Trinity_Is_My_Name wrote: »Well written. I agree, the game went from a challenge before One Tamriel to super easy. When I visited the PTS to see what One Tamriel was like I was shocked. Craglorn went from hardcore content to shopping at a Thrift store. Super easy. The entire game scaling low level players to CP 160 is and was absurd.
Since One Tamriel the game has been flooded with dozens of sets that are very powerful. You don't have to do much to acquire these powerful sets and steam roll through most dungeons.
Now ZOS wants to do what to CP? Remove it? Weaken it? Heck, ZOS already did this once before and it hurt most players quite a bit pushing many into guess what? Yep, acquiring more powerful gear sets. Seems to me ZOS created what they see as an issue and continue to further exacerbate this "problem".
CP is not the problem in my opinion. Game content is just too easy. Bring back how tough it was before One Tamriel Thrift Store.
One Tamriel has changed the state of the game from "nearly dead" to "2nd most popular MMO in the world".Trinity_Is_My_Name wrote: »Well written. I agree, the game went from a challenge before One Tamriel to super easy.
One Tamriel has changed the state of the game from "nearly dead" to "2nd most popular MMO in the world".Trinity_Is_My_Name wrote: »Well written. I agree, the game went from a challenge before One Tamriel to super easy.
I suggest creating a poll and we will see who's opinion is more popular ;-)
Seriously? Avoiding mechanics due to CP? What? I STRONGLY disagree. As someone who’ went from cp 400 to max cp and I did mostly pve (trials vet dlc dungeons) etc. Healers aren’t needed because recently all the vet dlc dungeons zos has created are ALL ONE SHOT MECHANICS.
Falkreath hold, bloodroot force, scalecaller peak, fanglair, March of sacrifices, moon hunter keep. All these dungeons have MULTIPLE 1 shot mechanics.
Seriously? Avoiding mechanics due to CP? What? I STRONGLY disagree. As someone who’ went from cp 400 to max cp and I did mostly pve (trials vet dlc dungeons) etc. Healers aren’t needed because recently all the vet dlc dungeons zos has created are ALL ONE SHOT MECHANICS.
Falkreath hold, bloodroot force, scalecaller peak, fanglair, March of sacrifices, moon hunter keep. All these dungeons have MULTIPLE 1 shot mechanics.
I agree with this. Darkshade II final boss, especially HM, is perfect example of the way content could be created in a way that makes healers feel wanted and useful.
TheInfernalRage wrote: »The system needs an overhaul. Power creep is not good. It's good that ZOS paused the growth of CP because it's becoming ridiculous.
I heard that in Neverwinter online, the devs are solving the problem of not needing healers by going back to classic trinity and removing any self heals from non-healing classes.
And I really think proc sets need to go. There are other ways to consider gears, like amplifying your skills instead of "providing" you with an automatic one out of nowhere.
TheInfernalRage wrote: »The system needs an overhaul. Power creep is not good. It's good that ZOS paused the growth of CP because it's becoming ridiculous.
I heard that in Neverwinter online, the devs are solving the problem of not needing healers by going back to classic trinity and removing any self heals from non-healing classes.
And I really think proc sets need to go. There are other ways to consider gears, like amplifying your skills instead of "providing" you with an automatic one out of nowhere.
Peekachu99 wrote: »Where is the actual source quote for this and why wasn’t it included in the OP?
TheInfernalRage wrote: »The system needs an overhaul. Power creep is not good. It's good that ZOS paused the growth of CP because it's becoming ridiculous.
I heard that in Neverwinter online, the devs are solving the problem of not needing healers by going back to classic trinity and removing any self heals from non-healing classes.
And I really think proc sets need to go. There are other ways to consider gears, like amplifying your skills instead of "providing" you with an automatic one out of nowhere.
Power creep is actually quite good from my perspective, when kept in check. It allows people to access older content who wouldn't otherwise be able to, thus keeping the queue healthy (or as healthy as it can be). It's also good for sales. (Who is going to pay for content they can't use?)
The problem has nothing to do with CP and everything to do with the fact ZOS relies to heavily on one shots.
Wifeaggro13 wrote: »TheInfernalRage wrote: »The system needs an overhaul. Power creep is not good. It's good that ZOS paused the growth of CP because it's becoming ridiculous.
I heard that in Neverwinter online, the devs are solving the problem of not needing healers by going back to classic trinity and removing any self heals from non-healing classes.
And I really think proc sets need to go. There are other ways to consider gears, like amplifying your skills instead of "providing" you with an automatic one out of nowhere.
Power creep is actually quite good from my perspective, when kept in check. It allows people to access older content who wouldn't otherwise be able to, thus keeping the queue healthy (or as healthy as it can be). It's also good for sales. (Who is going to pay for content they can't use?)
The problem has nothing to do with CP and everything to do with the fact ZOS relies to heavily on one shots.
power creep is a good element of MMO's the problem is ZOS had fundemntally bad ideas and design implementations they have only doubled down on them. Now they are baffled at why their game is broken on the back end. the game needs a tru Alternate advancement system do away with gear lvl redo the CP system from the ground up and implement a form of vertical progression that works fo the casual while giving the end game community something to chase.
Would that be that bad?
then they can play a good guy and nerf dungeons and it would be win win for themAnd payerbase would be ever grateful.
Yes it would be bad. Why play ESO Dark Souls Online emulator when you can just play Dark Souls.
Again I say stop trying to change the game into something else. Most imo want ESO not Dark Souls.
If you want it just go play it already.
Peekachu99 wrote: »Gear and these ridiculous and ever-increasing in power proc sets are just as much of an issue.
Game needs a.) full item table rebalancing b.) CP rework.
One of these fixes alone is not enough. And the piecemeal touchups they’re doing on a few sets here and there are laughable in a game with now hundreds of gear configs.
Would that be that bad?
then they can play a good guy and nerf dungeons and it would be win win for themAnd payerbase would be ever grateful.
Yes it would be bad. Why play ESO Dark Souls Online emulator when you can just play Dark Souls.
Again I say stop trying to change the game into something else. Most imo want ESO not Dark Souls.
If you want it just go play it already.
Why play ESO WoW emulator when you can play WoW....which does it immensly more better than ESO anyway.
Again stop trying to change Elder Scrolls into WoW. Most want Elder Scrolls not WoW.
If you want it just go and play it already.
*plenty od dead WoW clones along the line to prove that making yor game a WoW clone is pretty much end of your game.
Knootewoot wrote: »Peekachu99 wrote: »Gear and these ridiculous and ever-increasing in power proc sets are just as much of an issue.
Game needs a.) full item table rebalancing b.) CP rework.
One of these fixes alone is not enough. And the piecemeal touchups they’re doing on a few sets here and there are laughable in a game with now hundreds of gear configs.
Another year, another 4 times new sets gets added with more procs. They have to make them appealing else nobody will get them. So expect more damage and while doing light attacks with the upcoming batch of proc sets.
As a casual and relatively new player (main at 600+ CP), I can't say much about the subject. I'm not sure yet if I like or dislike the CP system, afterall it was there when I started. But there are two things that I'd like to see:
1. Being able to have 2 sets of spent CPs that I could switch whenever I want to.
2. Being able to individually change skill points/morphs.
As a casual player I'd love to be able to do both PvE and PvP contents with my main char without having to pay for it. I don't wanna have to make a different character for each purpose. This is something that really bums me out about ESO.
As a casual and relatively new player (main at 600+ CP), I can't say much about the subject. I'm not sure yet if I like or dislike the CP system, afterall it was there when I started. But there are two things that I'd like to see:
1. Being able to have 2 sets of spent CPs that I could switch whenever I want to.
2. Being able to individually change skill points/morphs.
As a casual player I'd love to be able to do both PvE and PvP contents with my main char without having to pay for it. I don't wanna have to make a different character for each purpose. This is something that really bums me out about ESO.
You can do this at a shrine; you can change just morphs, or entire skills.
Last set of gear made eveything before it obsolete and power creep has spiraled out of control by CP+gear.
it IS "WoW ethos", you not seeing it...well you couldnt see (and could not understand) Wildstar shutting down too sooooo.....
If you want to play WoW, play WoW and stop trying ot turn ESO into WoW.
Who exactly is complaining about power creep in pve? End game pve’ers don’t seem to be complaining so it has to be the low cp casual pve’ers.