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Altmer and Redguard IS INFERIOR to Dunmer and Orsimer

  • MartiniDaniels
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    Anyron wrote: »
    And Argonian is like.. um... inferior to everything else ? ? ? :*
    Redguard has powerful racials currently on live serves and after new patch it will be even more powerful... you should feel lucky you did not got the "argonian" treatment on redguard.... imho that is.

    Argonians are bad? 6% healing done, 1K magicka (previously was 3%), 1k Health (better for Non Tank players) and massive resources from pots?

    They are doing better from previously! They are clearly not best choice for PVE DD (was not previously either) but best healer, good tank and still excellent for PVP+

    1k magicka is better than 3%? For me on live it is 1034magicka.
    1k health better for non-tanks? With 18khp its 1400 health
    6% healing done better than spell damage 250? If you have over 4300 spell damage, sure
    No poison status immunity
    Resourceful nerfed ( instead they just could set it to over-time)

    I agree, argonians completely demolished by this patch and will be viable only in PVP. But when somebody talks about that's ok when race is only good in PVP that's BS. In PVP there is so many different situations and personal skill and experience is main part of success, so it's hard to tell which race is better.
  • Vapirko
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    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.
    LuxLunae wrote: »
    idk, that snare thing looks pretty op.

    Rofl, that's a non-factor if you are playing a stam build. You will always break free/roll rendering it useless. Maybe some magicka user can use it somehow but it adds really nothing.
    uJXgta7.png

    The forums need a built in auto detect on misinformation that prevents people from posting.
  • Beardimus
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    LuxLunae wrote: »
    And Argonian is like.. um... inferior to everything else ? ? ? :*
    Redguard has powerful racials currently on live serves and after new patch it will be even more powerful... you should feel lucky you did not got the "argonian" treatment on redguard.... imho that is.

    Rofl thats why I didnt mention argonian


    I was trying to compare Redguard with orc...
    Altmer with Dunmer

    I mean lets be honest here...with a few sets you can off set most of what one gains from Altmer and Redguard.. I know this because I turned off the racials on live...and noticed it didnt make a difference...

    but when you are given health for free and both weapon and spell damage for free.. .with stamina and magicka 250 less than a altmer...


    come on now...you can't deny it.

    Yeah, yeah you can.
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  • Sarousse
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    As a PvP brawler Stamsorc, I was struggling to choose between Orc and Redguard.

    So I went to the PTS and did many tests : the Redguard sustain is totaly insane on a brawler PvP stamsorc. As I'm using 5 weapon skills, the 8% reduction passive + the 950 stam return from the other one is totally incredible.

    Thanks to this, I can push damage numbers through equipment further than with the 256 melee power bonus from the Orc passives.

    In my point of view, both are strong and balanced, it's just a matter of personal preference.

    I've also tested Imperial : it's powerful but as a stamsorc I don't need return of the 3 ressources. Same thing for Khajiit.

    Wood elves could have been a valid choice but they are awful and I don't roll much. Nords are ok but I don't need anymore defensive stats.

    Edited by Sarousse on February 20, 2019 8:53AM
  • FrankonPC
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    Redguard seems very niched into classes like stam dk and stam sorc. They make good spin to win builds also for their adrenaline rush passive and reduced cost.

    They are inferior to orcs though, like most races are. If you think of any build in the game, bow and 2h, sword and board and 2h, sword and board and dw etc...and on any class...one of the top options(if not the top option) is always orc. you can't make the same statement for any other stam race.

    Mag is a little tougher to flesh out, but there are fun things you can do from a pvp perspective with both dunmer and high elf. personally I prefer the regen over the max stat pool.

    As far as the stam and mag damage goes, dark elf for pve seems like an easy way to complete all content on the same character. It doesn't really make it the best in either, but definitely good enough and that versatility by not having to level another character, or have all of the achievements on the same character has some value.
  • vesselwiththepestle
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    Well, since I started playing Redguards were the top Stamina DPS race and Orcs and everything else was inferior to them.

    Now they will be inferior to Orcs, so what? Why is it acceptable that Redguards are top DPS, but it's not acceptable that [insert any other race here] is top DPS?

    My main is Redguard Stam DPS btw and all my Mag DPS are either Altmer or Dunmer.

    It's just sad Redguards didn't get a better or more interesting utility passive.
    Edited by vesselwiththepestle on February 20, 2019 1:13PM
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  • MLGProPlayer
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    Vapirko wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.
    LuxLunae wrote: »
    idk, that snare thing looks pretty op.

    Rofl, that's a non-factor if you are playing a stam build. You will always break free/roll rendering it useless. Maybe some magicka user can use it somehow but it adds really nothing.
    uJXgta7.png

    The forums need a built in auto detect on misinformation that prevents people from posting.

    There is no scenario where stamina regen is useful in PvE. Mechanics that require dodging/blocking/breaking free are few and far between. The goal is to conserve your stamina between those mechanics. You still need to play that way since an extra 200 stamina regen isn't going to let you spam rolling/blocking, which means you won't actually feel the benefit of the regen. You're still going to be conserving stamina between mechanics and you will still have enough stamina for each mechanic, no more, no less.
    Edited by MLGProPlayer on February 20, 2019 2:00PM
  • Lord_Eomer
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    Anyron wrote: »
    And Argonian is like.. um... inferior to everything else ? ? ? :*
    Redguard has powerful racials currently on live serves and after new patch it will be even more powerful... you should feel lucky you did not got the "argonian" treatment on redguard.... imho that is.

    Argonians are bad? 6% healing done, 1K magicka (previously was 3%), 1k Health (better for Non Tank players) and massive resources from pots?

    They are doing better from previously! They are clearly not best choice for PVE DD (was not previously either) but best healer, good tank and still excellent for PVP+

    1k magicka is better than 3%? For me on live it is 1034magicka.
    1k health better for non-tanks? With 18khp its 1400 health
    6% healing done better than spell damage 250? If you have over 4300 spell damage, sure
    No poison status immunity
    Resourceful nerfed ( instead they just could set it to over-time)

    Stop complaining,

    Any buff to Argonian will simply make them over performing, especially PVP will suffer a lot which is currently suffering from Argonians Wrath.

    Your comparisons make no sense, as Argonians are not fine tuned for DPS and single effect immunity is enough!
  • Savos_Saren
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    Jayne_Doe wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.

    I've also been wondering about this. How does having the same spell damage but 125 less Magicka make Dunmer superior to Altmer? I suppose having a higher off-stat pool? But then Altmer have a way to restore their off-stat.

    125 magicka is around 12 spell damage. It won't produce any difference in actual gameplay (DPS difference will be around 0.001% at 50k).

    Dunmer trades being 0.001% worse at magicka DPS for being the #2 stamina DPS race as well. Sure their stamina potency doesn't help their magicka DPS, but it makes them a more valuable race overall because someone can be a top magicka or stamina DPS with their Dunmer. Altmer provides virtually no magicka DPS advantage, and can't play stamina DPS at all.

    With that said- Altmer are better than being a magicka DPS than Dunmer. Plain and simple.

    Being able to swap back and forth between magicka DPS and stamina DPS isn't OP... it's annoying. Who the hell wants to constantly swap their CP (which costs gold), their gear (which costs gold), and their skills (which also costs gold). Stop acting like it's a "bonus"... it's not. Dunmer don't benefit from BOTH weapon and spell damage- they get either/or. Dunmer cannot outperform Altmer in magicka DPS.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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  • MLGProPlayer
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    Jayne_Doe wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.

    I've also been wondering about this. How does having the same spell damage but 125 less Magicka make Dunmer superior to Altmer? I suppose having a higher off-stat pool? But then Altmer have a way to restore their off-stat.

    125 magicka is around 12 spell damage. It won't produce any difference in actual gameplay (DPS difference will be around 0.001% at 50k).

    Dunmer trades being 0.001% worse at magicka DPS for being the #2 stamina DPS race as well. Sure their stamina potency doesn't help their magicka DPS, but it makes them a more valuable race overall because someone can be a top magicka or stamina DPS with their Dunmer. Altmer provides virtually no magicka DPS advantage, and can't play stamina DPS at all.

    With that said- Altmer are better than being a magicka DPS than Dunmer. Plain and simple.

    Being able to swap back and forth between magicka DPS and stamina DPS isn't OP... it's annoying. Who the hell wants to constantly swap their CP (which costs gold), their gear (which costs gold), and their skills (which also costs gold). Stop acting like it's a "bonus"... it's not. Dunmer don't benefit from BOTH weapon and spell damage- they get either/or. Dunmer cannot outperform Altmer in magicka DPS.

    I'm not saying that Dunmer are in a good spot. The whole concept of hybrid races needs to wiped out from the game as the gameplay systems don't support hybridization.

    However, from a pure racial stats value standpoint, Dunmer get to be the #2 magicka and #2 stamina DPS and all they had to give up was 12 spell damage. That's the only advantage Altmer have over them. There should be more flavour there, even in the form of an actual utility passive (right now, the 200 stamina regen is cancelled out by the Dunmer's +1875 max stamina, although both passives are useless on a magicka DD).

    So yes, Altmer is a better magicka DD than Dunmer by the thinnest of margins, but there should be more reason to pick an Altmer (doesn't need to be more damage).
    Edited by MLGProPlayer on February 20, 2019 3:15PM
  • Savos_Saren
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    Jayne_Doe wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.

    I've also been wondering about this. How does having the same spell damage but 125 less Magicka make Dunmer superior to Altmer? I suppose having a higher off-stat pool? But then Altmer have a way to restore their off-stat.

    125 magicka is around 12 spell damage. It won't produce any difference in actual gameplay (DPS difference will be around 0.001% at 50k).

    Dunmer trades being 0.001% worse at magicka DPS for being the #2 stamina DPS race as well. Sure their stamina potency doesn't help their magicka DPS, but it makes them a more valuable race overall because someone can be a top magicka or stamina DPS with their Dunmer. Altmer provides virtually no magicka DPS advantage, and can't play stamina DPS at all.

    With that said- Altmer are better than being a magicka DPS than Dunmer. Plain and simple.

    Being able to swap back and forth between magicka DPS and stamina DPS isn't OP... it's annoying. Who the hell wants to constantly swap their CP (which costs gold), their gear (which costs gold), and their skills (which also costs gold). Stop acting like it's a "bonus"... it's not. Dunmer don't benefit from BOTH weapon and spell damage- they get either/or. Dunmer cannot outperform Altmer in magicka DPS.

    I'm not saying that Dunmer are in a good spot. The whole concept of hybrid races needs to wiped out from the game as the gameplay systems don't support hybridization.

    However, from a pure racial stats value standpoint, Dunmer get to be the #2 magicka and #2 stamina DPS and all they had to give up was 12 spell damage. That's the only advantage Altmer have over them. There should be more flavour there, even in the form of an actual utility passive (right now, the 200 stamina regen is cancelled out by the Dunmer's +1875 max stamina, although both passives are useless on a magicka DD).

    So yes, Altmer is a better magicka DD than Dunmer by the thinnest of margins, but there should be more reason to pick an Altmer (doesn't need to be more damage).

    You're missing the whole point of ZOS's reasoning behind the racial changes. They wanted to allow multiple races to do roughly the same damage so that people could "play as they want".

    What reasoning do you need to choose an Altmer over Dunmer even after they're doing more damage? If Altmer, Dunmer, Breton, and Kahjit are pretty close in magicka-based DPS- now you can just choose whichever race you prefer. It sounds like you don't want races to be somewhat equal... it sounds like you want Altmer to be hugely superior in terms of damage dealing.

    I'm a fanboy of Dunmer- even though they do slightly less DPS than Altmer. I'm not going to change my race on my DK because of a little DPS gap. I will, however, change my Breton Templar to an Altmer Templar now that Altmer get 5% damage reduction when casting/channeling (it's a total of 13% when combined with a Templar's 8% from the Spear Wall passive).

    EDIT: Also, for people crying about how Altmer were supposed to be superior magic users (lore-wise)- let's not forget that they were very, very susceptible to magic attacks. So, if you want Altmer to have astronomically higher DPS because of lore- then you need to accept the fact that Altmer should receive extra damage from fire, lightning, etc... So that 5% damage reduction should actually be 5% extra damage received from any magical attacks.
    Edited by Savos_Saren on February 20, 2019 3:36PM
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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    Savos Saren
  • Jayne_Doe
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    Jayne_Doe wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.

    I've also been wondering about this. How does having the same spell damage but 125 less Magicka make Dunmer superior to Altmer? I suppose having a higher off-stat pool? But then Altmer have a way to restore their off-stat.

    He is considering fire resistanc and extra stamina for PVP
    Jayne_Doe wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.

    I've also been wondering about this. How does having the same spell damage but 125 less Magicka make Dunmer superior to Altmer? I suppose having a higher off-stat pool? But then Altmer have a way to restore their off-stat.

    125 magicka is around 12 spell damage. It won't produce any difference in actual gameplay (DPS difference will be around 0.001% at 50k).

    Dunmer trades being 0.001% worse at magicka DPS for being the #2 stamina DPS race as well. Sure their stamina potency doesn't help their magicka DPS, but it makes them a more valuable race overall because someone can be a top magicka or stamina DPS with their Dunmer. Altmer provides virtually no magicka DPS advantage, and can't play stamina DPS at all.

    Thanks for the insights! I do, however, believe what they've done with Dunmer to be very lore friendly, as they've always been know for, and got bonuses to, magick and melee damage. So they are a flexible choice.

    I can also see why people are upset by Altmer not being solely at the top of magicka DPS. I also think their utility passive, while interesting, is extremely limited - only works with class abilities. I think their identity as the best mages is not ideally being realized here.

    However, if they are wanting to give players more race options for the various roles, I don't see it as a problem of having 2 races in the top spot. This means someone won't have to always choose Altmer, but could also choose Dunmer. Same for stamina. Having just one clear race for something leaves less choice. How many players actually want to play an Orc? I certainly don't, so I'm glad to have the option of picking Dunmer, if I wanted.

    Just food for thought and just my opinions, but I think it's a good thing to have at least 2 choices for top DPS. I'm still not certain all the races got balanced properly, and I'm sure time will tell. I remember when the new weapon ultimates came out and all the crying about the destruction staff and how nobody would ever use it.
  • Xvorg
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    Redguard is the Breton of stamina, who people say are better than altmer now.

    Dunmer are not better than altmer in magicka they are the same

    Except they aren't. Bretons have sustain, versatility and toughness. Redguards have sustain, and are bound to WEP skills.

    Imho, stam weapon skills >>>>>> stam class skills (with some exceptions like jabs or SA). Any skill that proc an enchantement/bleed/set is much better.
    Sarcasm is something too serious to be taken lightly

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  • Mettaricana
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    idk, that snare thing looks pretty op.

    Bgs chaos ball and relic gonna love that
  • CurvedSwords123
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    Xvorg wrote: »
    Redguard is the Breton of stamina, who people say are better than altmer now.

    Dunmer are not better than altmer in magicka they are the same

    Except they aren't. Bretons have sustain, versatility and toughness. Redguards have sustain, and are bound to WEP skills.

    Imho, stam weapon skills >>>>>> stam class skills (with some exceptions like jabs or SA). Any skill that proc an enchantement/bleed/set is much better.

    That's fair, I'll counter with WEP ultimates are not preferred by most and I'd rather have the versatility of a flat Stam skill reduction like Bretons enjoy. I'm not going to celebrate a 1% advantage that covers only half the skills.
    Edited by CurvedSwords123 on February 20, 2019 10:01PM
  • CurvedSwords123
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    FrankonPC wrote: »
    Redguard seems very niched into classes like stam dk and stam sorc. They make good spin to win builds also for their adrenaline rush passive and reduced cost.

    They are inferior to orcs though, like most races are. If you think of any build in the game, bow and 2h, sword and board and 2h, sword and board and dw etc...and on any class...one of the top options(if not the top option) is always orc. you can't make the same statement for any other stam race.

    Mag is a little tougher to flesh out, but there are fun things you can do from a pvp perspective with both dunmer and high elf. personally I prefer the regen over the max stat pool.

    As far as the stam and mag damage goes, dark elf for pve seems like an easy way to complete all content on the same character. It doesn't really make it the best in either, but definitely good enough and that versatility by not having to level another character, or have all of the achievements on the same character has some value.

    Truth, thumbs up.
  • CurvedSwords123
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    idk, that snare thing looks pretty op.

    Bgs chaos ball and relic gonna love that

    Do you genuinely feel ppl will notice the difference between a 26% snare vs a 30% snare? Spoiler alert, they will not.
  • Banana
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    Orcs and bretons people. Ignore the rest
  • Vapirko
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    Vapirko wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.
    LuxLunae wrote: »
    idk, that snare thing looks pretty op.

    Rofl, that's a non-factor if you are playing a stam build. You will always break free/roll rendering it useless. Maybe some magicka user can use it somehow but it adds really nothing.
    uJXgta7.png

    The forums need a built in auto detect on misinformation that prevents people from posting.

    There is no scenario where stamina regen is useful in PvE. Mechanics that require dodging/blocking/breaking free are few and far between. The goal is to conserve your stamina between those mechanics. You still need to play that way since an extra 200 stamina regen isn't going to let you spam rolling/blocking, which means you won't actually feel the benefit of the regen. You're still going to be conserving stamina between mechanics and you will still have enough stamina for each mechanic, no more, no less.

    You mean aside from sustain a DPS rotation? But you’re right, what scenario is DPS even useful in? Btw did you see someone posted a Stam sorc parse? Bosmer actually beats Orc.
  • Lord-Otto
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    Vapirko wrote: »
    Vapirko wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.
    LuxLunae wrote: »
    idk, that snare thing looks pretty op.

    Rofl, that's a non-factor if you are playing a stam build. You will always break free/roll rendering it useless. Maybe some magicka user can use it somehow but it adds really nothing.
    uJXgta7.png

    The forums need a built in auto detect on misinformation that prevents people from posting.

    There is no scenario where stamina regen is useful in PvE. Mechanics that require dodging/blocking/breaking free are few and far between. The goal is to conserve your stamina between those mechanics. You still need to play that way since an extra 200 stamina regen isn't going to let you spam rolling/blocking, which means you won't actually feel the benefit of the regen. You're still going to be conserving stamina between mechanics and you will still have enough stamina for each mechanic, no more, no less.

    You mean aside from sustain a DPS rotation? But you’re right, what scenario is DPS even useful in? Btw did you see someone posted a Stam sorc parse? Bosmer actually beats Orc.

    He means stamina on a magic build. It's only used for mechanics there.
  • Seraphayel
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    Lord-Otto wrote: »
    Vapirko wrote: »
    Vapirko wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.
    LuxLunae wrote: »
    idk, that snare thing looks pretty op.

    Rofl, that's a non-factor if you are playing a stam build. You will always break free/roll rendering it useless. Maybe some magicka user can use it somehow but it adds really nothing.
    uJXgta7.png

    The forums need a built in auto detect on misinformation that prevents people from posting.

    There is no scenario where stamina regen is useful in PvE. Mechanics that require dodging/blocking/breaking free are few and far between. The goal is to conserve your stamina between those mechanics. You still need to play that way since an extra 200 stamina regen isn't going to let you spam rolling/blocking, which means you won't actually feel the benefit of the regen. You're still going to be conserving stamina between mechanics and you will still have enough stamina for each mechanic, no more, no less.

    You mean aside from sustain a DPS rotation? But you’re right, what scenario is DPS even useful in? Btw did you see someone posted a Stam sorc parse? Bosmer actually beats Orc.

    He means stamina on a magic build. It's only used for mechanics there.

    Yeah or for MagDKs sustaining their rotation... there are several ways how this is useful. Just because it isn't useful for the generic Magicka player in this forum it mustn't be useless for the rest.
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  • Lord-Otto
    Lord-Otto
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    Seraphayel wrote: »
    Lord-Otto wrote: »
    Vapirko wrote: »
    Vapirko wrote: »
    SammyFable wrote: »
    Altmer, having the same 2000 max resource and 258 damage as Orc has, just as magicka counterpart, is inferior to Dunmer in what regard? Dunmer has less max stat and the same damage. They're almost identical to each other with Altmer being slightly better as Magicka and Dunmer being a hybrid option.
    LuxLunae wrote: »
    idk, that snare thing looks pretty op.

    Rofl, that's a non-factor if you are playing a stam build. You will always break free/roll rendering it useless. Maybe some magicka user can use it somehow but it adds really nothing.
    uJXgta7.png

    The forums need a built in auto detect on misinformation that prevents people from posting.

    There is no scenario where stamina regen is useful in PvE. Mechanics that require dodging/blocking/breaking free are few and far between. The goal is to conserve your stamina between those mechanics. You still need to play that way since an extra 200 stamina regen isn't going to let you spam rolling/blocking, which means you won't actually feel the benefit of the regen. You're still going to be conserving stamina between mechanics and you will still have enough stamina for each mechanic, no more, no less.

    You mean aside from sustain a DPS rotation? But you’re right, what scenario is DPS even useful in? Btw did you see someone posted a Stam sorc parse? Bosmer actually beats Orc.

    He means stamina on a magic build. It's only used for mechanics there.

    Yeah or for MagDKs sustaining their rotation... there are several ways how this is useful. Just because it isn't useful for the generic Magicka player in this forum it mustn't be useless for the rest.

    Hm. Sounds decidedly more powerful than other races then. Fails the goal of this patch. So should be removed.
  • Kadoin
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    I honestly see little reason for my hybrid templar (PvP) not to be a Dunmer. Max stamina and weapon damage is too good to ignore, while 5% damage reduction and stam return attached to skill usage is not really that attractive IMO. I don't even slot soul assault or templar ray, my resto staff usage is always at a distance or I have melee weapons on both slots, jabs damage reduction means nothing if I get DBoS + shalk or attacked by a mob, etc. - it's worthless to me and won't be noticeable in reality.

    But I'm still not changing race. I'm not going to do it because I hate the idea of changing race, and I won't do it partially out of defiance. I'll just have to make the most of it and find a better build before the nerfing comes again. Since the patch is on Monday, I'm looking forward to it.
  • Turelus
    Turelus
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    We definitely needed another thread to inform us that the n'wah are inferior to the Dunmer. :smiley:
    These are the only threads we need.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Axmouth
    Axmouth
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    Anyron wrote: »
    And Argonian is like.. um... inferior to everything else ? ? ? :*
    Redguard has powerful racials currently on live serves and after new patch it will be even more powerful... you should feel lucky you did not got the "argonian" treatment on redguard.... imho that is.

    Argonians are bad? 6% healing done, 1K magicka (previously was 3%), 1k Health (better for Non Tank players) and massive resources from pots?

    They are doing better from previously! They are clearly not best choice for PVE DD (was not previously either) but best healer, good tank and still excellent for PVP+

    1k magicka is better than 3%? For me on live it is 1034magicka.
    1k health better for non-tanks? With 18khp its 1400 health
    6% healing done better than spell damage 250? If you have over 4300 spell damage, sure
    No poison status immunity
    Resourceful nerfed ( instead they just could set it to over-time)

    Misleading post.

    Picking between other races and live to compare to.. Pick one to make some point.

    Also you compared final numbers to not final ones. That 1k of primary stats is susceptible to scaling too :) In some cases you'll get more, in some less.

    Another more misleading part is comparing 6% healing to 6% spell damage. Since heals also scale with max magicka, maybe more so. So you'd need to about halve your number there. Which again wouldn't be completely accurate, since you'd need to weigh in other percentile increases etc.

    It's amazing how much wrong people can squeeze in so few lines.
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