What makes tanks happy in their role? Why do they enjoy it?
Dexter51eb17_ESO wrote: »pros to be a tank:
- insta group finder;
- you are leader (only if there is no speedrun guys)
- you control the flow of the battle. Creating packed group of mobs very very fast is kinda art.
- buffs, debuffs, protect
- beautiful tricks to control mobs and bosses (choke points, wall taunt, range pulling, trash skips, etc)
- group will follow you anyway, even if you want to kill an optional boss. They are your own pets
- you still have kinda rotation, maintain all your buffs/debuffs at 90-100% uptime, self sustain your resources, avoid one shots, dodge when need it, know mechanics best
Tank is brain dead easy to play and it gets even more boring when your dps are bad, forcing you to waste time.
Want more tanks? Get more dps to learn their role.clocksstoppe wrote: »Nothing. Tank and healer are braindead roles you pick to reduce your queue times.
I will never understand these types of comments geared towards tanks and healers. Tanking and healing require more situational awareness and understanding of mechanics compared to DPS.
Plus, in my experience, DPS tend to be the ones who are the most "brain dead". Especially in trials. They just get focused on their rotation and ignore mechanics and sometimes have to have their hands held the entire trial.
Raiden_Gekkou wrote: »The overwhelming amount of garbage dps in this game keeps me from ever making a non-pvp tank. If the average dps got better, you'd see more tanks pugging, but most of the good tanks only run with guildmates or friends because randos tend to be horrible.
Tank is brain dead easy to play and it gets even more boring when your dps are bad, forcing you to waste time.
Want more tanks? Get more dps to learn their role.clocksstoppe wrote: »Nothing. Tank and healer are braindead roles you pick to reduce your queue times.
I will never understand these types of comments geared towards tanks and healers. Tanking and healing require more situational awareness and understanding of mechanics compared to DPS.
Plus, in my experience, DPS tend to be the ones who are the most "brain dead". Especially in trials. They just get focused on their rotation and ignore mechanics and sometimes have to have their hands held the entire trial.
What makes tanks happy in their role? Why do they enjoy it?
What makes tanks happy in their role? Why do they enjoy it?
Honestly More variety, and tanks need to be stronger at least in overland
Tanks have probably the least variety in character building, and they are a pain to use in overland content if yours is a end-game pure tank
What makes tanks happy in their role? Why do they enjoy it?