LiquidPony wrote: »I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.
I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.
The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.
Cundu_Ertur wrote: »No stealth = not a Bosmer. Removing stealth from Bosmer is about the worst, lore breaking thing they could do. I don't care if I can one-shot a veteran trial boss after doing a roll-dodge; without stealth a Bosmer isn't a Bosmer. That's just the way it is. I understand there are people who don't give a rat's patootie about stealth, and that's fine; roll in into something else like it was for the Khajiit. But to take away the lore-based stealth bonus to give Bosmer a completely lore-breaking and entirely-useless-in-PVE detection garbage passive is a bucket of rancid maggot infested manure.
So if you want to be a stealthy character you have one and only one choice, Khajiit. This is 'increasing diversity.'
Somehow.I have an idea.LiquidPony wrote: »But yeah, the PvP-oriented passive still needs some work.LiquidPony wrote: »I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.
I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.
The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.
How about not giving Bosmer the only racial passive that only functions in PVP?
Agreed whole-heartedly that Bosmers and Altmers have been gutted.
If these changes go live, my playstyle has absolutely no reason to place any skill points into Hunter's Eye. And even though Bosmers parse well, why play a race that essentially has only 2 useful racial passives when I could just go redguard or orc if I cared about that sort of thing.
Way it stands, unless you want to be a laughingstock roly-poly weirdo, there's no reason to go Bosmer when other races can do stam better... or stealth better.
What hurts my brain the most is their descriptions keep insisting they want to focus on the hunter part of bosmer lore which is why they're pushing their anti-stealth agenda onto us. But truth is, by the game mechanics, Khajits with their better stealth will be the supreme hunters. So I see why their logic went the path it did, but lore-wise and gameplay wise it just doesn't suit Bosmers at all.
LiquidPony wrote: »Cundu_Ertur wrote: »No stealth = not a Bosmer. Removing stealth from Bosmer is about the worst, lore breaking thing they could do. I don't care if I can one-shot a veteran trial boss after doing a roll-dodge; without stealth a Bosmer isn't a Bosmer. That's just the way it is. I understand there are people who don't give a rat's patootie about stealth, and that's fine; roll in into something else like it was for the Khajiit. But to take away the lore-based stealth bonus to give Bosmer a completely lore-breaking and entirely-useless-in-PVE detection garbage passive is a bucket of rancid maggot infested manure.
So if you want to be a stealthy character you have one and only one choice, Khajiit. This is 'increasing diversity.'
Somehow.I have an idea.LiquidPony wrote: »But yeah, the PvP-oriented passive still needs some work.LiquidPony wrote: »I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.
I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.
The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.
How about not giving Bosmer the only racial passive that only functions in PVP?
This has always been the case, though. The old stealth passives were not useful in PvE. Stealth isn't useful in PvE aside from very specific content that is irrelevant as far as class balance is concerned.Agreed whole-heartedly that Bosmers and Altmers have been gutted.
If these changes go live, my playstyle has absolutely no reason to place any skill points into Hunter's Eye. And even though Bosmers parse well, why play a race that essentially has only 2 useful racial passives when I could just go redguard or orc if I cared about that sort of thing.
Way it stands, unless you want to be a laughingstock roly-poly weirdo, there's no reason to go Bosmer when other races can do stam better... or stealth better.
What hurts my brain the most is their descriptions keep insisting they want to focus on the hunter part of bosmer lore which is why they're pushing their anti-stealth agenda onto us. But truth is, by the game mechanics, Khajits with their better stealth will be the supreme hunters. So I see why their logic went the path it did, but lore-wise and gameplay wise it just doesn't suit Bosmers at all.
Have you tested a Bosmer PvE setup at all? There's no reason to choose Redguard over Bosmer on a stamblade or stamden or stamplar, really. The Redguard weapon skill cost reduction just doesn't give you much of anything on classes that use mostly class skills (particularly the spammable). As it stands Bosmer is totally viable as a PvE Stam DPS race.
IronWooshu wrote: »I am trusting they have made these changes with the future in mind with updates. Things that we dont know about in the next combat updates which when they drop the information we go "It all makes sense now"
We got CP changes and combat updates coming up.
MartiniDaniels wrote: »LiquidPony wrote: »Cundu_Ertur wrote: »No stealth = not a Bosmer. Removing stealth from Bosmer is about the worst, lore breaking thing they could do. I don't care if I can one-shot a veteran trial boss after doing a roll-dodge; without stealth a Bosmer isn't a Bosmer. That's just the way it is. I understand there are people who don't give a rat's patootie about stealth, and that's fine; roll in into something else like it was for the Khajiit. But to take away the lore-based stealth bonus to give Bosmer a completely lore-breaking and entirely-useless-in-PVE detection garbage passive is a bucket of rancid maggot infested manure.
So if you want to be a stealthy character you have one and only one choice, Khajiit. This is 'increasing diversity.'
Somehow.I have an idea.LiquidPony wrote: »But yeah, the PvP-oriented passive still needs some work.LiquidPony wrote: »I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.
I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.
The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.
How about not giving Bosmer the only racial passive that only functions in PVP?
This has always been the case, though. The old stealth passives were not useful in PvE. Stealth isn't useful in PvE aside from very specific content that is irrelevant as far as class balance is concerned.Agreed whole-heartedly that Bosmers and Altmers have been gutted.
If these changes go live, my playstyle has absolutely no reason to place any skill points into Hunter's Eye. And even though Bosmers parse well, why play a race that essentially has only 2 useful racial passives when I could just go redguard or orc if I cared about that sort of thing.
Way it stands, unless you want to be a laughingstock roly-poly weirdo, there's no reason to go Bosmer when other races can do stam better... or stealth better.
What hurts my brain the most is their descriptions keep insisting they want to focus on the hunter part of bosmer lore which is why they're pushing their anti-stealth agenda onto us. But truth is, by the game mechanics, Khajits with their better stealth will be the supreme hunters. So I see why their logic went the path it did, but lore-wise and gameplay wise it just doesn't suit Bosmers at all.
Have you tested a Bosmer PvE setup at all? There's no reason to choose Redguard over Bosmer on a stamblade or stamden or stamplar, really. The Redguard weapon skill cost reduction just doesn't give you much of anything on classes that use mostly class skills (particularly the spammable). As it stands Bosmer is totally viable as a PvE Stam DPS race.
Well, yes you are right that redguard and bosmer are close in regen now, with first slightly better in non-stop rotating, while second slightly better in fights with small periods of idling when you change target, do mechanics etc.. but they both are notably behind dunmer and orc.
And even if we assume that bosmer is good for PVP, it's still worse then orc. Things were ok for bosmer at 4.3.0. But after that bosmer was nerfed and others buffed. At 4.3.3 Zos somewhat compensated by adding 2 seconds of duration, but this compensation won't help at PVE at all.
So bosmer requires small tweak - 1. remove stealth detect, return back stealth radius. 2. remove penetration after roll-dodge, replace it with something more fitting like increased defense or weapon damage or resource restore, temporary penetration is probably worst possible bonus, because you always build to hit the penetration cap and any value further then cao is wasted overpenetration.
The only one that needs adjustment is High Elves. Lower resource return makes no sense. IMO they should simply change the "follow their destiny" (class) passive to a % reduction to class skills costs, just as Redguard got a % reduction to weapon skill costs based on the fact they train with weapons from a young age.
I'm wondering what game you are playing. I can definitely tell when I'm on with a Bosmer or Khajiit as opposed to a Breton or Dunmer when I am sneaking, and I can tell when I'm on my maxed stealth Bosmer or my not maxed Khajiit or other Bosmers. I'm almost always in PVE. My maxed Bosmer can ghost through a public dungeon and fight only the bosses, maybe one or two groups of mooks where there's a narrow choke-point (or if I get careless), whereas my lower level alts have to slog their way through every group of mooks.LiquidPony wrote: »The old stealth passives were not useful in PvE. Stealth isn't useful in PvE aside from very specific content that is irrelevant as far as class balance is concerned.
Cundu_Ertur wrote: »I'm wondering what game you are playing. I can definitely tell when I'm on with a Bosmer or Khajiit as opposed to a Breton or Dunmer when I am sneaking, and I can tell when I'm on my maxed stealth Bosmer or my not maxed Khajiit or other Bosmers. I'm almost always in PVE. My maxed Bosmer can ghost through a public dungeon and fight only the bosses, maybe one or two groups of mooks where there's a narrow choke-point (or if I get careless), whereas my lower level alts have to slog their way through every group of mooks.LiquidPony wrote: »The old stealth passives were not useful in PvE. Stealth isn't useful in PvE aside from very specific content that is irrelevant as far as class balance is concerned.
LiquidPony wrote: »Cundu_Ertur wrote: »I'm wondering what game you are playing. I can definitely tell when I'm on with a Bosmer or Khajiit as opposed to a Breton or Dunmer when I am sneaking, and I can tell when I'm on my maxed stealth Bosmer or my not maxed Khajiit or other Bosmers. I'm almost always in PVE. My maxed Bosmer can ghost through a public dungeon and fight only the bosses, maybe one or two groups of mooks where there's a narrow choke-point (or if I get careless), whereas my lower level alts have to slog their way through every group of mooks.LiquidPony wrote: »The old stealth passives were not useful in PvE. Stealth isn't useful in PvE aside from very specific content that is irrelevant as far as class balance is concerned.
I'm playing the game where you can run full-speed through Public Dungeons because the mobs are cupcakes who aren't worth worrying about and die to a couple of Steel Tornados if they don't rubber-band back to their spawn point without bothering you at all.
I honestly couldn't tell you the last time I used sneak in PvE. Probably shortly after Thieves Guild dropped.
What I should say is that sneak is irrelevant in terms of PvE combat balance whereas it is meaningful in PvP combat.
Khajiit probably get an buff. not an reversal.Mudcrabber wrote: »We'll know tomorrow.
I don't think Khajiit will be back on top because they're the best sneaky hybrids now. I can't see getting 6% crit chance and 6% crit damage. Maybe 6% chance with 0% damage.
Just like Argonians are OP swimmers and drinkers so they have to be rock-bottom in all parses.
John_Falstaff wrote: »I have a faint hope that they just decided to experiment for a week and will revert the khajiit crit chance back. For a moment during this PTS cycle I allowed myself to be lulled into thinking that ZOS combat team actually started to do that balancing thing, but if the change goes live, I don't know what to think. We apparently didn't even deserve a developer comment for that ham-fisted change, sheesh.
joaaocaampos wrote: »No.
X.X.3 (Major changes)
X.X.4 (Fixing bugs)
X.X.5 (Live Patch - Major changes)
MLGProPlayer wrote: »joaaocaampos wrote: »No.
X.X.3 (Major changes)
X.X.4 (Fixing bugs)
X.X.5 (Live Patch - Major changes)
I love the surprise major changes on live patch day. It wouldn't be an ESO update without them.
Agree, Khajiit just need some buff and they are fine. Prefer sustain / resources over more critt damage myself.Seraphayel wrote: »Maybe some number tunings (3 -> 4% or stuff like that) but I doubt we will get any completely new or restructured racials. Remember, 4.3.4 is the release build for this patch.John_Falstaff wrote: »I have a faint hope that they just decided to experiment for a week and will revert the khajiit crit chance back. For a moment during this PTS cycle I allowed myself to be lulled into thinking that ZOS combat team actually started to do that balancing thing, but if the change goes live, I don't know what to think. We apparently didn't even deserve a developer comment for that ham-fisted change, sheesh.
Come on, Khajiit isn't as bad after this change as the "sky is falling" attitude might suggest. They're still doing pretty good in all regards.
If they revert it back to crit chance they have to reduce it maybe to just 5% because 8% would put them ahead and above all other races which might be nice for Khajiit but a problem for all the others.
It's a constant back and forth but I think almost every race is fine now (maybe except Argonians/Nords in terms of numbers and Bosmer in termins of lore).
lordrichter wrote: »MLGProPlayer wrote: »joaaocaampos wrote: »No.
X.X.3 (Major changes)
X.X.4 (Fixing bugs)
X.X.5 (Live Patch - Major changes)
I love the surprise major changes on live patch day. It wouldn't be an ESO update without them.
It is sort of interesting how they do that. It emphasizes the point that PTS is for them to get feedback on certain things, then do whatever the hell they want.