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Zos’s address to CP rant

  • zaria
    zaria
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    Note that like the Morrowind nerf this will hit mid tire players hardest.
    Jhalin wrote: »
    MikaHR wrote: »
    Turelus wrote: »
    Aliyavana wrote: »
    they should just remove cp and balance around no cp. keep cp as a visual of time played
    I would like to see the harvesting passive etc. remain as they're great things to have an unlock, but otherwise I agree.

    Trying to balance around CP and Non-CP is stupid, they need to choose one format and stick to it.

    Yes, CP should be utlility NON combat system...QoL mostly. More and more people are gravitatng to non-CP naturally as they are aware what CP does to their enjoyment...and the game.
    Nebthet78 wrote: »
    @frostz417

    Here is a long essay I made in regards to the need to keep CP, the Power Creep, why and among other pain points experienced by the middle tiered players.

    https://forums.elderscrollsonline.com/en/discussion/458667/progression-atrophy-the-need-for-power-creep-in-eso-other-pain-points-for-middle-tiered-players/p1

    Power creep hurts "middle tiered" players the MOST. Keep power creep and soon there will be no middle tier.

    What? Power creep slowly provides more power to middle tier players so that they can complete more punishing content. How is that hurting them?

    Or are you trying to once again blame ZOS’s design choice on CP? Or their choice to keep neutering skills and basic build choices to ensure their new overpowered sets and skill lines get sold?

    A player that has had the same former-BiS gear setup from two years ago, will undoubtedly be weaker than they were at that time. All because the bar is raised by ill-designed and too strong sets, not the minuscule amounts of power grated by CP.
    This, CP dimising return kick in hard past cp 700. Unlocking more of the tree passives is probably main effect now.

    And yes power creep help mid tire players as content become easier. This is an good thing as they can do harder content.
    Adding even harder stuff keep this in balance.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • IwakuraLain42
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    I think ZOS has painted themself into a corner in the last few year both combat and content wise. They have tried for year now to lower the differences between the different player types ("raise the floor, lower the ceiling"). All those attempts over the last year have failed so they introduced those new sets, buffed light attacks and the enchants to at least buff the low end players. Unfortunately those changes are also buffing the top player, even more disproportionately so.

    On the other end we have the content team seeing those ridiculous dps numbers and adding more complicated and unforgiving mechanics to curb in those players and punishing everyone who doesn't have god-like reflexes.

    IMHO the only way out would be to introduce a hard-cap dps (something like 50k) and go over each and every dungeon and relax those mechanics (keeping one-shots only for the last boss).
  • Lasinagol
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    I just recently solo'd all of Craglorn...the cp definetly helped. But, it was the gold gear and multiple builds on top of knowing so much about the game and set combinations. Things like Fortified Brass Armor and Mother's Sorrow jewels/wpns for a magsorc. It didn't hit record numbers anywhere, but it worked for everything Craglorn threw at it...
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • frostz417
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    Aliyavana wrote: »
    they should just remove cp and balance around no cp. keep cp as a visual of time played

    That’s would kill the game
  • frostz417
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    SoLooney wrote: »
    Cp is virtually not an issue for pve content. Who in the world is complaining about bring stronger and more resilient with more cp? No one except for those people who cant hit high numbers or are constant floor lords because they cant follow mechanics

    Also, the cp system is front loaded meaning lower cp players arent nearly as weak or behind as maxed cp players. If you want more cp, then earn it and grind it. We all did. Theres plenty of 2x xp events and a ton of xp scrolls from daily rewards

    Having maxed cp wont automatically grant you amazing dps. There are plenty of max cp players who hit like potatoes and die constantly in end game content

    Like the OP said, being a good player with a good rotation will always come out on top. And of course having the gear

    Cp is a very small contributor to power creep. You really think 10 cp for the blue tree each patch is gonna raise dps that significantly? Absolutely not

    Also, people are saying remove cp. How is that gonna solve anything, you're not gonna sustain for sh*t, be super squishy, and hit like a potato. Not to mention losing maxed resources

    The only reason cp is an issue is for pvp, that's where all the crying is coming from but I'm not gonna talk about it

    Very well said!
  • frostz417
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    Ohtimbar wrote: »
    Nice to hear that these so-called "reps" (appointed by the devs) agree with the devs who appointed them. How convenient. I don't feel particularly well represented by these random people, nor I suspect would a majority of the players were they polled on these matters. No offense intended, of course, but it all smells funny to me. Perhaps my opinion would count if I had enough followers on twitch, or whatever goofy metric they're using to determine the relevance of a given opinion.

    More to the point, this wave of nerfophilia afflicting the devs of late does not fill me with confidence about the future of this title. It doesn't seem like an especially auspicious way to 'celebrate' the games fifth year.

    100% agree with you. I do not feel represented at all by these class reps. If we actually had true class reps then zos they wouldn’t just bend over and agree to every nerf zos does. I’m really sick of the constant nerf notes every patch. I dread patch notes now because all it ever is is just nerfs nerfs and more nerfs without even addressing real issues. It’s as if both the reps and the devs are out of touch with the game.
  • Skwor
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    Adding my voice. CP is the least of an issue, gear and mechanics, especially 1 shots are a much larger problem.

    Also if CP / vert prog is removed the game is over.
  • MikaHR
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    Funny, most popular games in existance have 0 "vertical progression" while "vertical progression" games are consantly shrinking (most of the comopletely failed/shut down) becase that very same vertical progression IS the thing that screwes over whole rest of the game.

    Yet there are still people around that claim that "no vertical progression = dead".
    Edited by MikaHR on February 21, 2019 12:47PM
  • Skwor
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    MikaHR wrote: »
    Funny, most popular games in existance have 0 "vertical progression" while "vertical progression" games are consantly shrinking (most of the comopletely failed/shut down)

    Yet there are still people around that claim that "no vertical progression = dead".

    Then go play them.

    By the way I would not call fortnight or other fps games MMOs, of course those do not have vert progression.

    List me 5 more popular online MMOs with no vert progression... ya thought so.

    Your assertions do not make a fact.
    Edited by Skwor on February 21, 2019 12:50PM
  • Morgul667
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    I love my class reps but i seriously disagree with them on the cp power creep issues

    I believe gear is the main culprit and cp is not the true issue (being frontloaded and all)
  • MikaHR
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    oooh, another one tha wants a game to fail by sending others away. 'member what happened last time likes of you did that and ESO almost died and ZOS had to rework the whole game to save it?

    Its all facts, you can cry about it all you want.
    Edited by MikaHR on February 21, 2019 12:56PM
  • mairwen85
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    @MikaHR

    The claim is not 0 Vertical Progression == Dead. The statement was it's removal, i.e. retroactively making all characters weaker, would likely result in decline. This is because it would *** off a lot of people who have put time, effort and money into growing their characters for many years.

    A properly realized Horizontal progression would have to provide the semblance of growth without introducing power creep in exactly the same way as vertical progression does.

    Working example:
    Gear sets in ESO are horizontal progression
    CP is vertical progression

    You could call this diagonal progression :smile

    You are one of the people who moans about both -- i.e. not a supporter of either game design.

    Most RPGs that do not use a vertical progress design, utilize gear for horizontal progression, or skill growth, prestige class expansion. Vertical progression commonly focusses on improvement of character statistics and attributes. I am in agreement that they can co-exist, but I also believe in the case of ESO, that effort to co-exist has resulted in more than a few issues.

    Progression has to exist in one form or another in order to keep people interested; it also provides achievement/goals for new players. Whatever form that progress takes (unlocks,cosmetics, gear, skills, QoL) it can't be something that sticks 2 fingers up at the existing player base.
    Edited by mairwen85 on February 21, 2019 12:58PM
  • Commancho
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    I will tell you one thing - I have never seen big nerfs making any game better. Sure, some things require some rebalancing, but removing CP without giving us equivalent of power in exchange will result in massive quits of PVE players. Then whats the point of changing anything? I really, really suggest you to think twice about it and to start pushing devs to work on important things such as netcode, lags, finder issues, crashes and overall performance.
  • Skwor
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    MikaHR wrote: »
    oooh, another one tha wants a game to fail by sending others away. 'member what happened last time likes of you did that and ESO almost died and ZOS had to rework the whole game to save it?

    Its all facts, you can cry about it all you want.

    Wrong again, more like someone trying to change the game and make it fail.

    You said " most popular games do not have vert prog," you have still not listed 5 MMOs more popular that fit your assertion.
  • MikaHR
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    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give [edit] about CP and while tiny group might quit, vast majority would be quite fine and it would be MUCH better for game's long term prospects as vertical progression is dead end. You cut off dead limb and not let it infect the rest of the body.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    [edited for circumventing profanity filter]
    Edited by ZOS_RogerJ on February 22, 2019 4:52PM
  • Commancho
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    MikaHR wrote: »
    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give [edit] about CP and while tiny group might quit, vast majority would be quite fine.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    Show me someone who is playing PVE without spending his CPs, because it's "fun and challanging" xD
    You have options to play noCP in PVP so what's your issue again? C'mon explain it.
    Edited by ZOS_RogerJ on February 22, 2019 4:53PM
  • Qbiken
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    MikaHR wrote: »
    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give [edit] about CP and while tiny group might quit, vast majority would be quite fine and it would be MUCH better for game's long term prospects as vertical progression is dead end.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    Imagine claiming more people play a certain kind of content without having any kind of numbers to back up such claims.
    Edited by ZOS_RogerJ on February 22, 2019 4:53PM
  • MikaHR
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    Commancho wrote: »
    MikaHR wrote: »
    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give a rats a** about CP and while tiny group might quit, vast majority would be quite fine.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    Show me someone who is playing PVE without spending his CPs, because it's "fun and challanging" xD
    You have options to play noCP in PVP so what's your issue again? C'mon explain it.

    When given the choice more people choose no CP than CP. And that is across CP levels.

    I dont regularly spend CPs. Guess what...i survived just fine!

    And judging by the number of complaints about "game being too easy", it seems many more should start practicing that.
    Edited by MikaHR on February 21, 2019 1:19PM
  • Commancho
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    MikaHR wrote: »
    Commancho wrote: »
    MikaHR wrote: »
    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give a rats a** about CP and while tiny group might quit, vast majority would be quite fine.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    Show me someone who is playing PVE without spending his CPs, because it's "fun and challanging" xD
    You have options to play noCP in PVP so what's your issue again? C'mon explain it.

    Whern given the choice more people choose no CP than CP. Ans that is across CO levels.

    I dont regularly spend CPs. Guess what...i survived just fine!

    I personaly I do not know a SINGLE PVE player (and I'm in 5x500 player guilds) who is not spending his CPs. Moreover, I'm aware that vast majority of players have problems with reaching 35-40k DPS even with 600+ CP spent and top gear and without pulling these kind of numbers you will be kicked from ANY organised trial group (except vHRC). Basicly what you suggest is turning this game into hardcore survival MMO where wipes are bread and butter during veteran content which is totally oposite to what this game is advertised as...
  • xxthir13enxx
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    Ok...lots of TL DR posts...so....sorry if I’m way off base but...
    Long story short...
    Whose complaining about CP in PVE?
    The devs are....
    Creating new content that can be challenging for End Gamers that isn’t easy mode from the start...but not idiotically impossible for the majority...is not an easy task.
    And so....you have the NPC UNION crying for NERFs!!!!!
  • MikaHR
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    Qbiken wrote: »
    Imagine claiming more people play a certain kind of content without having any kind of numbers to back up such claims.
    Commancho wrote: »
    MikaHR wrote: »
    Commancho wrote: »
    MikaHR wrote: »
    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give a rats a** about CP and while tiny group might quit, vast majority would be quite fine.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    Show me someone who is playing PVE without spending his CPs, because it's "fun and challanging" xD
    You have options to play noCP in PVP so what's your issue again? C'mon explain it.

    Whern given the choice more people choose no CP than CP. Ans that is across CO levels.

    I dont regularly spend CPs. Guess what...i survived just fine!

    I personaly I do not know a SINGLE PVE player (and I'm in 5x500 player guilds) who is not spending his CPs. Moreover, I'm aware that vast majority of players have problems with reaching 35-40k DPS even with 600+ CP spent and top gear and without pulling these kind of numbers you will be kicked from ANY organised trial group (except vHRC). Basicly what you suggest is turning this game into hardcore survival MMO where wipes are bread and butter during veteran content which is totally oposite to what this game is advertised as...

    Plenty of players do no CP content (more than not where applicable).

    Now tell me how many groups would accept you if you didnt NOT spend your CPs....as if it is a choice. Go do no CP vs CP parse (including sustain) and tell us CPs are not 1 part of MAIN power creep problem with straight face.

    In fact it has come to a point where 500-600 CP players are kicked out of the dungeons cause "no 810 CP NOOB"

    What im suggesting is skill based progression with multiple tiers in a way that it does not screw up 99,9% of rest of the game and that is long term sustainable.
    Edited by MikaHR on February 21, 2019 1:45PM
  • frostz417
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    MikaHR wrote: »
    Qbiken wrote: »
    Imagine claiming more people play a certain kind of content without having any kind of numbers to back up such claims.
    Commancho wrote: »
    MikaHR wrote: »
    Commancho wrote: »
    MikaHR wrote: »
    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give a rats a** about CP and while tiny group might quit, vast majority would be quite fine.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    Show me someone who is playing PVE without spending his CPs, because it's "fun and challanging" xD
    You have options to play noCP in PVP so what's your issue again? C'mon explain it.

    Whern given the choice more people choose no CP than CP. Ans that is across CO levels.

    I dont regularly spend CPs. Guess what...i survived just fine!

    I personaly I do not know a SINGLE PVE player (and I'm in 5x500 player guilds) who is not spending his CPs. Moreover, I'm aware that vast majority of players have problems with reaching 35-40k DPS even with 600+ CP spent and top gear and without pulling these kind of numbers you will be kicked from ANY organised trial group (except vHRC). Basicly what you suggest is turning this game into hardcore survival MMO where wipes are bread and butter during veteran content which is totally oposite to what this game is advertised as...

    Plenty of players do no CP content (more than not where applicable).

    Now tell me how many groups would accept you if you didnt NOT spend your CPs....as if it is a choice.

    Dude I’m convinved you’re trolling at this point. Please just stop
  • mairwen85
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    Qbiken wrote: »
    MikaHR wrote: »
    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give a rats a** about CP and while tiny group might quit, vast majority would be quite fine and it would be MUCH better for game's long term prospects as vertical progression is dead end.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    Imagine claiming more people play a certain kind of content without having any kind of numbers to back up such claims.

    No need to imagine -- it's a behavioural pattern for some people :wink:
    MikaHR wrote: »
    Commancho wrote: »
    MikaHR wrote: »
    Plenty of people choose to play (you could say MORE than not) no CP content (where applicable)

    That means that MORE people dont give a rats a** about CP and while tiny group might quit, vast majority would be quite fine.

    Of course, relevant content (that was designed that way BECAUSE of insane power creep) would need rebalancing.

    Show me someone who is playing PVE without spending his CPs, because it's "fun and challanging" xD
    You have options to play noCP in PVP so what's your issue again? C'mon explain it.

    When given the choice more people choose no CP than CP. And that is across CP levels.

    I dont regularly spend CPs. Guess what...i survived just fine!

    And judging by the number of complaints about "game being too easy", it seems many more should start practicing that.

    ahm... sorry. I'm going to call it. This is BS. Given how you also often complaint about the game being too interested in hard core, top-tier players (still waiting on the definition for those); and your complaints about gear. I'm going to suggest you rethink what it is you're actually trying to say. Reformulate and come back with something coherent with substance.

    PvE is all about progression and increasing power. It's player versus environment, you have to out power that environment -- it's the point of it. The fact that horizontal progression has been imposed on the overland PvE is what has made it so easy; there are no vertically progressing zones, so players have no overland challenge once they hit CP160 (some might say lower than that); group content is designed for vertical progression (i.e. the CP cap at the time of release) -- this is why players of lower experience struggle with them at release but can tackle them over time. The 2 design concepts in ZoS implementation don't compliment each other in practice, but that doesn't mean they can't.

    PvP is about out classing, out skilling other players -- you can handicap (no CP) or go balls to the wall (CP) ; this is an expected feature of PvP design. PvP is affected far more by gear and skill loadout than CP, whichever option you choose. But above all else, individual player skill is the most important aspect.

    PvP and PvE are different areas of concern; they should be handled such, but are not -- unfortunately. However, as players we should recognise that fact and discuss in the same vein.
    Edited by mairwen85 on February 21, 2019 1:45PM
  • MikaHR
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    PvE is like that because its lazy and easy copout for devs whose only way of increasing "difficulty" is bigger numbers. So youre forced into long grinds farming gear (or whatever else you need like CP) to beat the numbers as its simple math equasion (but you have proven you are not too aquainted with math) in a fully scripted encounter.

    Overland suffered because power creep spiraled out of control...and all because of tiny (< 0,1%) of playerbase....and is now startng to severely affect 99,9% of the rest of the game and playerbase...and not long term sustainable.

    Obsoleting 99,9% of your game to cater to <0,1% of playerbase has been proven to NOT be good for a game *khm* Wildstar *khm*
    Edited by MikaHR on February 21, 2019 2:06PM
  • srfrogg23
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    OP, you could have just said: "Zos is too reliant on one-shot mechanics."
  • Commancho
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    MikaHR wrote: »
    its lazy and easy copout for devs whose only way of increasing "difficulty" is bigger numbers
    Yeah and removing CP will suddenly turn ESO into Dark Souls online ;-)

  • MikaHR
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    Would that be that bad?

    then they can play a good guy and nerf dungeons and it would be win win for them :) And payerbase would be ever grateful.
  • Wifeaggro13
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    frostz417 wrote: »

    Before I begin... this thread is only speaking of PVE.. PvP is an entirely different topic to tackle. I try to sound the least bit condescending as possible in this rant so I apologize if I do.
    Now I shall begin.

    Following a statement Gina made about CP being an issue within pve...Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.
    Keep in mind that even Max cp folk still struggle with hitting such top tier dps and with rotations. Cp doesn’t play a large Factor in this pve “power creep” powerful sets that zos introduces each patch are to blame. End gamers perfect their rotation to maximize their damage output, and with these powerful sets it makes it even higher. Not to mention they also have good knowledge of mechanics so they know what happens and when.. meaning they’re not spending much time trying to survive and they’re just focusing on damage until they NEED to avoid or defend against said mechanic. There are MANY 810 folk who still struggle to even hit 35k which is the minimal end game dps requirement. Clearly that’s not a CP powercreep issue. It’s a “I don’t have the right sets or proper rotation” issue.
    Let’s also mention how the summerset patch where 2h weapon such as staves now count as 2 piece sets had a massive boost in dps for mag, along with extremely powerful pve sets such as mantle of siroria, and arms of the relequen... both made end game dps skyrocket. Cp is not at fault for this so I’m not sure who keeps spreading these false claims.

    I’m going to quote something Gina
    posted about CP in the class rep meeting notes,
    “We spent a fair amount of time discussing the Champion Point system because it is our belief that the power creep in this system is responsible for many of the issues ZOS is trying to address in the first place (such as players being able to avoid mechanics, not have to make difficult build choices, and the feeling that healers are not needed)”

    Seriously? Avoiding mechanics due to CP? What? I STRONGLY disagree. As someone who’ went from cp 400 to max cp and I did mostly pve (trials vet dlc dungeons) etc. Healers aren’t needed because recently all the vet dlc dungeons zos has created are ALL ONE SHOT MECHANICS.
    Falkreath hold, bloodroot force, scalecaller peak, fanglair, March of sacrifices, moon hunter keep. All these dungeons have MULTIPLE 1 shot mechanics. I won’t list them due to the list being extremely long but I can if someone really wants me to.
    CP isn’t the reason for us avoiding mechanics. The reason for us avoiding mechanics because they only consist of 1 shots. Why do I need a healer if they cannot heal through a 1 shot mechanic. It’s a waste of a person. Might as well 3 dps 1 tank everything since we can just avoid the 1 shot mechanics and there’s virtually nothing to be healed from.
    In veteran trials you clearly need 2 tanks 2 healers 8 damage dealers and never needed any less. The reason people burn through this content so effectively is because maybe they’ve ran the content multiple times and know what happens and when. Not to mention on PC you have addons that further help dps and mechanic knowledge.

    Rather than just stating “beliefs” with no support for these empty beliefs maybe you guys should get some FACTS to support these claims instead of just discussing random topics.

    I will add in another quote,
    “The class reps agreed and added the problem goes deeper; since Bosses don’t have CP, they aren’t getting the -X% modifiers. The end result is that players quickly out-scale and become too strong for any PvE content that gets released.”

    I will reiterate that all pve content that has gotten released recently are all either mini trials which people complete in under 10 minutes since it’s extremely short, mechanics consist of stack&burn tactics and avoid this 1 shot mechanic with minimal effort put into them or dlc dungeons with nothing but 1 shot mechanics where you don’t need a healer since as previously stated. Healers can’t heal through 1 shot mechanics so everyone just does 3 dps and a tank.
    I’d like to also add in that when we actually had hard and creative trials that zos took time creating such as vmol, vhof... people took months to progress and only 4 teams that I know of across all platforms have gotten tick tock tormentor. Where as veteran asylum and veteran cloudrest people complete within 10 minutes and already have all the achievements associated with them since the mechanics are easy and repetitive.
    Might I also add in ever since the 2h counting as 2 piece bonuses healers have gotten far lazier in trials since they just slap on earthgore (a set that never should’ve been created) and groups are able to survive far easier than they should be with this crutch set. Why put 100% effort when you can just have a measly earthgore proc and make the group nearly invulnerable for 6 seconds.
    The issue isn’t CP making pve content too easy. No the issue zos is YOU constantly breaking things. Brokenly overpowered sets such as mantle of siroria, arms of the relequen, spell strategist, earthgore, zaan, etc etc. These sets give a massive boost to dps or healing with little to no effort at all. The issue is YOU create content like mini trials that are able to be completed in under 10 minutes since the mechanics are lazily implemented, or the fact that YOU add in DLC dungeons that ONLY contain 1 shot mechanics. Everyone runs 3 dps and a tank because all vet DLC dungeons mechanics only consist of “have x or you instantly die.” Maybe if you implemented heal checks in dungeons or actually made trials where you didn’t have to fight all the bosses at once and just have mechanics where you avoid 1 shots and actually implemented heal checks like in Veteran Halls of Fabrication content would actually be good.

    Players also have become too strong because they have exponential knowledge of mechanics, Skill optimization, and gear. Cp plays a small factor in this.
    People aren’t hitting 50k+ dps because of cp. they’re hitting those numbers due to perfected rotations and powerful gear and flawless skill optimization. Maybe if pve content actually has creative mechanics like the monster trials of veteran halls of fabrication and veteran maw or lorkaj where people spent MONTHS progressing and completing it instead of just easy mini trials with the same mechanics, or dungeons only consisting of 1 shot mechanics we wouldn’t be having this issue of people just completing pve content easily.

    The fact that zos decided to pin the blame on CP without providing any evidence or facts to support such a claim honestly worries me since it just makes it seem like all end gamers are in for a massive and unnecessary nerf to all their characters because of the false claims of CP being an issue in pve. You need to play your game more rather than making these claims based on belief.

    @Zedrian made a very good quote in one of the cp threads.
    “And when you see the clear contrast in difficulty between killing a world boss, Fungal Grotto last boss and the new Hardmore trials, I don't think CP is the cause to this imbalanced difficulty, but the content itself should be revisited and adapted to the player base. When One Tamriel was released, everything outside of trials has become much easier because difficulty was meant to be adapted for everyone instead of keeping levels of difficulty”

    In conclusion,
    “We spent a fair amount of time discussing the Champion Point system because it is our BELIEF that the power creep in this system is responsible for many of the issues”
    beliefs mean nothing. You have provided no facts to support such a belief. A fact is your content has become too easy and I dare say lazy with mini trials being released and completed on such short notice due to the trial having easy mechanics, and vet dlc dungeons only consisting of one shot mechanics making the role of a healer obsolete.
    Another fact is that zos keeps adding in overpowered sets every patch that further improve dps. Rather than adding 3 proc sets each patch maybe you should stop adding in broken sets and just fix the old ones that are completely disregarded and obsolete. I honestly am convinced zos does not play their own game as much as they need to. These constant unnecessary nerfs without any explanation or logic behind them prove it. The fact that they have “beliefs” instead of actually supporting claims with actual FACTS makes me very concerned. I sincerely hope this cp “rework” isn’t some colossal nerf to all end game players because you “believe” that cp is the reason for your content being completed so easily. This statement you guys made has me extremely worried for the future of the game.
    @Zos_GinaBruno
    ZOS lost touch with their player base a loooong time ago. They have spent near more then 2 years focusing on the churn player base . Making content game core changes, and a plethora of itemization directed at this base. this base does not play the whole game they play the leveling content which is the chapters with no levels. they get mad at the DLC dungeons and quit shortly after ZOS nerfs them to their liking. ZOS now is at the point they have completely churned through the total player base of the whole frigging genre. The real issue with the CP system is its a horribly rudimentary system . It should have had several additions to it other then just passive points for gods sake. Every MMO has had additional layers to their Alternate advancement system that define role or play style by this point.the CP system needs to emerge and progress not stay stupidly chugging along with out a direction not really effecting your character significantly with diminishing returns.

    Your right in your assesment Zos went the easy road and designed their content with one playstyle in mind . that one playstyle is DPS they designed all the content around it even trials and group dungeons. the content is very rudimentary in design. the churn player does struggle with achieving the DPS meta because they dont want to put the time in to develop the skill, gear and load out bars that are the meta. truthfully its why i quit the game, I enjoy tanking i always have in every MMO. I have done massive amounts of it in ESO i achieved some of the earliest clears of fourman and vanilla trials.But as the design of this game progressed it started diluting the roles even more. Tanking became less of a needed role and my other favorite playstyle which would be uitility/CC does not exist in this game. ZOS completely lost touch with its players and found away to make money with out making a good MMO. they just need to make a medicore single player RPG with online options.
    Edited by Wifeaggro13 on February 21, 2019 2:49PM
  • firedrgn
    firedrgn
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    They will have to redo the whole system. Imo it wont fix people who just want ro smash stuff and not learn and not take time to progress. I think rhis is the biggest problem and not solvable. You have to decied who u want as customers and what you want game to be like.
  • Skwor
    Skwor
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    MikaHR wrote: »
    Would that be that bad?

    then they can play a good guy and nerf dungeons and it would be win win for them :) And payerbase would be ever grateful.

    Yes it would be bad. Why play ESO Dark Souls Online emulator when you can just play Dark Souls.

    Again I say stop trying to change the game into something else. Most imo want ESO not Dark Souls.

    If you want it just go play it already.
    Edited by Skwor on February 21, 2019 3:06PM
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