The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
Merlin13KAGL wrote: »Add AoE's and DoTs to the list too...
OP, you're doing it wrong.
GarnetFire17 wrote: »The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
it stupid to have to redo you build to combat 1 skill. it reflects all the good things in a ranged build, it should at least let some damage through. At least shield you can beat down the shield and get rid of it. Reflect just negates all the damage and even sends it back, then they just cast it again or you get snared and and whipped and dawnbreakered to death while you realize the best option is just to flee.
GarnetFire17 wrote: »The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
it stupid to have to redo you build to combat 1 skill. it reflects all the good things in a ranged build, it should at least let some damage through. At least shield you can beat down the shield and get rid of it. Reflect just negates all the damage and even sends it back, then they just cast it again or you get snared and and whipped and dawnbreakered to death while you realize the best option is just to flee.
Any build is not good for everything. It must be good overall.
With that, a great many of us have figured all this out, especially after the multiple nerfs wings has gotten over the years. So to suggest Zos needs to put on their thinking caps when you refuse to do so seems rather not so bright. Especially when you suggest the skill doesn’t have a counter when it does then there see,s to be something missing on your side of the equation.
If you think Zos doesn’t see that with a very uninformative OP with inaccurate information then your mistaken. If you are interested in changes to the skill than I’d suggest an informative and intelligent approach to creating the thread.
GarnetFire17 wrote: »GarnetFire17 wrote: »The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
it stupid to have to redo you build to combat 1 skill. it reflects all the good things in a ranged build, it should at least let some damage through. At least shield you can beat down the shield and get rid of it. Reflect just negates all the damage and even sends it back, then they just cast it again or you get snared and and whipped and dawnbreakered to death while you realize the best option is just to flee.
Any build is not good for everything. It must be good overall.
With that, a great many of us have figured all this out, especially after the multiple nerfs wings has gotten over the years. So to suggest Zos needs to put on their thinking caps when you refuse to do so seems rather not so bright. Especially when you suggest the skill doesn’t have a counter when it does then there see,s to be something missing on your side of the equation.
If you think Zos doesn’t see that with a very uninformative OP with inaccurate information then your mistaken. If you are interested in changes to the skill than I’d suggest an informative and intelligent approach to creating the thread.
Just because something has a counter it doesn't make it balanced or fair. 1 skill should not be able to completely shut down 1 style of play. It's just needs to let some damage through. It can keep the return damage at full amount. It's like you are saying just don't play ranged. just don't play magblade. Just put a bunch of bad skills on your bar just so DK can laugh as you try to tickle them to death. Seriously, screw that.
GarnetFire17 wrote: »GarnetFire17 wrote: »The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
it stupid to have to redo you build to combat 1 skill. it reflects all the good things in a ranged build, it should at least let some damage through. At least shield you can beat down the shield and get rid of it. Reflect just negates all the damage and even sends it back, then they just cast it again or you get snared and and whipped and dawnbreakered to death while you realize the best option is just to flee.
Any build is not good for everything. It must be good overall.
With that, a great many of us have figured all this out, especially after the multiple nerfs wings has gotten over the years. So to suggest Zos needs to put on their thinking caps when you refuse to do so seems rather not so bright. Especially when you suggest the skill doesn’t have a counter when it does then there see,s to be something missing on your side of the equation.
If you think Zos doesn’t see that with a very uninformative OP with inaccurate information then your mistaken. If you are interested in changes to the skill than I’d suggest an informative and intelligent approach to creating the thread.
Just because something has a counter it doesn't make it balanced or fair. 1 skill should not be able to completely shut down 1 style of play. It's just needs to let some damage through. It can keep the return damage at full amount. It's like you are saying just don't play ranged. just don't play magblade. Just put a bunch of bad skills on your bar just so DK can laugh as you try to tickle them to death. Seriously, screw that.
GarnetFire17 wrote: »The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
it stupid to have to redo you build to combat 1 skill. it reflects all the good things in a ranged build, it should at least let some damage through. At least shield you can beat down the shield and get rid of it. Reflect just negates all the damage and even sends it back, then they just cast it again or you get snared and and whipped and dawnbreakered to death while you realize the best option is just to flee.
JumpmanLane wrote: »Only reflects 4 projectiles for 6 seconds...not and end all be all skill making the user unkillable. Try harder.
GarnetFire17 wrote: »The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
it stupid to have to redo you build to combat 1 skill. it reflects all the good things in a ranged build, it should at least let some damage through. At least shield you can beat down the shield and get rid of it. Reflect just negates all the damage and even sends it back, then they just cast it again or you get snared and and whipped and dawnbreakered to death while you realize the best option is just to flee.
I don’t want to redo my build to counter cloak but I have to.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
GarnetFire17 wrote: »The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
it stupid to have to redo you build to combat 1 skill. it reflects all the good things in a ranged build, it should at least let some damage through. At least shield you can beat down the shield and get rid of it. Reflect just negates all the damage and even sends it back, then they just cast it again or you get snared and and whipped and dawnbreakered to death while you realize the best option is just to flee.
I don’t want to redo my build to counter cloak but I have to.
Except there aren't any anti-reflect potions.
GarnetFire17 wrote: »The counter are skills that do not reflect. It doesn’t reflect everything. Put on your thinking hat.
it stupid to have to redo you build to combat 1 skill. it reflects all the good things in a ranged build, it should at least let some damage through. At least shield you can beat down the shield and get rid of it. Reflect just negates all the damage and even sends it back, then they just cast it again or you get snared and and whipped and dawnbreakered to death while you realize the best option is just to flee.
I don’t want to redo my build to counter cloak but I have to.
Except there aren't any anti-reflect potions.
itscompton wrote: »JumpmanLane wrote: »Only reflects 4 projectiles for 6 seconds...not and end all be all skill making the user unkillable. Try harder.
I think that depends on the matchup. Even a top notch flame reach spamming Sorc (seems to be the Sorc Meta) is never going to kill a well played MDK if the DK has decent recovery. I've literally watched some of the best Sorcs on PS4 just run away when they realize the opponent is a halfway decent MDK. Maybe if Total Dark could have 100% uptime my Magtemp would have a chance against those Sorcs or be able to make them run away too.