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Chances we see more adjustments to racial changes in 4.3.4?

Azyle1
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Do you think it is likely? Just curious as this is my first PTS I have really been in and I didn't know if they did anything the last week.

I'd like to see them maybe change the Khajiit racial from Crit damage to Crit chance and Crit damage (6% and 6% respectively or something)
Edited by Azyle1 on February 17, 2019 9:25PM
  • Minno
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    Doubt it. If they do, minor flavor changes because the recent parses show minor differences between each race. If we know Gilliam, we should know that he's not going to make a change based on weird conjecture; he probably ran his own parses after work hours.

    Otherwise they might do bug fixes/set changes and getting ready forpts to transition to live.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Tommy_The_Gun
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    We don't know that for sure. In PTS 4.3.3 they changes some racial passives, but not all. There are still many pain-points among all races left that have not been addressed. Just look at PTS feedback section. 70% of people seems to be extremely unhappy or just disappointed about those changes. Argonians, khajiits, high elves, wood elves, imperials or dark elves...
    ...It seems that the only one that are actually satisfied with those changes are orcs, redguards and bretons.... that is about 30%...

    But lets be real: chances to see any relevant racial changes in PTS 4.3.4. are slim :/
    Imho it would simply be a dumb & lazy choice for ZOS not to change anything and wait another 1 - 2 years till the next racial rebalance.
  • HatchetHaro
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    Doubt it. ZOS has always had a horrible track record in making good changes; once they have their sights set on something at the beginning of the PTS cycles, expect that to have minimal changes because they will not budge, no matter how flawed and awfully balanced their changes were.

    Fact of the matter is that while most of the races were balanced nicely, some of the races are still unfairly shoehorned into stiff support roles despite other races already being proven to be better at those support roles. Will they change that? Based on their track record and the horrible misinformation even one of their own class representatives are spreading, probably not.
    Edited by HatchetHaro on February 17, 2019 10:01PM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 7x GH, 7x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Silver_Strider
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    Chances are at about -273.15
    Argonian forever
  • KhajiitFelix
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    Yeah I don't like khajiit new passives...
    Edited by KhajiitFelix on February 18, 2019 5:31AM
  • Azyle1
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    Yeah I don't lik khajiit new passives...

    I don't really hate them, but the issue is.. what sense does it make for Khajiit to have 10% more increased crit damage, when even Orc/Dunmer hit harder with crits. Crit chance was a little more useful, crit damage is meh. It isn't AWFUL, but I think having both crit damage and crit chance would be good.
  • Cundu_Ertur
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    The Bosmer change is awful. Guts the race of the only part of its core identity that was represented in play.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Jolipinator
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    1 out of 10.
    PS5 EU.
  • Mudcrabber
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    We'll know tomorrow.

    I don't think Khajiit will be back on top because they're the best sneaky hybrids now. I can't see getting 6% crit chance and 6% crit damage. Maybe 6% chance with 0% damage.

    Just like Argonians are OP swimmers and drinkers so they have to be rock-bottom in all parses.
  • Azyle1
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    Mudcrabber wrote: »
    We'll know tomorrow.

    I don't think Khajiit will be back on top because they're the best sneaky hybrids now. I can't see getting 6% crit chance and 6% crit damage. Maybe 6% chance with 0% damage.

    Just like Argonians are OP swimmers and drinkers so they have to be rock-bottom in all parses.

    Then just increase crit damage by 2-3%.

    It makes 0 sense that Orcs and Dunmer do more dps with critical hits, ya know?
  • John_Falstaff
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    @Mudcrabber , dunmers are hybrid too, but they got good passives, unlike khajiits.
  • WrathOfInnos
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    I hope we see a few more adjustments, there are a things that could use a little more work.
  • JazzyNova
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    As much as I want khajiit reverted to what they were in 4.3.2, I don't expect it to change as it is right now. For 4.3.4, I'm thinking passives are mostly set in stone and that they're going to focus mostly on other bugs like with the twilight tormentor and so forth.
    Edited by JazzyNova on February 18, 2019 1:04AM
  • Strider__Roshin
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    I'm expecting to be an Orc next update.
  • susmitds
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    I would expect the changes to live as it is, with very few changes. Just too late in the PTS cycle.
  • Azyle1
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    susmitds wrote: »
    I would expect the changes to live as it is, with very few changes. Just too late in the PTS cycle.

    Bummer.
  • LiquidPony
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    I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.

    I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.
  • Banana
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    Bretons and orcs people.
  • IronWooshu
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    I am trusting they have made these changes with the future in mind with updates. Things that we dont know about in the next combat updates which when they drop the information we go "It all makes sense now"

    We got CP changes and combat updates coming up.
  • susmitds
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    IronWooshu wrote: »
    I am trusting they have made these changes with the future in mind with updates. Things that we dont know about in the next combat updates which when they drop the information we go "It all makes sense now"

    We got CP changes and combat updates coming up.

    I am thinking that too. Say, if CP crit goes from scaling upto 25% to 15%, suddenly the Khajiit passive would become the very best DPS passive in the game (as it was previous the racial changes).
    Edited by susmitds on February 18, 2019 2:40AM
  • BlueRaven
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    LiquidPony wrote: »
    I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.

    I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.

    The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.
  • MartiniDaniels
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    BlueRaven wrote: »
    LiquidPony wrote: »
    I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.

    I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.

    The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.

    Well, Alcast made his point that bosmer changes were out of place and that orc is OP. If they didn't listen Alcast, our whining is just a white noise. So we'll see if ZOS listens community tomorrow.
  • LiquidPony
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    BlueRaven wrote: »
    LiquidPony wrote: »
    I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.

    I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.

    The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.

    Bosmer have good primary passives (+2000 stam, +258 stam regen). They have a great base for both PvE and PvP. But yeah, the PvP-oriented passive still needs some work.

    As far as PvE goes they're leaps and bounds better on PTS than they are on Live, though.
    Edited by LiquidPony on February 18, 2019 4:16AM
  • Cundu_Ertur
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    No stealth = not a Bosmer. Removing stealth from Bosmer is about the worst, lore breaking thing they could do. I don't care if I can one-shot a veteran trial boss after doing a roll-dodge; without stealth a Bosmer isn't a Bosmer. That's just the way it is. I understand there are people who don't give a rat's patootie about stealth, and that's fine; roll in into something else like it was for the Khajiit. But to take away the lore-based stealth bonus to give Bosmer a completely lore-breaking and entirely-useless-in-PVE detection garbage passive is a bucket of rancid maggot infested manure.

    So if you want to be a stealthy character you have one and only one choice, Khajiit. This is 'increasing diversity.'

    Somehow.
    LiquidPony wrote: »
    BlueRaven wrote: »
    LiquidPony wrote: »
    I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.

    I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.

    The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.
    But yeah, the PvP-oriented passive still needs some work.
    I have an idea.
    How about not giving Bosmer the only racial passive that only functions in PVP?
    Edited by Cundu_Ertur on February 18, 2019 5:12AM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • ezio45
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    Minno wrote: »
    Doubt it. If they do, minor flavor changes because the recent parses show minor differences between each race. If we know Gilliam, we should know that he's not going to make a change based on weird conjecture; he probably ran his own parses after work hours.

    Otherwise they might do bug fixes/set changes and getting ready forpts to transition to live.

    Is Gilliam department head? No
  • ezio45
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    They just shouldn't have touched racials....
  • Razorback174
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    No stealth = not a Bosmer. Removing stealth from Bosmer is about the worst, lore breaking thing they could do. I don't care if I can one-shot a veteran trial boss after doing a roll-dodge; without stealth a Bosmer isn't a Bosmer. That's just the way it is. I understand there are people who don't give a rat's patootie about stealth, and that's fine; roll in into something else like it was for the Khajiit. But to take away the lore-based stealth bonus to give Bosmer a completely lore-breaking and entirely-useless-in-PVE detection garbage passive is a bucket of rancid maggot infested manure.

    So if you want to be a stealthy character you have one and only one choice, Khajiit. This is 'increasing diversity.'

    Somehow.
    LiquidPony wrote: »
    BlueRaven wrote: »
    LiquidPony wrote: »
    I'm just hoping for some minor tweaks. Slight increase in Khajiit max stats and/or regen, slight reduction of Orc health, etc.

    I'm pretty happy with the DPS-oriented race changes. Big improvement over what we've got on live for the most part.

    The bosmers are in a pretty awful place, there is long threads complaining about the changes. I am hoping they at least make some changes bosmers particularly returning their stealth, but it does not seem like there is any advocates for those players.
    But yeah, the PvP-oriented passive still needs some work.
    I have an idea.
    How about not giving Bosmer the only racial passive that only functions in PVP?

    This about sums up this "racial rebalance" patch for me. They've gutted both my Bosmer and Altmer characters entirely, from stem to stern. Both have basically lost 1/3 of their racial passives to useless, lore-shattering, garbage the devs call "utility." (Hawk's Eye and Spell Recharge)

    And the worst part is, this is all being pushed to live "as is" at this point. Sure, they might tweak a couple of things, but this is what we're stuck with now. Bosmer stealthiness has been entirely erased.

    With 4 Altmer and 5 Bosmer characters, over half of my 15 characters have been made completely irrelevant by this patch. I'm starting to wonder why I even bother with this game anymore...
  • MLGProPlayer
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    susmitds wrote: »
    I would expect the changes to live as it is, with very few changes. Just too late in the PTS cycle.

    It's never too late. ZOS has made drastic changes on patch day before.
  • MLGProPlayer
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    I do expect significant changes, just not good changes.
  • Eiron77
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    Agreed whole-heartedly that Bosmers and Altmers have been gutted.

    If these changes go live, my playstyle has absolutely no reason to place any skill points into Hunter's Eye. And even though Bosmers parse well, why play a race that essentially has only 2 useful racial passives when I could just go redguard or orc if I cared about that sort of thing.

    Way it stands, unless you want to be a laughingstock roly-poly weirdo, there's no reason to go Bosmer when other races can do stam better... or stealth better.

    What hurts my brain the most is their descriptions keep insisting they want to focus on the hunter part of bosmer lore which is why they're pushing their anti-stealth agenda onto us. But truth is, by the game mechanics, Khajits with their better stealth will be the supreme hunters. So I see why their logic went the path it did, but lore-wise and gameplay wise it just doesn't suit Bosmers at all.
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