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A final comment on Argonian changes

ThatNeonZebraAgain
ThatNeonZebraAgain
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The increased Disease resistance and status immunity is not worth it. Would rather get rid of both these bonuses (or keep it at current level if the lore behind it is important), and have back extra 1k bonus to health we're missing and an amount to healing received.

That is all.
Gore-of-the-Forest Argonian Nightblade
Wode Earthrender Breton Dragonknight
Ceol the Last Baron Redguard Dragonknight
Wayra High Elf Sorceress
Erebain Salothran Dark Elf Templar
Rituals-of-the-Forest Argonian Warden
  • rabidmyers
    rabidmyers
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    and something for stam dps
    at a place nobody knows
  • Narthalion
    Narthalion
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    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(
  • Arciris
    Arciris
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    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    My thoughts exactly!.
    Khajiit crit chance (Thief Mundus, abeilt weaker, 7% would have been the balanced spot)), Lore friendly (affinity with Thievery, at least in ESO)
    Argonains 10% crit damage + 10% crit healing ( Shadow Mundus, abeilt weaker in damage department but also affecting healing) - Lore friendly (see Shadowscale)

    And both races would have gained a FUN factor, instead of being plain boring:
    - Khajiit: shoehorned high crit build and NB sniper.
    - Argonian shoehorned in mediocre healers and PvP scapegoat.
  • Silver_Strider
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    I would like to express my final comments on Argonian changes but I would probably get banned from the forums.
    Argonian forever
  • Lord_Eomer
    Lord_Eomer
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    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    I really not wanted to be forced, creating Argonion Lizard!
  • Koronach
    Koronach
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    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    I really not wanted to be forced, creating Argonion Lizard!

    So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I would like to express my final comments on Argonian changes but I would probably get banned from the forums.
    Same... :'(
  • Tasear
    Tasear
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    Koronach wrote: »
    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    I really not wanted to be forced, creating Argonion Lizard!

    So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.

    I disagree potion passives leaves a lot of things open.
  • Koronach
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    Tasear wrote: »
    Koronach wrote: »
    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    I really not wanted to be forced, creating Argonion Lizard!

    So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.

    I disagree potion passives leaves a lot of things open.

    Sorry but that potion passive isn't an excuse for all our other passives to be aimed at pretty much healing. Where is this so called Freedom they flaunted to be able to be competitive at any build I choose? Nothing but that stupid pot passives helps me on Stamblade, because I like Shadowscales and want to be able to dual wield daggers and stab things.
    Edited by Koronach on February 19, 2019 11:08PM
  • Arciris
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    I think one of the biggest issues with Beastfolks in general is that prejudiced people think players playing them are "Furries" (which, obviously, isn't necessarily so and actually most likely is not)

    Because of that prejudice,those people only see those races as "boots" or "coats" and react quite violently when any of those races makes it into the top tier (not saying OP, just within the top 3).

    Because it is beneath them to play with a tail (curiously, pointy ears don't upset them).

    Remember the uproar when they tried to give Khajiit some stamina, almost 2 years ago? I remember

    To me it is weird because most of the time those people only think in terms of numbers, pretty much nothing else matters, But if you throw a tail into the equation, they will find any argument to throw the Beastfolks back to their cage.

    Those prejudice people seem to be more on the PvE side of the game, especially end-game PvE.
    For some reason, PvPer's seem to have a more open mind.

    This could make an interesting case study :innocent:
  • Tasear
    Tasear
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    Koronach wrote: »
    Tasear wrote: »
    Koronach wrote: »
    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    I really not wanted to be forced, creating Argonion Lizard!

    So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.

    I disagree potion passives leaves a lot of things open.

    Sorry but that potion passive isn't an excuse for all our other passives to be aimed at pretty much healing. Where is this so called Freedom they flaunted to be able to be competitive at any build I choose? Nothing but that stupid pot passives helps me on Stamblade, because I like Shadowscales and want to be able to dual wield daggers and stab things.

    It's not just healing. Potion passives gives stats from all three attributes. That is something for all roles.
  • Koronach
    Koronach
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    Tasear wrote: »
    Koronach wrote: »
    Tasear wrote: »
    Koronach wrote: »
    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    I really not wanted to be forced, creating Argonion Lizard!

    So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.

    I disagree potion passives leaves a lot of things open.

    Sorry but that potion passive isn't an excuse for all our other passives to be aimed at pretty much healing. Where is this so called Freedom they flaunted to be able to be competitive at any build I choose? Nothing but that stupid pot passives helps me on Stamblade, because I like Shadowscales and want to be able to dual wield daggers and stab things.

    It's not just healing. Potion passives gives stats from all three attributes. That is something for all roles.

    I said that was the only passive that actually does anything for me, look at the other ones they are mainly aimed at healing and pretty much nothing else really. Everyone is freaking out over Bosmer and Altmer changes but I don't remember anywhere in Lore where Argonians were mainly healers and sometimes tanks.
    Edited by Koronach on February 19, 2019 11:20PM
  • Tonturri
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    Arciris wrote: »
    I think one of the biggest issues with Beastfolks in general is that prejudiced people think players playing them are "Furries" (which, obviously, isn't necessarily so and actually most likely is not)

    Because of that prejudice,those people only see those races as "boots" or "coats" and react quite violently when any of those races makes it into the top tier (not saying OP, just within the top 3).

    Because it is beneath them to play with a tail (curiously, pointy ears don't upset them).

    Remember the uproar when they tried to give Khajiit some stamina, almost 2 years ago? I remember

    To me it is weird because most of the time those people only think in terms of numbers, pretty much nothing else matters, But if you throw a tail into the equation, they will find any argument to throw the Beastfolks back to their cage.

    Those prejudice people seem to be more on the PvE side of the game, especially end-game PvE.
    For some reason, PvPer's seem to have a more open mind.

    This could make an interesting case study :innocent:

    I doubt it's 'one of the biggest issues', but I don't disagree that it's a thing. Just look at WoW and the Vulpera/Snek-folk. People become outraged if there's anything other than some combination of dark/white/tanned human and then that + pointy ears.

    As for Argonian, I think they could use a /small/ boost that is unrelated to DPS - p much agree with the OP. DPS isn't everything, but atm Argonians aren't competitive at...anything, IIRC, in PvE? Even (supposedly) PvP oriented races should, imo, have something to offer in other areas of the game. Maybe attach something else to potion use as well so that it requires investment/upkeep? Idk.
    Edited by Tonturri on February 19, 2019 11:25PM
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    Tasear wrote: »
    Koronach wrote: »
    Tasear wrote: »
    Koronach wrote: »
    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    I really not wanted to be forced, creating Argonion Lizard!

    So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.

    I disagree potion passives leaves a lot of things open.

    Sorry but that potion passive isn't an excuse for all our other passives to be aimed at pretty much healing. Where is this so called Freedom they flaunted to be able to be competitive at any build I choose? Nothing but that stupid pot passives helps me on Stamblade, because I like Shadowscales and want to be able to dual wield daggers and stab things.

    It's not just healing. Potion passives gives stats from all three attributes. That is something for all roles.

    The problem with this thinking is that it assumes all 3 resources will be useful at any given time. In most PvE situations, they aren't. Period. You need one, maybe 2 resources when you drink that potion. You're lucky if you get the full effect on your main stat even.

    Doubling down on multi-stat effects with imperial is the wrong direction, but at least imperial have cost reduction too.

    ZOS needs to either take steps to make hybrids viable or get rid of / rework passives like resourceful or Red Diamond to give us stats based on what role we're playing.
    Edited by Crafts_Many_Boxes on February 19, 2019 11:26PM
  • Arciris
    Arciris
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    Tonturri wrote: »
    Arciris wrote: »
    I think one of the biggest issues with Beastfolks in general is that prejudiced people think players playing them are "Furries" (which, obviously, isn't necessarily so and actually most likely is not)

    Because of that prejudice,those people only see those races as "boots" or "coats" and react quite violently when any of those races makes it into the top tier (not saying OP, just within the top 3).

    Because it is beneath them to play with a tail (curiously, pointy ears don't upset them).

    Remember the uproar when they tried to give Khajiit some stamina, almost 2 years ago? I remember

    To me it is weird because most of the time those people only think in terms of numbers, pretty much nothing else matters, But if you throw a tail into the equation, they will find any argument to throw the Beastfolks back to their cage.

    Those prejudice people seem to be more on the PvE side of the game, especially end-game PvE.
    For some reason, PvPer's seem to have a more open mind.

    This could make an interesting case study :innocent:

    I doubt it's 'one of the biggest issues', but I don't disagree that it's a thing. Just look at WoW and the Vulpera/Snek-folk. People become outraged if there's anything other than some combination of dark/white/tanned human and then that + pointy ears.

    As for Argonian, I think they could use a /small/ boost that is unrelated to DPS - p much agree with the OP. DPS isn't everything, but atm Argonians aren't competitive at...anything, IIRC, in PvE? Even (supposedly) PvP oriented races should, imo, have something to offer in other areas of the game. Maybe attach something else to potion use as well so that it requires investment/upkeep? Idk.

    I said "biggest" issue because any improvement developers try to make to these races are met with the Pitchforks people.
    And always, the developers back down. Even if there wasn't an objective reason to do so (just look at the last minute change to poor Khajiits)
  • Tonturri
    Tonturri
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    Arciris wrote: »
    Tonturri wrote: »
    Arciris wrote: »
    I think one of the biggest issues with Beastfolks in general is that prejudiced people think players playing them are "Furries" (which, obviously, isn't necessarily so and actually most likely is not)

    Because of that prejudice,those people only see those races as "boots" or "coats" and react quite violently when any of those races makes it into the top tier (not saying OP, just within the top 3).

    Because it is beneath them to play with a tail (curiously, pointy ears don't upset them).

    Remember the uproar when they tried to give Khajiit some stamina, almost 2 years ago? I remember

    To me it is weird because most of the time those people only think in terms of numbers, pretty much nothing else matters, But if you throw a tail into the equation, they will find any argument to throw the Beastfolks back to their cage.

    Those prejudice people seem to be more on the PvE side of the game, especially end-game PvE.
    For some reason, PvPer's seem to have a more open mind.

    This could make an interesting case study :innocent:

    I doubt it's 'one of the biggest issues', but I don't disagree that it's a thing. Just look at WoW and the Vulpera/Snek-folk. People become outraged if there's anything other than some combination of dark/white/tanned human and then that + pointy ears.

    As for Argonian, I think they could use a /small/ boost that is unrelated to DPS - p much agree with the OP. DPS isn't everything, but atm Argonians aren't competitive at...anything, IIRC, in PvE? Even (supposedly) PvP oriented races should, imo, have something to offer in other areas of the game. Maybe attach something else to potion use as well so that it requires investment/upkeep? Idk.

    I said "biggest" issue because any improvement developers try to make to these races are met with the Pitchforks people.
    And always, the developers back down. Even if there wasn't an objective reason to do so (just look at the last minute change to poor Khajiits)

    If you look at the testing, the crit change at least certainly had a pretty decent reason. Can't comment on the past almost stam buff that got reverted because I can't be bothered to dig back that far, but Khajiit have been acceptable stam DPS for a while. They're in a good spot, generally (as a long time Khajiit magicka nightblade/templar I'll be making a kitty Necromancer when they come out and I'm pretty pleased with the changes).

    Argonians are in a pretty good spot PvP wise, but lack a little in PvE (at least, I think so). Regardless, there are definitely objective reasons for doing so.
  • Silver_Strider
    Silver_Strider
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    Tasear wrote: »
    Koronach wrote: »
    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    I really not wanted to be forced, creating Argonion Lizard!

    So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.

    I disagree potion passives leaves a lot of things open.

    The potion passive is overestimated by literally everyone that doesn't play an Argonian. I'd do better playing an Imperial than I would an Argonian since Red Diamond is essentially the same in terms of sustain while having more overall utility than the potion passive could ever hope to match.

    In PvE, the potion passive only grants 1 relevant stat restore as the health is negligible (if the healer is even remotely decent) and the off stat is often wasted. Only Tanks can make effective use out of it and even then, more often than not a Tristat Pot alone can cover for the majority of it, if not all of it. In PvP, it's pretty much just a catch up mechanic to make up for what other races had naturally. The health return is cut in half so really not much restored there, the offstat was restored enough for 1, maybe 2 more utilities and the primary resource restore was just being on par with that of another, better suited race; You traded their damage for a little extra utility usage and that's about it. The primary issue with the potion passive was when PvP tanks would use it because they could sustain forever and just never die without a zerg wasting 30 minutes to kill them and I've seen plenty of non-Argonian tanks do similarly well that I can't help but feel the potion passive is overestimated there too.

    It's just not that helpful in most situations, and the times that it is helpful in are very few and far between.
    Edited by Silver_Strider on February 20, 2019 2:43AM
    Argonian forever
  • usmcjdking
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    IMO potion passive should be buffed, should get 1k stam and probably outright remove that % healing modifier.

    50% potion restore up front, 50% over the next 20 seconds, 128 spell damage and weapon damage for 20 seconds, 833 weapon and spell critical for 20 seconds, and 1487 physical and spell resist for 20 seconds and 4% healing done for 20 seconds.

    Make that potion passive go all in.
    Edited by usmcjdking on February 20, 2019 2:10AM
    0331
    0602
  • Browiseth
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    as a whole, the way Argonians have been changed is a very "zos" thing to do. People complained it was OP in pvp or whatever, so ZOS makes a drastic decision not so much for the sake of balance, but just to appease the people complaining the loudest

    it's more or less how they've always been, and the frustration lies in their unwillingness to realise that
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Silver_Strider
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    Browiseth wrote: »
    as a whole, the way Argonians have been changed is a very "zos" thing to do. People complained it was OP in pvp or whatever, so ZOS makes a drastic decision not so much for the sake of balance, but just to appease the people complaining the loudest

    it's more or less how they've always been, and the frustration lies in their unwillingness to realise that

    Could've achieved the same thing by just reverting the potion passive back to a % based value like it used to have. No need to go completely stupid with it and make us totally redundant again.
    Edited by Silver_Strider on February 20, 2019 3:19AM
    Argonian forever
  • Anyron
    Anyron
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    No words. Just big dissapointment ( as argonian dps )
  • MartiniDaniels
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    Argonians, khajiits, bosmers RIP after this patch. Good work ZOS dealing with distinctive races.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    The increased Disease resistance and status immunity is not worth it. Would rather get rid of both these bonuses (or keep it at current level if the lore behind it is important), and have back extra 1k bonus to health we're missing and an amount to healing received.

    That is all.

    its slightly out of controll in pvp atm, the changes were well deserved.
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Beardimus
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    No one ran Argonians at all. They were a joke, then they made them overly strong, Morrowind i think and since then we have seen a ton of them.

    Now they getting balanaced, and there's uproar. Yet people rolled one to be strong.

    Like altmers, top DPS for years. Had their run.

    It feels like the most noise is coming from min maxers who picked their toons purely of stats.

    Dont get me wrong I'm pro % changes to max stats, and am pro change if status quo. But i am anti classes losing their identity or being too bland. But the changes to the lizards and snobby elfs are not as bad as people make out
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • DisgracefulMind
    DisgracefulMind
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    Keep healing received gone.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
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    usmcjdking wrote: »
    IMO potion passive should be buffed, should get 1k stam and probably outright remove that % healing modifier.

    50% potion restore up front, 50% over the next 20 seconds, 128 spell damage and weapon damage for 20 seconds, 833 weapon and spell critical for 20 seconds, and 1487 physical and spell resist for 20 seconds and 4% healing done for 20 seconds.

    Make that potion passive go all in.

    usually i agree with you but wtf
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • The_Yellow_King
    Arciris wrote: »
    Narthalion wrote: »
    I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.

    Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.

    Missed opportunity, imho. :(

    My thoughts exactly!.
    Khajiit crit chance (Thief Mundus, abeilt weaker, 7% would have been the balanced spot)), Lore friendly (affinity with Thievery, at least in ESO)
    Argonains 10% crit damage + 10% crit healing ( Shadow Mundus, abeilt weaker in damage department but also affecting healing) - Lore friendly (see Shadowscale)

    And both races would have gained a FUN factor, instead of being plain boring:
    - Khajiit: shoehorned high crit build and NB sniper.
    - Argonian shoehorned in mediocre healers and PvP scapegoat.

    I actually really like this idea. I agree argonian got screwed in this patch worse than anyone but the toxic/venomous responses in the forum aren't going to help. This is a constructive post.

    The healing received loss is my biggest gripe. I really don't care about the potion passive change. Rather than fighting it I'm just simply rerolling my warden pve tank with one token. It sucks because i spent a lot of time and crowns and gold collecting the frost caster motif, ice skin, and outfit changing and I'm sure it wont look as cool as it does on my argonian tank.

    My main issue with everyone saying "build around it" is that it is by far the most expensive passive to take advantage of. Potions, especially good ones, are expensive. Infused jewelry takes 150 transmutes and gives up triune for tanks, or weapon/spell damage for dps. I cant really think of any other race that is required to spend so much just to take full advantage of a passive.

    Any suggestions for a new race for utility swapping between mag dps and tank? Its all I do on this toon, all pve. When tanking I run ebon, lord warden, and alkosh with vMA ice staff backbar and 64 health, and dps i run winterborn, iceheart, and torugs, vma ice and 64 mag. My first thought is Breton. My biggest issue with this build was always mag sustain. Tempted to go imperial but they wont satisfy the utility of mag dps probably.
    Edited by The_Yellow_King on February 20, 2019 1:00PM
  • ascan7
    ascan7
    ✭✭✭
    Beardimus wrote: »
    Now they getting balanaced

    Nope
    no reason to nerf quick to mend
  • The_Yellow_King
    ascan7 wrote: »
    Beardimus wrote: »
    Now they getting balanaced

    Nope
    no reason to nerf quick to mend

    Agreed. Basically argonian is reverted back to where they were when nobody wanted to use them. So all the changes to make them better were completely removed.

    Give back healing received and takeaway the potion passive nonsense and just give us 2k stam and mag or some equivalent change like other races are getting this patch, or crit like others suggested.
  • Ozby
    Ozby
    ✭✭✭✭✭
    Correct me if I am wrong but the purpose of balance was to make every race attractive for any role? I don't see this and it's upsetting to say the least. After all my hours put into my 4 main toons argonian healers and tanks and now they are the bottom of the barrel choices for both roles?
    Edited by Ozby on February 20, 2019 11:26PM
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
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