validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »People thinking stamina is "useless", please try to do vMoS HM without rolling. Or sprinting, blocking or interrupting, if you want an extra bit of spice. But I assure you just doing it without rolling will suffice.
No one ever said you don't need to roll. You just don't need to spam it, not that this passive lets you spam it (it's just 215 stamina regen). Mechanics are spaced out far apart enough in dungeons and trials that you don't need anything more than base stamina regen. I've never once thought to myself while doing vMoS "I wish I had more stamina". And again, if I ever ran into a scenario where I needed more stamina, 215 stamina regen wouldn't alleviate that (it's not an immediate injection of stamina when you run out, it's just regen).
So you dont run tristat pots on the final boss HM to get extra stam regen on your mag build, like pretty much everyone else?
Priyasekarssk wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
Its universally known that ZOs is against AD alliance, despite it never won a alliance war not even in third place. Moreover AD is third in all alliance wars by a distant margin. Its not because of skill. ZOs intentionally want to lose by garbage balance. You are wasting your time. They very well know its not balanced and completely biased towards DC. EP is more or less balanced. They will simply laugh at your angry post behind the back. Just think for a minute. Even a complete noob in this game can figure out in few seconds.
MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »People thinking stamina is "useless", please try to do vMoS HM without rolling. Or sprinting, blocking or interrupting, if you want an extra bit of spice. But I assure you just doing it without rolling will suffice.
No one ever said you don't need to roll. You just don't need to spam it, not that this passive lets you spam it (it's just 215 stamina regen). Mechanics are spaced out far apart enough in dungeons and trials that you don't need anything more than base stamina regen. I've never once thought to myself while doing vMoS "I wish I had more stamina". And again, if I ever ran into a scenario where I needed more stamina, 215 stamina regen wouldn't alleviate that (it's not an immediate injection of stamina when you run out, it's just regen).
So you dont run tristat pots on the final boss HM to get extra stam regen on your mag build, like pretty much everyone else?
No. Why would you need tri-pots for any PvE fight?
In fact, here is a video of the fight. Notice how his stamina never drops below 40%, on a magicka character?
https://www.youtube.com/watch?time_continue=103&v=jQHtrEurgko
The only time you will run out of stamina is if your finger is glued to the sprint key.
validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »People thinking stamina is "useless", please try to do vMoS HM without rolling. Or sprinting, blocking or interrupting, if you want an extra bit of spice. But I assure you just doing it without rolling will suffice.
No one ever said you don't need to roll. You just don't need to spam it, not that this passive lets you spam it (it's just 215 stamina regen). Mechanics are spaced out far apart enough in dungeons and trials that you don't need anything more than base stamina regen. I've never once thought to myself while doing vMoS "I wish I had more stamina". And again, if I ever ran into a scenario where I needed more stamina, 215 stamina regen wouldn't alleviate that (it's not an immediate injection of stamina when you run out, it's just regen).
So you dont run tristat pots on the final boss HM to get extra stam regen on your mag build, like pretty much everyone else?
No. Why would you need tri-pots for any PvE fight?
In fact, here is a video of the fight. Notice how his stamina never drops below 40%, on a magicka character?
https://www.youtube.com/watch?time_continue=103&v=jQHtrEurgko
The only time you will run out of stamina is if your finger is glued to the sprint key.
Lies, 2:21 to 2:30 his stamina is constantly dropping below the roll threshold. 4:21 - 4:28, any roll check or even just a aggro pull at that point while on the land phase would have been a death. 4:48 - 5:02. stamina too low, mechanic check at that point would be a death.
You link a video of a group of top tier players completing the challenge, but at plenty of occasions bad luck would have been a wipe. Bad luck that could be mitigated by more stamina regen. Particularly at 4:21, he could not roll, a single aggro pull or dodge check would have killed him.
There are also a lot of party deaths to the rolling mechanic, almost like that specific mechanic is hard to do without stamina :thinking:
SidewalkChalk5 wrote: »And once again, for some reason, you people inexplicably forget that there are numerous ways to get stamina in the rare circumstances that you need it without gimping everyone else all the time in everything else that they do.
MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »MLGProPlayer wrote: »validifyedneb18_ESO wrote: »People thinking stamina is "useless", please try to do vMoS HM without rolling. Or sprinting, blocking or interrupting, if you want an extra bit of spice. But I assure you just doing it without rolling will suffice.
No one ever said you don't need to roll. You just don't need to spam it, not that this passive lets you spam it (it's just 215 stamina regen). Mechanics are spaced out far apart enough in dungeons and trials that you don't need anything more than base stamina regen. I've never once thought to myself while doing vMoS "I wish I had more stamina". And again, if I ever ran into a scenario where I needed more stamina, 215 stamina regen wouldn't alleviate that (it's not an immediate injection of stamina when you run out, it's just regen).
So you dont run tristat pots on the final boss HM to get extra stam regen on your mag build, like pretty much everyone else?
No. Why would you need tri-pots for any PvE fight?
In fact, here is a video of the fight. Notice how his stamina never drops below 40%, on a magicka character?
https://www.youtube.com/watch?time_continue=103&v=jQHtrEurgko
The only time you will run out of stamina is if your finger is glued to the sprint key.
Lies, 2:21 to 2:30 his stamina is constantly dropping below the roll threshold. 4:21 - 4:28, any roll check or even just a aggro pull at that point while on the land phase would have been a death. 4:48 - 5:02. stamina too low, mechanic check at that point would be a death.
You link a video of a group of top tier players completing the challenge, but at plenty of occasions bad luck would have been a wipe. Bad luck that could be mitigated by more stamina regen. Particularly at 4:21, he could not roll, a single aggro pull or dodge check would have killed him.
There are also a lot of party deaths to the rolling mechanic, almost like that specific mechanic is hard to do without stamina :thinking:
Okay, so his stamina does drop below the threshold a few times (I just quickly clicked through the video). That is irrelevant as the mechanics are far apart enough that you have plenty of time to regenerate your stamina.
validifyedneb18_ESO wrote: »It's supposed to be utility. Not something you use to get more damage or be unquestionably better than everyone else at anything in-particular. Everyone can make good use of extra stamina if they want to, its not like its what makes the race a "required pick", but then neither is Nord for its cold resistance and immunity.
Priyasekarssk wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
Its universally known that ZOs is against AD alliance, despite it never won a alliance war not even in third place. Moreover AD is third in all alliance wars by a distant margin. Its not because of skill. ZOs intentionally want to lose by garbage balance. You are wasting your time. They very well know its not balanced and completely biased towards DC. EP is more or less balanced. They will simply laugh at your angry post behind the back. Just think for a minute. Even a complete noob in this game can figure out in few seconds.
What rock do you live under I’ve seen ad win multiple back to back campaigns on all 3 platforms
SidewalkChalk5 wrote: »validifyedneb18_ESO wrote: »It's supposed to be utility. Not something you use to get more damage or be unquestionably better than everyone else at anything in-particular. Everyone can make good use of extra stamina if they want to, its not like its what makes the race a "required pick", but then neither is Nord for its cold resistance and immunity.
Ok, clearly you're another person who doesn't read and doesn't understand what's being talked about here. Nobody has asked for a damage increase. Altmer damage is statistically near-identical to other races, and there's a fair trade-off between the pace advantage of the sustain race (Breton) and the burst advantage of the damage races (Altmer and Dunmer). Since 4.3.2, the mag DPS imbalance has only been about utility, not damage. Altmer utility is extremely niche, while Bretons get universal Spell Resistance at all times and Dunmer have hybrid capabilities, fire resistance, and burn immunity. That means Breton and Dunmer utility functions with 100% uptime in all types of game content, while Altmer have their racial benefits only if particular conditions are met, and even then the benefits aren't even that good! Same DPS, but we get a tiny trickle of stam and a conditional defensive buff with wildly variable uptime depending on class and build? Too niche, man. It pushes Altmer into a very limited box. This is really bad for the game.
MLGProPlayer wrote: »
Dps is near identical so how is changing utility gonna effect anything
SidewalkChalk5 wrote: »And once again, for some reason, you people inexplicably forget that there are numerous ways to get stamina in the rare circumstances that you need it without gimping everyone else all the time in everything else that they do.
SidewalkChalk5 wrote: »Do you really not understand the problem here? I can do the same thing for Redguard and Argonian, the other meta races who have been intentionally made objectively inferior to the competition. The most popular races were nerfed not to the point of being average, but to the point of being objectively inferior to the competition. That's an extremely crappy thing for a game developer to do, when nerfing to average would've accomplished all legitimate dev goals just fine. Except one thing: fair balance wouldn't pressure people into buying race changes, which is what they clearly want and they're over-nerfing the old meta to get it.
Seraphayel wrote: »But spicing up the discussion with the cash grab argument just makes this whole thing silly, especially when we take into account how small the problem really is.
SidewalkChalk5 wrote: »Seraphayel wrote: »But spicing up the discussion with the cash grab argument just makes this whole thing silly, especially when we take into account how small the problem really is.
Of course it's a cash grab. How can you be this willfully blind? They wouldn't be pulling the 50% off PR stunt if they didn't know that these changes would pressure people to buy tokens. A company that sells race change tokens nerfing races with the objective of pressuring race changes is the gold standard definition of a cash grab.
Seraphayel wrote: »We're talking about differences in 0.5-2% regions, if at all.
Seraphayel wrote: »But the changes are so small that it invalidates the cash grab argument entirely especially when they give you three free race changes on top of that (I don't need one of them btw).
SidewalkChalk5 wrote: »Seraphayel wrote: »We're talking about differences in 0.5-2% regions, if at all.
No, we're not. Your opinions would really be more credible if you bothered reading the things you are responding to. Communication doesn't work when you have no intentions of actually comprehending the subject or what other people are saying. It has been clearly established that we're talking about differences in utility, not DPS. This isn't about quantitative differences right now, but qualitative ones.
For you and the things you care about and the way you play the game, maybe. Speak for yourself. ZOS has other customers, and your opinions about things you've flatly said that you don't even care about are not relevant to our purchase decisions. I don't understand why you insist on interjecting into every single thread where people are trying to tell the company their completely reasonable and justified concerns (which you demonstrably don't even bother understanding before attempting to invalidate them). We get it! You don't care. Continually telling people how hard you don't care about the same things they do isn't making us care any less. It isn't changing our message to the company.
Seraphayel wrote: »We're down to an absurd amount of threads and comments about the same "issues" again and again and again and again.
Priyasekarssk wrote: »Priyasekarssk wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
Its universally known that ZOs is against AD alliance, despite it never won a alliance war not even in third place. Moreover AD is third in all alliance wars by a distant margin. Its not because of skill. ZOs intentionally want to lose by garbage balance. You are wasting your time. They very well know its not balanced and completely biased towards DC. EP is more or less balanced. They will simply laugh at your angry post behind the back. Just think for a minute. Even a complete noob in this game can figure out in few seconds.
What rock do you live under I’ve seen ad win multiple back to back campaigns on all 3 platformsSidewalkChalk5 wrote: »Seraphayel wrote: »But spicing up the discussion with the cash grab argument just makes this whole thing silly, especially when we take into account how small the problem really is.
Of course it's a cash grab. How can you be this willfully blind? They wouldn't be pulling the 50% off PR stunt if they didn't know that these changes would pressure people to buy tokens. A company that sells race change tokens nerfing races with the objective of pressuring race changes is the gold standard definition of a cash grab.
Cash grab but your getting 3 free race changes if you need more than that then your part of why races were changed as they are now to bring lesser used races up to par
SidewalkChalk5 wrote: »I think they're going to lose a lot of players to Anthem if they don't slow down and take these completely reasonable concerns more seriously. If these changes go live in this state, any and all race changes should be free for at least two weeks. That wouldn't fix the terrible job they did gorking half of the races in the game, but at least they couldn't profit from a job so poorly done.
Cash grab but your getting 3 free race changes if you need more than that then your part of why races were changed as they are now to bring lesser used races up to par
SidewalkChalk5 wrote: »Cash grab but your getting 3 free race changes if you need more than that then your part of why races were changed as they are now to bring lesser used races up to par
False. These race changes made "lesser used races" objectively superior to old meta races, by over-nerfing 2/3 of the old meta races and severely over-buffing the main competitor to the only one that didn't get fully nerf-hammered. That's not what "up to par" means. That's not balance. This has been fully demonstrated exhaustively on these forums by dozens of different people and your choice to keep stubbornly pretending otherwise isn't going to change the facts. It's true, and people know it whether you want them to or not. Literally half of the races in this game are currently gorked and need utility and QoL adjustments before release to be "on par".
SidewalkChalk5 wrote: »Seraphayel wrote: »We're down to an absurd amount of threads and comments about the same "issues" again and again and again and again.
Yes, and 80% of those posts are people responding to you telling us how hard you don't care again. You don't seem to get that it's not about you and your preferences. This game has several segments of players with interests in everything from min-maxing, lore, character aesthetics, housing, Alliance War, guild themes, and so on. Other people care about different game aspects than you do. If you don't, yippie, man, move along. The health of the game requires input from all sectors. ZOS needs to know that there is a very reasonable, very plausible perception among customers that these racial changes look like nerfing for profit. They need to know how they appear to customers. They'll decide whether to fix that or not, and we'll decide whether to continue doing business with them or not.
I think they're going to lose a lot of players to Anthem if they don't slow down and take these completely reasonable concerns more seriously. If these changes go live in this state, any and all race changes should be free for at least two weeks. That wouldn't fix the terrible job they did gorking half of the races in the game, but at least they couldn't profit from a job so poorly done. You don't pay the gardener more money if he comes in and chops up all your trees, then offers to give you three "free trees" and sell you more newer, better ones at 50% off. This move to digital "stuff" has really distorted our culture's understanding of basic human decency.
Stop going on like its the end of the world, you are just a selfish little kid crying all over forums making out everyone will quit.
Get real, overall the changes ZOS has made to races have been great.