xMovingTarget wrote: »If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
Your suggestion would straight up bury altmers.
Making them absolutely and utterly inferior.
Nerftheforums wrote: »xMovingTarget wrote: »If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
Your suggestion would straight up bury altmers.
Making them absolutely and utterly inferior.
Yes but it's lore friendly, atm the devs are not respecting the lore. Altmers are weak to magic, have always been, why are they not in eso?
Nerftheforums wrote: »I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.
So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
#makelorerelevant
#moremagicdamagereceived
SaintSubwayy wrote: »Nerftheforums wrote: »I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.
So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
#makelorerelevant
#moremagicdamagereceived
you must have had some trollbread for breakfast this morning
they can just make it like 600 flat health aand we're good (better than now atleast)....extra DMG recieved, and the class is ripperoni before ppl would have downloaded the patch lul
Nerftheforums wrote: »SaintSubwayy wrote: »Nerftheforums wrote: »I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.
So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
#makelorerelevant
#moremagicdamagereceived
you must have had some trollbread for breakfast this morning
they can just make it like 600 flat health aand we're good (better than now atleast)....extra DMG recieved, and the class is ripperoni before ppl would have downloaded the patch lul
BUT THE LORE REEEEEEEEEEE QQ
Nerftheforums wrote: »SaintSubwayy wrote: »Nerftheforums wrote: »I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.
So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
#makelorerelevant
#moremagicdamagereceived
you must have had some trollbread for breakfast this morning
they can just make it like 600 flat health aand we're good (better than now atleast)....extra DMG recieved, and the class is ripperoni before ppl would have downloaded the patch lul
BUT THE LORE REEEEEEEEEEE QQ

MLGProPlayer wrote: »Sure, as long as they give them more damage. You seem like a lore buff. You'd understand.
Nerftheforums wrote: »xMovingTarget wrote: »If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
Your suggestion would straight up bury altmers.
Making them absolutely and utterly inferior.
Yes but it's lore friendly, atm the devs are not respecting the lore. Altmers are weak to magic, have always been, why are they not in eso?
Seraphayel wrote: »MLGProPlayer wrote: »Sure, as long as they give them more damage. You seem like a lore buff. You'd understand.
You already have more damage.
I think everyone is missing the point of this post to me this seems like a troll post but it makes a valid point u want lore friendly passives. I can understand that but not one real suggestion has been made that will not put altmer back on the pedestal has hands down BiS dps race. As is right now if dps are pulling similar numbers that is balance. Everyone is so focused on the flower they are forgetting the garden.
I think everyone is missing the point of this post to me this seems like a troll post but it makes a valid point u want lore friendly passives. I can understand that but not one real suggestion has been made that will not put altmer back on the pedestal has hands down BiS dps race. As is right now if dps are pulling similar numbers that is balance. Everyone is so focused on the flower they are forgetting the garden.
I think everyone is missing the point of this post to me this seems like a troll post but it makes a valid point u want lore friendly passives. I can understand that but not one real suggestion has been made that will not put altmer back on the pedestal has hands down BiS dps race. As is right now if dps are pulling similar numbers that is balance. Everyone is so focused on the flower they are forgetting the garden.
Nerftheforums wrote: »I think by now 100% of the forum population has expressed its opinion on the altmer racial changes. Many individuals pointed out that the stam sustain of altmers has no lore background. And lore is extremely important, we all agree on that.
So, my proposal is the following: remove the "omfg so bad" stam sustain from altmer and make it a flat extra 5/10% elemental and magic damage received. Lore wise, altmers are weak to magic since ever , and the devs are ignoring this deliberately. I think this a huge error because an mmo IS SUPPOSED TO BE ENTIRELY RELIANT ON LORE.
#makelorerelevant
#moremagicdamagereceived
Nerftheforums wrote: »xMovingTarget wrote: »If they would let them take more damage from magic(whih is 90% of the game), they might aswell delete the race. Nobody would touch it. It will never be seen in any trial setup.
Your suggestion would straight up bury altmers.
Making them absolutely and utterly inferior.
Yes but it's lore friendly, atm the devs are not respecting the lore. Altmers are weak to magic, have always been, why are they not in eso?
They have only been weak to the elements in Morrowind and Skyrim. That's two out of five, hardly "always been".
Now, in those games they also got massive magicka boost to compensate for the weakness. I'm a vampire. I accept weakness to the most common damage type for a small bit of sustain. Would I accept weakness to ice for a huge damage increase? Hell yeah!
Oh, and those games also had mechanics to absorp elemental blows. Which translates to ESO for shields to not take increased damage, but only your hp.
So, 25% more damage taken from elements on hp in exchange for 150% increased magicka? Yeah, I take that, buddy!
Thoughout ESO mages can convert magicka to stam and and back again. Check the skill Dark Deal , Repentance or other passives in the game that do this from MAGIC themed abilities.
Mages casting Magic class skills and gaining stamina back is very lore friendly in the Elder scrolls universe
Altmer are known for their Affinity to magic
As you can now see, this is a lore friendly racial passive. Which adds more flavour to the mix when theory crafting!