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Why do you want skill lines, not class?

KhajiitFelix
KhajiitFelix
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And "I don't have any character slots so I can't make necromancer" isn't an excuse because ZOS is giving us free slot and it is really selfish.
  • Turelus
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    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.
    @Turelus - EU PC Megaserver
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  • Bouldercleave
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    Turelus wrote: »
    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.

    I can understand that concept, but sometimes creating an entire new character (especially one that is a new class all together) can be a breath of fresh air.

    I'm not too excited about necromancers, but I plan to create one and basically start from scratch. No CP until I hit lvl 50, and as always, only basic crafted gear and weapons. I want to challenge myself so I really LEARN the class.
  • Kagukan
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    I would rather have a skill line but it is what it is. I simply don't have time to start a new character.
  • DedEmbryonicCell19
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    Classes are much better than just getting skill lines .. if we had the ability to have more skills it would make sense ..

    But only having 10 skills between 2 bars you won't even be utilizing half the skill lines to begin with ..

  • TheShadowScout
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    Turelus wrote: »
    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.
    That!

    And also... there is the vexation at having to play through all the content for the sixteenth time to enjoy the new because we alreeady made all those characters back in the time before new classes.

    And moreso... the aggrivation of seeing a new class released and thinking "Why the [censored] was that [censored] class not [censored] available back at [censored] launch, it [censored] would have made so [censored] much more [censored] sense for that [censored] main character backstory of mine! [censored]! [censored]! [censored]!"

    I experienced all that back when Warden got released. And will experience it all over again with necromancer. To the point where I am not even looking forward to elsweyr expansion right now, the eagerness of new content is already balanced by the impeding vexation from the new class.

    Thus I realy, really, REALLY hope this might be the last time they ever do this to me. And in the future... do something else. Skill lines. Or something like "class specializations". either as class-specific sub-classes, or in some other "pick one choice out of many" way...
  • VaranisArano
    VaranisArano
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    1. Leveling new characters is much, much more time-intensive.

    2. New classes are much, much harder to balance and have a bigger impact on the existing balance.

    3. Some players prefer tweaks to the existing game (like Pisijic Order) to a wholly new playstyle (like Warden).


    The second reason is better grounds for trepidation in my mind. The best example is the Warden. First, Templars got nerfed in order that Wardens would be more desirable healers. Then everyone complained that they were OP and P2W on the PTS, so they got nerfed. MagWardens started out struggling, StamWardens started out OP in PVP and it took several updates to get all that sorted out. Even now, you still have people feeling left behind and ZOS making changes to balance for the new class, like in Murkmire when they removed a buff from Warhorn to give trials groups a reason to bring along a Token Warden Teammate.

    In comparison, Psijic Order has its impact on the meta, but it can be adjusted without people feeling like they have to beg for class changes or they won't be invited to trials anymore.


    In short, new classes make a much bigger impact on the game going forward than skill lines do. So if you like that level of change or want a fully different playstyle, then new classes are the way to go. For players who don't want a wholly new playstyle, skill lines are a less intensive way of changing the game.

    I suspect ZOS likes it both ways. Sometimes a small change to keep things fresh and sometimes a new class to upset the apple cart.
  • Osteos
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    I welcome new classes! I like creating different characters. Warden was a great addition. I wasn't on the necromancer hype train but I am glad they are adding the class and it will be interesting to see what they bring to the table.

    Personally I would like a magicka melee class or weapon line, one that uses one handed weapon and the touch spells like from Oblivion.
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  • Facefister
    Facefister
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    • Skyhards
    • Mages Guild
    • Undaunted
    • Thieves Guild, Dark Brotherhood, Legerdemain
    • Mount
  • KhajiitFelix
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    [*] Skyhards Easy
    [*] Mages Guild Easy
    [*] Undaunted Easy
    [*] Thieves Guild, Dark Brotherhood, Legerdemain Useless for a true min maxer
    [*] Mount LoL


    Edited by KhajiitFelix on February 13, 2019 6:41PM
  • Xerikten
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    [*] Skyhards Easy
    [*] Mages Guild Easy
    [*] Undaunted Easy
    [*] Thieves Guild, Dark Brotherhood, Legerdemain Useless for a true min maxer
    [*] Mount LoL


    easy doesn't equate fast nor not time consuming.
  • Facefister
    Facefister
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    [*] Skyhards Easy
    [*] Mages Guild Easy
    [*] Undaunted Easy
    [*] Thieves Guild, Dark Brotherhood, Legerdemain Useless for a true min maxer
    [*] Mount LoL

    There is nothing easier than training your mount, but it takes 180 days.
  • Red_Feather
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    More skill lines is fun to experiment with and find synergies. It's like the original guild wars game. So many skills and builds in that game. It had 1000s of builds.
  • p00tx
    p00tx
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    [*] Skyhards Easy Pain in the butt
    [*] Mages Guild Easy Pain in the butt
    [*] Undaunted Easy Eh, mild pain in the butt
    [*] Thieves Guild, Dark Brotherhood, Legerdemain Useless for a true min maxer Wrong. PvPers need Thieves Guild line for sneak
    [*] Mount LoL Dude...


    ^
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  • srfrogg23
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    And "I don't have any character slots so I can't make necromancer" isn't an excuse because ZOS is giving us free slot and it is really selfish.

    I want both. The bonus to getting new skill lines is that it offers more customization possibilities to existing characters and new reasons to play old alts.

    Obviously, new classes are great for experiencing the game again with a new set of class skills.
  • bluebird
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    With a new class, we get 15 active skills, 3 ultimates, and 12 passives. If the same amount of skills were released as skill lines, it would make the game a lot more customizable.

    As a class, magcros will use like 6 class skills and fill the rest with MG and Staff skills, while stamcros will use the same BiS DW/BoW build that makes all stam specs in this game regardless of class be 60% the same (thanks to NBs and DKs, if we looked at Sorcs the similarity would be far worse :lol:). Meanwhile, all other classes and builds are unaffected.

    As a skill line (or spellcrafting or some such) you could still combine the same new skills with guild and weapons skills like necros will, but all characters could add some niche abilities or interesting combinations to their own skill set too.

    While the corpse mechanic seems interesting and I hope they pull it off, to me it's less interesting to get a class who has the same abilities like the rest (recoloured basic AoE, basic class spammable, basic class buff, etc) than to get unique and new skills added as options as a skill line.
  • Castagere
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    I want a real stamina based skill line. We can morph a couple of skills to stamina from magic so why not give us a full stamina skill line.
  • dodgehopper_ESO
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    If they make a class I'd like to see something from the traditional past like 'Barbarian' with more stamina oriented skills just to mix things up. That being said I'd just prefer they added skill lines. I'm looking forward to making my TankCro and Stamcro (and MagCro if they let us buy enough slots) but going forward I generally would prefer Spellcrafting and weapon skills/combos.

    It would be also nice if we could make a few others. I'd like to get a 3rd Warden on the account too.
    Edited by dodgehopper_ESO on February 13, 2019 8:29PM
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    <And plenty more>
  • Iskiab
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    Another skill line? What a terrible idea.

    They always seem to put one overpowered ability in each skill line so people have a reason to do it. Any more skill lines and every class will be the same.
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  • Sandman929
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    Skill lines are a way to expand and diversify existing characters. You can add a new flavor to a Dragonknight, Sorcerer, etc and create something new.
    Honestly I wish all the existing class lines were skill lines as well, to mix and match some DK skills with some NB skills, and so on and so on.
  • idk
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    Turelus wrote: »
    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.

    Some do stick with only one character but that is not the case with most players I know in both raiding and casual players.
  • iCaliban
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    I do want new classes. Psijic skill line was a big let down.
  • KhajiitFelix
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    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Yes
  • Numerikuu
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    Turelus wrote: »
    I think it's mostly because people don't want to make/play new characters.

    The ability to keep playing a character you may have played on for years and also get the new shiny stuff is much more desirable than starting over again.

    Signed, sealed, delivered. 100% this.
  • FlyingSwan
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    Lack of interesting levelling content means it's a real drag to level a new char. Plus skill lines are flavour that can be added to any char, whereas classes are a rather old fashioned and siloed way of doing this sort of thing, which I thought the world had moved on from sometime ago.

    That said, levelling the Psijic skill line was the epitomy of boredom, I gave up after a few areas. Whoever in ZOS thought that was a good idea needs shooting.
    Edited by FlyingSwan on February 13, 2019 8:47PM
  • Solariken
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    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?
  • iCaliban
    iCaliban
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    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.
  • AcadianPaladin
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    I don't want either. Unless you mean dumping all classes and just having skill lines that every character can access.

    Two classes is twice as hard to balance as one. Three classes is three times as hard. . . you see where I'm going. I'm not delighted with the game's ability to balance the classes we have so I don't think more classes is a good idea as it simply compounds the problem.

    As far as adding stand alone skill lines, I don't like that either. I already have way more skills I'd like to slot than my 10 slots allow so more skill lines simply adds to the frustration.
    PC NA(no Steam), PvE, mostly solo
  • KhajiitFelix
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    iCaliban wrote: »
    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.

    You are right. No good skills = no good $$$$$

    Also if every class could have every skill in game, where would be diversity? Everyone would be the same.
  • josiahva
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    I would rather be able to choose my desired skill lines and class would derive from that choice
  • Solariken
    Solariken
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    iCaliban wrote: »
    Solariken wrote: »
    iCaliban wrote: »
    I do want new classes. Psijic skill line was a big let down.

    Really? Why? I love the Psijic line, it has more to offer for certain builds than several class lines. Literally every skill is cool and useful. What's your beef?

    Elemental weapon is ugly, unfun and mandatory for end game pve dps. Most of the psijic skills have cool animations, yet the spammable is about as boring as it gets.

    I didnt say it was bad, because obviously a bad skill line doesnt sell chapters, but it is a let down compared to a full psijic class would have been, or the necro might be.

    What the Necro MIGHT be, agreed. I fully expect the Necro will be a thousand times better than Warden which is trash tier design (my opinion, don't rage at me).

    Have you used Temporal Guard in PvP? It's amazing.

    Elemental weapon was a bit lazy in design but it fills a niche and I think it looks/feels great to use with a staff.

    Meditate and Acceleration are also a bit niche but really great skills.

    IDK personally I'd take Psijic-type skill line additions over junk classes like the Warden all day.

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