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Do you feel PvP is becoming more important than PvE?

  • Ozby
    Ozby
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    PVP and PVE should separate period.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Arciris
    Arciris
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    Forget about PvP vs PvE.
    At this point, I just think the game has become DvP (Developer versus Player) :trollface:
  • Rikumaru
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    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »

    It's the balance between the two. I mean if you want to debate then who are most of sets designed for in game? Even the pve arena sets went mostly in PvP direction.

    Only a few sets are ever used for pve at any point in time anyways. Think about what the magicka and stamina metas are now and what they were before siroria and relequen came out. Everybody was running the same stuff more or less.

    Your argument works the other way too, PvP'ers HAVE to run PvE to get gear sets for their builds. Stam pve has to run cyrodiil for a couple of hours for vigor, but that's about it. Everything else(spell strat etc) they can buy in the vendors without setting a foot in there.

    It should be that way, if you don't want to PvP, you shouldn't have to and vice versa.

    Part of that issue happened with proc set changes in pve. Now we just build for raw stats which makes many sets useless. So yeah balance shifted in favor of PvP.

    We have issues with many skills even ultimates being only useful in PvP, ex negate.

    Half the players are disgusted with PvP atlmer change. Bosmers are a mixed bag of shealth and penetration hatred.

    Also for record really doesn't effect me in my gameplay. I just don't like the lack of harmony or consientency in things happening and that have happened.

    ?????????????

    If your gonna spin it that way, there are ultis in the game are useless in PvP and only useful in PvE. Things such as standard and warhorn. And complaining about proc sets being nerfed cause of PvP? What about the recent shield changes (buff in no cp lol), the countless strife nerfs and elemental weapons nerf? Seems stupid to blame just one side for balance changes when things get balanced for both PvP and PvE. As for the focus of the game, more needs to go into PvP. Barely anything new has been added for PvP the only stuff being new destructible terrain and IC.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Gilvoth
    Gilvoth
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    pve has allways been top priority, and pvp allways took back seat.
    that is still true even unto recent.
  • CatchMeTrolling
    CatchMeTrolling
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    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when things only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

  • BlueRaven
    BlueRaven
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    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.
    Edited by BlueRaven on February 19, 2019 12:44AM
  • Ragnarock41
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    BlueRaven wrote: »
    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.

    ''hard to kill mobs.''

    Aaaaaand thats kinda where you stop being credible my friend. You can play this game naked and punch your way through any mob. And even if stealth was not useless in PvE content, that still doesn't change the fact that it favours nightblade gankers heavily.

    Edit: Keep in mind I am talking about stealth in combat, not stealth to avoid npc detection so that you can steal stuff or do the ''nightblade dlcs''.
    Edited by Ragnarock41 on February 19, 2019 12:53AM
  • CatchMeTrolling
    CatchMeTrolling
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    Tasear wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    Just because it happened before doesn't mean it should of again.

    Okay , so what about the passives and skillines that are only useful in pve? What about the skills and gear that’s only useful in pve? There’s things that favor pvp and there’s things that favor pve. You can’t sit here and act like a few passives suddenly eclipses everything the devs do for pve and will continue to do for pve. Compare pve content to pvp content over the years without being bias and tell me how the two lineup. Quite frankly, you guys are ungrateful.

  • CatchMeTrolling
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    BlueRaven wrote: »
    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.

    Only responding to this part. What are alliance points for again? No pve player cares about that when choosing a character.

    With the level of straw manning you’re using we could say the racial passives that favor pvp still can be used in pve using your logic against you.

  • BlueRaven
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    BlueRaven wrote: »
    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.

    ''hard to kill mobs.''

    Aaaaaand thats kinda where you stop being credible my friend. You can play this game naked and punch your way through any mob. And even if stealth was not useless in PvE content, that still doesn't change the fact that it favours nightblade gankers heavily.

    Maybe you are new to the game, but when this game first started, there was no CP and no zone scaling. That percentage damage bonus was really important back then. Some elite mobs were extremely difficult to solo. That is the environment where that passive was introduced.

    New players get considerable help from zone scaling now, but they still have no CP to help them. ALSO the replacement, stealth detect, is absolutely worthless in PvE.

    So we went from something that was useful in both PvE AND PvP, to something that is useful in PvP and can be safely skipped in PvE. This is NOT an improvement.

    EDIT: One last thing, most bosmer players were NOT arguing to keep the 10% buff. They just wanted to keep stealth.
    Edited by BlueRaven on February 19, 2019 1:07AM
  • BlueRaven
    BlueRaven
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    Tasear wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    Just because it happened before doesn't mean it should of again.

    Okay , so what about the passives and skillines that are only useful in pve? What about the skills and gear that’s only useful in pve? There’s things that favor pvp and there’s things that favor pve. You can’t sit here and act like a few passives suddenly eclipses everything the devs do for pve and will continue to do for pve. Compare pve content to pvp content over the years without being bias and tell me how the two lineup. Quite frankly, you guys are ungrateful.

    What racial passives were only good in PvE?
    Edited by BlueRaven on February 19, 2019 1:06AM
  • Skander
    Skander
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    Jeezye wrote: »
    LOL. PvP only constitutes a tiny fraction of this increadibly large game, has not received any overhauls since launch (cyrodiil) and has not received any love for years. At the same time there is hundreds of dungoens, raids, thousands of quests, thieves guild, dark brotherhood, housing. Are you for real? If you talk about class development, it simply doesn't make sense to balance them around PvE because it is way easier to just rebalance NPCs (that won't qq on forums).

    Or are you one of those who complain because their high elf may lose its 0,5k dps advantage over breton?

    Just quoting
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • templesus
    templesus
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    You’re posting this a week before a DLC with two new dungeons and zero PvP content is about to come out?
  • jcm2606
    jcm2606
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    https://www.youtube.com/watch?v=RAA1xgTTw9w

    Seriously. Not only do some of these "PVP exclusive passives" help you out in PVE (Altmer stamina return is stupid, but it can be helpful in content where you're constantly using stamina; Redguard snare reduction, while inconsequential at best, helps in PVE just as much as PVP since nearly every mob snares you; roll dodge speed can help with certain fights that require lots of roll dodging; and there's more), but the races in general are all balanced where they matter. You are literally complaining about flavour passives being a bit more useful in PVP. How petty can you get?

    Big *** deal if PVP takes the spotlight a little, about god damn time since 95% of the game caters to PVE players.
  • BlueRaven
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    templesus wrote: »
    You’re posting this a week before a DLC with two new dungeons and zero PvP content is about to come out?

    New Battleground - Eld Angvar

    Your welcome.
  • Ragnarock41
    Ragnarock41
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    BlueRaven wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.

    ''hard to kill mobs.''

    Aaaaaand thats kinda where you stop being credible my friend. You can play this game naked and punch your way through any mob. And even if stealth was not useless in PvE content, that still doesn't change the fact that it favours nightblade gankers heavily.

    Maybe you are new to the game, but when this game first started, there was no CP and no zone scaling. That percentage damage bonus was really important back then. Some elite mobs were extremely difficult to solo. That is the environment where that passive was introduced.

    New players get considerable help from zone scaling now, but they still have no CP to help them. ALSO the replacement, stealth detect, is absolutely worthless in PvE.

    So we went from something that was useful in both PvE AND PvP, to something that is useful in PvP and can be safely skipped in PvE. This is NOT an improvement.

    EDIT: One last thing, most bosmer players were NOT arguing to keep the 10% buff. They just wanted to keep stealth.

    No, I'm not new. I remember when mobs were hard to kill and we didn't had CP.

    but we don't play that ESO anymore.
  • BlueRaven
    BlueRaven
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    BlueRaven wrote: »
    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.

    Only responding to this part. What are alliance points for again? No pve player cares about that when choosing a character.

    With the level of straw manning you’re using we could say the racial passives that favor pvp still can be used in pve using your logic against you.

    Well personally I use my alliance points to primarily buy furniture. But I don't presume what people spend their points on.

    So guess what, alliance points can be used in PvE as well.

    Straw manning? [Checks your forum name.] Oh, I see now...

  • CatchMeTrolling
    CatchMeTrolling
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    BlueRaven wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.

    Only responding to this part. What are alliance points for again? No pve player cares about that when choosing a character.

    With the level of straw manning you’re using we could say the racial passives that favor pvp still can be used in pve using your logic against you.

    Well personally I use my alliance points to primarily buy furniture. But I don't presume what people spend their points on.

    So guess what, alliance points can be used in PvE as well.

    Straw manning? [Checks your forum name.] Oh, I see now...

    Ap was made for pvp players lol cut the crap. You’re the same person that’s bringing up the past but can’t even acknowledge what alliance points favor and their intention because it doesn’t fit your argument.

  • BlueRaven
    BlueRaven
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    BlueRaven wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.

    Only responding to this part. What are alliance points for again? No pve player cares about that when choosing a character.

    With the level of straw manning you’re using we could say the racial passives that favor pvp still can be used in pve using your logic against you.

    Well personally I use my alliance points to primarily buy furniture. But I don't presume what people spend their points on.

    So guess what, alliance points can be used in PvE as well.

    Straw manning? [Checks your forum name.] Oh, I see now...

    Ap was made for pvp players lol cut the crap. You’re the same person that’s bringing up the past but can’t even acknowledge what alliance points favor and their intention because it doesn’t fit your argument.

    Thats a fair point, it's true house furniture items were not always there.

    Thats probably why across my characters I have so much AP as I don't bother buying anything pvp related with it. So Bretons had one (free I think) AP bonus passive, that probably should not have made it to live and eliminated with this pass as well.

    I have one breton, which has not seen cyrodil since the introduction of CP. So yes I agree with you, that should be eliminated and replaced with a passive good for PvE and PvP.

    Nice job in pointing more useless PvE passives that should have not made it to live!
    Edited by BlueRaven on February 19, 2019 2:03AM
  • BlueRaven
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    BlueRaven wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »
    Tasear wrote: »
    FrankonPC wrote: »
    Tasear wrote: »


    You make that assumption but I complain now because I see a trend here and circumstances are different. We were promised balance and balance shifted more towards PvP. As such I rather raise awareness that while this will go live it wasn't balanced. I just hope that this doesn't happen again.

    and how are the races from a pve perspective? Last I checked the vast majority of them are pretty close(balanced) to one another.

    Depends how you look at it. They definitely did a good job as I have said before but issue is giving PvP exclusive passives. This comes after gear and skills that are almost PvP exclusive. The later wasn't actually their fault but racials are on them.

    I don’t get your logic there has always been pvp exclusive passives. And just like there’s pvp sets there is pve exclusive sets too. How can you play the game so long and come up with the idea that they’re favoring pvp based on one update which btw is focused on pve.

    What racial passives were just for PvP before? How is the stealth detect racial PvE?



    Alliance ap increase? Passives that favor gank blades?

    Let’s be honest you guys only have an issue because it favors pvp but where is that attitude when canthings only favor pve? That’s right, none of you care clearly since zos push out content 98.9 percent of the time for pve.

    Alliance ap increase can be used with PvE quests in Cyrodil.

    "Passives that favor gank blades?" Can you be more specific? If you are talking about stealth and bonus damage from stealth those can be used in PvE as well. And they are/were GREAT openers for hard to kill mobs. They did not "favor" PvE or PvP, they were used for both.

    ''hard to kill mobs.''

    Aaaaaand thats kinda where you stop being credible my friend. You can play this game naked and punch your way through any mob. And even if stealth was not useless in PvE content, that still doesn't change the fact that it favours nightblade gankers heavily.

    Maybe you are new to the game, but when this game first started, there was no CP and no zone scaling. That percentage damage bonus was really important back then. Some elite mobs were extremely difficult to solo. That is the environment where that passive was introduced.

    New players get considerable help from zone scaling now, but they still have no CP to help them. ALSO the replacement, stealth detect, is absolutely worthless in PvE.

    So we went from something that was useful in both PvE AND PvP, to something that is useful in PvP and can be safely skipped in PvE. This is NOT an improvement.

    EDIT: One last thing, most bosmer players were NOT arguing to keep the 10% buff. They just wanted to keep stealth.

    No, I'm not new. I remember when mobs were hard to kill and we didn't had CP.

    but we don't play that ESO anymore.

    We still play one where stealth is important to PvE players though...
  • soynegroyque
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    I personally don't think PvP is becoming more important but I do think most of our issues would be resolved if there was a true separation between PvP and PVE.

    A lot the changes that are forced on PVE are because of PvP
    Example
    -6second shields
    -Procsets behaviour and crit
    -Block Refresh rates
    -Evasion
    -Needing 5 pieces of matching armor to cast armor abilities.
    -The new shield changes.
    -Time Stop

    Sets/skills/races should be treated differently in either environment. In PvErs perspective it is unfair to have skills/sets/playstyles nerfed because someone is abusing them else where.
    Which is something that rarely happens when its the other way around.

    We might see more of these, but that I not because the game is PVP centered but just because ZoS refuses to give this an actual solution.
  • templesus
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    BlueRaven wrote: »
    templesus wrote: »
    You’re posting this a week before a DLC with two new dungeons and zero PvP content is about to come out?

    New Battleground - Eld Angvar

    Your welcome.

    Thanks! I’ll enjoy not playing the same recycled game modes on a different map that I randomly get once every ten matches!

    Really though, is this post a joke? PvE has obviously been the focal point of this game for years now. The fact that PvP content in this game is destructible bridges and a new map that really isn’t anything but something new to look at says it all.
  • jcm2606
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    templesus wrote: »
    BlueRaven wrote: »
    templesus wrote: »
    You’re posting this a week before a DLC with two new dungeons and zero PvP content is about to come out?

    New Battleground - Eld Angvar

    Your welcome.

    Thanks! I’ll enjoy not playing the same recycled game modes on a different map that I randomly get once every ten matches!

    Really though, is this post a joke? PvE has obviously been the focal point of this game for years now. The fact that PvP content in this game is destructible bridges and a new map that really isn’t anything but something new to look at says it all.

    You just need to look at the amount of fixes PVE gets compared to PVP to see the discrepancy. In the initial Wrathstone PTS notes, PVP received 6 fixes, while PVE received a grand total of 132 spread across many categories. What in the actual *** is the PVP team doing this patch?
  • BlueRaven
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    templesus wrote: »
    BlueRaven wrote: »
    templesus wrote: »
    You’re posting this a week before a DLC with two new dungeons and zero PvP content is about to come out?

    New Battleground - Eld Angvar

    Your welcome.

    Thanks! I’ll enjoy not playing the same recycled game modes on a different map that I randomly get once every ten matches!

    Really though, is this post a joke? PvE has obviously been the focal point of this game for years now. The fact that PvP content in this game is destructible bridges and a new map that really isn’t anything but something new to look at says it all.

    Your comment.
    templesus wrote: »
    You’re posting this a week before a DLC with two new dungeons and zero PvP content is about to come out?

    AND you don't even have to buy the DLC for it, so what are you complaining about? Should PvE players be saying "What? Another dungeon? There is no PvE content in this DLC!" PvE players have to pay for their content and you are getting yours for no extra charge.

    You are getting PvP content. Apparently it's PvP content YOU don't like. And I am supposed to know what you like as well. Why not complain to the devs telling them the PvP content you want? But don't post here and say there is NO PvP content when there CLEARLY is.
  • Ayastigi
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    Taunting an enemy as well as the sets that require a taunt are confined to PVE though. The point is, there are both pve and pvp centric abilities in the game. The title of this thread is an over-reaction.
  • jcm2606
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    BlueRaven wrote: »
    templesus wrote: »
    BlueRaven wrote: »
    templesus wrote: »
    You’re posting this a week before a DLC with two new dungeons and zero PvP content is about to come out?

    New Battleground - Eld Angvar

    Your welcome.

    Thanks! I’ll enjoy not playing the same recycled game modes on a different map that I randomly get once every ten matches!

    Really though, is this post a joke? PvE has obviously been the focal point of this game for years now. The fact that PvP content in this game is destructible bridges and a new map that really isn’t anything but something new to look at says it all.

    Your comment.
    templesus wrote: »
    You’re posting this a week before a DLC with two new dungeons and zero PvP content is about to come out?

    AND you don't even have to buy the DLC for it, so what are you complaining about? Should PvE players be saying "What? Another dungeon? There is no PvE content in this DLC!" PvE players have to pay for their content and you are getting yours for no extra charge.

    You are getting PvP content. Apparently it's PvP content YOU don't like. And I am supposed to know what you like as well. Why not complain to the devs telling them the PvP content you want? But don't post here and say there is NO PvP content when there CLEARLY is.

    A single map with the same game modes we've had since the introduction of Battlegrounds, except the map has slightly different layouts depending on the game mode.

    Compared to two entirely new dungeons with unique mechanics, one of which is like nothing this game has seen before (the mouse thing), with their own sets and all.

    Wow, sure feels like PVP is becoming the focus of this game. Yep.
  • Morgul667
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    Seriously, two races have passive that are mainly usefull for PVP, yet all other passives, DLCS, updates are PVE related, and those passives existed before on other races.

    [edited to remove baiting comment]

    Edited by ZOS_RikardD on February 19, 2019 1:55PM
  • ccfeeling
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    PVP is much more important in this game .

    Review all different patches , most of them came from PVP , LOL .
  • DaveMoeDee
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    Rikumaru wrote: »
    No? 95% of the attention goes to PvE in this game. It should be 50-50 and before people say "oh but it's a game revolving around PvE!!!111", no this game was heavily advertised for it's PvP before and at launch by ZOS and the majority of Youtubers. It was pretty much the selling point of the game at launch.

    No, it should not be 50-50. Not even close.

    And PvP was was not THE selling point at launch. THE selling point was the IP. PvP was one of the things they marketed. What kills me is when people cite a Bethesda video where they mention PvP, raids, dungeons as endgame content and somehow conclude "see, PvP was THE endgame." No, it was one of the activities for endgame. But people remember what they want to remember.

    Still, the rebalancing wasn't only PvP focused. It was also focused on people who complained that they felt forced into being magicka based or stamina based if they picked their race of choice and that made them unhappy. That includes a lot of PvE players. And, in the end, rebalancing is always going to be more based around PvP because that is where you find people who complain the most about imbalances.
  • BlueRaven
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    jcm2606 wrote: »

    A single map with the same game modes we've had since the introduction of Battlegrounds, except the map has slightly different layouts depending on the game mode.

    Compared to two entirely new dungeons with unique mechanics, one of which is like nothing this game has seen before (the mouse thing), with their own sets and all.

    Wow, sure feels like PVP is becoming the focus of this game. Yep.

    Um I hate break it to you, the mouse thing has been in the game number of times. Although to be honest, in the past it was a monkey, a dweller spider, and another time a wisp. The mouse thing is just a recycled mechanic from that.

    Again a PAID for DLC vs a "free" battleground. If you are "bored" of PvP so much tell the devs what you want. The battleground is a PvP update, unless you can claim a PvE purpose for it.


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