Magicka Needs Another Weapons Type

  • Vaerth
    Vaerth
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    Starlock wrote: »
    I want this now more than ever.

    One of my characters is a magicka-based dragonknight. For character development reasons, he does not use staves; he uses dual swords and a sword + shield. This creates some interesting challenges for resource management, but it's a challenge I've embraced. He uses infused weapons with flame enchantments that do most of his damage for light and heavy attacks, and I've just learned to watch his magicka bar like a hawk during protracted fights like soloing world bosses. It works pretty well, all things considered.

    Next patch, they are halving the effectiveness of 1-handed weapon enchantments.

    I don't usually get upset about changes to this game, but this one is on my short list of changes that really ticks me off. I'm really concerned about how this is going to impact this character. When you have to be conservative in using magicka abilities, weapon enchantments make up for that difference. What is that going to look like after this ill-concieved change goes through? I know it's going to be bad. I can't PTS, so I don't know how bad. Am I going to have to shelve the character entirely because of this change? Just gut him as a magicka character and make him a hybrid? I don't know.

    What I do know is that Zenimax releasing a magicka-based melee weapon line would bypass this problem entirely.

    Do it. Do it NOW.

    I think you and I are the same in the fact that we both with take a loss in number to have our character developed how we desire. I understand that, completely. As of now, I am making a hybrid Stam/Magicka tank. Why tank? I hate tanking...

    Because it is the only way I can be viable for groups, as a tank. lol. I will be going full heavy armor with Magicka and Stamina split evenly. Once I get undaunted mettle I will go 5/1/1 which also has a tiny bit of passives to Magicka and Stamina. Is it optimal? Not at all. But I hate using a staff so much I see not other choices really. I want most of the class skills, that are Magicka based, and that is between my NB and my Sorc. Both, I like the magicka builds better, however, I hate using a staff way to much. Tried forcing myself to get to like the staff, never could. I quit the game for 3 years over it, I have been around since early access preorder on PC, before there was any console version out lol. I figured by now, 5 years later, they would have done something to address this. Guess not, lol.
    Pact Bloodwraith
  • WoppaBoem
    WoppaBoem
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    I would love after the added class and psycic skill line we can move to changes in the weapon skill lines. Best to make a hybrid weapon skill line that both Stamina and Magica can use to really change up the build diverserty. Would be very appealling for new, existing and returning players.
    Xbox EU & NA - PVP Only
  • Defilted
    Defilted
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    Wands/Books/Orbs. Sword-Staff, Sword-wand?

    It does not matter what it is but it would be nice to have the option of 1 hand and shield magik caster.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • DarkPicture
    DarkPicture
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    I would rather say its like (PVE):

    tank: 1h+shield, frost/shock staff, dw, bow
    healer: restro staff, shock staff
    stamina dd: dw, 2h, bow
    magicka dd: flame/shock staff

    And yea... im sure the new weapon will be one handed + orb or rune because it dont will force them to make all motifs for new type of weapon. Plus it is datamined, like summerset and murkmire was datamined in the long past and we finally got it in 2k18 so maybe in Q3, Q4 or next year.

    XKYDIDD.png
    WMlRbuU.png

    Edited by DarkPicture on February 22, 2019 2:37PM
  • Elhan
    Elhan
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    it's true stamboys have more weapon type, but magicka get more class skill. both have guild/vamp or WW skills.

    you can be a magicka dd with hand+shield or DW for passives (pvp or pve with DW) with good results

    we already have a lot of good skill we don't put in bar because no space for it.


    Edited by Elhan on February 22, 2019 2:31PM
  • Vaerth
    Vaerth
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    Elhan wrote: »
    it's true stamboys have more weapon type, but magicka get more class skill. both have guild/vamp or WW skills.

    you can be a magicka dd with hand+shield or DW for passives (pvp or pve with DW) with good results

    we already have a lot of good skill we don't put in bar because no space for it.


    I have wanted to try Magicka with DW or 1H&S, but when I asked if that would be viable for vet dungeons on the forums here I was told no by everyone. This was a week or 2 ago. How have you managed to make a Stamina weapon work for your Magicka based build? I would be quite interested in a Magicka 1H&S build.
    Pact Bloodwraith
  • Elhan
    Elhan
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    everything is viable, but it's not as effective as double destro build. especially for 1H&S (usefull in pvp, not really in pve)

    nothing change vs dble destro or destro/ dw (except ulti)
    u have to use sword for passive
    a class with spammable ability (you can't use psijic spammable or force pulse)

    destro staff backbar with ele wall and aoe/dot
    mainbar DW with spammable
    Edited by Elhan on February 22, 2019 3:07PM
  • TheShadowScout
    TheShadowScout
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    Vaerth wrote: »
    Magicka Needs Another Weapons Type
    Agreed!
    But then, my thoughts on the matter are on record:
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
    ...yeah, I want not just some new skill lines ("One-handed and magic" for hybrid-type mage-warriors, "twin magic" for closer range, better damage in your face assault mages...), I also want more optiopns for the existing resto and destro lines, both in weapon (an alternate weapon like "Spell Focus" that maybe has a little less range but a little more punch? And would be things like... holy symbols, ornate spellbooks, gemmed skulls, gilded scepters, meditation crystals, etc.) as well as more damage types for all the "magic" items (like... coldfire destro staves, dark magic destroystaves, acid destro staves, disease resto staves, blood magic resto staves...)
    Give us more magic, darnit!
    Mr_Wolfe wrote: »
    Eh, I'd settle for a new type of destruction staff to go with the upcoming necromancer class. Been jealous of those cool NPC necro staffs with their dark purple flames for ages. :p
    The NPC necromancers have "coldfire" staves with cyan flames.
    The "purple glow" staves are the warlock/hedge mage staves...
    Both of which should -totally- be a thing tho! As well as those reddish "illusionist/fearkyn" staves!
    Revokus wrote: »
    Frost staff is really worst than one hand shield...
    ...and I really wish they would switch them back to DPS (making them "damage and slow" perhaps, while doing fire as "damage and DoT" and shock as "damage and splash"...) and make up a third magica staff skill line, for tanking and support effects! Mysticism staves, alteration staves, whatever... just give magica characters a -dedicated- skill line for this! With their own taunt skills, damage migration skills, etc.
    Vaerth wrote: »
    I do not want a new class, I want better combat and more weapon options
    YES!
    tenor.gif?itemid=10852688
    Oh, gods, YES!!!
    Fu... uhm, forget new classes!
    Give us LOTS more weapons to enjoy!!!
    I mean, why do you think I keep talking about such ideas?
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
  • Vaerth
    Vaerth
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    Elhan wrote: »
    everything is viable, but it's not as effective as double destro build. especially for 1H&S (usefull in pvp, not really in pve)

    nothing change vs dble destro or destro/ dw (except ulti)
    u have to use sword for passive
    a class with spammable ability (you can't use psijic spammable or force pulse)

    destro staff backbar with ele wall and aoe/dot
    mainbar DW with spammable

    Sorcerer can make this work? DW with dagger for Crit surge?
    Pact Bloodwraith
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
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    We need a stamina unarmed and a open hand magicka that tosses balls of fire, alteration and such like the original ES games.

    Also need full crossbow line and melee polearms
  • lolli42
    lolli42
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    i guess this is because fighting is about the weapon you use
    magic is about magic itself and the staff is just a medium to channel it

    so ofc, stam fighters get to have a bigger variation of weapons, while magicians have a huge sortiment of spells
    no matter, what they hold in their hands
    (so this is just about the atmospheric appereance in the game)
    ofc when it comes to gameplay, we could use an other magic weapon
    or just the opssibility, to use stam weapons as magic weapons, wich magica restore and morphs
  • Vaerth
    Vaerth
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    We need a stamina unarmed and a open hand magicka that tosses balls of fire, alteration and such like the original ES games.

    Also need full crossbow line and melee polearms

    Agreed

    ZoS really seems to not hear what people want. I dug further back and this Magicka weapon request has been asked since the game launched...

    Perhaps they are pulling a Blizzard and just do not care? Hmmm
    Pact Bloodwraith
  • Ertosi
    Ertosi
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    If they ever get around to adding spell crafting, it'll include 5 new magicka-oriented skill lines - one for each of the 5 major schools of magic. Unlike normal weapon skill lines, they would just have passives as the system's purpose is crafting your own skills as spells.

    On the flip side, I hope they also add a stamina focus (ie morph). Magicka builds would still get the most use out of the system, as you can only pick one focus for each crafted spell, but it would be a fair way of still letting stam builds get some options out of the system as well.
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  • Elhan
    Elhan
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    Vaerth wrote: »
    Elhan wrote: »
    everything is viable, but it's not as effective as double destro build. especially for 1H&S (usefull in pvp, not really in pve)

    nothing change vs dble destro or destro/ dw (except ulti)
    u have to use sword for passive
    a class with spammable ability (you can't use psijic spammable or force pulse)

    destro staff backbar with ele wall and aoe/dot
    mainbar DW with spammable

    Sorcerer can make this work? DW with dagger for Crit surge?

    not really for sorc cause u haven't class spammable. maybe with psijic magicka spammable, but u'r weaving need to be good.
  • WrathOfInnos
    WrathOfInnos
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    It would help if we could at least use destro abilities of different elements without overwriting. Why does Lightning Blockade have to disappear when I cast Fire Blockade? This is the main reason everyone runs double inferno staves.

    If Rending Slashes removed Poison Injection, or Steel Tornado caused Endless Hail to suddenly stop, I bet Stamina DPS would be pretty bland in weapon types too. Obviously this wouldn’t be acceptable.

    Frost staff should really be a damage weapon as well. Just add a line for something like an Illusion and/or Alteration Staff for tanking. These could contain frenzy (taunt), oakflesh (armor buff), paralyze (CC), Spell absorption (sustain). Illusion would also be pretty cool for allowing non-vamps or non-nightblades to use invisibility for stealth quests. There would be no additional artwork required since they could share staff models. Just need a few animations.
  • Monte_Cristo
    Monte_Cristo
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    Wands would be nice. Duel wanding would be fun and could act damage wise like a staff just with different animations. Anything to have another visual option.

    Or equip a wand and a shield to give mages a little defence boost. Maybe 1 wand + 1 shield could give you a recovery boost in the passives? Like fire boosts single target damage, lightning multi target and frost defence. Maybe frost wands could boost something else instead? Spell crit? Make frost wands more damage based than frost staves? Ormaybe frost wands ignore some spell resist and magic wands do spell crit?
  • Vaerth
    Vaerth
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    All good ideas
    Pact Bloodwraith
  • Sidney
    Sidney
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    Khajiit would love to shoot fireballs and lighting from her tail at enemies behind her, while frantically waving her hands in front of her to incinerate enemies ahead.

    This one agrees with this motion.
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