As I said, I started beta, dropped it as I wasn't impressed. I followed closely, waiting for console release -- but that has nothing to do with the thread, does it?
Even if I only started yesterday (or this morning), how does that devalue or invalidate anything I've posted?
I've yet to see a constructive, well-worded or properly formulated comment from yourself in any thread, or any discussion you take part in that doesn't devolve into a back-and-forth or derailment -- that has greater impact to the value of what is posted than time playing a game.
true it doesnt matter when you started....nonsense like "i was here at launch" when you started year and a half AFTER launch is what matters.
Claiming that monster sets aer part of the base game and such matters. You dont even have a single clue about VET levels and areas and their removal along with rework of the whole game.
So yes, it doesnt matter when you started, it matters that you have no clue what you are talking about and still want to argue about it. Your insisiting that you were here at launch is just a nice picture of your embarassing ways.
"They are both non DLC sets = base game."
Those werent there at launch and part of the base game...but you wouldnt know that of course. Naturally, you just ignored "learning the basics" and continued in your usual embarassing way.
"I was actually. I started at launch on console in 2015 after having played beta on PC in an very early stage, deciding that I'd wait for the final product (I was very underwhelmed); I'm glad I did actually as the result was a nice surprise in comparison."
game launched in April 2014.
You are absolutely hialrious claiming you were here at launch.
"I don't remember this ever happening -- when did this happen?
Delusions... wonderful delusions..."
At least you should stick to your story, i know, it is embarassing, you should learn from it not hide it and continue in same embarassing way.
ESO survived because devs admitted their mistake back in 2014. and reworked the whole game (including Craglorn) DESPITE likes of you whining against it. The ONLY reason ESO is still here because it had console launch scheduled, if it was PC only....it would have been shut down as it was pretty much dead by the end of 2014.
Its that time again when devs have to admit their mistakes with CP+gear for long term interest and just ignore CP+gear whiners as they did in VET whiners in 2014.....and, naturally, complete opposite of what those whiners claimed would happen (game would die of course if you touch VET crap and such) happened.
Oh. I didn't know that. On Xbox we can access the shrine and pick which morph to do, one or several. Same for skills.
kathandira wrote: »Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.
If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.
20% Critical Damage
9% Critical Chance
15% Elemental Damage
15% Direct Damage
20% Damage Over Time
15% Poison, Disease, and Physical Damage
20% Light/Heavy Attack Damage
I get that. But it would be easy enough for ZOS to create a simple setting where you could enable/disable CP just like in Borderlands 2. I was common to do that in BL2 for testing new builds and weapon combos, etc., so that you could show standardized numbers. And, of course, it could also be used to make content that had become trivial more difficult if you wished. (Though the funny thing is, almost no one ever did the latter. Despite what people say, they want the grindy stuff to be faceroll easy. That is the whole point of working to make your toon more powerful.)
Um, exactly how did you get WoW from Dark Souls? Cause right now I’m only seeing you mentioning WoW first and nobody else even mentioned it.Would that be that bad?
then they can play a good guy and nerf dungeons and it would be win win for themAnd payerbase would be ever grateful.
Yes it would be bad. Why play ESO Dark Souls Online emulator when you can just play Dark Souls.
Again I say stop trying to change the game into something else. Most imo want ESO not Dark Souls.
If you want it just go play it already.
Why play ESO WoW emulator when you can play WoW....which does it immensly more better than ESO anyway.
Again stop trying to change Elder Scrolls into WoW. Most want Elder Scrolls not WoW.
If you want it just go and play it already.
*plenty od dead WoW clones along the line to prove that making yor game a WoW clone is pretty much end of your game.
Wifeaggro13 wrote: »"They are both non DLC sets = base game."
Those werent there at launch and part of the base game...but you wouldnt know that of course. Naturally, you just ignored "learning the basics" and continued in your usual embarassing way.
"I was actually. I started at launch on console in 2015 after having played beta on PC in an very early stage, deciding that I'd wait for the final product (I was very underwhelmed); I'm glad I did actually as the result was a nice surprise in comparison."
game launched in April 2014.
You are absolutely hialrious claiming you were here at launch.
"I don't remember this ever happening -- when did this happen?
Delusions... wonderful delusions..."
At least you should stick to your story, i know, it is embarassing, you should learn from it not hide it and continue in same embarassing way.
ESO survived because devs admitted their mistake back in 2014. and reworked the whole game (including Craglorn) DESPITE likes of you whining against it. The ONLY reason ESO is still here because it had console launch scheduled, if it was PC only....it would have been shut down as it was pretty much dead by the end of 2014.
Its that time again when devs have to admit their mistakes with CP+gear for long term interest and just ignore CP+gear whiners as they did in VET whiners in 2014.....and, naturally, complete opposite of what those whiners claimed would happen (game would die of course if you touch VET crap and such) happened.
the game got no content update for 18 months that is fridiculous, even everquest 2 had 3 full blown expansions with new levels starting zones dungeons raids and additions to alternate advancement at quarter of the production cost. thats why PC numbers fell off. it sold over a million copies on pc and retaind 70 % of sales. thats is friggin phenom for a MMO launch post 6 months. people left because they ran out fo things to do, if you had played to VR 10 on pc you would know craglorn was the hub of the game. it was packed 24 7 . it died when they upped the VR to 12 left craglorn at 10 and added no content. Craglorn was not even in game at launch it was added.yes console sales made it a ton of money but its also what drove the game from premium to B2P and to what it is now is overchcarge for medicore content . no one here is saying console ruined ESO but it killed the PC population because they through 8 months of post production at porting it to console.what is ruining the game is leaving it in a stale state and trying to sell rehashed content at a 40 $ price tag.For the most part Necro is a gimmick to sell a chapter that has no real value to the community other then making the game bigger. this game is built like a giant lake that is 2 feet deep in every direction.
As I said, I started beta, dropped it as I wasn't impressed. I followed closely, waiting for console release -- but that has nothing to do with the thread, does it?
Even if I only started yesterday (or this morning), how does that devalue or invalidate anything I've posted?
I've yet to see a constructive, well-worded or properly formulated comment from yourself in any thread, or any discussion you take part in that doesn't devolve into a back-and-forth or derailment -- that has greater impact to the value of what is posted than time playing a game.
true it doesnt matter when you started....nonsense like "i was here at launch" when you started year and a half AFTER launch is what matters.
Claiming that monster sets aer part of the base game and such matters. You dont even have a single clue about VET levels and areas and their removal along with rework of the whole game.
So yes, it doesnt matter when you started, it matters that you have no clue what you are talking about and still want to argue about it. Your insisiting that you were here at launch is just a nice picture of your embarassing ways.
Thanks, 'embarassing ways' indeed. I clearly said I started playing the game at console launch -- never mentioned PC launch.
For most people base game is non-modified, vanilla game as purchased.
FYI, vet ranks were removed in 2016
One tamriel also dropped in 2016.
Oh. I didn't know that. On Xbox we can access the shrine and pick which morph to do, one or several. Same for skills.
kathandira wrote: »Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.
If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.
20% Critical Damage
9% Critical Chance
15% Elemental Damage
15% Direct Damage
20% Damage Over Time
15% Poison, Disease, and Physical Damage
20% Light/Heavy Attack Damage
As I said, I started beta, dropped it as I wasn't impressed. I followed closely, waiting for console release -- but that has nothing to do with the thread, does it?
Even if I only started yesterday (or this morning), how does that devalue or invalidate anything I've posted?
I've yet to see a constructive, well-worded or properly formulated comment from yourself in any thread, or any discussion you take part in that doesn't devolve into a back-and-forth or derailment -- that has greater impact to the value of what is posted than time playing a game.
true it doesnt matter when you started....nonsense like "i was here at launch" when you started year and a half AFTER launch is what matters.
Claiming that monster sets aer part of the base game and such matters. You dont even have a single clue about VET levels and areas and their removal along with rework of the whole game.
So yes, it doesnt matter when you started, it matters that you have no clue what you are talking about and still want to argue about it. Your insisiting that you were here at launch is just a nice picture of your embarassing ways.
Thanks, 'embarassing ways' indeed. I clearly said I started playing the game at console launch -- never mentioned PC launch.
For most people base game is non-modified, vanilla game as purchased.
FYI, vet ranks were removed in 2016
One tamriel also dropped in 2016.
Oh. I didn't know that. On Xbox we can access the shrine and pick which morph to do, one or several. Same for skills.
Says a guy who insisted ESO launched mid 2015. and had no clue ESO launched in April 2014.
Soooooooooo much laughs
As a casual and relatively new player (main at 600+ CP), I can't say much about the subject. I'm not sure yet if I like or dislike the CP system, afterall it was there when I started. But there are two things that I'd like to see:
1. Being able to have 2 sets of spent CPs that I could switch whenever I want to.
2. Being able to individually change skill points/morphs.
As a casual player I'd love to be able to do both PvE and PvP contents with my main char without having to pay for it. I don't wanna have to make a different character for each purpose. This is something that really bums me out about ESO.
Girl_Number8 wrote: »
It only costs a small amount of in-game gold 3k for cp, It isn't bad at all tbh. Once you learn how to allocate your Cp properly it is very easy. Preloads would be nice but I would rather Zos work on game performance then this.
At last, please ZOS, you still have the chance to change the way you conunicate with your community! I dont think the class representatives system is working...
I miss Tasear as class rep because even though I would disagree with her a lot on builds and such (no offense meant), I know that in addition to having a good bit of exposure to endgame trial runs, she is also the GM of a large guild on PC NA that is mostly average players. That is a voice I don't think ZOS hears enough of. Not here on the forums, for sure.
Wifeaggro13 wrote: »"They are both non DLC sets = base game."
Those werent there at launch and part of the base game...but you wouldnt know that of course. Naturally, you just ignored "learning the basics" and continued in your usual embarassing way.
"I was actually. I started at launch on console in 2015 after having played beta on PC in an very early stage, deciding that I'd wait for the final product (I was very underwhelmed); I'm glad I did actually as the result was a nice surprise in comparison."
game launched in April 2014.
You are absolutely hialrious claiming you were here at launch.
"I don't remember this ever happening -- when did this happen?
Delusions... wonderful delusions..."
At least you should stick to your story, i know, it is embarassing, you should learn from it not hide it and continue in same embarassing way.
ESO survived because devs admitted their mistake back in 2014. and reworked the whole game (including Craglorn) DESPITE likes of you whining against it. The ONLY reason ESO is still here because it had console launch scheduled, if it was PC only....it would have been shut down as it was pretty much dead by the end of 2014.
Its that time again when devs have to admit their mistakes with CP+gear for long term interest and just ignore CP+gear whiners as they did in VET whiners in 2014.....and, naturally, complete opposite of what those whiners claimed would happen (game would die of course if you touch VET crap and such) happened.
the game got no content update for 18 months that is fridiculous, even everquest 2 had 3 full blown expansions with new levels starting zones dungeons raids and additions to alternate advancement at quarter of the production cost. thats why PC numbers fell off. it sold over a million copies on pc and retaind 70 % of sales. thats is friggin phenom for a MMO launch post 6 months. people left because they ran out fo things to do, if you had played to VR 10 on pc you would know craglorn was the hub of the game. it was packed 24 7 . it died when they upped the VR to 12 left craglorn at 10 and added no content. Craglorn was not even in game at launch it was added.yes console sales made it a ton of money but its also what drove the game from premium to B2P and to what it is now is overchcarge for medicore content . no one here is saying console ruined ESO but it killed the PC population because they through 8 months of post production at porting it to console.what is ruining the game is leaving it in a stale state and trying to sell rehashed content at a 40 $ price tag.For the most part Necro is a gimmick to sell a chapter that has no real value to the community other then making the game bigger. this game is built like a giant lake that is 2 feet deep in every direction.
Of course there was no content update because they had to rework the whole game because it was dead. They admitted their mistake, reworked the game and saved it.
Time to do that again as CP+gear power creep is spiraling out of control, needs a complete rework and removing the power creep, just like they removed vet levels/areas and overhauled whole game, especially Craglorn back in the day (and ignored whiners just like CP+gear whiners need to be ignored today and remove insane power creep).
Consoles are the only reason ESO is here today, if there had not been console launch ESO would have been shut down as game was dead due to VET levels/areas complete failure (and same whiners that whined about VET levels/areas whine about CP+gear today...with same faulty arguments...guess what...removal of VET levels/areas didnt kill the game, quite the opposite, you can cry about it all you want)
kathandira wrote: »Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.
If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.
20% Critical Damage
9% Critical Chance
15% Elemental Damage
15% Direct Damage
20% Damage Over Time
15% Poison, Disease, and Physical Damage
20% Light/Heavy Attack Damage
kathandira wrote: »Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.
If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.
20% Critical Damage
9% Critical Chance
15% Elemental Damage
15% Direct Damage
20% Damage Over Time
15% Poison, Disease, and Physical Damage
20% Light/Heavy Attack Damage
You can’t even allocate points into all of them so that isn’t even relevant. Honestly this is a terrible argument. What other form of progression are we going to have? Increased stolen item loot? Even with 810 cp you can’t even clear all content without having something called KNOWLEDGE
kathandira wrote: »Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.
If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.
20% Critical Damage
9% Critical Chance
15% Elemental Damage
15% Direct Damage
20% Damage Over Time
15% Poison, Disease, and Physical Damage
20% Light/Heavy Attack Damage
You can’t even allocate points into all of them so that isn’t even relevant. Honestly this is a terrible argument. What other form of progression are we going to have? Increased stolen item loot? Even with 810 cp you can’t even clear all content without having something called KNOWLEDGE
kathandira wrote: »kathandira wrote: »Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.
If you spend enough time on the Forums, you will hear quite often that there is a call for Overland to be more difficult. This can be tied back to how CP has made us too strong, which has trivialized the Non-Vet content. Pair that CP Strength with the Gear, and the Buffs, and we are killing machines.
20% Critical Damage
9% Critical Chance
15% Elemental Damage
15% Direct Damage
20% Damage Over Time
15% Poison, Disease, and Physical Damage
20% Light/Heavy Attack Damage
You can’t even allocate points into all of them so that isn’t even relevant. Honestly this is a terrible argument. What other form of progression are we going to have? Increased stolen item loot? Even with 810 cp you can’t even clear all content without having something called KNOWLEDGE
You really think I meant that you would spec into all of those? Come on man...
Those are examples of bonuses that make the character stronger.
CP is a big problem for the game in a lot of ways. First its incredibly hostile to new players, they will have a hard time getting into end game PvE or PvP without being max CP. A CP810 DPS vs a CP300 will always do less damage because of CP. Even if they are identical in everything but the rank of CP the 300 will deal less DPS because of it. Not to mention what CP does in PvE like make content outdated such as overworld to a point where I light attack and poison inject and the mob is dead already before I even get close to them. CP allows and willl continue to allow everyone to be a house. The sets you are wearing for DPS in end game are all damage like siroria with skoria and some other set that shouldnt exist and you know why?... because of CP:) You dont need to use sustain sets... you get it from CP, you dont need to run more resistance... you get it from CP, you dont need to run penetration sets like spinners or spriggans... YOU GET IT FROM CP. Do you see the pattern yet? You can do a trial and get hit by a mechanic and instantly die, okay. The reason the game is now just 1 shot mechanics IS BECAUSE OF CP. It allows everyone to be a house. So DPS can just run damage sets and I hate that, everything is given from CP, Mitigation, Sustain, Even more damage, MORE PASSIVES that shouldnt exist like Tactician and unchained combined with resurrect speed and all these other passives. CP is very unhealthy for the game, it creates content to become outdated, it allows players to become more powerful and content cant keep up. I hate the PvE in this game because of how brain dead easy it is, and its too a point to were all new content is just 1 shots which is a terrible design. Dodge this or you are insta dead, at this point I see the tanks roll dodging most mechanics because they cant even block it anymore. This is just PvE if you thought the situation in PvE was bad, then you dont even know the half of it with CP PvP.
Siohwenoeht wrote: »I think op is roughly on the right track but CP and new sets along with one shot mechanics in new content create this self repeating cycle when combined together.
When CP replaced vet levels it was ostensibly because vet leveling was an incredible grind. ESO had tried a "vet zone" with craglorn that for the most part flopped so they went back to creating new dungeons and trials that increased in difficulty as CP increased player power.
CP has a built-in system of diminishing returns to combat power creep that does generally work. When you add these new powerful sets to the mix, however, you see player power continue to increase.
Now here is where I see things becoming complicated. The old combat development view seemed to be promoting the ever-increasing dps and therefore added dps checks and one shot mechanics as the only "challenge" for new end game content.
I think what we are beginning to see is part of the new combat development strategy.
They've realised that the dps monster they created (of which CP, sets, and dungeon dps checks/one shots are all to blame) is not sustainable. We have new racial passives that have brought dps potential to roughly the same level (there still need to be tweaks but that's another conversation) and the reevaluation of CP is the next step in the process imo.
I really think and hope the changes this year solve some of these issues and it seems that we're just at the beginning of a new process for combat in ESO.
It makes sense, and I agree that the CP system is a real bummer for new players. Somebody suggested removing the benefits and keeping it only as a visual of time played. I liked the idea, but I'm sure some people will freak out about it lol
The sooner they get rid of the champion points system the better. I mean on my tank there is no risk of dying on any of the older dungeons. That's probably why the new ones have the one-shot mechanics. Would be much more interesting if our characters were all depowered a fair bit.