Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
Agreed. Shifted meta to make money. The house always wins.
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
Agreed. Shifted meta to make money. The house always wins.
Kalle_Demos wrote: »Diversity has been made even worse on multiple levels with Lore and racial identity being trashed in the process with passives that have limited applicability. All of this is the inverse of what ZOS said they wanted.
Kalle_Demos wrote: »Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
ZOS failed to accomplish most if not all of the goals they claimed to aim for. If that was really what they wanted. Your statement: "I've selected a role and there should be several races I can select that work well for the given role" that is how it is now on live. I don't see your point or what you are trying to argue.
If you interpret ZOS as trying to make options better then that was failed as well. As it is on live now Altmer and Dunmer compete for the top DPS with trade-offs for each. Now Breton is the clear winner, with Healing as well. Before there were two options for Stealth game play but with Bosmer losing their stealth bonus, a change contrary to lore and integral to Bosmer racial identity (more failed goals), Khajiit remains the only option.
Orc now also outshines it's competition. Diversity has been made even worse on multiple levels with Lore and racial identity being trashed in the process with passives that have limited applicability. All of this is the inverse of what ZOS said they wanted.
Tommy_The_Gun wrote: »
We have 10 races in eso. 3 or 4 of them will be vailable to do content. Nuff said...
Tommy_The_Gun wrote: »I suggest to go back and read the original racial rebalance goals... in most cases almost none of them have been fulfilled.
I guess it is too much to ask ZOS to simply don't make any changes unless all races will have a ok "✓" sign at every racial rebalance goal.
With those changes, what will happen is simply we will have "meta shift". What is even worse is that we will have even less vailable choices when it comes to races.
We have 10 races in eso. 3 or 4 of them will be vailable to do content. Nuff said...
Tommy_The_Gun wrote: »We have 10 races in eso. 3 or 4 of them will be vailable to do content. Nuff said...
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
MLGProPlayer wrote: »Tommy_The_Gun wrote: »I suggest to go back and read the original racial rebalance goals... in most cases almost none of them have been fulfilled.
I guess it is too much to ask ZOS to simply don't make any changes unless all races will have a ok "✓" sign at every racial rebalance goal.
With those changes, what will happen is simply we will have "meta shift". What is even worse is that we will have even less vailable choices when it comes to races.
We have 10 races in eso. 3 or 4 of them will be vailable to do content. Nuff said...
I thought they would take this opportunity to essentially make racial choice irrelevant (as is the case in the single player TES games and most MMOs). It's the only way to fix this mess.
There have been a few other creative solutions, like allocating 3 races to each role and giving them all the same passives, which also works, but still pigeon holes certain races into certain roles. But as long as every race has unique buffs, there will be imbalance.
Of course, there was room for a TON of tweaking still with the current changes, but ZOS didn't really bother with that and just made sweeping changes from patch to patch, rather than just slightly adjusting (i.e. rather than reducing Khajiit crit chance by 1-2%, they just gave them a whole new passive instead).
Seraphayel wrote: »Kalle_Demos wrote: »Diversity has been made even worse on multiple levels with Lore and racial identity being trashed in the process with passives that have limited applicability. All of this is the inverse of what ZOS said they wanted.
The only difference might be variety in Stealth races as Bosmer has been ripped of that aspect. Everything else is exactly the same except the two new "hybrid" races that give one more option for Stamina (Dunmer) and Magicka (Khajiit). Besides that nothing changed.
Your post is 99% exaggeration and 1% reality.
Kalle_Demos wrote: »Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
ZOS failed to accomplish most if not all of the goals they claimed to aim for. If that was really what they wanted. Your statement: "I've selected a role and there should be several races I can select that work well for the given role" that is how it is now on live. I don't see your point or what you are trying to argue.
If you interpret ZOS as trying to make options better then that was failed as well. As it is on live now Altmer and Dunmer compete for the top DPS with trade-offs for each. Now Breton is the clear winner, with Healing as well. Before there were two options for Stealth game play but with Bosmer losing their stealth bonus, a change contrary to lore and integral to Bosmer racial identity (more failed goals), Khajiit remains the only option.
Orc now also outshines it's competition. Diversity has been made even worse on multiple levels with Lore and racial identity being trashed in the process with passives that have limited applicability. All of this is the inverse of what ZOS said they wanted.
On live Nords and Imperials are not competitive with Argoiangs for tanking. Bosmer and Kajiit are not competitive with Altmer and Dunmer for mag DD. Redguard is the only competitive stamina DD. Yeah. The fact that all races parse within human error margin of each other on PTS and mostly have some specific flavor going for them (like Imperials with stamina/stam regen food or Redguards with weapon spammables) is completely irrelevant and ZOS has done nothing at all with this patch.
Breton is not clear winner. Altmer with regen food will have more DPS. Orc parses 800 DPS higher than Kajiit in full raid setup. With horns and all the buffs. This is within human error margin.
I'm not going to discuss lore implications of Bosmer changes since it is not my area of expertise by any means. All I'll say is that I've done all my sneaking things on Imperial StamDK and never have I felt like "oh man, extra 3m reduction of detection radius is really what I need to be viable and competitive for this!" I'm not saying that Bosmer passives are perfect and this is one area ZOS did not do a great job. Especially trying to push 1500 conditional penetration as a bonus beneficial to PvE. But this does not mean that the whole update is a complete failure.
The meta has shifted and there are less options with Breton edging out MAG DPS and Healing and Orc being the best at stam. Nords only really exceed at Tanking and even niche stealth build diversity has been lost with the Bosmer stealth passive. Diversity is worse.1. Allow more effective options when picking a race for each role in tanking, healing, or damage dealing.
Some of these 'bonuses' are not universally applicable like ZOS said they wanted and so some races have clear disadvantages depending on the content compared to others.2. Equalize the overall power that each race provides by using our set bonus efficiency system, which compares the total amount of power that a bonus provides under equal terms.
Bosmer stealth, Altmer Mag regen and Dunmer elemental damage have all been gutted going against the goals of preserving Lore and Racial Identity.3. Retain and enhance the unique feeling and gameplay patterns that each race allows.
Players will have to start new characters and level in order to judge this goal. So far I've seen no comments on this but re-ordering the order by which passives unlock is inconsequential to the bigger subject.4. Improve the sense of progression that the racial passives provide when leveling up.
LOL!5. Achieve the above goals while still obeying our rich and structured lore and storytelling.
I love this post so much.Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
Here's the stated goal from the lead developer, which has been up for months. Please note the "When selecting a race, players should have multiple effective options for any given gameplay role". The key word is any here which also implies every role and is thus universal. Even if they didn't say they wanted all races to do all roles the very fact that a race has passives which benefit in some way to all major roles (tank/dps/heal) and another only has passives which benefit a select number of them indicates that the races are, in fact, not balanced.
You are misinterpreting that statement. It is not about "I've selected a race and should be able to play it as any role". It is "I've selected a role and there should be several races I can select that work well for the given role". And in this regard the update is a success.
If your given gameplay role is tank, Imperial, Nord and Argonian are effective choices.
If your given gameplay role is magicka DD, Altmer, Breton, Dunmer and Kajiit are effective choices.
If your given gameplay role is stamina DD, Redguard, Orc, Bosmer, Kajiit, Dunmer and even Imperial are effective choices.
If your given gameplay role is healer Breton, Altmer or Argonian are effective choices.
This is the goal that was being solved and it was solved. Which only reinforces my interpretation, since yours was indeed a complete miss. It was not what ZOS was solving. People who were hoping that somehow all races would make competitive tanks or mag DDs were building their own dreamcastles while ignoring the reality that was happing outside.
Agreed. Shifted meta to make money. The house always wins.
Yeah, making all races that were at least somewhat leaning towards an aspect be competitive in this aspect and giving out three free race changes is exactly how you make tons of money...
CurvedSwords123 wrote: »I wanted to avoid asking for nerfs, but it's been weeks now and I'd say most ppl aren't supporting their fellow player in regards to their request for parity buffs.
So.
Orcs OP!
Kalle_Demos wrote: »Many things have in fact changed.
Issue with Khajiit was their passive combined with shadow. Especially on templar now that ZoS has made shadow the new meta.LiquidPony wrote: »MLGProPlayer wrote: »Tommy_The_Gun wrote: »I suggest to go back and read the original racial rebalance goals... in most cases almost none of them have been fulfilled.
I guess it is too much to ask ZOS to simply don't make any changes unless all races will have a ok "✓" sign at every racial rebalance goal.
With those changes, what will happen is simply we will have "meta shift". What is even worse is that we will have even less vailable choices when it comes to races.
We have 10 races in eso. 3 or 4 of them will be vailable to do content. Nuff said...
I thought they would take this opportunity to essentially make racial choice irrelevant (as is the case in the single player TES games and most MMOs). It's the only way to fix this mess.
There have been a few other creative solutions, like allocating 3 races to each role and giving them all the same passives, which also works, but still pigeon holes certain races into certain roles. But as long as every race has unique buffs, there will be imbalance.
Of course, there was room for a TON of tweaking still with the current changes, but ZOS didn't really bother with that and just made sweeping changes from patch to patch, rather than just slightly adjusting (i.e. rather than reducing Khajiit crit chance by 1-2%, they just gave them a whole new passive instead).
Simply reducing Khajiit crit chance by 1-2% across the board is (obviously) a nerf across the board.
Changing 8% crit chance to 10% crit damage is not a nerf across the board.
You may not agree with what they did but the your proposed change does not have the same net effect as the change they actually implemented.
LiquidPony wrote: »MLGProPlayer wrote: »Tommy_The_Gun wrote: »I suggest to go back and read the original racial rebalance goals... in most cases almost none of them have been fulfilled.
I guess it is too much to ask ZOS to simply don't make any changes unless all races will have a ok "✓" sign at every racial rebalance goal.
With those changes, what will happen is simply we will have "meta shift". What is even worse is that we will have even less vailable choices when it comes to races.
We have 10 races in eso. 3 or 4 of them will be vailable to do content. Nuff said...
I thought they would take this opportunity to essentially make racial choice irrelevant (as is the case in the single player TES games and most MMOs). It's the only way to fix this mess.
There have been a few other creative solutions, like allocating 3 races to each role and giving them all the same passives, which also works, but still pigeon holes certain races into certain roles. But as long as every race has unique buffs, there will be imbalance.
Of course, there was room for a TON of tweaking still with the current changes, but ZOS didn't really bother with that and just made sweeping changes from patch to patch, rather than just slightly adjusting (i.e. rather than reducing Khajiit crit chance by 1-2%, they just gave them a whole new passive instead).
Simply reducing Khajiit crit chance by 1-2% across the board is (obviously) a nerf across the board.
Changing 8% crit chance to 10% crit damage is not a nerf across the board.
You may not agree with what they did but the your proposed change does not have the same net effect as the change they actually implemented.