here at launch" when you started year and a half AFTER launch is what matters.

    Claiming that monster sets aer part of the base game and such matters. You dont even have a single clue about VET levels and areas and their removal along with rework of the whole game.

    So yes, it doesnt matter when you started, it matters that you have no clue what you are talking about and still want to argue about it. Your insisiting that you were here at launch is just a nice picture of your embarassing ways.

    Thanks, 'embarassing ways' indeed. I clearly said I started playing the game at console launch -- never mentioned PC launch.

    For most people base game is non-modified, vanilla game as purchased.

    FYI, vet ranks were removed in 2016 :smiley:

    One tamriel also dropped in 2016.
    Oakenaxe wrote: »
    mairwen85 wrote: »

    You can do this at a shrine; you can change just morphs, or entire skills.

    Oh, I know about that, but the only option is to reset ALL skills or ALL morphs. Sometimes I just want to change Breath of Life for Honor the Dead, nothing more lol

    Oh. I didn't know that. On Xbox we can access the shrine and pick which morph to do, one or several. Same for skills.

    Says a guy who insisted ESO launched mid 2015. and had no clue ESO launched in April 2014.

    Soooooooooo much laughs :D:D:D:D:D:D

    She never said that. There you go again making stuff up.

    She clearly stated she was in beta then stated playing console at that time.

    In all your posts I have yet to see you make an honest or reasonsbly positioned post on anything. I do however see you frequently mistate others posts pretending your post is factual.
    Edited by Skwor on February 22, 2019 5:57PM
  • MikaHR
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    He explicitly claimed he started playing at LAUNCH. Except he had no clue whatsoever that ESO launched year and a half before he started playing :D:D:D:D:D:D:D:D
  • ZOS_RogerJ
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    Just a friendly reminder, to keep the thread, on-topic, constructive and civil.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Girl_Number8
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    Oakenaxe wrote: »
    As a casual and relatively new player (main at 600+ CP), I can't say much about the subject. I'm not sure yet if I like or dislike the CP system, afterall it was there when I started. But there are two things that I'd like to see:

    1. Being able to have 2 sets of spent CPs that I could switch whenever I want to.

    2. Being able to individually change skill points/morphs.


    As a casual player I'd love to be able to do both PvE and PvP contents with my main char without having to pay for it. I don't wanna have to make a different character for each purpose. This is something that really bums me out about ESO.

    It only costs a small amount of in-game gold 3k for cp, It isn't bad at all tbh. Once you learn how to allocate your Cp properly it is very easy. Preloads would be nice but I would rather Zos work on game performance then this.

    As to the Cp it is great for unique builds once someone understands how to theory craft rather then copy and paste. For PvE Cp serves a purpose for the harder content, as it should. It is nice to have a choice to have PvP with Cp or Non-Cp, which we do so the issue is moot. I like them both and I am glad that we have that because they are very different with their pros and cons and this why they should both stay. It makes for a more interesting game, giving it a longer life span because it is more interesting as it is. :*
  • miteba
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    This "ego war" goes for 2 pages already!
    It is time to stop and move on...
    Not giving reason to anyone, for the sake of this thread, just want to say that the theory about eso future being dead if not for the consoles seems to me a "bit" overdramatic.
    All games have cycles and sometimes need to change things. If they hadnt launched the CP system, with that crazy level grind, who would have 5, 10 or 15 maxed characters today? No one! Would be a boredom crime .
    CP system is an ESO vital organ, as it is what gives the game a elder scroll stamp even if people doesnt use it (like no-cp pvp campaigns).
    In their "rebalance" wars, to control power creep they should imo, in future updates:

    - release less sets (only one crafted, 2 overland and 2 in each dungeon/trials)

    - expand and subdivide the CP tree (with more diverse and creative perks)

    There are already too many sets ingame, and in their pursuit for new creative 5 piece bonus, they are releasing too powerful sets as for pve as pvp, which translates in nerf after nerf after nerf... which is killing classes identity!

    At last, please ZOS, you still have the chance to change the way you comunicate with your community! I dont think the class representatives system is working...
    Edited by miteba on February 22, 2019 6:32PM
  • Zelos
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    CP is a big problem for the game in a lot of ways. First its incredibly hostile to new players, they will have a hard time getting into end game PvE or PvP without being max CP. A CP810 DPS vs a CP300 will always do less damage because of CP. Even if they are identical in everything but the rank of CP the 300 will deal less DPS because of it. Not to mention what CP does in PvE like make content outdated such as overworld to a point where I light attack and poison inject and the mob is dead already before I even get close to them. CP allows and willl continue to allow everyone to be a house. The sets you are wearing for DPS in end game are all damage like siroria with skoria and some other set that shouldnt exist and you know why?... because of CP:) You dont need to use sustain sets... you get it from CP, you dont need to run more resistance... you get it from CP, you dont need to run penetration sets like spinners or spriggans... YOU GET IT FROM CP. Do you see the pattern yet? You can do a trial and get hit by a mechanic and instantly die, okay. The reason the game is now just 1 shot mechanics IS BECAUSE OF CP. It allows everyone to be a house. So DPS can just run damage sets and I hate that, everything is given from CP, Mitigation, Sustain, Even more damage, MORE PASSIVES that shouldnt exist like Tactician and unchained combined with resurrect speed and all these other passives. CP is very unhealthy for the game, it creates content to become outdated, it allows players to become more powerful and content cant keep up. I hate the PvE in this game because of how brain dead easy it is, and its too a point to were all new content is just 1 shots which is a terrible design. Dodge this or you are insta dead, at this point I see the tanks roll dodging most mechanics because they cant even block it anymore. This is just PvE if you thought the situation in PvE was bad, then you dont even know the half of it with CP PvP.
    Edited by Zelos on February 22, 2019 6:27PM
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Oakenaxe
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    It only costs a small amount of in-game gold 3k for cp, It isn't bad at all tbh. Once you learn how to allocate your Cp properly it is very easy. Preloads would be nice but I would rather Zos work on game performance then this.


    Why not work on both? :smile: One does not exclude the other.
    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
  • Pevey
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    miteba wrote: »
    At last, please ZOS, you still have the chance to change the way you conunicate with your community! I dont think the class representatives system is working...

    I have to agree with the above sentiment. I know that it must be a big time commitment, and I appreciate what the class reps have done. But I'm not sure the class reps are varied enough to be good voices to help guide the overall direction of the game. I miss Tasear as class rep because even though I would disagree with her a lot on builds and such (no offense meant :smiley:), I know that in addition to having a good bit of exposure to endgame trial runs, she is also the GM of a large guild on PC NA that is mostly average players. That is a voice I don't think ZOS hears enough of. Not here on the forums, for sure. Score runs are often what people do just before burning out and moving on, not sure that is the demographic to cater to. It is also a very small percentage of the player base, and therefore a very small percentage of zos revenue. We absolutely need some of the top players with the most technical knowledge of the game to be class reps, and I appreciate their efforts. But that perspective needs to be kept in a broader context.

    And what's up with all class reps except one being male? This definitely caught my attention in the latest ESO Live, with one lonely female sitting there. Despite the perception, research shows that slightly more than 50% of RPG players are female. About 34% of MMO players are female, with that percentage in ESO likely being higher because of people migrating from TES.

    https://venturebeat.com/2014/10/28/women-game-much-more-than-you-realize-research-firm-shows/
  • Starlock
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    Pevey wrote: »
    I miss Tasear as class rep because even though I would disagree with her a lot on builds and such (no offense meant :smiley:), I know that in addition to having a good bit of exposure to endgame trial runs, she is also the GM of a large guild on PC NA that is mostly average players. That is a voice I don't think ZOS hears enough of. Not here on the forums, for sure.

    Hear hear! Helping represent that is the main reason I finally went to the trouble of getting a forum account after lurking/reading for over a year. Not sure I constitute an "average player" exactly, but the things I am hardcore about are not grindgame trial runs and the like.

    The suggestions some made earlier in this thread about a DPS cap is an interesting one, as is the idea of caps in general. Once upon a time, there were some pretty strong hard caps on how much you could stack certain things. I wasn't really paying attention to the game development at that time, so it leaves me with a question: why did the developers move away from that? What was the design philosophy behind allowing players to one-sidedly stack magicka or stamina with no cap or diminishing returns?
  • Wifeaggro13
    Wifeaggro13
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    MikaHR wrote: »
    MikaHR wrote: »
    "They are both non DLC sets = base game."

    Those werent there at launch and part of the base game...but you wouldnt know that of course. Naturally, you just ignored "learning the basics" and continued in your usual embarassing way.

    "I was actually. I started at launch on console in 2015 after having played beta on PC in an very early stage, deciding that I'd wait for the final product (I was very underwhelmed); I'm glad I did actually as the result was a nice surprise in comparison."

    game launched in April 2014.

    You are absolutely hialrious claiming you were here at launch.

    "I don't remember this ever happening -- when did this happen?

    Delusions... wonderful delusions..."

    At least you should stick to your story, i know, it is embarassing, you should learn from it not hide it and continue in same embarassing way.

    ESO survived because devs admitted their mistake back in 2014. and reworked the whole game (including Craglorn) DESPITE likes of you whining against it. The ONLY reason ESO is still here because it had console launch scheduled, if it was PC only....it would have been shut down as it was pretty much dead by the end of 2014.

    Its that time again when devs have to admit their mistakes with CP+gear for long term interest and just ignore CP+gear whiners as they did in VET whiners in 2014.....and, naturally, complete opposite of what those whiners claimed would happen (game would die of course if you touch VET crap and such) happened.

    the game got no content update for 18 months that is fridiculous, even everquest 2 had 3 full blown expansions with new levels starting zones dungeons raids and additions to alternate advancement at quarter of the production cost. thats why PC numbers fell off. it sold over a million copies on pc and retaind 70 % of sales. thats is friggin phenom for a MMO launch post 6 months. people left because they ran out fo things to do, if you had played to VR 10 on pc you would know craglorn was the hub of the game. it was packed 24 7 . it died when they upped the VR to 12 left craglorn at 10 and added no content. Craglorn was not even in game at launch it was added.yes console sales made it a ton of money but its also what drove the game from premium to B2P and to what it is now is overchcarge for medicore content . no one here is saying console ruined ESO but it killed the PC population because they through 8 months of post production at porting it to console.what is ruining the game is leaving it in a stale state and trying to sell rehashed content at a 40 $ price tag.For the most part Necro is a gimmick to sell a chapter that has no real value to the community other then making the game bigger. this game is built like a giant lake that is 2 feet deep in every direction.

    Of course there was no content update because they had to rework the whole game because it was dead. They admitted their mistake, reworked the game and saved it.

    Time to do that again as CP+gear power creep is spiraling out of control, needs a complete rework and removing the power creep, just like they removed vet levels/areas and overhauled whole game, especially Craglorn back in the day (and ignored whiners just like CP+gear whiners need to be ignored today and remove insane power creep).

    Consoles are the only reason ESO is here today, if there had not been console launch ESO would have been shut down as game was dead due to VET levels/areas complete failure (and same whiners that whined about VET levels/areas whine about CP+gear today...with same faulty arguments...guess what...removal of VET levels/areas didnt kill the game, quite the opposite, you can cry about it all you want)

    thats revisionist history . Vet levels were half assed the cp system is no better your correct there. had they actually made true guilds out of the DB and TG had they actually enganged the player base with meaningful progression they would retain more players.. they reworked the game to make it appeal to the console player. but arguing over it is non sense . the reworked the game two years later it was not dead in 2015. Vet levels were a failure its not a real alternate advancement it has half assed game systems like we have today and all the cp system is the veteran levels with a constelation. Sorry the fact remains ESO has been selling half assed content at full price . compared to other games at this point post 5 years launch ESO is very thin in game systems its basically just a bunch of leveling content with no levels . its a very flat game with very little emerging content or game systems. I think ESO realizes its going down a dead end road its why they are looking at the CP system. the reality is premium games can make a profit and survive long long term with a sub base of 500 k . its just not as profitable as selling digital barbie doll outfits and gambling crates to a million people.I think it's time for the game to emerge and increase the complexity of character development.
    Edited by Wifeaggro13 on February 22, 2019 8:19PM
  • frostz417
    frostz417
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    kathandira wrote: »
    frostz417 wrote: »
    Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.

    If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.

    20% Critical Damage
    9% Critical Chance
    15% Elemental Damage
    15% Direct Damage
    20% Damage Over Time
    15% Poison, Disease, and Physical Damage
    20% Light/Heavy Attack Damage

    You can’t even allocate points into all of them so that isn’t even relevant. Honestly this is a terrible argument. What other form of progression are we going to have? Increased stolen item loot? Even with 810 cp you can’t even clear all content without having something called KNOWLEDGE
  • kathandira
    kathandira
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    frostz417 wrote: »
    kathandira wrote: »
    frostz417 wrote: »
    Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.

    If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.

    20% Critical Damage
    9% Critical Chance
    15% Elemental Damage
    15% Direct Damage
    20% Damage Over Time
    15% Poison, Disease, and Physical Damage
    20% Light/Heavy Attack Damage

    You can’t even allocate points into all of them so that isn’t even relevant. Honestly this is a terrible argument. What other form of progression are we going to have? Increased stolen item loot? Even with 810 cp you can’t even clear all content without having something called KNOWLEDGE

    You really think I meant that you would spec into all of those? Come on man...

    Those are examples of bonuses that make the character stronger.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Wifeaggro13
    Wifeaggro13
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    frostz417 wrote: »
    kathandira wrote: »
    frostz417 wrote: »
    Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.

    If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.

    20% Critical Damage
    9% Critical Chance
    15% Elemental Damage
    15% Direct Damage
    20% Damage Over Time
    15% Poison, Disease, and Physical Damage
    20% Light/Heavy Attack Damage

    You can’t even allocate points into all of them so that isn’t even relevant. Honestly this is a terrible argument. What other form of progression are we going to have? Increased stolen item loot? Even with 810 cp you can’t even clear all content without having something called KNOWLEDGE

    I think the argument would be to add complexity and layers to the cp system. There might be some unwinding capping the general constellation. And adding new constellations that are unlocked st that cap that are class or role specific. Maybe add some new actives or ultimates.
  • Jhalin
    Jhalin
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    kathandira wrote: »
    frostz417 wrote: »
    kathandira wrote: »
    frostz417 wrote: »
    Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.

    If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.

    20% Critical Damage
    9% Critical Chance
    15% Elemental Damage
    15% Direct Damage
    20% Damage Over Time
    15% Poison, Disease, and Physical Damage
    20% Light/Heavy Attack Damage

    You can’t even allocate points into all of them so that isn’t even relevant. Honestly this is a terrible argument. What other form of progression are we going to have? Increased stolen item loot? Even with 810 cp you can’t even clear all content without having something called KNOWLEDGE

    You really think I meant that you would spec into all of those? Come on man...

    Those are examples of bonuses that make the character stronger.

    Find a build from the cp501 cap days and compare it to now. The differences in CP are marginal at best, especially after the sweeping nerfs to sustain an the immense front loading that happened with Morrowind, along with the lowered max values across the board later on. I doubt max CP now is much more powerful than 501 was when vet ranks got nixed.
  • LordTareq
    LordTareq
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    The sooner they get rid of the champion points system the better. I mean on my tank there is no risk of dying on any of the older dungeons. That's probably why the new ones have the one-shot mechanics. Would be much more interesting if our characters were all depowered a fair bit.
  • Oakenaxe
    Oakenaxe
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    Zelos wrote: »
    CP is a big problem for the game in a lot of ways. First its incredibly hostile to new players, they will have a hard time getting into end game PvE or PvP without being max CP. A CP810 DPS vs a CP300 will always do less damage because of CP. Even if they are identical in everything but the rank of CP the 300 will deal less DPS because of it. Not to mention what CP does in PvE like make content outdated such as overworld to a point where I light attack and poison inject and the mob is dead already before I even get close to them. CP allows and willl continue to allow everyone to be a house. The sets you are wearing for DPS in end game are all damage like siroria with skoria and some other set that shouldnt exist and you know why?... because of CP:) You dont need to use sustain sets... you get it from CP, you dont need to run more resistance... you get it from CP, you dont need to run penetration sets like spinners or spriggans... YOU GET IT FROM CP. Do you see the pattern yet? You can do a trial and get hit by a mechanic and instantly die, okay. The reason the game is now just 1 shot mechanics IS BECAUSE OF CP. It allows everyone to be a house. So DPS can just run damage sets and I hate that, everything is given from CP, Mitigation, Sustain, Even more damage, MORE PASSIVES that shouldnt exist like Tactician and unchained combined with resurrect speed and all these other passives. CP is very unhealthy for the game, it creates content to become outdated, it allows players to become more powerful and content cant keep up. I hate the PvE in this game because of how brain dead easy it is, and its too a point to were all new content is just 1 shots which is a terrible design. Dodge this or you are insta dead, at this point I see the tanks roll dodging most mechanics because they cant even block it anymore. This is just PvE if you thought the situation in PvE was bad, then you dont even know the half of it with CP PvP.

    It makes sense, and I agree that the CP system is a real bummer for new players. Somebody suggested removing the benefits and keeping it only as a visual of time played. I liked the idea, but I'm sure some people will freak out about it lol
    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
  • EpicRekkoning
    EpicRekkoning
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    I think op is roughly on the right track but CP and new sets along with one shot mechanics in new content create this self repeating cycle when combined together.

    When CP replaced vet levels it was ostensibly because vet leveling was an incredible grind. ESO had tried a "vet zone" with craglorn that for the most part flopped so they went back to creating new dungeons and trials that increased in difficulty as CP increased player power.

    CP has a built-in system of diminishing returns to combat power creep that does generally work. When you add these new powerful sets to the mix, however, you see player power continue to increase.

    Now here is where I see things becoming complicated. The old combat development view seemed to be promoting the ever-increasing dps and therefore added dps checks and one shot mechanics as the only "challenge" for new end game content.

    I think what we are beginning to see is part of the new combat development strategy.

    They've realised that the dps monster they created (of which CP, sets, and dungeon dps checks/one shots are all to blame) is not sustainable. We have new racial passives that have brought dps potential to roughly the same level (there still need to be tweaks but that's another conversation) and the reevaluation of CP is the next step in the process imo.

    I really think and hope the changes this year solve some of these issues and it seems that we're just at the beginning of a new process for combat in ESO.

    I only skimmed through the OP, but you hit the nail on the head. I think people that played when the game was VR understand the effect over time CP and gear has had on dungeon development, combat mechanics, and gameplay. I'm hopeful for positive changes with all of this too.
  • miteba
    miteba
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    Oakenaxe wrote: »
    It makes sense, and I agree that the CP system is a real bummer for new players. Somebody suggested removing the benefits and keeping it only as a visual of time played. I liked the idea, but I'm sure some people will freak out about it lol
    LordTareq wrote: »
    The sooner they get rid of the champion points system the better. I mean on my tank there is no risk of dying on any of the older dungeons. That's probably why the new ones have the one-shot mechanics. Would be much more interesting if our characters were all depowered a fair bit.

    Getting rid of the CP system is itself a huge problem and i do not think that is remotely pausible 'cause of (at least) 3 key points:

    1 - Community reaction! Many many players would just leave. Only veteran ones? Sure. But the veterans are probably still the vast majority of the community imho.
    I myself dont like the idea at all...

    2 - Player customization! Its Elder Scrolls, we need more customization than magicka, stamina, health and racial attributes!
    Would you play Skyrim without the perks tree? Probably! But instead of 80 hours, you would play 8 hours only...

    3 - Simply erasing the CP system would need a rebalance anyway ... I imagine a colossal work for devs.
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