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Literally no one is happy with Altmer spell recharge atm, why are they so stubborn?

  • kypranb14_ESO
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    I mean all other passives have nays and yays but this one is nays. Not a single person says it good or useful or even makes sense. I can imagine the person who came up with this idea is so upset no one liked his idea he got even more stubborn and is keeping it just to spite those who criticized his idea. There is no other explanation for it to stay for live.

    They could literally give Altmers anything that doesn't directly affect dps like a healing passive or a defensive passive, but what the heck is that?

    I like it for PVP, but not as much as I like Dumner passives for PVP.
  • bardx86
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    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton. So you end up with the same DPS and less sustain. I fail to see how that's "OP".

    And as has been mentioned a million times, there are far more useful passives that could be given to them which don't affect DPS. Stamina regen is a slap in the face. It's 100% useless in PvE and 100% lore-breaking. It's purely a PvP passive.

    Honestly its not even PVP passive. Stamina is almost worthless in PVP as break free doesn't work and CC immunity is broken as well.
  • MLGProPlayer
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    bardx86 wrote: »
    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton. So you end up with the same DPS and less sustain. I fail to see how that's "OP".

    And as has been mentioned a million times, there are far more useful passives that could be given to them which don't affect DPS. Stamina regen is a slap in the face. It's 100% useless in PvE and 100% lore-breaking. It's purely a PvP passive.

    Honestly its not even PVP passive. Stamina is almost worthless in PVP as break free doesn't work and CC immunity is broken as well.

    It's literally the laziest passive anyone could have come up with.
  • TheBonesXXX
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    Tasear wrote: »
    🤔 PvP > PvE?

    Bout time PvP got much needed love. Racials changes are sweet.
  • Olauron
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    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.
    Increase the time that you don't need to recharge your weapon with soul gem. It is called Spell Recharge. Or, if it is too hard to code, give something like weapon infused effect: Reduces enchantment cooldown by X% (5%, 10%, I don't care).

    For now I will just keep the skill point and not take this human racial passive on my pure-blood Altmer.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Brrrofski
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    Well for PvP that passive is huge. It will help a massive amount.

    For pve dps it's useless. But what do you give it instead? Altmer is near too in pasting, so it might not take much to make it the no brainier dps class.

    The stam return is nice too if you want to tank I guess...
  • SaintSubwayy
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    templesus wrote: »
    I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.

    Lots of people crying about the change. Need to build a bridge and get over it already.

    use acceleration?
    sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
    Especially since magDK also uses eruption, which also restores 1k stam.

    @Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
    Now which one boosts your healing more?

    Absorb + 258 SD....or 452 SD and 7% cost reduction?

    Same goes for DPS Builds.

    Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
    It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
    It will be the same now with breton vs Altmer and Dunmer

    And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...
    Edited by SaintSubwayy on February 19, 2019 10:57AM
    PC EU
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  • Olauron
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    Brrrofski wrote: »
    For pve dps it's useless.
    I would take useless and appropriate passive over useful and lore-breaking passive 10 times out of 10.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Austinseph1
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    I have 3 Altmers and I’m not mad about, all races are close enough that I can RP and not feel like I’m at a disadvantage. Looks and stats are better off not mixing in an MMO.
  • MLGProPlayer
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    Olauron wrote: »
    Brrrofski wrote: »
    For pve dps it's useless.
    I would take useless and appropriate passive over useful and lore-breaking passive 10 times out of 10.

    The current passive is both useless AND lore-breaking.
  • Faulgor
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    Masel wrote: »
    Steelshiv wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    I honestly do not care. I just want ZoS to acknowledge the fact that most of the community hates it and give an explaination as to why spell recharge returns stamina. I think the community just wants to be heard.

    To answer your question though, I'd like spell recharge to be replaced with (or in addition to spell recharge) a passive that gives flavor to the race. A passive that provides a reason to pick Altmer over Breton. I've heard others suggest an increased chance of applying a magical status effect. This would be interesting because it helps DPS but is countered by Breton resistance.

    The community of altmers got a huge buff to healing and damage and a very slight nerf to sustain. I dont see any reason to complain there....

    Altmers change from having the highest magicka recovery of all races to having none at all - how can that be considered a "slight nerf"?

    Regardless, I feel that every argument for the current iteration of Altmer stamina sustain just leaves me with the question "why wouldn't I just chose Dunmer instead?". It's strange Altmer would step on Dunmer's hybrid turf this much when that is all the Dark Elves have going for them.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sennecca
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    I'd take a passive that has a scuttlebloom effect when harvesting nodes over a return in stamina when casting my spells. The 5% damage reduction when casting?? Who uses anything with casts except templars? So if i get hit with 4,000 damage while doing a heavy attack, what does that come out to? Is it 200 less damage?
  • DarkPicture
    DarkPicture
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    Alpha-Lupi wrote: »
    Steelshiv wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    I honestly do not care. I just want ZoS to acknowledge the fact that most of the community hates it and give an explaination as to why spell recharge returns stamina. I think the community just wants to be heard.

    Gonna have to stop you there, Spell recharge actually restores Magicka “or” Stamina depending on which one is lower. Gives altmer a bit of hybridability in terms of resource management.

    No, its not restore magicka, there' no a word "current" only THE LOWEST RESSOURCE POOL plus there was a few videos to prove it in other threads.
    Edited by DarkPicture on February 19, 2019 11:19AM
  • BattleAxe
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    Here is a suggestion to quiet everyone make altmer a shielding cost less or give it a percentage more up time
  • DarkPicture
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    md3788 wrote: »
    SaltySudd wrote: »
    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.

    They reverted the cast time of shields though. Someone, somewhere, is listening. I think.

    That person, got fired the day after the patch.😂

    And what we see, he wasnt a problem if orc stayed without any nerfs, altmer and dunmer without any changes
  • DarkPicture
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    Masel wrote: »
    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.

    And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.

    This. When it comes to healing, sustain is king. Bretons are now much more viable for all magic characters, because they can get both damage AND sustain. This is mind-boggling, because it virtually goes against everything ZoS claimed they DIDN'T want Altmer to have.

    I'm going to stop arguing here because from other threads, I have observed that some people's feedback has been quite biased sadly...

    258 spell damage scales way better than the 7% cost reduction that Bretons have. That's all I'm gonna say... altmer with regen food is superior to breton + blue food from a pure damage plus sustain stat combination.

    I've heard from a lot of pvpers who like the stam reg a lot btw.

    Im wonder how much scales will increase this SD? Lets say 200 SD more so its same value like with berserk only missing 6 SD, so breton still have 7% cost reducstion. Also scalling have not affect on berserker?
    Edited by DarkPicture on February 19, 2019 11:28AM
  • Seraphayel
    Seraphayel
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    templesus wrote: »
    I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.

    Lots of people crying about the change. Need to build a bridge and get over it already.

    You may not like it. It's useless passive, please hate it like everybody else!

    Btw I like Spell Recharge too the way it is right now.
    irswat wrote: »
    all they need to do is change tooltip to stamina or magicka whichever is higher. Ill probably reroll my altmer dps and altmer magden to breton now :-/ sustain was already crap

    They cannot give Altmer Magicka sustain in any way because a) it's against their stated goals and b) it would put Altmer even more ahead than they are already (yes yes but Bretons, I know. What's with Dunmer, Khajiit and Argonian?).
    _____

    btw 20% stronger Shields? *LOL*
    How insane would that racial be?
    Edited by Seraphayel on February 19, 2019 11:33AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lord-Otto
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    You got the 20% shield strength from a different thread, Seraph. But I guess it fits here, too.

    20% strength is too much, true. But a slight cost reduction? Useful without affecting parses. And if you don't want sustain on an Altmer, why not one additional second of shield length? Two, even? The pro-shield-duration-nerf-people have always been adamant about reminding us that you refresh shields in PvP every two seconds, anyway. So it really shouldn't cause problems, right?

    Bottom line is, there would have been multiple good ways to correct Spellcharge. ZOS decided to do nothing. !#$/^&
  • Seraphayel
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    Lord-Otto wrote: »
    You got the 20% shield strength from a different thread, Seraph. But I guess it fits here, too.

    20% strength is too much, true. But a slight cost reduction? Useful without affecting parses. And if you don't want sustain on an Altmer, why not one additional second of shield length? Two, even? The pro-shield-duration-nerf-people have always been adamant about reminding us that you refresh shields in PvP every two seconds, anyway. So it really shouldn't cause problems, right?

    Bottom line is, there would have been multiple good ways to correct Spellcharge. ZOS decided to do nothing. !#$/^&

    I don't care about adding a +2sec duration on Shields for PvP. Heck even a 5% bonus on their strength would be okay (I think I read the 20% Shield strength somewhere here too but doesn't matter). The thing is, as an Altmer player I don't see the need to change Spell Recharge at all as I am fine with how it is right now.
    Edited by Seraphayel on February 19, 2019 11:56AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • darkblue5
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    Spell Recharge: Whenever you cast a stamina ability on a stamina high elf dps build someone on the forum cries about your missing 6.47% damage.

    Spell Recharge: Whenever salty tears flood the forum you get 1 stamina back. This works out to the equivalent of over 9000 stamina regen.

    Spell Recharge: Wrobel does 20% more magic damage to your lore based passives.

    Spell Recharge: High elves get stat caps put back on.

    Spell Recharge: "This passive is blank because of forum sob sessions."

    (Always mained Altmer in ES games, they are the best dps again in this pts patch, so just make Altmers take 200% more damage from spells, have 1% extra sprint speed, and -2000 mag and -592 spell damage because there's no way that'd cause more forum tears than Altmers being the best mag dps. Also Altmer tanks don't mind that passive...)
  • Minno
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    templesus wrote: »
    I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.

    Lots of people crying about the change. Need to build a bridge and get over it already.

    use acceleration?
    sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
    Especially since magDK also uses eruption, which also restores 1k stam.

    @Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
    Now which one boosts your healing more?

    Absorb + 258 SD....or 452 SD and 7% cost reduction?

    Same goes for DPS Builds.

    Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
    It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
    It will be the same now with breton vs Altmer and Dunmer

    And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...

    If you think another 2k of spell resist that can only have a 10-20% chance toproc off direct DMG is too tanky, you haven't been paying attention to the DMG mitigation mechanics in this game lol.
    Minno - DC - Forum-plar Extraordinaire
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  • Lord-Otto
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    Seraphayel wrote: »
    Lord-Otto wrote: »
    You got the 20% shield strength from a different thread, Seraph. But I guess it fits here, too.

    20% strength is too much, true. But a slight cost reduction? Useful without affecting parses. And if you don't want sustain on an Altmer, why not one additional second of shield length? Two, even? The pro-shield-duration-nerf-people have always been adamant about reminding us that you refresh shields in PvP every two seconds, anyway. So it really shouldn't cause problems, right?

    Bottom line is, there would have been multiple good ways to correct Spellcharge. ZOS decided to do nothing. !#$/^&

    I don't care about adding a +2sec duration on Shields for PvP. Heck even a 5% bonus on their strength would be okay (I think I read the 20% Shield strength somewhere here too but doesn't matter). The thing is, as an Altmer player I don't see the need to change Spell Recharge at all as I am fine with how it is right now.

    Yeah, I got that you are fine. But as I and other people have pointed out many times, it's not fine. And we do have a pretty objective reasoning for that, so it better gets changed in a way that's acceptable for "us" and "you".

    Shield augmentation is a good start. As ZOS don't want percentual boni (which I agree with) (which Bretons ignore), maybe give shields a static bonus instead of a percentage? 1k more strength? Should be about 8% for most. Or is that too much?
  • Masel
    Masel
    Class Representative
    Browart wrote: »
    Masel wrote: »
    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.

    And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.

    This. When it comes to healing, sustain is king. Bretons are now much more viable for all magic characters, because they can get both damage AND sustain. This is mind-boggling, because it virtually goes against everything ZoS claimed they DIDN'T want Altmer to have.

    I'm going to stop arguing here because from other threads, I have observed that some people's feedback has been quite biased sadly...

    258 spell damage scales way better than the 7% cost reduction that Bretons have. That's all I'm gonna say... altmer with regen food is superior to breton + blue food from a pure damage plus sustain stat combination.

    I've heard from a lot of pvpers who like the stam reg a lot btw.

    Im wonder how much scales will increase this SD? Lets say 200 SD more so its same value like with berserk only missing 6 SD, so breton still have 7% cost reducstion. Also scalling have not affect on berserker?

    Absorb magicka enchant also does damage and gives similar sustain as the 7% cost reduction plus the small recovery. Whatever way you put it, you are not gonna find a significant difference in performance.

    The added sustain and damage from the enchant is again neglected in some cases here.
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  • Seraphayel
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    Lord-Otto wrote: »
    Seraphayel wrote: »
    Lord-Otto wrote: »
    You got the 20% shield strength from a different thread, Seraph. But I guess it fits here, too.

    20% strength is too much, true. But a slight cost reduction? Useful without affecting parses. And if you don't want sustain on an Altmer, why not one additional second of shield length? Two, even? The pro-shield-duration-nerf-people have always been adamant about reminding us that you refresh shields in PvP every two seconds, anyway. So it really shouldn't cause problems, right?

    Bottom line is, there would have been multiple good ways to correct Spellcharge. ZOS decided to do nothing. !#$/^&

    I don't care about adding a +2sec duration on Shields for PvP. Heck even a 5% bonus on their strength would be okay (I think I read the 20% Shield strength somewhere here too but doesn't matter). The thing is, as an Altmer player I don't see the need to change Spell Recharge at all as I am fine with how it is right now.

    Yeah, I got that you are fine. But as I and other people have pointed out many times, it's not fine. And we do have a pretty objective reasoning for that, so it better gets changed in a way that's acceptable for "us" and "you".

    Shield augmentation is a good start. As ZOS don't want percentual boni (which I agree with) (which Bretons ignore), maybe give shields a static bonus instead of a percentage? 1k more strength? Should be about 8% for most. Or is that too much?

    It's not fine for you. It's fine for me. And it seems to be fine for ZOS. And this is what counts, not our feelings.

    Honestly, I'd favour something that procs or can be procced. Like "every time you use a class ability you get a damage shield for 5 seconda tat absorbs 750 (or make it even 1k) damage" - 6/8s CD. A static buff to Shields could be too much.
    Edited by Seraphayel on February 19, 2019 12:24PM
    PS5
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    - Khajiit Arcanist -
  • FrankonPC
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    Lord-Otto wrote: »

    Oh, you've got some nerve. So hellbent on your stupid dps numbers. Whooo, it only took the ZOS staff and the reps a couple months wasting time to get the races relatively close, oh whoopie! Nevermind that those people interested in top dps numbers will stick to the 0.5% superior race, anyway, spending a fortune on race change token.

    And in the meantime, you completely ignore the true reason people would want equal race balancing, the ability to immerse with a certain race and enjoy its identity while not being excluded from trials.
    Whereas before you could enjoy race identity but underperform, you now are on equal race, but certain identities are butchered. So all ZOS really achieved was trading the poison for the venom. Yet the game still lags, HDR10 still looks like crap, you heard it all. Effing. Waste. Of. Time.

    Regarding Altmer, stam regen won't do anything in PvP. That is covered by hybrid sets á lá Shacklebreaker. Regen alone is useless, you need to sacrifice for triglyphs or trifood. As a Breton, however, you can enjoy pure magic racials and abuse the free stam pool/sustain from Shackle, while pumping your max mag stat. Which is also better for your shields than Altmer spelldamage.
    Or in other words: your friends are talking ***.

    That regen from shackle doesn't come in handy when you're block casting. It's also nice to not have to use tri stats and just have the stam regen, meaning you can stack more into two pools as an altmer and have a smaller stam pool. larger health and mag pool= larger wards.

    Masel's friends aren't "talking ***", you just haven't thought about it enough.
  • SaintSubwayy
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    Minno wrote: »
    templesus wrote: »
    I love the passive personally. MagDK works better with trap in the rotation anyways, this allows me to sustain trap and still have stam for break free and block, for example last boss of HMvHoF where it is a necessity to block his left foot stomp.

    Lots of people crying about the change. Need to build a bridge and get over it already.

    use acceleration?
    sry but the altmer passive will be a "waste" of stamina in this case, due to providing more stam than you prob could consume with blocking and trap.
    Especially since magDK also uses eruption, which also restores 1k stam.

    @Masel the point about breton beeing stronger is, that it can run a Infused berserker glyph, and have 452 SD with a 95%+ Uptime, while altmer has to run a Absorb glyph
    Now which one boosts your healing more?

    Absorb + 258 SD....or 452 SD and 7% cost reduction?

    Same goes for DPS Builds.

    Why should I run a Altmer, when I can run a Breton, have better sustain and DPS is equal (or maybe slightly worse)
    It's the same dilemma we have on live right now with Khajit and Redguard...one does slightly more DMG on paper, but has to sacrifice too much for sustain, so it falls behind the sustain race.
    It will be the same now with breton vs Altmer and Dunmer

    And with breton havbing the free Resistance, which isnt a big deal, its a nice perk on top of the already very strong breton passives. In situations like vAS execute (where you can get burning statuseffect on you very easy) its pretty nice....not to mention in PVP, where chilled is king atm, and you'll have a stupidly high uptime on this passive, making already tanky builds even more tanky...

    If you think another 2k of spell resist that can only have a 10-20% chance toproc off direct DMG is too tanky, you haven't been paying attention to the DMG mitigation mechanics in this game lol.

    The overall difference to all other races is already 2k on base
    Which will be increased by another 2k, when youre affected by a status effect...which atm in pvp are hitting you left and right
    1 frostblockade from a charged staff and youre chilled and rooted instantly, so the 10-20% procchance of off ditect dmg is a mear joke since nearly every magchar is running arround with a froat blockade nowadays
    Or you get hit by a force pulse...which deals all 3 elemental dmg forms at once
    So you have 3 time chance to get hit by 10-20%

    Yeah the mitigation it gives is not much, but the chance of a really high uptime on it sounds pretty neat IMO
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • martijnlv40
    martijnlv40
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    Masel wrote: »
    Browart wrote: »
    Masel wrote: »
    Masel wrote: »
    Out of curiosity, what do you think it should be replaced with? There is enough mag combat in the altmer passives as it is. So what passive do you want to ask for? Keep in mind, if it improves dps, it's op.

    this is exactly the problem. If you give them another magicka passive, dunmers will complain. Then they'd just shift complaints from one side to the other. Altmer got a significant buff with the 258 spell damage already, so stop complaining and enjoy the buff to ALL damage you do instead of just elemental. It also affects healing and scales.

    How does one build to take advantage of that +258 SD? You need to build for sustain (either an absorb glyph or gold food) which negates any DPS advantage you might otherwise have over a Breton.

    And as has been mentioned a million times, there are far more useful passives that could be given to then which don't affect DPS.

    This. When it comes to healing, sustain is king. Bretons are now much more viable for all magic characters, because they can get both damage AND sustain. This is mind-boggling, because it virtually goes against everything ZoS claimed they DIDN'T want Altmer to have.

    I'm going to stop arguing here because from other threads, I have observed that some people's feedback has been quite biased sadly...

    258 spell damage scales way better than the 7% cost reduction that Bretons have. That's all I'm gonna say... altmer with regen food is superior to breton + blue food from a pure damage plus sustain stat combination.

    I've heard from a lot of pvpers who like the stam reg a lot btw.

    Im wonder how much scales will increase this SD? Lets say 200 SD more so its same value like with berserk only missing 6 SD, so breton still have 7% cost reducstion. Also scalling have not affect on berserker?

    Absorb magicka enchant also does damage and gives similar sustain as the 7% cost reduction plus the small recovery. Whatever way you put it, you are not gonna find a significant difference in performance.

    The added sustain and damage from the enchant is again neglected in some cases here.

    Ah shite this is a class rep. Alcast said don't blame us for the changes, but eh, I regularly don't agree with him
  • Thoragaal
    Thoragaal
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    Someone at ZOS sitting and thinking "When you roll dodge, regain 200 magicka and gain 4% increased healing for 4 seconds"
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Lord-Otto
    Lord-Otto
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    Seraphayel wrote: »
    Lord-Otto wrote: »
    Seraphayel wrote: »
    Lord-Otto wrote: »
    You got the 20% shield strength from a different thread, Seraph. But I guess it fits here, too.

    20% strength is too much, true. But a slight cost reduction? Useful without affecting parses. And if you don't want sustain on an Altmer, why not one additional second of shield length? Two, even? The pro-shield-duration-nerf-people have always been adamant about reminding us that you refresh shields in PvP every two seconds, anyway. So it really shouldn't cause problems, right?

    Bottom line is, there would have been multiple good ways to correct Spellcharge. ZOS decided to do nothing. !#$/^&

    I don't care about adding a +2sec duration on Shields for PvP. Heck even a 5% bonus on their strength would be okay (I think I read the 20% Shield strength somewhere here too but doesn't matter). The thing is, as an Altmer player I don't see the need to change Spell Recharge at all as I am fine with how it is right now.

    Yeah, I got that you are fine. But as I and other people have pointed out many times, it's not fine. And we do have a pretty objective reasoning for that, so it better gets changed in a way that's acceptable for "us" and "you".

    Shield augmentation is a good start. As ZOS don't want percentual boni (which I agree with) (which Bretons ignore), maybe give shields a static bonus instead of a percentage? 1k more strength? Should be about 8% for most. Or is that too much?

    It's not fine for you. It's fine for me. And it seems to be fine for ZOS. And this is what counts, not our feelings.

    Honestly, I'd favour something that procs or can be procced. Like "every time you use a class ability you get a damage shield for 5 seconda tat absorbs 750 (or make it even 1k) damage" - 6/8s CD. A static buff to Shields could be too much.

    It's not fine for the universe BETHESDA have created. That's what really counts. ZOS are just Bethesda's former coffee brewers. No feelings involved. Altmer have been the specialized magic casters, ZOS break that rule. Feelings are irrelevant. What's next? Mehrunes Dagon is actually not an evil Daedra prince, but a female priestess of Mara?

    1k shield every six/eight seconds sounds fairly weak, but the idea itself is okay. Numbers can be tweaked. As long as it's remotely magic-related, it's immediately better than what we have now.
  • ezio45
    ezio45
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    SaltySudd wrote: »
    Unfortunately, if ZOS has decided to do something they will do it regardless of how illogical it may be or how much the community doesn't want it. ZOS is incredibly stubborn, and it pushes players away.

    The sustain nerfs from Morrowind.

    Shield nerfs from Murkmire.

    The stubbornness of ZOS knows no bounds.

    Wow It's like you are completely in touch with everything I hate about the game and know what I want fixed.....

    Zos should hire you
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