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New altmer's passive: a proposal

Nerftheforums
Nerftheforums
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I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.

So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
#makelorerelevant
#moremagicdamagereceived
  • Seraphayel
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    Sounds good and fits lore-wise. Maybe make it 10%/20% because numbers matter and the more the better.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • BattleAxe
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    To be more accurate and not use percentages this should be the inverse of Bretons spell resistance negative value and even more negative if afflicted by burned chilled or concussed
  • xMovingTarget
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    If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
    Your suggestion would straight up bury altmers.
    Making them absolutely and utterly inferior.
  • Nerftheforums
    Nerftheforums
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    If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
    Your suggestion would straight up bury altmers.
    Making them absolutely and utterly inferior.

    Yes but it's lore friendly, atm the devs are not respecting the lore. Altmers are weak to magic, have always been, why are they not in eso?
  • UndeniablyAVG
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    I really don't understand why you would want to remove a small utility passive, that may or may not be that useful in certain situations and replace it with a pretty considerable nerf?
    PS4 EU - Daggerfall Covenant
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  • xMovingTarget
    xMovingTarget
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    If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
    Your suggestion would straight up bury altmers.
    Making them absolutely and utterly inferior.

    Yes but it's lore friendly, atm the devs are not respecting the lore. Altmers are weak to magic, have always been, why are they not in eso?

    Because ESO is not a singleplayer game. Here you have to somewhat find a certain balance. Since it is multiplayer and also includes pvp.
    That is the difference here.
  • SaintSubwayy
    SaintSubwayy
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    I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.

    So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
    #makelorerelevant
    #moremagicdamagereceived

    :joy:
    you must have had some trollbread for breakfast this morning :trollface:

    they can just make it like 600 flat health aand we're good (better than now atleast)....extra DMG recieved, and the class is ripperoni before ppl would have downloaded the patch lul
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Nerftheforums
    Nerftheforums
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    I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.

    So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
    #makelorerelevant
    #moremagicdamagereceived

    :joy:
    you must have had some trollbread for breakfast this morning :trollface:

    they can just make it like 600 flat health aand we're good (better than now atleast)....extra DMG recieved, and the class is ripperoni before ppl would have downloaded the patch lul

    BUT THE LORE REEEEEEEEEEE QQ
  • Temeraire507
    Temeraire507
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    I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.

    So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
    #makelorerelevant
    #moremagicdamagereceived

    :joy:
    you must have had some trollbread for breakfast this morning :trollface:

    they can just make it like 600 flat health aand we're good (better than now atleast)....extra DMG recieved, and the class is ripperoni before ppl would have downloaded the patch lul

    BUT THE LORE REEEEEEEEEEE QQ

    Thanks mate you made my day :joy:
  • SaintSubwayy
    SaintSubwayy
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    I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.

    So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
    #makelorerelevant
    #moremagicdamagereceived

    :joy:
    you must have had some trollbread for breakfast this morning :trollface:

    they can just make it like 600 flat health aand we're good (better than now atleast)....extra DMG recieved, and the class is ripperoni before ppl would have downloaded the patch lul

    BUT THE LORE REEEEEEEEEEE QQ

    Lore is the german word for minecart soo here is a "Lore" for you :trollface:
    cdfv7i93xwbz.jpg
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • WoppaBoem
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    You make some very valid and well presented suggestions. I think ESO devs should really do this, up for more damage received we don't have enough of these passive in the game it is really lacking this would be a great start.
    Xbox EU & NA - PVP Only
  • MLGProPlayer
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    Sure, as long as they give them more damage. You seem like a lore buff. You'd understand.
  • Axmouth
    Axmouth
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    Cool! Extra damage received, and better magicka sustain than Bretons. Give them their disease resistance as well. Let's do all parts!

    I've seen better trolls btw. And cherry picking is easy.
    Edited by Axmouth on February 21, 2019 1:37PM
  • Rake
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    Also Altmer were immune to paralysis so make them immune to stun
  • Sanguinor2
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    I´d take that if they also get complete, permanent cc immunity and double the magicka, lore you know. :)
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Tasear
    Tasear
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    I would support this but we don't have balance with consequences or pro and cons because doesn't appeal to most casual players. So the change would not suit existing audience in game.
  • Seraphayel
    Seraphayel
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    Sure, as long as they give them more damage. You seem like a lore buff. You'd understand.

    You already have more damage. :)
    Edited by Seraphayel on February 21, 2019 2:03PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Awesome idea. Some of the best Altmer feedback since a while on the PTS forums! Let's go the "OMG da lore!" path and make those elves easy to kill with magic.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Lord-Otto
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    If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
    Your suggestion would straight up bury altmers.
    Making them absolutely and utterly inferior.

    Yes but it's lore friendly, atm the devs are not respecting the lore. Altmers are weak to magic, have always been, why are they not in eso?

    They have only been weak to the elements in Morrowind and Oblivion. That's two out of five, hardly "always been".
    Now, in those games they also got massive magicka boost to compensate for the weakness. I'm a vampire. I accept weakness to the most common damage type for a small bit of sustain. Would I accept weakness to ice for a huge damage increase? Hell yeah!
    Oh, and those games also had mechanics to absorp elemental blows. Which translates to ESO for shields to not take increased damage, but only your hp.
    So, 25% more damage taken from elements on hp in exchange for 150% increased magicka? Yeah, I take that, buddy!
    Edited by Lord-Otto on February 21, 2019 6:14PM
  • MLGProPlayer
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    Seraphayel wrote: »
    Sure, as long as they give them more damage. You seem like a lore buff. You'd understand.

    You already have more damage. :)

    If they take 10-20% more damage they need to be able to dish out 10-20% more damage.
    Edited by MLGProPlayer on February 21, 2019 2:52PM
  • BattleAxe
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    I think everyone is missing the point of this post to me this seems like a troll post but it makes a valid point u want lore friendly passives. I can understand that but not one real suggestion has been made that will not put altmer back on the pedestal has hands down BiS dps race. As is right now if dps are pulling similar numbers that is balance. Everyone is so focused on the flower they are forgetting the garden.
  • Temeraire507
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    BattleAxe wrote: »
    I think everyone is missing the point of this post to me this seems like a troll post but it makes a valid point u want lore friendly passives. I can understand that but not one real suggestion has been made that will not put altmer back on the pedestal has hands down BiS dps race. As is right now if dps are pulling similar numbers that is balance. Everyone is so focused on the flower they are forgetting the garden.

    This
  • Lord-Otto
    Lord-Otto
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    BattleAxe wrote: »
    I think everyone is missing the point of this post to me this seems like a troll post but it makes a valid point u want lore friendly passives. I can understand that but not one real suggestion has been made that will not put altmer back on the pedestal has hands down BiS dps race. As is right now if dps are pulling similar numbers that is balance. Everyone is so focused on the flower they are forgetting the garden.

    Penetration wouldn't affect dps in the most competitive content, trials. Which is also the benchmark people compare Bretons vs Altmer for. Your group provides all the penetration already.
  • Sanguinor2
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    BattleAxe wrote: »
    I think everyone is missing the point of this post to me this seems like a troll post but it makes a valid point u want lore friendly passives. I can understand that but not one real suggestion has been made that will not put altmer back on the pedestal has hands down BiS dps race. As is right now if dps are pulling similar numbers that is balance. Everyone is so focused on the flower they are forgetting the garden.

    First of all it was a Pretty obvious troll post, thats why you have equally troll suggestions that would be incredibly overpowered in this game like permanent cc immunity which altmer had in other elder scrolls games.

    Second what many of the lets call them anti-altmer seem to miss is that Altmer was in fact NOT the BiS on live, which is dunmer, on live choosing altmer you would trade some dps for some sustain. And it wasnt the universal BiS on the first week of pts either no matter how much you want them to be in order to justify the changes and the dps difference between altmer and Breton was around 500 or less. Yet everyone arguing against Altmer Sustain paints them as the be all end all that is lightyears ahead of other mag races be it on live or pts.

    I would be curious to know how upset People like you or others would be if the balancing principle of altmers got applied to everyone else aka redguard trading max stam for max mag because they are a Sustain race so no no to a dmg passive like max stam, same for Breton in reverse. :D
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • UPrime
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    I think the lore problem is that "builds are not lore." Specifically builds that stack a single resource. Great mages have big reservoir of stamina and vitality. And this is what the altmer racial passive gives. That you have a great mage that isn't a one trick pony. Or a warrior that still has an affinity for magic.
  • Galarthor
    Galarthor
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    I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.

    So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
    #makelorerelevant
    #moremagicdamagereceived

    Sure go ahead. But don't forget to add the corresponding CC immunity as well!

    I will take those 5% to 10% more damage taken for CC immunity any day :smile:
  • SammyFable
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    Lord-Otto wrote: »
    If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
    Your suggestion would straight up bury altmers.
    Making them absolutely and utterly inferior.

    Yes but it's lore friendly, atm the devs are not respecting the lore. Altmers are weak to magic, have always been, why are they not in eso?

    They have only been weak to the elements in Morrowind and Skyrim. That's two out of five, hardly "always been".
    Now, in those games they also got massive magicka boost to compensate for the weakness. I'm a vampire. I accept weakness to the most common damage type for a small bit of sustain. Would I accept weakness to ice for a huge damage increase? Hell yeah!
    Oh, and those games also had mechanics to absorp elemental blows. Which translates to ESO for shields to not take increased damage, but only your hp.
    So, 25% more damage taken from elements on hp in exchange for 150% increased magicka? Yeah, I take that, buddy!

    It seems I have to correct you on this part, in Oblivion Altmer did take, I think it was, 25% more fire damage.
    Dro m'Athra Destroyer
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  • ab_bo
    ab_bo
    Soul Shriven
    Thoughout ESO mages can convert magicka to stam and and back again. Check the skill Dark Deal , Repentance or other passives in the game that do this from MAGIC themed abilities.

    Mages casting Magic class skills and gaining stamina back is very lore friendly in the Elder scrolls universe :)
    Altmer are known for their Affinity to magic :)

    As you can now see, this is a lore friendly racial passive. Which adds more flavour to the mix when theory crafting!
  • WrathOfInnos
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    This is a great idea. So lore friendly. It should be accompanied by the ability to regenerate all your Magicka (Skyrim) and have double the Max Magicka bonus of any other race (Oblivion), so 4000 sounds right. Glass cannon FTW!
  • Sanguinor2
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    ab_bo wrote: »
    Thoughout ESO mages can convert magicka to stam and and back again. Check the skill Dark Deal , Repentance or other passives in the game that do this from MAGIC themed abilities.

    Mages casting Magic class skills and gaining stamina back is very lore friendly in the Elder scrolls universe :)
    Altmer are known for their Affinity to magic :)

    As you can now see, this is a lore friendly racial passive. Which adds more flavour to the mix when theory crafting!

    So STAMsorcs and STAMplars are mages now, wasnt really Aware of that one ;) , strange that you dont see them use magicka Damage or healing abilities or magicka weapons like mages would use, in fact they seem to overwhelmingly use Stamina abilities and Stamina weapons but that makes a mage nowadays i guess. Even weirder is that they dont have Points in the mage Attribute magicka most of the time and for the most part dont use magicka enchants or magicka buff Food like you would expect from a mage. Nice try tho 10/10 troll
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
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