Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
Lord_Dexter wrote: »Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
I really not wanted to be forced, creating Argonion Lizard!
Same... :'(Silver_Strider wrote: »I would like to express my final comments on Argonian changes but I would probably get banned from the forums.
Lord_Dexter wrote: »Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
I really not wanted to be forced, creating Argonion Lizard!
So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.
Lord_Dexter wrote: »Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
I really not wanted to be forced, creating Argonion Lizard!
So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.
I disagree potion passives leaves a lot of things open.
Lord_Dexter wrote: »Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
I really not wanted to be forced, creating Argonion Lizard!
So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.
I disagree potion passives leaves a lot of things open.
Sorry but that potion passive isn't an excuse for all our other passives to be aimed at pretty much healing. Where is this so called Freedom they flaunted to be able to be competitive at any build I choose? Nothing but that stupid pot passives helps me on Stamblade, because I like Shadowscales and want to be able to dual wield daggers and stab things.
Lord_Dexter wrote: »Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
I really not wanted to be forced, creating Argonion Lizard!
So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.
I disagree potion passives leaves a lot of things open.
Sorry but that potion passive isn't an excuse for all our other passives to be aimed at pretty much healing. Where is this so called Freedom they flaunted to be able to be competitive at any build I choose? Nothing but that stupid pot passives helps me on Stamblade, because I like Shadowscales and want to be able to dual wield daggers and stab things.
It's not just healing. Potion passives gives stats from all three attributes. That is something for all roles.
I think one of the biggest issues with Beastfolks in general is that prejudiced people think players playing them are "Furries" (which, obviously, isn't necessarily so and actually most likely is not)
Because of that prejudice,those people only see those races as "boots" or "coats" and react quite violently when any of those races makes it into the top tier (not saying OP, just within the top 3).
Because it is beneath them to play with a tail (curiously, pointy ears don't upset them).
Remember the uproar when they tried to give Khajiit some stamina, almost 2 years ago? I remember
To me it is weird because most of the time those people only think in terms of numbers, pretty much nothing else matters, But if you throw a tail into the equation, they will find any argument to throw the Beastfolks back to their cage.
Those prejudice people seem to be more on the PvE side of the game, especially end-game PvE.
For some reason, PvPer's seem to have a more open mind.
This could make an interesting case study
Lord_Dexter wrote: »Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
I really not wanted to be forced, creating Argonion Lizard!
So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.
I disagree potion passives leaves a lot of things open.
Sorry but that potion passive isn't an excuse for all our other passives to be aimed at pretty much healing. Where is this so called Freedom they flaunted to be able to be competitive at any build I choose? Nothing but that stupid pot passives helps me on Stamblade, because I like Shadowscales and want to be able to dual wield daggers and stab things.
It's not just healing. Potion passives gives stats from all three attributes. That is something for all roles.
I think one of the biggest issues with Beastfolks in general is that prejudiced people think players playing them are "Furries" (which, obviously, isn't necessarily so and actually most likely is not)
Because of that prejudice,those people only see those races as "boots" or "coats" and react quite violently when any of those races makes it into the top tier (not saying OP, just within the top 3).
Because it is beneath them to play with a tail (curiously, pointy ears don't upset them).
Remember the uproar when they tried to give Khajiit some stamina, almost 2 years ago? I remember
To me it is weird because most of the time those people only think in terms of numbers, pretty much nothing else matters, But if you throw a tail into the equation, they will find any argument to throw the Beastfolks back to their cage.
Those prejudice people seem to be more on the PvE side of the game, especially end-game PvE.
For some reason, PvPer's seem to have a more open mind.
This could make an interesting case study
I doubt it's 'one of the biggest issues', but I don't disagree that it's a thing. Just look at WoW and the Vulpera/Snek-folk. People become outraged if there's anything other than some combination of dark/white/tanned human and then that + pointy ears.
As for Argonian, I think they could use a /small/ boost that is unrelated to DPS - p much agree with the OP. DPS isn't everything, but atm Argonians aren't competitive at...anything, IIRC, in PvE? Even (supposedly) PvP oriented races should, imo, have something to offer in other areas of the game. Maybe attach something else to potion use as well so that it requires investment/upkeep? Idk.
I think one of the biggest issues with Beastfolks in general is that prejudiced people think players playing them are "Furries" (which, obviously, isn't necessarily so and actually most likely is not)
Because of that prejudice,those people only see those races as "boots" or "coats" and react quite violently when any of those races makes it into the top tier (not saying OP, just within the top 3).
Because it is beneath them to play with a tail (curiously, pointy ears don't upset them).
Remember the uproar when they tried to give Khajiit some stamina, almost 2 years ago? I remember
To me it is weird because most of the time those people only think in terms of numbers, pretty much nothing else matters, But if you throw a tail into the equation, they will find any argument to throw the Beastfolks back to their cage.
Those prejudice people seem to be more on the PvE side of the game, especially end-game PvE.
For some reason, PvPer's seem to have a more open mind.
This could make an interesting case study
I doubt it's 'one of the biggest issues', but I don't disagree that it's a thing. Just look at WoW and the Vulpera/Snek-folk. People become outraged if there's anything other than some combination of dark/white/tanned human and then that + pointy ears.
As for Argonian, I think they could use a /small/ boost that is unrelated to DPS - p much agree with the OP. DPS isn't everything, but atm Argonians aren't competitive at...anything, IIRC, in PvE? Even (supposedly) PvP oriented races should, imo, have something to offer in other areas of the game. Maybe attach something else to potion use as well so that it requires investment/upkeep? Idk.
I said "biggest" issue because any improvement developers try to make to these races are met with the Pitchforks people.
And always, the developers back down. Even if there wasn't an objective reason to do so (just look at the last minute change to poor Khajiits)
Lord_Dexter wrote: »Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
I really not wanted to be forced, creating Argonion Lizard!
So you are just a keyboard racist so nothing you say should matter then? Our passives suck anyone who actually plays this race agrees.
I disagree potion passives leaves a lot of things open.
as a whole, the way Argonians have been changed is a very "zos" thing to do. People complained it was OP in pvp or whatever, so ZOS makes a drastic decision not so much for the sake of balance, but just to appease the people complaining the loudest
it's more or less how they've always been, and the frustration lies in their unwillingness to realise that
ThatNeonZebraAgain wrote: »The increased Disease resistance and status immunity is not worth it. Would rather get rid of both these bonuses (or keep it at current level if the lore behind it is important), and have back extra 1k bonus to health we're missing and an amount to healing received.
That is all.
usmcjdking wrote: »IMO potion passive should be buffed, should get 1k stam and probably outright remove that % healing modifier.
50% potion restore up front, 50% over the next 20 seconds, 128 spell damage and weapon damage for 20 seconds, 833 weapon and spell critical for 20 seconds, and 1487 physical and spell resist for 20 seconds and 4% healing done for 20 seconds.
Make that potion passive go all in.
Narthalion wrote: »I still feel like the 10% crit dmg/heal was given to the wrong race. Khajiit should have kept their crit% chance.
Instead, replace Argonian's 6% healing done with 10% crit dmg/healing. This would have given Argonians a damage bonus to make them more attractive for other roles, while still boosting their healing.
Missed opportunity, imho.
My thoughts exactly!.
Khajiit crit chance (Thief Mundus, abeilt weaker, 7% would have been the balanced spot)), Lore friendly (affinity with Thievery, at least in ESO)
Argonains 10% crit damage + 10% crit healing ( Shadow Mundus, abeilt weaker in damage department but also affecting healing) - Lore friendly (see Shadowscale)
And both races would have gained a FUN factor, instead of being plain boring:
- Khajiit: shoehorned high crit build and NB sniper.
- Argonian shoehorned in mediocre healers and PvP scapegoat.