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Why do you want skill lines, not class?

  • Lord_Wrath
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    Turelus wrote: »
    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.

    This. Plus I dont want to re-achieve everything I have done, which most things are tedious or rng based OR BOTH lol.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • Starlock
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    I want both?
  • Gilvoth
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    because i want a class with invisibility casting and zenimax wont make one = a true assassin class.
    instead im stuck with this other lame and gutless classes that are not my style.
    so id rather have a skill line, that way i can atleast still hold on to stealth and have the new abilities.
  • TheBonesXXX
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    I rather see new weapons added
  • Gilvoth
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    Turelus wrote: »
    people don't want to make/play new characters.

    and this ^
    also because i dont want spend 7 months unlocking everything i allready unlocked several times now to nausea!
  • AlboMalefica
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    I was initially against a necromancy class and wanted it as a skill line. I’ve changed my mind after the official reveal, as I feel a new class provides more entertainment than most things so yay for necromancy!

    However I do want new combat skill lines, as I’m heavily invested in my main toon and love to have new things for her
  • zaria
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    Solariken wrote: »
    iCaliban wrote: »
    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.

    What the Necro MIGHT be, agreed. I fully expect the Necro will be a thousand times better than Warden which is trash tier design (my opinion, don't rage at me).

    Have you used Temporal Guard in PvP? It's amazing.

    Elemental weapon was a bit lazy in design but it fills a niche and I think it looks/feels great to use with a staff.

    Meditate and Acceleration are also a bit niche but really great skills.

    IDK personally I'd take Psijic-type skill line additions over junk classes like the Warden all day.
    Warden is good tanks and healers especially with lower sustain races. Very strong stamina DD,
    magic DD well looking at parse data from the huge race test, an pure magic race like Breton would do significantly better as stamina DD.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Hysorn
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    I guess it really boils down to the Elder Scrolls feel, classes are fun and all, but damn, what I wouldn't give to mix conjuration(sorc) Alteration(DK) Illusion(NB) and so on and so forth. And personally for me, I care for aesthetics and roleplay over anything else, choosing a class is extremely hard, I want to, let's say, play as a DK, Dks scream warrior for me, so it feels weird not using plate and physical weapons with it, I can't even bring myself to do the mages guild questline. =v
    Edited by Hysorn on February 14, 2019 1:30AM
  • mxxo
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    Solariken wrote: »
    iCaliban wrote: »
    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.

    What the Necro MIGHT be, agreed. I fully expect the Necro will be a thousand times better than Warden which is trash tier design (my opinion, don't rage at me).

    Have you used Temporal Guard in PvP? It's amazing.

    Elemental weapon was a bit lazy in design but it fills a niche and I think it looks/feels great to use with a staff.

    Meditate and Acceleration are also a bit niche but really great skills.

    IDK personally I'd take Psijic-type skill line additions over junk classes like the Warden all day.

    Ok, i wont rage at you. :'( But i love Warden! o:)
    Edited by mxxo on February 14, 2019 1:34AM
  • Hysorn
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    I take it you like druids? Because, I'll be honest, wood elves magicka Wardens are my favorite combination to see wandering around, too bad few players do them.
  • Nerouyn
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    Turelus wrote: »
    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.

    Partly this.

    I bought Morrowind when it was on sale later in the year it launched and still haven't finished the tedious time gated grind for my wardens. Plus there's legedermain, skill points etc. etc

    I'm also bummed that my favourite name is now stuck on a character who is the wrong class. Name swapping is expensive and even if I do, I want my gear with that name on it and learning all the motifs again on a second character is also expensive. And the time gated grind I haven't finish is trait research. I left that til after horse training so I could minimise the pain. Park them all in a house with crafting stations right next to each other.

    The thought of doing that again for necromancer is extremely unappealing, even though the class does look interesting.

    But there's also two other important factors.

    1) ESO shouldn't have classes. Additional skill lines makes ESO more like the single-player games.

    2) Magic options are presently extremely limited. It's all locked behind classes. New skill lines would inject some desperately needed variety into the game, especially for magicka players.
    Solariken wrote: »
    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Literally none of them are useful to me.

    I understand that they were made for all classes and that's why there's 1 damage ability, 1 cc, 1 heal, 1 buff, 1 stamina / health / magicka regen. But wardens already have FOUR buffs and the sole psijic damage ability feels clunky and annoying to use. So I just don't.

    Mend wounds is nice in theory - wardens don't have a long-distance heal - but useless in practice. The game's content is mostly running around wildly avoiding red circles. In that setting targeting players who need healing while you both simultaneously are running in quite possibly different directions is obviously impossible.

    So why slot this instead of healing ward? It looks cool as *** and I want to be able to use it but the game's content says no.

    Meditate. Made for hybrids which is not me. Weapon attacks are more effective for regenerating my magicka.

    Time stop. Waste of time and magicka. I can kill *** waaaaaaay too quickly for it to make any difference.

    Accelerate. Another buff? Kill. Me. Now.

    I agree 1000% that they look cool. I wish I could use them all the time. But I don't. Sometimes in my home I slot meditate and turn it on cos it's pretty. But I don't take it outside.
  • haelene
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    I rather see new weapons added

    I want necromancers, but I agree. I want pugilism, hand magic, and pole arms so bad.
  • notyuu
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    Simple, people want skill lines over classes due to the fact that with a new skill line they can take the character they have invested in rather heavily and go and "play with the new toys" so to speak
    with a new class, they have to go about making a whole new character and then grind out the levels, mages, fighters, skillpoints, mount training and gear...it's a pain in the ass.
    The ironic thing is this entire situation could be resolved if zos did one simple little thing, added class change tokens to the crown store.
  • Danksta
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    iCaliban wrote: »
    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.

    Mandatory?? Pretty sure people were clearing end game content long before Psijic skill line was added and our group DPS was half of what it is today..
    BawKinTackWarDs PS4/NA

  • bpmachete
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    I think specifically for Necromancer it would have been nice to have a Skill Line but that once you attain the skill line you can chose to go that path. Once you chose the path and forsake your own class, you class changes. To abandon Necromancy you would have to complete lots of steps and it could take you back to your original class. If you make a new character starting from Necromancy there is no other option unless they would like to integrate that later in the game where you could switch into any class you want. They would not have to make this a static thing, you could in theory go back and forth into the class. They could also make an infamy justice system progression the more time and more missions you do as a Necromancer, and be shunned by the people of the world.

    The reason for this preference for me is that Necromancy could be practiced by a Sorcerer for example and he could become corrupted by this dark art. Once you would complete a quest (it could be similar to the dark brotherhood), and this order of Necromancers would bestow that class upon the character changing all the class skills and lines to the necromancy class. You would be refunded all skill points and start from zero as this new class.

    This could be the first class change they provide and only do it to go to or back from Necromancy. But it wouldn't be simply change and be a level 50 in all lines, you would start bottom up. The repentance from necromancy to go back to your original class could be a series of pilgrimages and a very difficult path to get out of it.

    If you start as a necromancer maybe later on they could make schools of all the other classes, and allow you to repent and become any other class you choose. This could also add an aspect of lore to each class we are used to, something the Warden for example definitely need and they could make the school of this class in the area wardens are from and make it difficult to attain that class status and abandon being a necromancer.

    In the future this could be a way to class change in general and even further down maybe even have a very difficult system where if you master all the main starting classes with a certain character, you could become a unique class with mixed attributes but this would take a year or more to accomplish.



    Edited by bpmachete on February 14, 2019 3:50PM
  • asuitandtyb14_ESO
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    I wish they would get rid of classes all together. TES games have always had better flavour as a classless game. Even this game essentially has all the pieces in place to do. Just add all class skill lines to the common skills. I would even go one step further, and reorganize them by traditional TES categories, keeping and using their skill line and morph design. I'd just have seperate skill lines for all the older magic schools, skill lines for all the individual weapons, and then skill lines organized by a theme taken from the classes.
  • Uviryth
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    I dont. I hate classless systems. MORE classes, not LESS.
  • theher0not
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    I would prefer skill lines over classes because I simply do not enjoy playing with alts. I'm one of those players who prefer to focus on a single character.


    Edit: changed the phrasing a little.
    Edited by theher0not on February 14, 2019 3:51PM
  • KhajiitFelix
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    I wish they would get rid of classes all together. TES games have always had better flavour as a classless game. Even this game essentially has all the pieces in place to do. Just add all class skill lines to the common skills. I would even go one step further, and reorganize them by traditional TES categories, keeping and using their skill line and morph design. I'd just have seperate skill lines for all the older magic schools, skill lines for all the individual weapons, and then skill lines organized by a theme taken from the classes.

    Skyrim is the only TES without classes.
  • eliisra
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    Yeah, it's a bit selfish. Far from everyone is happy with current classes and wants more options in terms of main character and to enjoy the game. But pretty much everyone is selfish when it comes to preferred content so whatever.

    We need more skill-lines and more classes to prevent the game from going stale.

    New classes are normally a bit of ez cash-grab though, compared to actual content(like dungeons) that requires more work to create and harder to sell because difficulty or requires grouping. So big kudos to ZoS for being a bit restrictive and not popping out new and poorly made classes constantly.
  • Vaerth
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    And "I don't have any character slots so I can't make necromancer" isn't an excuse because ZOS is giving us free slot and it is really selfish.

    Personally, I am cool with a class but I want a new weapon skill line. Or, for better words, a lack of weapon lol. I love Magicka builds, but I HATE using a staff. There is not another way to play Magicka without a staff unless you a some hybrid tank or ok with getting low DPS and kicked from groups.

    The only staff I considered in the past was a Frost staff, now it is for tanking lol.

    Personally, I really want bare hands magicka style. I like having that style or magic not required by a staff.

    After all these years, ZoS still has failed to give players a way to enjoy Magicka builds without a damn staff...
    Edited by Vaerth on February 14, 2019 4:21PM
    Pact Bloodwraith
  • KhajiitFelix
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    Vaerth wrote: »
    And "I don't have any character slots so I can't make necromancer" isn't an excuse because ZOS is giving us free slot and it is really selfish.

    Personally, I am cool with a class but I want a new weapon skill line. Or, for better words, a lack of weapon lol. I love Magicka builds, but I HATE using a staff. There is not another way to play Magicka without a staff unless you a some hybrid tank or ok with getting low DPS and kicked from groups.

    The only staff I considered in the past was a Frost staff, now it is for tanking lol.

    Personally, I really want bare hands magicka style. I like having that style or magic not required by a staff.

    After all these years, ZoS still has failed to give players a way to enjoy Magicka builds without a damn staff...

    Oh so you want to be a frost staff DPS? No problem! Just skip tri-focus passive, @Vaerth
  • ghastley
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    The two reasons already brought out. Not having to start from scratch, and not introducing more mutually-exclusive skill lines. Count me as one who'd prefer no classes at all, only optional skill lines. Put a cap on how many skills a single character can have, rather than say, "if you choose this, you can't have that".
  • RogueShark
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    I'm mostly a 'play one character' type of person. I'd rather see more skill lines to maybe fill some holes in my current class/spec and have new things to experiment with. I'll probably make a necro because it's up my alley, and I may even end up swapping mains to one depending on how the healing is, but I won't like it. I've spent a long time spiffing up my sorc.
    Edited by RogueShark on February 14, 2019 5:52PM
    PC NA
    Will heal DPS for memes.
  • NyassaV
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    Because I already have a main character and we don't have global achievements.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • ScruffyWhiskers
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    Magicka melee desperately needs a weapon skill line
  • asuitandtyb14_ESO
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    I wish they would get rid of classes all together. TES games have always had better flavour as a classless game. Even this game essentially has all the pieces in place to do. Just add all class skill lines to the common skills. I would even go one step further, and reorganize them by traditional TES categories, keeping and using their skill line and morph design. I'd just have seperate skill lines for all the older magic schools, skill lines for all the individual weapons, and then skill lines organized by a theme taken from the classes.

    Skyrim is the only TES without classes.

    Very good, you get a gold sticker!
  • Urvoth
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    I'd love new classes if class change tokens were a thing.
  • Wolfpaw
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    Skill Line
    Already have two characters (one is a bank alt lvl 680), that's it for me. RL or invest that time in a different game instead of leveling another character in ESO just to grind skill shards, wayshrines, Alliance War skills, Leg, mount, etc.....doing the same content I have already done 2x before.

    imo the idea of classes separated by characters is outdated and unnecessary, no reason my champion can't just train to unlock becoming a different class, or multiple/all classes.
    Edited by Wolfpaw on February 14, 2019 8:04PM
  • TelvanniWizard
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    As has already been said, it´s a matter of investment in a character. I have play many hours with my main, and won´t probably ever roll another char (I have also a crafter and a mule). I´d like to play my main with some other classes or skills, but I´m not willing to start new characters jut to try them.
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